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welcome.
January 2015
2015 APP
REVIEWER SURVEY
Insights from app reviewers
and what they really want
www.bigideasmachine.com
The  explosive  growth  of  apps  shows  no  sign  of  
aba4ng,  and  that  means  there’s  a  rising  number  
of  developers  trying  to  get  their  apps  no4ced  
by  journalists.  There’s  one  small  problem:  how  
can  a  finite  number  of  media  outlets  possibly  
write  about  the  millions  of  apps  already  out  
there  -­‐  with  hundreds  more  launching  every  
week?    
This  online  survey  was  conducted  in  late  2014.  
Of  the  app  review  media  that  were  approached  
to  take  part,  69  responded,  including  journalists  
from  high  traffic  sites  such  as  The  Guardian,  
148  apps,  Gizmodo,  IGN,  Pocketgamer  and  
Slide  To  Play.  
We  invited  responses  from  blogs  and  sites  
around  the  world  but  the  majority  came  from  
the  US  -­‐  s4ll  the  biggest  app  market,  and  
therefore  the  country  with  the  highest  
concentra4on  of  media  covering  apps.  Despite  
the  journalists  who  responded  mostly  focusing  
on  mobile  games  there  was  a  spread  of  other  
types  of  app  being  reviewed  by  them  too  -­‐  
including  kids/family  and  educa4onal  apps.    
Throughout  this  report,  you’ll  see  quotes  from  
real  journalists  who  kindly  shared  their  opinions  
with  us.  We’ve  included  as  many  as  we  can  -­‐  
but  have  leW  them  unaXributed  as  many  wished  
to  remain  anonymous.  
“how can a finite number of media
outlets possibly write about the
millions of apps already out there?”
The  focus  on  reviewing  games  over  and  above  all  other  types  
of  apps  reflects  the  reality  that  games  make  up  the  majority  of  
all  apps  on  all  the  app  stores.  Whilst  we  all  have  plenty  of  
social  and  produc4vity  apps  that  we  use  regularly,  no  other  
category  of  apps  has  the  same  popularity  or  the  same  volume  
of  new  app  launches  as  games  -­‐  leading  to  a  much  higher  
propor4on  of  column  inches.    
Aside  from  games,  journalists  covering  new  app  launches  in  
other  categories  are  clearly  looking  for  products  that  catch  
their  aXen4on  regardless  of  what  kind  of  app  they  are.  But  
with  with  so  much  of  the  media’s  focus  being  on  games,  it  
means  that  other  kinds  of  apps  need  to  be  really  special  to  get  
coverage.    
When it comes to app review media, games receive
more than twice the attention of any other category.
Respondents  were  also  asked  what  opera4ng  systems  
they  covered.  Over  90%  covered  iOS  whilst  just  over  
60%  covered  Android.  The  volume  of  media  that  
covers  other  formats  such  as  Windows  and  Blackberry  
is  rela4vely  small  as  would  be  expected.  The  small  
percentage  of  ‘other’  included  outlets  that  covered  
Mac  and  handheld  gaming  such  as  3DS  and  PS  Vita.    
On average, how many review
requests do you receive a day?
Around  75%  of  the  journalists  who  took  part  in  
the  survey  said  that  they  receive  fewer  than  20  
requests  a  day.  Although  this  may  sound  small,  
that’s  equal  to  100  a  week,  more  than  400  a  
month,  and  close  to  5,000  a  year.  And  this  is  at  
the  lower  end  of  the  scale;  at  the  other  extreme,  
almost  8%  said  they  received  over  50  requests  a  
day,  which  is  a  staggering  13,000  requests  a  year.    
“almost 8% said they received over
50 requests a day, which is a
staggering 13,000 requests a year.”
Unsurprisingly,  the  most  important  
considera4on  for  any  app  reviewer  was  
whether  the  app  in  ques4on  was  a  good  fit  for  
the  site  or  magazine’s  reader;  in  a  nutshell,  is  it  
relevant?  As  we’ll  see  in  a  later  ques4on,  it  
seems  that  not  enough  developers  and  PRs  are  
considering  this  issue  of  relevance  when  
approaching  the  media,  with  too  many  using  a  
scaXergun  approach  in  the  hope  of  geeng  
something  to  s4ck,  which  ul4mately  is  not  
actually  working.    
