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Virtual Guides
       A Hybrid Approach to Immersive Learning




Mr. David Fliesen, Sonalysts, Inc.               Defense GameTech 2012
Dr. Cynthia Calongne, Colorado Technical University      March 28, 2012
Characteristics
• Companionship
  – A virtual guide not only offers information
  – The imaginary friend from your youth
  – Navigation, intelligence and emotion
     • Affect – emotional intelligence [1]
  – Igor, push the first lever…
     • Expectations of behavior
Affect

Emotional intelligence [1]

     The design of a
   learning companion
Bardic Storytelling
• Characters and companions
• Stimulating affective emotional states [1]
  – The role of emotion in learning
  – Building a Learning Companion [2]
Books as
Virtual Guides
     and
 Companions
      [3]

An Example of
    Affect
Virtual Guides
• Daden Limited [4]   • Altair AI – chat bot, navigation,
                        movement, emotional process
                      • Bots that screen scrape Web
                        content to select and discuss

• Bots R Us group     • Simplicity Labs - virtual agents
Virtual Guide Game Examples
“Arthur ” from the Journeyman    • The artificially intelligent character
Project 3: Legacy of Time          Arthur provides a virtual
by Presto Studios and Red Orb      companion in the Heads Up Display
Entertainment                      with adjustable humor to
                                   accompany the player in their epic
                                   quests

“Lucy” from Assassin’s Creed 2   • Lucy mentors Desmond to tap into
by Ubisoft Montreal                his stored ancestral memories in a
                                   battle of Templars and Assassins

“S.A.R.A.” from ShadowGun        • Personal android assistant S.A.R.A.
by Madfinger Games                 provides situational awareness to
                                   John Slade in his adventures
EM 840 Mayan Temple Guide




Chat bots as guides – are navigation and gesture required?
Are All Virtual Guides Humanoid?
Which is the guide?




     Virtual Guide in a Civic Simulation by a group in EM 825
             Guides come in all shapes and sizes (right)
Extreme
  Reality
    by
  Mystical
  Demina
     &
 Simplicity
  Labs by
JB Hancroft
    [5]
The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]
Who is the
Virtual Guide?
      [6]
Guide Characteristics
• Features
    – Information, conflict mgt, skills
•   Interaction
•   Behavior
•   Emotion
•   Attitude
•   Outcomes
References
[1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.
   http://knol.google.com/k/cognition-affect-and-learning#
[2] An Affective Model of Interplay Between Emotions and Learning: Reengineering
    Educational Pedagogy – Building a Learning Companion
   http://affect.media.mit.edu/projectpages/lc/icalt.pdf

[3] Automated Avatars in Second Life by Daden Limited
     http://www.youtube.com/watch?v=9hte2MJ54CA
[4] Simplicity Labs by JB Hancroft in Second Life
     http://slurl.com/secondlife/SPConference%203/11/232/38
[3] What does your dream library look like?
    http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
[5] Extreme Reality and Simplicity Labs at the SP Expo
    http://slurl.com/secondlife/SPConference%203/26/235/37
[6] The Mars Expedition, A virtual context in Storytelling
   http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
For More Information
Papers by Jonathon Gratch on
• emotion & social modeling
• rapport & social effects
• virtual humans
• socially situated planning
• intelligent agents
• adaptive problem solving
• machine learning
http://people.ict.usc.edu/~gratch/pubs.html
Game References
Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb
   Entertainment:
   Web: http://presto.tommyyune.com/presto/journeyman3
   Video: http://www.youtube.com/watch?v=8ULXcrfLxnE

Assassin’s Creed 2 (2010) by Ubisoft Montreal:
   Web: http://assassinscreed.us.ubi.com/assassins-creed-2/
   Video: http://www.youtube.com/watch?v=gJBUPHv5-IM
   Cloud-based gaming demo: http://www.onlive.com

ShadowGun (2011) by Madfinger Games:
   Web: http://madfingergames.com
   Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu
Virtual Guides
         A Hybrid Approach to Immersive Learning

