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CASE STUDY: SOCIAL LOYALTY
                  DOKAZANO DJELUJE!




www.mediacor.hr
EVOLUCIJA
POTROŠAČA
EVOLUCIJA POTROŠAČA
OD...


SVJESNOST             UPOZNATOST      RAZMATRANJE                KUPNJA            VJERNOST
o postojanju brenda     s brendom            kupnje            proizvoda/usluge        brendu




                                                                                 Kupovni tunel
                                    tradicionalni model istraživanja i donošenja odluke o kupnji
EVOLUCIJA POTROŠAČA
           ...DO

                                   2.                  Aktivna evaluacija
                                                             (WOM i BA)




                                                                                       3.
                                                                               	




         1.
                                                                               	
                                                                               	



                                                   Petlja
                                                           ndu
                    Inicijalno               vjernosti bre
                                                                            Trenutak
                   razmatranje                                               kupnje
                     (marketinške
                   aktivnosti, WOM)
                                            POVEZIVANJE

                             Impuls za          ZAGOVARANJE
                              kupnju
                                                          KONZUMIRANJE

                                                           Post–kupovno

                                             4.
                                                             iskustvo
CONSUMER DECISION JOURNEY
EEC model: Engagement & Experience Circle
EVOLUCIJA LOYALTY PROGRAMA
EVOLUCIJA LOYALTY PROGRAMA
1.0 vs. 2.0 vs. 3.0


                                         LOYALTY 1.0
                 nagrađuje samo potrošače koji kupuju i to one koji to rade najviše
                                     “kupi pet, šesti gratis”



  NEDOSTACI!
  §    transakcijski orijentirani
        programi
  §    “One size fits all”
  §    stvaraju vjernost ponudi
  §    očekivanja potrošača oko
        popusta
  §    popusti uništavaju marže
  §    kartica = feeling special?
EVOLUCIJA LOYALTY PROGRAMA
1.0 vs. 2.0 vs. 3.0

                             LOYALTY 2.0
       nagrađuje influencere koji indirektno utječu na kupnju potrošača



                                                       NEDOSTACI!
                                                       §  slični kao kod 1.0
                                                       §  dosegom potrošača putem
                                                           influencera usmjeravanje
                                                           loyalty programa 1.0
                                                       §  manjak autentičnosti -
                                                           influenceri nisu brand
                                                           ambasadori
EVOLUCIJA LOYALTY PROGRAMA
        1.0 vs. 2.0 vs. 3.0

“Sklonost brendu koja se temelji                                                       Kombiniranje tradicionalnih
na povezanosti potrošača prema                                                    programa vjernosti s društvenim
samom brendu kao i međusobnoj                                                    mrežama omogućava brendovima
povezanosti potrošača.”                           MOTIVIRAJ                         kvalitetniju retenciju i akviziciju
(Forrester)                                                                                         novih potrošača.

                                   ZADRŽI                                 KUPI


                                                 SOCIAL
                                                LOYALTY
                                             nagrađuje kupnju, brand
                                            advocacy i word-of-mouth
                                            korištenjem gamifikacijskih     POVEŽI
                              NAGRADI              mehanizama




                                        PREPOZNAJ                   PRATI
EVOLUCIJA LOYALTY PROGRAMA
SOCIAL LOYALTY

                 Aktivnosti s                  Rezultati unutar          Poslovni rezultat
                 potrošačima                  programa vjernosti




   POTROŠAČ U
     FOKUSU

                                         RETENCIJA
                                                            AKVIZICIJA   POVEĆANJE
                                        POTROŠAČA
                                                              NOVIH
                                                           POTROŠAČA
                                                                          PRODAJE
                    INTERAKCIJA &
                        WOM



  GAMIFIKACIJA




                       Dugoročna vjernost i zagovaranje
BRANDON
OPIS


               skalabilna društveno-mrežna loyalty SaaS platforma


 §  u skladu s ciljevima i potrebama brenda omogućuje lansiranje tailor-made programa
     vjernosti integrirajući online i offline kanale

 §  strukturiran sustav nagrađivanja potrošača za:
      §  offline kupnju – PRODAJNI REZULTATI
      §  online konzumaciju i interakciju s brendom – ENGAGEMENT POTROŠAČA
      §  social sharing, WOM i zagovaranje brenda na digitalnim kanalima, unutar
          korisnikovog društvenog kruga – JEDINSTVENO ISKUSTVO POTROŠAČA
BRANDON
KOMPONENTE