The  second  most  important  factor  is  what  the  
app  looks  like  based  on  its  screenshots.  Firstly,  
screenshots  show  the  graphical  quality  of  an  
app,  which  is  a  good  indicator  of  overall  quality,  
and  secondly,  it’s  easy  to  see  from  a  screenshot  
whether  the  descrip4on  of  the  app  in  the  pitch  
or  on  the  app  store  is  accurate.  So  as  well  as  
showcasing  the  app,  screenshots  are  a  litmus  
test  of  whether  the  app  lives  up  to  the  hype  or  
not.    
Interes4ngly,  the  least  important  factor  was  
whether  the  app  is  based  on  a  known  brand  or  
license  -­‐  perhaps  indica4ng  that,  when  it  comes  
to  apps,  big  brands  don’t  automa4cally  mean  
high  quality.    
The  biggest  lesson  here  is  relevance;  sending  a  pitch  
about  an  app  that’s  not  relevant  to  readers  was  cited  
by  58%  of  the  journalists  surveyed.  Beyond  that,  
major  reasons  for  not  considering  an  app  for  review  
were  related  to  not  sending  through  the  right  
informa4on,  or  pueng  together  a  pitch  that  was  
poorly  wriXen  or  structured.    
When  you  have  at  best  a  couple  of  minutes  to  go  
through  an  email  pitch,  the  posi4ves  need  to  be  clear  
and  concise,  otherwise  nine  4mes  out  of  ten  that  
email  won’t  make  it  further  than  the  trash.    
Sending  out  promo  codes  from  the  App  Store  was  by  far  the  most  popular  way  to  test  and  review  apps,  
and  Android  reviewers  are  mostly  happy  to  receive  app  files  directly.  Half  of  the  journalists  surveyed  
were  also  happy  to  use  Teshlight  -­‐  perhaps  an  indicator  of  what  propor4on  of  reviewers  are  happy  to  
look  at  pre-­‐release  game  builds  and  work  in  progress.    
Contrary  to  the  view  that  app  reviewers  sit  aloof  on  their  
thrones  in  an  ivory  tower  (a  view  we  would  never  profess  
to  sharing  ourselves),  our  survey  shows  that  journalists  like  
to  use  social  media  to  interact  directly  with  developers.  
First  and  foremost  though,  our  respondents  like  to  use  
social  media  as  a  discovery  and  news  tool,  to  keep  them  
up  to  date  with  all  the  latest  releases  and  announcements.    
As  well  as  being  open  to  conversa4ons  with  known  
developers  and  industry  contacts,  some  of  the  journalists  
use  social  media  as  a  way  to  contact  specific  developers  
and  companies  directly  -­‐  we’ve  seen  this  with  games  like  
last  year’s  sensa4on  ‘Flappy  Birds’,  where  the  game  
became  a  media  talking  point  without  any  PR  or  marke4ng  
at  all.  So  for  anyone  planning  on  marke4ng  an  app,  it  
clearly  makes  sense  to  have  some  form  of  social  media  
profile  in  case  a  journalist  finds  it  and  wants  to  get  in  
touch.    
Please select ONE of the following
statements that best applies to you
When  it  comes  to  the  best  way  of  pitching  an  
app,  social  media  appears  to  have  the  same  
appeal  as  thrones  in  ivory  towers,  with  no  media  
preferring  to  be  contacted  via  Facebook  or  
TwiXer.  Despite  the  fact  that  many  journalists  
use  TwiXer  as  part  of  their  work,  only  a  small  
percentage  (8.5%)  were  happy  to  use  it  as  a  
means  of  receiving  pitches  about  apps.    
Instead,  journalists  clearly  like  to  keep  it  
tradi4onal,  with  88%  wan4ng  to  get  an  email,  
and  handful  preferring  to  be  reached  via  a  web  
form  on  their  site.    
How  likely  is  it  that  a  pitch  
will  turn  into  a  review?  Not  
very,  judging  by  the  responses  
we  had  to  this  ques4on.  Over  
40%  of  respondents  said  that  
fewer  than  one  in  ten  of  the  
pitches  they  receive  end  up  
geeng  reviewed.    