For more information


                               Mr. David Fliesen
                           dfliesen@sonalysts.com
                         Joey Aboma in Second Life

                            Dr. Cynthia Calongne
                            calongne@pcisys.net
                           Lyr Lobo in Second Life



   Joey Aboma                                                Lyr Lobo
                        For a copy of these slides, visit:
                       http://www.slideshare.net/lyrlobo

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Hybrid Approach to Immersive Learning

  • 1. Virtual Guides A Hybrid Approach to Immersive Learning Mr. David Fliesen, Sonalysts, Inc. Defense GameTech 2012 Dr. Cynthia Calongne, Colorado Technical University March 28, 2012
  • 2. Characteristics • Companionship – A virtual guide not only offers information – The imaginary friend from your youth – Navigation, intelligence and emotion • Affect – emotional intelligence [1] – Igor, push the first lever… • Expectations of behavior
  • 3. Affect Emotional intelligence [1] The design of a learning companion
  • 4. Bardic Storytelling • Characters and companions • Stimulating affective emotional states [1] – The role of emotion in learning – Building a Learning Companion [2]
  • 5. Books as Virtual Guides and Companions [3] An Example of Affect
  • 6. Virtual Guides • Daden Limited [4] • Altair AI – chat bot, navigation, movement, emotional process • Bots that screen scrape Web content to select and discuss • Bots R Us group • Simplicity Labs - virtual agents
  • 7. Virtual Guide Game Examples “Arthur ” from the Journeyman • The artificially intelligent character Project 3: Legacy of Time Arthur provides a virtual by Presto Studios and Red Orb companion in the Heads Up Display Entertainment with adjustable humor to accompany the player in their epic quests “Lucy” from Assassin’s Creed 2 • Lucy mentors Desmond to tap into by Ubisoft Montreal his stored ancestral memories in a battle of Templars and Assassins “S.A.R.A.” from ShadowGun • Personal android assistant S.A.R.A. by Madfinger Games provides situational awareness to John Slade in his adventures
  • 8. EM 840 Mayan Temple Guide Chat bots as guides – are navigation and gesture required?
  • 9. Are All Virtual Guides Humanoid?
  • 10. Which is the guide? Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right)
  • 11. Extreme Reality by Mystical Demina & Simplicity Labs by JB Hancroft [5]
  • 12. The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]
  • 13. Who is the Virtual Guide? [6]
  • 14. Guide Characteristics • Features – Information, conflict mgt, skills • Interaction • Behavior • Emotion • Attitude • Outcomes
  • 15. References [1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning. http://knol.google.com/k/cognition-affect-and-learning# [2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf [3] Automated Avatars in Second Life by Daden Limited http://www.youtube.com/watch?v=9hte2MJ54CA [4] Simplicity Labs by JB Hancroft in Second Life http://slurl.com/secondlife/SPConference%203/11/232/38 [3] What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/ [5] Extreme Reality and Simplicity Labs at the SP Expo http://slurl.com/secondlife/SPConference%203/26/235/37 [6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
  • 16. For More Information Papers by Jonathon Gratch on • emotion & social modeling • rapport & social effects • virtual humans • socially situated planning • intelligent agents • adaptive problem solving • machine learning http://people.ict.usc.edu/~gratch/pubs.html
  • 17. Game References Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3 Video: http://www.youtube.com/watch?v=8ULXcrfLxnE Assassin’s Creed 2 (2010) by Ubisoft Montreal: Web: http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.com ShadowGun (2011) by Madfinger Games: Web: http://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu
  • 18. Virtual Guides A Hybrid Approach to Immersive Learning For more information Mr. David Fliesen dfliesen@sonalysts.com Joey Aboma in Second Life Dr. Cynthia Calongne calongne@pcisys.net Lyr Lobo in Second Life Joey Aboma Lyr Lobo For a copy of these slides, visit: http://www.slideshare.net/lyrlobo