                          Direktna
                       komunikacija s
                         korisnicima
                       (emailing, korisnička
                        podrška, društvene
                              mreže)
                                               Društvene mreže
                 SMS                            (Facebook, Twitter,
                                                   FourSquare)




   Web i mobilni web                                       Offline aktivnosti
                       baza podataka                         (point-of-purchase)

                        admin & analitike
BRANDON
   KOMPONENTE



Monitoring           Aktivnosti
društvenih                                            MDM
  mreža               fanova
                                                                            DEMOGRAFSKI I
                                                NLP                          BIHEVIORALNI
                                                                                PODACI
             Program                                     data
             vjernosti                                  mining




                          analiza i donošenje strateških odluka o digitalnim aktivnostima
                                         na temelju kvalitetnih podataka
powered by
MOTIVIRAJ




    ZADRŽI                                              KUPI

                             CILJEVI

                1.  Potaknuti konverziju fanova u
                    redovite korisnike (pridobiti
                    brend switchere)
                2.  Potaknuti prodaju u određenom
                    poslovnom segmentu
                3.  Nagraditi vjernost korištenjem        POVEŽI
NAGRADI             gamifikacijskih metoda
                4.  Povećati brand engagement
                5.  Profilirati digitalnog potrošača




             PREPOZNAJ
                                                PRATI
CILJEVI



          Pored drugih pivskih brandova
          na hrvatskom tržištu, kako
          motivirati potrošače da
          odaberu Karlovačko?
CILJEVI
                                                   LOYALTY 3.0

                                                                                    Zagovaranje brenda
     Social sharing
                                                   LOYALTY 2.0

                Povezivanje s mrežama                                Bihevioralni podaci
                 integracija korisničkih profila                     istraživanje, profiliranje
                           i aplikacija                              individualnog korisnika;

                                                    LOYALTY               identifikacija BA

                                                      1.0

  HORECA                                               brand                                      TRACKING
 integracija                     Poticanje            u fokusu   Nagrađivanje                     integracija
                                  kupnje;                         bodovima;
                                  kodovi                          nagradama
                                  u retailu
CILJEVI

          REZULTATI
          §  70% korisnika nalazi se u ciljanoj skupini potrošača (2/3
              korisnika su muškarci)
          §  nakon 7 mjeseci aktivacije ostvareno je 70% povrata investicije

          Prosječan korisnik
          §  popije oko 12 litara Karlovačkog mjesečno
          §  unese oko 10 kodova mjesečno
          §  zadržava se u klubu 6 minuta
ZAKLJUČAK




                      kreirajte
                   programe za           osigurajte
 preselite igru      potrošače          potrošačima
                                                             mjerite i
    na teren       prema njihovim       dobru zabavu i
                                                         prilagođavajte
   potrošača      afinitetima i vašim      kvalitetnu
                      poslovnim           interakciju
                        ciljevima
HVALA

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Social loyalty - Dokazano djeluje!

