AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
AMD AND MICROSOFT GAME DEVELOPER DAY - June 2 2014, STOCKHOLM
Inside XBOX ONE by Martin Fuller

Inside XBOX ONE by Martin Fuller

Editor's Notes

  • #13 Excellent information in Emil’s talk
  • #17 Consider applying Data Orientated Design where possible