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7 October 2010 - 1st International ÆGIS Conference

Identifying devices and services that satisfy
users’ real needs

                                                               Blanca Alcanda
                                                           Chief Executive Officer
                                                     Technosite (Fundación ONCE)
The importance of correctly identifying devices and services
that satisfy users’ real needs



Contents


      • Technosite
      • Introduction
      • Difficulties in identifying accessible products and services
      • Identifying needs in the mobile communications environment:
      • Identifying needs in the desktop environment
      • Identifying needs through game playing
      • Conclusions
The importance of correctly identifying devices and services
that satisfy users’ real needs


Introduction

       • The information society has many digital services and devices to
         access them
       • There are different issues that we have to take into account:
            • Technological features
            • Environment
            • User’s needs and preferences
            • Technology / user’s computer skills
            • ...
       • Identifying ICT devices and services can be complex for people with
         disabilities and elderly people
       • ... And it is even more so for finding those devices and services that
         also meet their needs and preferences.
The importance of correctly identifying devices and services
that satisfy users’ real needs


Why is it so complicated to identify products and services
that are accessible?
  Some reasons…

                             • Many services and devices have not been
                               designed to suit everyone.
                             • There are services that improve accessibility to the
                               information society, but the manufacturer or
                               supplier is often unaware of this.
                             • Products and services are designed with
                               accessibility in mind but not in practice
                                How to integrate with other technologies
                             • Information on available products and services
                               does not reach users.
The importance of correctly identifying devices and services
that satisfy users’ real needs




Projects which address these challenges


       • Needs in mobile environments: Accessible and Easy-
         to-use Mobile Internet Technology
       • Needs in desktop environments: T-Orienta Project
       • Identifying needs through game playing: GameTEL and
         INREDIS
The importance of correctly identifying devices and services
that satisfy users’ real needs



Mobile environment
 Overview

       • Wide range of technology
       • Lack of standardization
       • Solutions that partially satisfy the needs of certain groups of
         people:
            • Accessible devices
            • Assistive technology
            • Services that enhance accessibility
       • Need to make it easier to find products and services:
            • CEAPAT and ONCE have specialist catalogues
            • Some mobile operators (FVE) dedicate space to accessibility
              issues
The importance of correctly identifying devices and services
that satisfy users’ real needs



Identifying needs in the mobile environment


                           • To help people at risk of exclusion to access
                             services using mobile communications, ONCE
                             Foundation and Technosite have identified three
                             objectives:
                                 • Analyse the technologies involved in mobile
                                   communications
                                 • Design a system to identify accessible products
                                   and services
                                 • Set up and promote a specific social network
                                   about mobile communications and accessibility
The importance of correctly identifying devices and services
that satisfy users’ real needs



Project "Experimental Study to Identify Accessible and Easy-to-use
Mobile Internet Technology"

 Submitted by the ONCE Foundation under the "Digital Citizens" programme
 of the Spanish government’s Avanza 2009 programme


     Main objective
                                  Based on a pilot programme to allow people with
                                  disabilities and elderly people to use the Web to
                                  identify mobile devices, compatible AT and
                                  operators’ mobile Internet services that meet
                                  individual needs and preferences
The importance of correctly identifying devices and services
that satisfy users’ real needs



Project "Experimental Study to Identify Accessible and
Easy-to-use Mobile Internet Technology"

         Specific                  • Develop methodologies for analysing
        objectives                   different technologies
                                   • Assess accessibility and ease of use of
                                     mobile devices and the main assistive
                                     technology
                                   • Design an expert system of searching
                                   • Generate knowledge and promote
                                     awareness of accessibility
                                   • Open a channel for collaboration between
                                     accessibility experts
                                   • Raise awareness among manufacturers,
                                     mobile operators and distributors
The importance of correctly identifying devices and services
that satisfy users’ real needs


Project "Experimental Study to Identify Accessible and
Easy-to-use Mobile Internet Technology"

  What does the user have to do?

         1. Access www.discapnet.es
         2. Go to the mobile communications and accessibility section
         3. A wizard helps define user profile
         4. Select the basic functionalities or services needed (additional
            features are also recommended)
         5. The application may come up with phones based on three criteria:
              • those that fully match the user’s needs and preferences

              • those that almost match their needs and preferences

              • those that match their needs but not their preferences
         6. The system also suggests compatible assistive technology and
            services
The importance of correctly identifying devices and services
that satisfy users’ real needs



Desktop environment

                             • T-Orienta Project: run by the Fernández de los Ríos
                               Consortium of the Government of Andalusia

                             • Technosite is a technology partner in the project

                             • T-Orienta is a computer-based tool that provides
                               access to information technology for people with
                               disabilities at the centres belonging to a public
                               accesss (Guadalinfo Network of Internet Public
                               Access Centres)

                             • T-Orienta offers proposals for adaptation of
                               hardware and software

                             • 3 key aspects: personalization, simple solutions
                               and continuous evaluation
The importance of correctly identifying devices and services
that satisfy users’ real needs



Identifying needs through game playing

                              • Two R&D projects identify and compile user needs
                                 through games: GameTel and INREDIS

                              • Design multimedia games to “capture” the
                                 capabilities of each user and configure interfaces

                              • GameTel focuses on development of accessible
                                 games

                              • INREDIS focuses on self-adaptive interfaces which
                                 take into account the specific user capabilities and
                                 device, to access services from other devices and
                                 environments
The importance of correctly identifying devices and services
that satisfy users’ real needs



Conclusions

        • Innovation is necessary but not enough: we need to bring
          accessible solutions closer to the users

        • These projects are examples of initiatives that aim to cover the
          lack of advice available for users to participate in the information
          society

        • The keys for making the information society more inclusive are:
             • Designing devices and services accessible to all and
               publishing accessibility features in a clear and simple
               language.
             • Recognizing user needs from any device and providing an
               interface tailored to their needs (user modelling).