Taking  an  average  from  these  
figures  we  can  see  that  70%  
of  journalists  who  responded,  
publish  reviews  on  less  than  
30%  -­‐  giving  the  average  app  
a  less  than  one-­‐in-­‐three  
chance  of  geeng  coverage.    
Do you use any newswires as a
source of information?
It  can  oWen  be  a  difficult  choice  for  developers  
and  PRs,  as  to  whether  using  a  newswire  service  
actually  helps  get  trac4on  with  the  press.    
However,  it’s  preXy  close  to  an  even  split  between  
journalists  that  do  use  them  to  discover  apps  to  
write  about,  and  those  that  don’t.    
Looking  at  the  different  services  cited,  Games  
Press  was  clearly  the  favourite  -­‐  likely  due  to  the  
much  higher  concentra4on  of  game  reviewers  
than  any  other  kind.  Aside  from  Games  Press,  the  
most  read  wires  were  the  long-­‐established  
services  PRNewswire  and  Businesswire,  followed  
by  PRWeb  and  Marketwire.  But  even  these  were  
only  read  by  fewer  than  one  in  four  journalists  -­‐  
with  several  other  well-­‐known  wires  geeng  even  
less  recogni4on.  
The  results  of  this  survey  -­‐  and  the  
overwhelming  sen4ment  received  from  the  
journalists  who  made  the  4me  to  take  part  -­‐  
reflects  what  many  PR  professionals  have  
known  for  years,  namely  that  a  well-­‐wriXen,  
personalised  pitch  stands  a  much  beXer  chance  
of  geeng  read  than  something  poorly  worded,  
impersonal  and  blasted  out  willy-­‐nilly.  And  
whilst  marke4ng  professionals  and  PR  people  
do  offer  a  valuable  service  in  helping  
developers  reach  reviewers,  it’s  by  no  means  a  
certainty  that  coverage  will  result;  as  we’ve  
seen,  at  best,  you  have  a  one  in  three  chance  of  
making  it  from  a  pitch  into  an  actual  review.    
One  of  the  key  factors  in  all  this  is  quality  and    
originality.  An  app  that  looks  and  sounds  
original  will  spark  a  journalist’s  interest,  and  it’s  
these  apps  which  tend  to  dominate  the  media  
coverage  given  to  mobile  apps.  Even  a  great  
pitch,  fantas4c  screenshots  and  a  relevant  app  
for  the  readers  will  fail  in  comparison  to  an  app  
which  has  a  genuine  X-­‐factor.    
With  so  few  app  reviewers  expected  to  cover  
so  many  apps,  it’s  only  logical  that  the  
reviewers  will  focus  on  the  1%  that  either  really  
stand  out,  or  capture  the  zeitgeist.  The  
downside  of  this  is  that  it  leaves  many,  many  
disappointed  developers  whose  apps  simply  
don’t  get  the  coverage  that  they  might  deserve.    
in summary…
Whilst you can’t guarantee success, you can ensure
failure. We hope that the insights contained in this -
the first ever survey of mobile app reviewers - help
developers, marketers and even journalists themselves
focus more on what works, and in that way make
everyone’s job that bit easier and more successful.
We  are  Big  Ideas  Machine  and  we  love  all  things  mobile.  
We  market  apps  and  games  as  well  as  help  technology  
companies  with  their  PR,  marke>ng,  social  content  and  
launch  strategies.    
about  us  
App  marke4ng  is  one  of  the  things  we’re  best  at.  Not  only  
do  we  work  with  great  developers  old  and  new,  but  we’ve  
also  been  app  developers  ourselves  -­‐  so  we  really  can  walk  
the  walk.  
We  believe  that  our  experience  and  specialist  knowledge  
around  apps,  mobile  games  and  the  wider  app  ecosystem  
sets  us  apart  from  other  agencies  -­‐  and  offers  an  effec4ve  
way  of  self-­‐publishing  your  app.  
