3. Kindle and iPhone have made the term UX globally
famous. All the time, online or offline, we interact.
As we dive deeper into more complex ecosystems,
our experiences are what count. Digital advertising
is all about experiences.
4. However, when we talk of UX, we are looking
at a black box.
Still, as Steve Krug puts it, “It's not rocket surgery”.
15. IA
A discipline that emerged
from the need to identify &
classify information, creating
labels, hierarchies and the
sort.
How it’s organized
16. IXD
The disciplines of outlining
interactions that will happen
with an artifact. If IA is
concerned with structure,
IXD follows the logic of the
flow.
How it will work
IA
A discipline that emerged
from the need to identify &
classify information, creating
labels, hierarchies and the
sort.
How it’s organized
17. UI & VD
The disciplines of creating
the end-user interfaces for
an interaction. As with most
cultural interfaces, it is
usually known for being
visual - hence visual design.
How it looks
IXD
The disciplines of outlining
interactions that will happen
with an artifact. If IA is
concerned with structure,
IXD follows the logic of the
flow.
How it will work
IA
A discipline that emerged
from the need to identify &
classify information, creating
labels, hierarchies and the
sort.
How it’s organized
18. UCD
A philosophy and a series of
techniques that concern
themselves with focusing
the design on user’s needs
and capabilities.
Who it’s for
UI & VD
The disciplines of creating
the end-user interfaces for
an interaction. As with most
cultural interfaces, it is
usually known for being
visual - hence visual design.
How it looks
IXD
The disciplines of outlining
interactions that will happen
with an artifact. If IA is
concerned with structure,
IXD follows the logic of the
flow.
How it will work
IA
A discipline that emerged
from the need to identify &
classify information, creating
labels, hierarchies and the
sort.
How it’s organized
19. UX
The experiences people
have with the designed
artifact - it is considered it
cannot be designed, only
supported by the work of
other disciplines.
The subjective experience
UCD
A philosophy and a series of
techniques that concern
themselves with focusing
the design on user’s needs
and capabilities.
Who it’s for
UI & VD
The disciplines of creating
the end-user interfaces for
an interaction. As with most
cultural interfaces, it is
usually known for being
visual - hence visual design.
How it looks
IXD
The disciplines of outlining
interactions that will happen
with an artifact. If IA is
concerned with structure,
IXD follows the logic of the
flow.
How it will work
IA
A discipline that emerged
from the need to identify &
classify information, creating
labels, hierarchies and the
sort.
How it’s organized
20. What makes a good user experience?
Value
Why is it useful?
Usability
How easy it is to use?
Adoption
How is the adoption curve?
Desirability
What is the OMG-I-want-it-now
factor?
21. In the UX heart, lies a quest:
"If you can't explain it simply,
you don't understand it well enough."
22. NUI
The interface between user
and machine happens in a
direct manner. Even though
it might still use metaphors,
it gets rid of supporting aids.
There was a struggle for simplicity:
GUI
The interface between user
and machine happens in a
graphical interface that relies
deeply on metaphors.
CLI
The interface between user
and machine happens in
s p e c i fi c l a n g u a g e b y
e x c h a n g e o f w r i t t e n
command lines.
And it is a Interaction Design decision.
28. Goal definition
Intention to act Sequence
of actions
Execution of the
action sequence
Perceiving the
state of the world
Interpreting
the perception
Evaluation
of perceptions
29. An example:
Open the door
I want to open
the door
Get close
to the door
Raise my hand
Grab the knob
Turn the knob
Push the door
OK, let’s do so
Nope, it hasn’t opened? Maybe it’s
locked or jammed.
Have to check that
Has the door
first.
The door
31. How so?
Technology has removed long ago the clear relation
of cause and consequence. Ever since the NUI
were implemented in scale, we are aiming
at regaining clear notions of interaction.
32. Best practices change daily and ‘intuitive'
is the nicest word that will screw you up.
33. Guide and refine
Finally, ypu need to show
the consequence of his
actions while keeping the
interaction stable.
Create a funnel
Afterwards, you need to take
the user by the hand and
create a funnel - truly
narrowing the dos and
don’ts.
Lead the way
First off, you need to lead
the way to the interaction.
Let’s keep it short.
Visibility & mappings Affordances & constraints Feedback & consistency