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The importance of correctly identifying devices and services that fit users' real needs.

  • 1. 7 October 2010 - 1st International ÆGIS Conference Identifying devices and services that satisfy users’ real needs Blanca Alcanda Chief Executive Officer Technosite (Fundación ONCE)
  • 2. The importance of correctly identifying devices and services that satisfy users’ real needs Contents • Technosite • Introduction • Difficulties in identifying accessible products and services • Identifying needs in the mobile communications environment: • Identifying needs in the desktop environment • Identifying needs through game playing • Conclusions
  • 3. The importance of correctly identifying devices and services that satisfy users’ real needs Introduction • The information society has many digital services and devices to access them • There are different issues that we have to take into account: • Technological features • Environment • User’s needs and preferences • Technology / user’s computer skills • ... • Identifying ICT devices and services can be complex for people with disabilities and elderly people • ... And it is even more so for finding those devices and services that also meet their needs and preferences.
  • 4. The importance of correctly identifying devices and services that satisfy users’ real needs Why is it so complicated to identify products and services that are accessible? Some reasons… • Many services and devices have not been designed to suit everyone. • There are services that improve accessibility to the information society, but the manufacturer or supplier is often unaware of this. • Products and services are designed with accessibility in mind but not in practice How to integrate with other technologies • Information on available products and services does not reach users.
  • 5. The importance of correctly identifying devices and services that satisfy users’ real needs Projects which address these challenges • Needs in mobile environments: Accessible and Easy- to-use Mobile Internet Technology • Needs in desktop environments: T-Orienta Project • Identifying needs through game playing: GameTEL and INREDIS
  • 6. The importance of correctly identifying devices and services that satisfy users’ real needs Mobile environment Overview • Wide range of technology • Lack of standardization • Solutions that partially satisfy the needs of certain groups of people: • Accessible devices • Assistive technology • Services that enhance accessibility • Need to make it easier to find products and services: • CEAPAT and ONCE have specialist catalogues • Some mobile operators (FVE) dedicate space to accessibility issues
  • 7. The importance of correctly identifying devices and services that satisfy users’ real needs Identifying needs in the mobile environment • To help people at risk of exclusion to access services using mobile communications, ONCE Foundation and Technosite have identified three objectives: • Analyse the technologies involved in mobile communications • Design a system to identify accessible products and services • Set up and promote a specific social network about mobile communications and accessibility
  • 8. The importance of correctly identifying devices and services that satisfy users’ real needs Project "Experimental Study to Identify Accessible and Easy-to-use Mobile Internet Technology" Submitted by the ONCE Foundation under the "Digital Citizens" programme of the Spanish government’s Avanza 2009 programme Main objective Based on a pilot programme to allow people with disabilities and elderly people to use the Web to identify mobile devices, compatible AT and operators’ mobile Internet services that meet individual needs and preferences
  • 9. The importance of correctly identifying devices and services that satisfy users’ real needs Project "Experimental Study to Identify Accessible and Easy-to-use Mobile Internet Technology" Specific • Develop methodologies for analysing objectives different technologies • Assess accessibility and ease of use of mobile devices and the main assistive technology • Design an expert system of searching • Generate knowledge and promote awareness of accessibility • Open a channel for collaboration between accessibility experts • Raise awareness among manufacturers, mobile operators and distributors
  • 10. The importance of correctly identifying devices and services that satisfy users’ real needs Project "Experimental Study to Identify Accessible and Easy-to-use Mobile Internet Technology" What does the user have to do? 1. Access www.discapnet.es 2. Go to the mobile communications and accessibility section 3. A wizard helps define user profile 4. Select the basic functionalities or services needed (additional features are also recommended) 5. The application may come up with phones based on three criteria: • those that fully match the user’s needs and preferences • those that almost match their needs and preferences • those that match their needs but not their preferences 6. The system also suggests compatible assistive technology and services
  • 11. The importance of correctly identifying devices and services that satisfy users’ real needs Desktop environment • T-Orienta Project: run by the Fernández de los Ríos Consortium of the Government of Andalusia • Technosite is a technology partner in the project • T-Orienta is a computer-based tool that provides access to information technology for people with disabilities at the centres belonging to a public accesss (Guadalinfo Network of Internet Public Access Centres) • T-Orienta offers proposals for adaptation of hardware and software • 3 key aspects: personalization, simple solutions and continuous evaluation
  • 12. The importance of correctly identifying devices and services that satisfy users’ real needs Identifying needs through game playing • Two R&D projects identify and compile user needs through games: GameTel and INREDIS • Design multimedia games to “capture” the capabilities of each user and configure interfaces • GameTel focuses on development of accessible games • INREDIS focuses on self-adaptive interfaces which take into account the specific user capabilities and device, to access services from other devices and environments
  • 13. The importance of correctly identifying devices and services that satisfy users’ real needs Conclusions • Innovation is necessary but not enough: we need to bring accessible solutions closer to the users • These projects are examples of initiatives that aim to cover the lack of advice available for users to participate in the information society • The keys for making the information society more inclusive are: • Designing devices and services accessible to all and publishing accessibility features in a clear and simple language. • Recognizing user needs from any device and providing an interface tailored to their needs (user modelling).