Get  in  touch  and  find  out  
how  we  can  help  with  your  
PR,  marke>ng  or  app  launch.    
hello@bigideasmachine.com  
www.bigideasmachine.com  
@bigideasmachine  

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2015 app reviewer survey: the secrets of how to get your app reviewed

  • 1. welcome. January 2015 2015 APP REVIEWER SURVEY Insights from app reviewers and what they really want www.bigideasmachine.com
  • 2. The  explosive  growth  of  apps  shows  no  sign  of   aba4ng,  and  that  means  there’s  a  rising  number   of  developers  trying  to  get  their  apps  no4ced   by  journalists.  There’s  one  small  problem:  how   can  a  finite  number  of  media  outlets  possibly   write  about  the  millions  of  apps  already  out   there  -­‐  with  hundreds  more  launching  every   week?     This  online  survey  was  conducted  in  late  2014.   Of  the  app  review  media  that  were  approached   to  take  part,  69  responded,  including  journalists   from  high  traffic  sites  such  as  The  Guardian,   148  apps,  Gizmodo,  IGN,  Pocketgamer  and   Slide  To  Play.   We  invited  responses  from  blogs  and  sites   around  the  world  but  the  majority  came  from   the  US  -­‐  s4ll  the  biggest  app  market,  and   therefore  the  country  with  the  highest   concentra4on  of  media  covering  apps.  Despite   the  journalists  who  responded  mostly  focusing   on  mobile  games  there  was  a  spread  of  other   types  of  app  being  reviewed  by  them  too  -­‐   including  kids/family  and  educa4onal  apps.     Throughout  this  report,  you’ll  see  quotes  from   real  journalists  who  kindly  shared  their  opinions   with  us.  We’ve  included  as  many  as  we  can  -­‐   but  have  leW  them  unaXributed  as  many  wished   to  remain  anonymous.   “how can a finite number of media outlets possibly write about the millions of apps already out there?”
  • 3.
  • 4. The  focus  on  reviewing  games  over  and  above  all  other  types   of  apps  reflects  the  reality  that  games  make  up  the  majority  of   all  apps  on  all  the  app  stores.  Whilst  we  all  have  plenty  of   social  and  produc4vity  apps  that  we  use  regularly,  no  other   category  of  apps  has  the  same  popularity  or  the  same  volume   of  new  app  launches  as  games  -­‐  leading  to  a  much  higher   propor4on  of  column  inches.     Aside  from  games,  journalists  covering  new  app  launches  in   other  categories  are  clearly  looking  for  products  that  catch   their  aXen4on  regardless  of  what  kind  of  app  they  are.  But   with  with  so  much  of  the  media’s  focus  being  on  games,  it   means  that  other  kinds  of  apps  need  to  be  really  special  to  get   coverage.     When it comes to app review media, games receive more than twice the attention of any other category.
  • 5.
  • 6. Respondents  were  also  asked  what  opera4ng  systems   they  covered.  Over  90%  covered  iOS  whilst  just  over   60%  covered  Android.  The  volume  of  media  that   covers  other  formats  such  as  Windows  and  Blackberry   is  rela4vely  small  as  would  be  expected.  The  small   percentage  of  ‘other’  included  outlets  that  covered   Mac  and  handheld  gaming  such  as  3DS  and  PS  Vita.    
  • 7. On average, how many review requests do you receive a day? Around  75%  of  the  journalists  who  took  part  in   the  survey  said  that  they  receive  fewer  than  20   requests  a  day.  Although  this  may  sound  small,   that’s  equal  to  100  a  week,  more  than  400  a   month,  and  close  to  5,000  a  year.  And  this  is  at   the  lower  end  of  the  scale;  at  the  other  extreme,   almost  8%  said  they  received  over  50  requests  a   day,  which  is  a  staggering  13,000  requests  a  year.     “almost 8% said they received over 50 requests a day, which is a staggering 13,000 requests a year.”
  • 8.