  • 1. CASE STUDY: SOCIAL LOYALTY DOKAZANO DJELUJE! www.mediacor.hr
  • 3. EVOLUCIJA POTROŠAČA OD... SVJESNOST UPOZNATOST RAZMATRANJE KUPNJA VJERNOST o postojanju brenda s brendom kupnje proizvoda/usluge brendu Kupovni tunel tradicionalni model istraživanja i donošenja odluke o kupnji
  • 4. EVOLUCIJA POTROŠAČA ...DO 2. Aktivna evaluacija (WOM i BA) 3. 1. Petlja ndu Inicijalno vjernosti bre Trenutak razmatranje kupnje (marketinške aktivnosti, WOM) POVEZIVANJE Impuls za ZAGOVARANJE kupnju KONZUMIRANJE Post–kupovno 4. iskustvo CONSUMER DECISION JOURNEY EEC model: Engagement & Experience Circle
  • 6. EVOLUCIJA LOYALTY PROGRAMA 1.0 vs. 2.0 vs. 3.0 LOYALTY 1.0 nagrađuje samo potrošače koji kupuju i to one koji to rade najviše “kupi pet, šesti gratis” NEDOSTACI! §  transakcijski orijentirani programi §  “One size fits all” §  stvaraju vjernost ponudi §  očekivanja potrošača oko popusta §  popusti uništavaju marže §  kartica = feeling special?
  • 7. EVOLUCIJA LOYALTY PROGRAMA 1.0 vs. 2.0 vs. 3.0 LOYALTY 2.0 nagrađuje influencere koji indirektno utječu na kupnju potrošača NEDOSTACI! §  slični kao kod 1.0 §  dosegom potrošača putem influencera usmjeravanje loyalty programa 1.0 §  manjak autentičnosti - influenceri nisu brand ambasadori
  • 8. EVOLUCIJA LOYALTY PROGRAMA 1.0 vs. 2.0 vs. 3.0 “Sklonost brendu koja se temelji Kombiniranje tradicionalnih na povezanosti potrošača prema programa vjernosti s društvenim samom brendu kao i međusobnoj mrežama omogućava brendovima povezanosti potrošača.” MOTIVIRAJ kvalitetniju retenciju i akviziciju (Forrester) novih potrošača. ZADRŽI KUPI SOCIAL LOYALTY nagrađuje kupnju, brand advocacy i word-of-mouth korištenjem gamifikacijskih POVEŽI NAGRADI mehanizama PREPOZNAJ PRATI
  • 9. EVOLUCIJA LOYALTY PROGRAMA SOCIAL LOYALTY Aktivnosti s Rezultati unutar Poslovni rezultat potrošačima programa vjernosti POTROŠAČ U FOKUSU RETENCIJA AKVIZICIJA POVEĆANJE POTROŠAČA NOVIH POTROŠAČA PRODAJE INTERAKCIJA & WOM GAMIFIKACIJA Dugoročna vjernost i zagovaranje
  • 10.
  • 11. BRANDON OPIS skalabilna društveno-mrežna loyalty SaaS platforma §  u skladu s ciljevima i potrebama brenda omogućuje lansiranje tailor-made programa vjernosti integrirajući online i offline kanale §  strukturiran sustav nagrađivanja potrošača za: §  offline kupnju – PRODAJNI REZULTATI §  online konzumaciju i interakciju s brendom – ENGAGEMENT POTROŠAČA §  social sharing, WOM i zagovaranje brenda na digitalnim kanalima, unutar korisnikovog društvenog kruga – JEDINSTVENO ISKUSTVO POTROŠAČA
  • 12. BRANDON KOMPONENTE Direktna komunikacija s korisnicima (emailing, korisnička podrška, društvene mreže) Društvene mreže SMS (Facebook, Twitter, FourSquare) Web i mobilni web Offline aktivnosti baza podataka (point-of-purchase) admin & analitike
  • 13. BRANDON KOMPONENTE Monitoring Aktivnosti društvenih MDM mreža fanova DEMOGRAFSKI I NLP BIHEVIORALNI PODACI Program data vjernosti mining analiza i donošenje strateških odluka o digitalnim aktivnostima na temelju kvalitetnih podataka
  • 15. MOTIVIRAJ ZADRŽI KUPI CILJEVI 1.  Potaknuti konverziju fanova u redovite korisnike (pridobiti brend switchere) 2.  Potaknuti prodaju u određenom poslovnom segmentu 3.  Nagraditi vjernost korištenjem POVEŽI NAGRADI gamifikacijskih metoda 4.  Povećati brand engagement 5.  Profilirati digitalnog potrošača PREPOZNAJ PRATI
  • 16. CILJEVI Pored drugih pivskih brandova na hrvatskom tržištu, kako motivirati potrošače da odaberu Karlovačko?
  • 17.
  • 18. CILJEVI LOYALTY 3.0 Zagovaranje brenda Social sharing LOYALTY 2.0 Povezivanje s mrežama Bihevioralni podaci integracija korisničkih profila istraživanje, profiliranje i aplikacija individualnog korisnika; LOYALTY identifikacija BA 1.0 HORECA brand TRACKING integracija Poticanje u fokusu Nagrađivanje integracija kupnje; bodovima; kodovi nagradama u retailu
  • 19. CILJEVI REZULTATI §  70% korisnika nalazi se u ciljanoj skupini potrošača (2/3 korisnika su muškarci) §  nakon 7 mjeseci aktivacije ostvareno je 70% povrata investicije Prosječan korisnik §  popije oko 12 litara Karlovačkog mjesečno §  unese oko 10 kodova mjesečno §  zadržava se u klubu 6 minuta
  • 20. ZAKLJUČAK kreirajte programe za osigurajte preselite igru potrošače potrošačima mjerite i na teren prema njihovim dobru zabavu i prilagođavajte potrošača afinitetima i vašim kvalitetnu poslovnim interakciju ciljevima
  • 21. HVALA