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Using Technology to Create Professional Learning Opportunities NSDC Summer Conference 2010                            			   Seattle, WA For information contact: Andrea Tejedorandrea@educo21.com Andrew Taylor			andrew@educo21.com
“Maybe I’m wrong, but I should say that in ten years textbooks as the principal medium of teaching will be obsolete… …as obsolete as the horse and carriage are now.” Diaries of Thomas Edison, 1925
Why? BLEND: Bring Learning Environments in New Directions Capitalize on new technologies to create learning spaces in virtual environments that allow professionals to communicate, collaborate, and reflect.  Today the question is, “What technologies best serve my purpose and how can I use them to support professional learning?”
Agenda Overview & Introduction Standards & Future Directions NETS for Students & Teachers Framework for 21st Century Skills A Digital Taxonomy BLEND: Bringing Learning Environments in New Directions What is BLEND? Why BLEND? Tools for Today
Monologues To DialoguesTo Polylogues
NETS•S 1998 NETS•S 2007 1. Creativity and Innovation  2. Communication and Collaboration  3. Critical Thinking, Problem-solving and Decision-making  4. Research & Information  Fluency  5. Digital Citizenship  6. Technology Operations   	and Concepts  1. Basic Operations and Concepts  2. Social, Ethical and Human Issues   3. Technology Productivity Tools   4. Technology Communications Tools 5. Technology Research Tools   6. Technology Problem-Solving and Decision-Making Tools   Looking at the Standards:The New NETS for Students
Looking at the Standards: The New NETS for Teachers NETS•T 2008 NETS•T 2000 1. Technology Operations and Concepts  2. Designing Learning Environments 3. Teaching, Learning & Curriculum 4. Assessment & Evaluation 5. Productivity & Professional Practice 6. Social, Ethical, Legal, & Human Issues 1. Facilitate & Inspire Student Learning & Creativity 2. Design & Develop Digital-Age Learning Experiences 3. Model Digital-Age Work & Learning 4. Model Digital Citizenship & Accountability 5. Professional Growth & Leadership ManyEyes
2008 ISTE NETS-T 2000 ISTE NETS-T
National Education Technology Standards for StudentsThe Next Generation Creativity and Innovation  Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.  Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
National Education Technology Standards for StudentsThe Next Generation Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.  Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
National Education Technology Standards for StudentsThe Next Generation Research and Information Fluency Students apply digital tools to gather, evaluate, and use information.  Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
National Education Technology Standards for StudentsThe Next Generation Critical Thinking, Problem-Solving & Decision-Making  Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.  Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
National Education Technology Standards for StudentsThe Next Generation Digital Citizenship  Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.  Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
National Education Technology Standards for StudentsThe Next Generation Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems and operations.  Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
20th Century Education Model
Core Subjects and 21st Century Themes ,[object Object]
Financial, economic, business and entrepreneurial literacy
Civic literacy
Health literacy
Environmental literacy2. Learning and Innovation Skills   ,[object Object]
Critical Thinking and Problem Solving
Communication and Collaboration 3. Information, Media and Technology Skills ,[object Object]
Media Literacy
ICT Literacy 4. Life and Career Skills   ,[object Object]
Initiative and Self-direction
Social and Cross-cultural Skills
Productivity and Accountability
Leadership and Responsibility,[object Object]
Key TrendsThe Next Five Years The abundance of resources Universal access  Technologies are becoming more decentralized  Students are increasingly seen as collaborators
Critical Challenges The way we prepare students for their future is changing  New scholarly forms of authoring, publishing, and researching Digital media literacy Strategic Inquirers Inspired Participants Critical Consumers Reflection What are the critical challenges that you are faced with as you try to integrate technology into teacher practice?  How can you, as a leader, address these challenges?
Bloom’s Revised Taxonomy
Bloom’s Digital Taxonomy
Thinking Web 2.0 Curriculum 21: Mapping the Global Classroom of the Future Web Applications Index
The Paradigm Shift From the Agricultural World 		To the Industrial World 			Into World of Information, 	       			Knowledge & Communication 					And onward toward the   World of Creativity and Innovation!
Creativity & Collaboration in the 21st Century
Planning for BLENDed instruction Know your audience Identify the Big Idea Plan activities Explore  content Weave 21st century skills into learning
What is BLEND? One Audience ,[object Object]
Multiple strategies
Multiple technologies

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Seattle for slideshare

  • 1. Using Technology to Create Professional Learning Opportunities NSDC Summer Conference 2010 Seattle, WA For information contact: Andrea Tejedorandrea@educo21.com Andrew Taylor andrew@educo21.com
  • 2. “Maybe I’m wrong, but I should say that in ten years textbooks as the principal medium of teaching will be obsolete… …as obsolete as the horse and carriage are now.” Diaries of Thomas Edison, 1925
  • 3. Why? BLEND: Bring Learning Environments in New Directions Capitalize on new technologies to create learning spaces in virtual environments that allow professionals to communicate, collaborate, and reflect. Today the question is, “What technologies best serve my purpose and how can I use them to support professional learning?”