  • 9. Unsurprisingly,  the  most  important   considera4on  for  any  app  reviewer  was   whether  the  app  in  ques4on  was  a  good  fit  for   the  site  or  magazine’s  reader;  in  a  nutshell,  is  it   relevant?  As  we’ll  see  in  a  later  ques4on,  it   seems  that  not  enough  developers  and  PRs  are   considering  this  issue  of  relevance  when   approaching  the  media,  with  too  many  using  a   scaXergun  approach  in  the  hope  of  geeng   something  to  s4ck,  which  ul4mately  is  not   actually  working.     The  second  most  important  factor  is  what  the   app  looks  like  based  on  its  screenshots.  Firstly,   screenshots  show  the  graphical  quality  of  an   app,  which  is  a  good  indicator  of  overall  quality,   and  secondly,  it’s  easy  to  see  from  a  screenshot   whether  the  descrip4on  of  the  app  in  the  pitch   or  on  the  app  store  is  accurate.  So  as  well  as   showcasing  the  app,  screenshots  are  a  litmus   test  of  whether  the  app  lives  up  to  the  hype  or   not.     Interes4ngly,  the  least  important  factor  was   whether  the  app  is  based  on  a  known  brand  or   license  -­‐  perhaps  indica4ng  that,  when  it  comes   to  apps,  big  brands  don’t  automa4cally  mean   high  quality.    
  • 10.
  • 11. The  biggest  lesson  here  is  relevance;  sending  a  pitch   about  an  app  that’s  not  relevant  to  readers  was  cited   by  58%  of  the  journalists  surveyed.  Beyond  that,   major  reasons  for  not  considering  an  app  for  review   were  related  to  not  sending  through  the  right   informa4on,  or  pueng  together  a  pitch  that  was   poorly  wriXen  or  structured.     When  you  have  at  best  a  couple  of  minutes  to  go   through  an  email  pitch,  the  posi4ves  need  to  be  clear   and  concise,  otherwise  nine  4mes  out  of  ten  that   email  won’t  make  it  further  than  the  trash.    
  • 12.
  • 13. Sending  out  promo  codes  from  the  App  Store  was  by  far  the  most  popular  way  to  test  and  review  apps,   and  Android  reviewers  are  mostly  happy  to  receive  app  files  directly.  Half  of  the  journalists  surveyed   were  also  happy  to  use  Teshlight  -­‐  perhaps  an  indicator  of  what  propor4on  of  reviewers  are  happy  to   look  at  pre-­‐release  game  builds  and  work  in  progress.    
  • 14.
  • 15. Contrary  to  the  view  that  app  reviewers  sit  aloof  on  their   thrones  in  an  ivory  tower  (a  view  we  would  never  profess   to  sharing  ourselves),  our  survey  shows  that  journalists  like   to  use  social  media  to  interact  directly  with  developers.   First  and  foremost  though,  our  respondents  like  to  use   social  media  as  a  discovery  and  news  tool,  to  keep  them   up  to  date  with  all  the  latest  releases  and  announcements.     As  well  as  being  open  to  conversa4ons  with  known   developers  and  industry  contacts,  some  of  the  journalists   use  social  media  as  a  way  to  contact  specific  developers   and  companies  directly  -­‐  we’ve  seen  this  with  games  like   last  year’s  sensa4on  ‘Flappy  Birds’,  where  the  game   became  a  media  talking  point  without  any  PR  or  marke4ng   at  all.  So  for  anyone  planning  on  marke4ng  an  app,  it   clearly  makes  sense  to  have  some  form  of  social  media   profile  in  case  a  journalist  finds  it  and  wants  to  get  in   touch.    
  • 16. Please select ONE of the following statements that best applies to you When  it  comes  to  the  best  way  of  pitching  an   app,  social  media  appears  to  have  the  same   appeal  as  thrones  in  ivory  towers,  with  no  media   preferring  to  be  contacted  via  Facebook  or   TwiXer.  Despite  the  fact  that  many  journalists   use  TwiXer  as  part  of  their  work,  only  a  small   percentage  (8.5%)  were  happy  to  use  it  as  a   means  of  receiving  pitches  about  apps.     Instead,  journalists  clearly  like  to  keep  it   tradi4onal,  with  88%  wan4ng  to  get  an  email,   and  handful  preferring  to  be  reached  via  a  web   form  on  their  site.    
  • 17.
