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Een leider kijkt vooruit!
            Jaap Boonstra, Covey, Kotter…




Wat doet een leider?

                                            Hoe?
Welke aanpak kiest een organisatie voor:

o   het inspelen op veranderingen
o   het nemen van strategische beslissingen
o   marktonderzoek
o   het nemen van maatregelen
o   ..
Voorspelen                Voorspellen
Vertrekt vanuit           Vertrekt vanuit
toekomst perspectief      historisch perspectief

Intelligence op basis     Intelligence op basis
van ervaring klanten en   van data en
medewerkers               marktonderzoek
Door community            Door enkelen
Opbrengst komt uit het Opbrengst komt uit
proces                 data mining
Beslissingen die mensen nemen in een spel
komen in grote mate overeen met beslissingen in
het echte leven…
Ruleset                 Lijn
1.  Doel, probleem      1.     Wereld            Context
2.  Regels, resources   2.     Verhaal
3.  Tokens              3.     Views, Modes

Ontwikkeling            Identificatie/avatar
1. Achievements         1.  Navigatie, control        Jij
2. Hints, mentoring     2.  (Inter)Acties
3. Level, ervaring      3.  Special abilities

Van buitenaf            Van binnen uit
1.  Druk, risico        1.  Bouwen
2.  RxO, Anderen        2.  Score                Ervaren
3.  Veranderen          3.  Ergens komen
Gamification heeft de toekomst. In 2015 zal 50% van de
bedrijven hun innovatieprocessen gamifyen (Gartner). Maar
dan moet de term wel de ‘buzz’ overstijgen en verder gaan
dan badges, websites en punten.
   1.2 miljard mensen spelen 3 miljard
    uur per week (M/V)
   Ontwikkelkosten games zijn in een
    decennium met een factor 6
    afgenomen
   Eén op de drie
    gedragsonderzoeken neemt games
    als methodisch uitgangspunt
Game Theory




1938
Virtual
“having the essence or effect
but not the appearance or form”
   Playing the past (understand)


   Playing the present (learn)


   Playing the future (forecast)
   Onverwachte conclusies.

   Constructies

   Collectieve Logica

   Profielen

   Gedragingen

   Eigen alignment

   Consequenties
Adapted from Endsley, 1995b




           Adapted from Endsley, 1995b

           Inside                        Inside                             Outside           Outside
           Process                       Outcome                            Process           Behaviour

           sensemaking                   situational awareness I, II, III   decision making   action




           Sensemaking is the process of creating situational awareness in situations of high
           complexity or uncertainty in order to make decisions. It is "a motivated, continuous
           effort to understand connections (which can be among people, places, and events)
           in order to anticipate their trajectories and act effectively" (Klein et al., 2006a).
Adapted from Endsley, 1995b




           Adapted from Endsley, 1995b

           Inside                        Inside                             Outside           Outside
           Process                       Outcome                            Process           Behaviour

           sensemaking                   situational awareness I, II, III   decision making   action




          Situational Awareness is the perception of elements in the environment within a volume
          of time and space (SA level 1), the comprehension of their meaning (SA level 2), and the
          projection of their status in the near future (SA level 3) as listed by Endsley (1995b, 2000).
Adapted from Endsley, 1995b




           Adapted from Endsley, 1995b

           Inside                        Inside                             Outside           Outside
           Process                       Outcome                            Process           Behaviour

           sensemaking                   situational awareness I, II, III   decision making   action




           Decision making theory (naturalistic) is concerned with how people actually make
           decisions and perform cognitively complex functions in demanding situations. These
           include situations marked by time pressure, uncertainty, vague goals, high stakes, team
           and organisational constraints, changing conditions, and varying amounts of experience.
           (Klein, Orasanu, Calderwood, Zsambok, C.E., 1993)
Adapted from Endsley, 1995b




           Adapted from Endsley, 1995b

           Inside                        Inside                             Outside           Outside
           Process                       Outcome                            Process           Behaviour

           sensemaking                   situational awareness I, II, III   decision making   action




            Behaviour in an organisation is either an observable action pattern aiming to deal with a
            situation or a dyadic interaction pattern aiming to communicate how a situation should
            be dealt with. More generally, behaviour provides output from an organism to its
            environment (Dusenbery, 2009)
erwin@splendidlearning.nl
@EBorgmeier