  • 4. Agenda Overview & Introduction Standards & Future Directions NETS for Students & Teachers Framework for 21st Century Skills A Digital Taxonomy BLEND: Bringing Learning Environments in New Directions What is BLEND? Why BLEND? Tools for Today
  • 6. NETS•S 1998 NETS•S 2007 1. Creativity and Innovation 2. Communication and Collaboration 3. Critical Thinking, Problem-solving and Decision-making 4. Research & Information Fluency 5. Digital Citizenship 6. Technology Operations and Concepts 1. Basic Operations and Concepts 2. Social, Ethical and Human Issues 3. Technology Productivity Tools 4. Technology Communications Tools 5. Technology Research Tools 6. Technology Problem-Solving and Decision-Making Tools Looking at the Standards:The New NETS for Students
  • 7. Looking at the Standards: The New NETS for Teachers NETS•T 2008 NETS•T 2000 1. Technology Operations and Concepts 2. Designing Learning Environments 3. Teaching, Learning & Curriculum 4. Assessment & Evaluation 5. Productivity & Professional Practice 6. Social, Ethical, Legal, & Human Issues 1. Facilitate & Inspire Student Learning & Creativity 2. Design & Develop Digital-Age Learning Experiences 3. Model Digital-Age Work & Learning 4. Model Digital Citizenship & Accountability 5. Professional Growth & Leadership ManyEyes
  • 8. 2008 ISTE NETS-T 2000 ISTE NETS-T
  • 9. National Education Technology Standards for StudentsThe Next Generation Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 10. National Education Technology Standards for StudentsThe Next Generation Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 11. National Education Technology Standards for StudentsThe Next Generation Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 12. National Education Technology Standards for StudentsThe Next Generation Critical Thinking, Problem-Solving & Decision-Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 13. National Education Technology Standards for StudentsThe Next Generation Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 14. National Education Technology Standards for StudentsThe Next Generation Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems and operations. Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.
  • 15.
  • 17.
  • 18.
  • 19. Financial, economic, business and entrepreneurial literacy
  • 22.
  • 23. Critical Thinking and Problem Solving
  • 24.
  • 26.
  • 30.
  • 31. Key TrendsThe Next Five Years The abundance of resources Universal access Technologies are becoming more decentralized Students are increasingly seen as collaborators
  • 32. Critical Challenges The way we prepare students for their future is changing New scholarly forms of authoring, publishing, and researching Digital media literacy Strategic Inquirers Inspired Participants Critical Consumers Reflection What are the critical challenges that you are faced with as you try to integrate technology into teacher practice? How can you, as a leader, address these challenges?
  • 35. Thinking Web 2.0 Curriculum 21: Mapping the Global Classroom of the Future Web Applications Index
  • 36. The Paradigm Shift From the Agricultural World To the Industrial World Into World of Information, Knowledge & Communication And onward toward the World of Creativity and Innovation!
  • 37. Creativity & Collaboration in the 21st Century
  • 38. Planning for BLENDed instruction Know your audience Identify the Big Idea Plan activities Explore content Weave 21st century skills into learning
  • 39.
  • 42.
  • 43.
  • 44. Wiki LMS Blogs Podcast Email Games 30 Asynchronous e-Learning Learning Can be: Face-to-Face Virtual or Mobile
  • 45. Webconferencing Videoconferencing Chatrooms Virtual worlds Texting 31 Synchronous e-Learning Learning Can be: Face-to-Face Virtual or Mobile
  • 46. Active Worlds Second Life Games Simulations 32 Immersive-Learning Learning Can be: Face-to-Face Virtual or Mobile
  • 47.
  • 58. Q & A
  • 62.
  • 63.
  • 70. Video Conference (Tele-Presence)
  • 75. Tests and Assignments
  • 76. Podcasts & Vodcasts
  • 77. Books & Workbooks
  • 79. Course Management System (e.g., Angel, Blackboard)
  • 82. Threaded Discussion (Bulletin Board)Prestera & Marker, 2006
  • 83. Why BLEND? Extends learning opportunities Reinforces content Requires interaction with technology Authentic learning and assessment
  • 84. Preparing for blended learning What are your goals? Who is your audience? What is the focus of your workshop/class?
  • 85. SkillFluency KnowledgeBuilding SkillMastery SkillTransfer AwarenessBuilding SkillRefresh SkillBuilding Barriers to Transfer Prestera & Marker, 2006 The Learning Process
  • 86. The Learning Process Mindmister Wikis Active Worlds Moodle Virtual World Video/Web Conferencing Coaching Peer Review Podcast Blog/Wiki Webconferencing iPod Videos SkillFluency KnowledgeBuilding SkillMastery SkillTransfer AwarenessBuilding SkillRefresh SkillBuilding Prestera & Marker, 2006c 39
  • 87. Preparing for blended learning What types of media do you want to use? Are there special technology considerations? Is collaboration important or will participants work independently? Is blended learning the right way to go?
  • 88. Learning to Change Changing to Learn