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Scrum Simulation 
with LEGO 
Dmitry Velykoivanenko 
Galina Kostetskaya 
Engineering Managers 
19/09/2014
Scrum terms 
• Burndown/Burnup Charts 
• Daily Scrum Meeting 
• Product Backlog 
• User Story 
• Product Owner 
• Scrum Master 
• Sprint 
• Retrospective 
• Velocity 
• Demo 
© Copyright Innovecs 2012 2
The game 
Timing: 120 min; 
Groups: 4-6 people 
Roles: 
• Trainer/Scrum master (Galina) 
• Product owner (Dmitry) 
• Teams: developers, testers. 
© Copyright Innovecs 2012 3
Schedule 
Pre-game: 
• Organizing teams: 5 min 
• Project Chartering: 10 min 
• Building the backlog: 15 min 
• Estimating: up to 20 min 
Coffee-break: 15 min 
Game: 
• Sprint planning: 3-5 min 
• Sprint: 7 min 
• Demo: 5 min 
• Retrospective: 5 min 
Post-game: up to 20 min 
© Copyright Innovecs 2012 5
© Copyright Innovecs 2012 4
Debriefing 
• How did it feel being on a Scrum team? 
• How did the short iterations go? 
• How accurate were the estimations? 
• What would we have done differently from the 
beginning, if we had another 
• What was the job of the Product Owner? 
• How did it feel after the first sprint when almost 
all items required re-work? 
• How will your strategy change, if you know the 
Product Owner is unavailable during sprints? 
• How did inter-team communication go? Were 
there any dependencies? How were they 
resolved? 
© Copyright Innovecs 2012 5
Thank you! 
Galina Kostetskaya 
Dmitry Velykoivanenko 
Engineering Managers
Photos (Sep 19, 2014) 
© Copyright Innovecs 2012
Photos (Sep 19, 2014) 
© Copyright Innovecs 2012

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Scrum Simulation with Lego - Tech Hangout #43 - 2014.09.19

  • 1.
  • 2. Scrum Simulation with LEGO Dmitry Velykoivanenko Galina Kostetskaya Engineering Managers 19/09/2014
  • 3. Scrum terms • Burndown/Burnup Charts • Daily Scrum Meeting • Product Backlog • User Story • Product Owner • Scrum Master • Sprint • Retrospective • Velocity • Demo © Copyright Innovecs 2012 2
  • 4. The game Timing: 120 min; Groups: 4-6 people Roles: • Trainer/Scrum master (Galina) • Product owner (Dmitry) • Teams: developers, testers. © Copyright Innovecs 2012 3
  • 5. Schedule Pre-game: • Organizing teams: 5 min • Project Chartering: 10 min • Building the backlog: 15 min • Estimating: up to 20 min Coffee-break: 15 min Game: • Sprint planning: 3-5 min • Sprint: 7 min • Demo: 5 min • Retrospective: 5 min Post-game: up to 20 min © Copyright Innovecs 2012 5
  • 7. Debriefing • How did it feel being on a Scrum team? • How did the short iterations go? • How accurate were the estimations? • What would we have done differently from the beginning, if we had another • What was the job of the Product Owner? • How did it feel after the first sprint when almost all items required re-work? • How will your strategy change, if you know the Product Owner is unavailable during sprints? • How did inter-team communication go? Were there any dependencies? How were they resolved? © Copyright Innovecs 2012 5
  • 8. Thank you! Galina Kostetskaya Dmitry Velykoivanenko Engineering Managers
  • 9. Photos (Sep 19, 2014) © Copyright Innovecs 2012
  • 10. Photos (Sep 19, 2014) © Copyright Innovecs 2012