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Leadership beyond imagination and gaming

  • 1. Een leider kijkt vooruit! Jaap Boonstra, Covey, Kotter… Wat doet een leider? Hoe?
  • 2. Welke aanpak kiest een organisatie voor: o het inspelen op veranderingen o het nemen van strategische beslissingen o marktonderzoek o het nemen van maatregelen o ..
  • 3. Voorspelen Voorspellen Vertrekt vanuit Vertrekt vanuit toekomst perspectief historisch perspectief Intelligence op basis Intelligence op basis van ervaring klanten en van data en medewerkers marktonderzoek Door community Door enkelen Opbrengst komt uit het Opbrengst komt uit proces data mining
  • 4. Beslissingen die mensen nemen in een spel komen in grote mate overeen met beslissingen in het echte leven…
  • 5. Ruleset Lijn 1. Doel, probleem 1. Wereld Context 2. Regels, resources 2. Verhaal 3. Tokens 3. Views, Modes Ontwikkeling Identificatie/avatar 1. Achievements 1. Navigatie, control Jij 2. Hints, mentoring 2. (Inter)Acties 3. Level, ervaring 3. Special abilities Van buitenaf Van binnen uit 1. Druk, risico 1. Bouwen 2. RxO, Anderen 2. Score Ervaren 3. Veranderen 3. Ergens komen
  • 6. Gamification heeft de toekomst. In 2015 zal 50% van de bedrijven hun innovatieprocessen gamifyen (Gartner). Maar dan moet de term wel de ‘buzz’ overstijgen en verder gaan dan badges, websites en punten.
  • 7. 1.2 miljard mensen spelen 3 miljard uur per week (M/V)  Ontwikkelkosten games zijn in een decennium met een factor 6 afgenomen  Eén op de drie gedragsonderzoeken neemt games als methodisch uitgangspunt
  • 8.
  • 9.
  • 11. Virtual “having the essence or effect but not the appearance or form”
  • 12. Playing the past (understand)  Playing the present (learn)  Playing the future (forecast)
  • 13.
  • 14. Onverwachte conclusies.  Constructies  Collectieve Logica  Profielen  Gedragingen  Eigen alignment  Consequenties
  • 15. Adapted from Endsley, 1995b Adapted from Endsley, 1995b Inside Inside Outside Outside Process Outcome Process Behaviour sensemaking situational awareness I, II, III decision making action Sensemaking is the process of creating situational awareness in situations of high complexity or uncertainty in order to make decisions. It is "a motivated, continuous effort to understand connections (which can be among people, places, and events) in order to anticipate their trajectories and act effectively" (Klein et al., 2006a).
  • 16.
  • 17. Adapted from Endsley, 1995b Adapted from Endsley, 1995b Inside Inside Outside Outside Process Outcome Process Behaviour sensemaking situational awareness I, II, III decision making action Situational Awareness is the perception of elements in the environment within a volume of time and space (SA level 1), the comprehension of their meaning (SA level 2), and the projection of their status in the near future (SA level 3) as listed by Endsley (1995b, 2000).
  • 18.
  • 19. Adapted from Endsley, 1995b Adapted from Endsley, 1995b Inside Inside Outside Outside Process Outcome Process Behaviour sensemaking situational awareness I, II, III decision making action Decision making theory (naturalistic) is concerned with how people actually make decisions and perform cognitively complex functions in demanding situations. These include situations marked by time pressure, uncertainty, vague goals, high stakes, team and organisational constraints, changing conditions, and varying amounts of experience. (Klein, Orasanu, Calderwood, Zsambok, C.E., 1993)
  • 20.
  • 21. Adapted from Endsley, 1995b Adapted from Endsley, 1995b Inside Inside Outside Outside Process Outcome Process Behaviour sensemaking situational awareness I, II, III decision making action Behaviour in an organisation is either an observable action pattern aiming to deal with a situation or a dyadic interaction pattern aiming to communicate how a situation should be dealt with. More generally, behaviour provides output from an organism to its environment (Dusenbery, 2009)
  • 22.