Stories and Games at Barcamp Brighton
Upcoming SlideShare
Loading in...5

Stories and Games at Barcamp Brighton



What are the different ways that stories are told in games?

What are the different ways that stories are told in games?



Total Views
Views on SlideShare
Embed Views



13 Embeds 1,503 821 340 240 78 7 6 2 2 2 2 1 1 1


Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

Stories and Games at Barcamp Brighton Stories and Games at Barcamp Brighton Presentation Transcript

  • Stories and Games Adrian Hon Six to Start
  • ARGs • Games that use multiple media - or media in interesting ways - to tell a story • Email, blogs, twitter, newspapers, IM, GPS, etc • The Beast, I Love Bees, Perplex City, World Without Oil
  • Interactive Stories • Traditionally a few different ways to do it: • Story as reward • Story as experience • Branching narrative • Pseudo-AI • Make your own story • Dungeon Master / Puppetmaster In no particular order, not mutually exclusive, etc
  • Story as Reward • Story generally told through cut-scenes • e.g. Wing Commander, Command and Conquer • Gameplay largely unrelated to story • Last thing you do - paint the car, write the story • Walkthroughs • On rails
  • Story as Experience • Story told through gameplay • e.g. Half-Life, Deus Ex, Mass Effect? • No cut-scenes - or rather, cut-scenes integrated into game • Story has to be written right at the start • On rails
  • Branching Narrative • Can make choices about the story • Choose Your Own Adventure • Gives illusion of choice... • ...But involves creating ‘wasted’ content • Sometimes not subtle and/or only at end • Really annoying • On rails
  • Pseudo-AI • Can completely influence story, within certain parameters • Facade • Natural language processing and AI... • ...or HUGE amount of scripting • Will be cool, when the Singularity comes
  • Make your own Story • No set narrative (but maybe a setting) • Civilization, The Sims, playground games • Sort of cheating • Stories can be better than anything pre- written • Requires great game design, not for everyone
  • DM / PM • Somewhat set narrative • Dungeons and Dragons, ARGs • Can react to player actions... • ...but requires real-time responses • Not replayable or scalable for personal experience • Sort of on rails
  • Designing Stories • Interactive stories that aren’t games or CYOA • Still on rails • Google Maps - see context, pacing of story. Play around with medium. Different views, overlays. • Interaction and presentation must be designed
  • What do you think? • More ideas for story types? • Which do you like? • Which are most promising? • •