  • 18. How  likely  is  it  that  a  pitch   will  turn  into  a  review?  Not   very,  judging  by  the  responses   we  had  to  this  ques4on.  Over   40%  of  respondents  said  that   fewer  than  one  in  ten  of  the   pitches  they  receive  end  up   geeng  reviewed.     Taking  an  average  from  these   figures  we  can  see  that  70%   of  journalists  who  responded,   publish  reviews  on  less  than   30%  -­‐  giving  the  average  app   a  less  than  one-­‐in-­‐three   chance  of  geeng  coverage.    
  • 19. Do you use any newswires as a source of information? It  can  oWen  be  a  difficult  choice  for  developers   and  PRs,  as  to  whether  using  a  newswire  service   actually  helps  get  trac4on  with  the  press.     However,  it’s  preXy  close  to  an  even  split  between   journalists  that  do  use  them  to  discover  apps  to   write  about,  and  those  that  don’t.     Looking  at  the  different  services  cited,  Games   Press  was  clearly  the  favourite  -­‐  likely  due  to  the   much  higher  concentra4on  of  game  reviewers   than  any  other  kind.  Aside  from  Games  Press,  the   most  read  wires  were  the  long-­‐established   services  PRNewswire  and  Businesswire,  followed   by  PRWeb  and  Marketwire.  But  even  these  were   only  read  by  fewer  than  one  in  four  journalists  -­‐   with  several  other  well-­‐known  wires  geeng  even   less  recogni4on.  
  • 20.
  • 21. The  results  of  this  survey  -­‐  and  the   overwhelming  sen4ment  received  from  the   journalists  who  made  the  4me  to  take  part  -­‐   reflects  what  many  PR  professionals  have   known  for  years,  namely  that  a  well-­‐wriXen,   personalised  pitch  stands  a  much  beXer  chance   of  geeng  read  than  something  poorly  worded,   impersonal  and  blasted  out  willy-­‐nilly.  And   whilst  marke4ng  professionals  and  PR  people   do  offer  a  valuable  service  in  helping   developers  reach  reviewers,  it’s  by  no  means  a   certainty  that  coverage  will  result;  as  we’ve   seen,  at  best,  you  have  a  one  in  three  chance  of   making  it  from  a  pitch  into  an  actual  review.     One  of  the  key  factors  in  all  this  is  quality  and     originality.  An  app  that  looks  and  sounds   original  will  spark  a  journalist’s  interest,  and  it’s   these  apps  which  tend  to  dominate  the  media   coverage  given  to  mobile  apps.  Even  a  great   pitch,  fantas4c  screenshots  and  a  relevant  app   for  the  readers  will  fail  in  comparison  to  an  app   which  has  a  genuine  X-­‐factor.     With  so  few  app  reviewers  expected  to  cover   so  many  apps,  it’s  only  logical  that  the   reviewers  will  focus  on  the  1%  that  either  really   stand  out,  or  capture  the  zeitgeist.  The   downside  of  this  is  that  it  leaves  many,  many   disappointed  developers  whose  apps  simply   don’t  get  the  coverage  that  they  might  deserve.     in summary…
  • 22. Whilst you can’t guarantee success, you can ensure failure. We hope that the insights contained in this - the first ever survey of mobile app reviewers - help developers, marketers and even journalists themselves focus more on what works, and in that way make everyone’s job that bit easier and more successful.
  • 23. We  are  Big  Ideas  Machine  and  we  love  all  things  mobile.   We  market  apps  and  games  as  well  as  help  technology   companies  with  their  PR,  marke>ng,  social  content  and   launch  strategies.     about  us   App  marke4ng  is  one  of  the  things  we’re  best  at.  Not  only   do  we  work  with  great  developers  old  and  new,  but  we’ve   also  been  app  developers  ourselves  -­‐  so  we  really  can  walk   the  walk.   We  believe  that  our  experience  and  specialist  knowledge   around  apps,  mobile  games  and  the  wider  app  ecosystem   sets  us  apart  from  other  agencies  -­‐  and  offers  an  effec4ve   way  of  self-­‐publishing  your  app.   Get  in  touch  and  find  out   how  we  can  help  with  your   PR,  marke>ng  or  app  launch.     hello@bigideasmachine.com   www.bigideasmachine.com   @bigideasmachine