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3D Animation - Planning
Objects
Saucepan
Final Design
The final design will be a plain silver saucepan with a lid. I will
add a reflective surface onto the object and add a reflection by
adding a picture of the kitchen to make the sauce pan look more
realistic. the lid will consists of a glass texture that I will add. I will
create these two parts of the objects separately as it will be easier
to do one at a time

This is the sauce pan I want to base my design on this saucepan
and lid :




     This is examples of a saucepan I
     found on turbo squid showing an
     example of how it would look then
     I animate and texture it.
Kitchen Cabinet
Final Design
I will replicate each cupboard to make the basic kitchen shape. I have
decided to make the door have hinges on them so I can animate the door
so my objects can jump out of the cupboard as part of the animation. I
would need to model the hinges on the door to make the cabinet more
realistic.

I would like to make a kitchen like this:

However I do not want there to be glass on the front of the cabinets.

I will make the shapes from cubes. I will make the images from cylinders
and cubes.



                This is examples of a
                kitchen I found on
                turbo squid showing
                an example of how it
                would look then I
                animate and texture it.
Taps
I have
made a
start with
the
modeling
                          Final Design
of the tap
and this
is what it
             These taps will be made using cylinders and
looks        lofting to create the tap shape. I will copy the
like.        taps to make a set of them. As part f the texture I
             will change the top to show a hot and cold tap.
             The main texture will be a chrome texture and
             will add a reflection to them to make them more
             realistic



                 This is examples of taps I found
                 on turbo squid showing an
                 example of how it would look then
                 I animate and texture it.
Salt and Pepper Pots
Final Design
I will make the pots by using cylinders and lofting
circles. The object can be made as one item as it
does not need to be animated in any other way
than moving.

The textures will be a glass texture on the bottom
and a chrome texture on the top . To add
salt/pepper to the pots I will need to add a texture
to it or add salt particles inside the object.

    This is examples of a
    salt pot I found on
    turbo squid showing
    an example of how it
    would look then I
    animate and texture it.
Knife
Final Design
I will make the knife out of two objects (the
handle and the metal part of the knife). The
handle will be made from a cylinder that I will
change the vertexes to make the shape. The
metal part will be made from a cube that will be
extruded to make the pointed shape. The metal
part will have a metallic texture and the handle
will have a matt black plastic texture.


    These are knives I found on turbo
    squid showing an example of how
    it will look then I animate and
    texture it.
Fork
Final Design
           The final looking fork will be a normal typically
           shaped fork with 4 teeth . The material used will
           be a chrome texture. There will be detail on the
           handle .

           I will make the shape out of lofting the shape out
           of circles to create the handle and more lofting t
           make the teeth. The detail will be done by adding
           thin pipe shapes to the handle


This is a fork I found on turbo
squid showing an example of how
it will look then I animate and
texture it.
The Animation
This is an animation I found on the internet which gave me inspiration for my animatio
The Environment
Kitchen
My environment for this animation will be a kitchen. The kitchen will
include work tops, cabins (part of my objects), a sink, and other
objects dotted around the kitchen that I will download from websites
like TurboSquid. This will fill the kitchen and make it look realistic.
This is what I want my kitchen to look like. I want to keep the
colours , shape and general design of this kitchen. However from
this picture I have decided not to include windows and make the
main light from this room as the lights on the ceiling.
Legal and Ethical
Considerations
There are a few legal and ethical points to
consider before I start making this animation:
Firstly I will not be able to use copyrighted
images for the textures I will create for my
objects. I will need to make my own or use
specifically copy-right free material.
I may want to ask my class mates to use their
objects. To do this I will need their permission to
use their objects.
Objects I source from websites like Turbosquid
need to be appropriate for my use and need to
check the copyright terms of the item before I
use it.
Time Planning
Part of Unit           Time needed       Deadline

Creating the objects                     5th December – 23rd
(models)                                 January
Saucepan               2 hours
Taps                   4 hours
Cabinets               3 hours
Salt and pepper pots   3 hours
Knife                  3 hours
Fork                   3 hours
Texturing                                20th February

Environment                              27th March

Lighting                                 17th April

Animating                                15th May

Rendering              Minimum 2 weeks   5th June

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3D Animation Planning - Saucepans to Silverware

  • 1. 3D Animation - Planning
  • 4. Final Design The final design will be a plain silver saucepan with a lid. I will add a reflective surface onto the object and add a reflection by adding a picture of the kitchen to make the sauce pan look more realistic. the lid will consists of a glass texture that I will add. I will create these two parts of the objects separately as it will be easier to do one at a time This is the sauce pan I want to base my design on this saucepan and lid : This is examples of a saucepan I found on turbo squid showing an example of how it would look then I animate and texture it.
  • 6. Final Design I will replicate each cupboard to make the basic kitchen shape. I have decided to make the door have hinges on them so I can animate the door so my objects can jump out of the cupboard as part of the animation. I would need to model the hinges on the door to make the cabinet more realistic. I would like to make a kitchen like this: However I do not want there to be glass on the front of the cabinets. I will make the shapes from cubes. I will make the images from cylinders and cubes. This is examples of a kitchen I found on turbo squid showing an example of how it would look then I animate and texture it.
  • 8. I have made a start with the modeling Final Design of the tap and this is what it These taps will be made using cylinders and looks lofting to create the tap shape. I will copy the like. taps to make a set of them. As part f the texture I will change the top to show a hot and cold tap. The main texture will be a chrome texture and will add a reflection to them to make them more realistic This is examples of taps I found on turbo squid showing an example of how it would look then I animate and texture it.
  • 10. Final Design I will make the pots by using cylinders and lofting circles. The object can be made as one item as it does not need to be animated in any other way than moving. The textures will be a glass texture on the bottom and a chrome texture on the top . To add salt/pepper to the pots I will need to add a texture to it or add salt particles inside the object. This is examples of a salt pot I found on turbo squid showing an example of how it would look then I animate and texture it.
  • 11. Knife
  • 12. Final Design I will make the knife out of two objects (the handle and the metal part of the knife). The handle will be made from a cylinder that I will change the vertexes to make the shape. The metal part will be made from a cube that will be extruded to make the pointed shape. The metal part will have a metallic texture and the handle will have a matt black plastic texture. These are knives I found on turbo squid showing an example of how it will look then I animate and texture it.
  • 13. Fork
  • 14. Final Design The final looking fork will be a normal typically shaped fork with 4 teeth . The material used will be a chrome texture. There will be detail on the handle . I will make the shape out of lofting the shape out of circles to create the handle and more lofting t make the teeth. The detail will be done by adding thin pipe shapes to the handle This is a fork I found on turbo squid showing an example of how it will look then I animate and texture it.
  • 16.
  • 17. This is an animation I found on the internet which gave me inspiration for my animatio
  • 19. Kitchen My environment for this animation will be a kitchen. The kitchen will include work tops, cabins (part of my objects), a sink, and other objects dotted around the kitchen that I will download from websites like TurboSquid. This will fill the kitchen and make it look realistic. This is what I want my kitchen to look like. I want to keep the colours , shape and general design of this kitchen. However from this picture I have decided not to include windows and make the main light from this room as the lights on the ceiling.
  • 21. There are a few legal and ethical points to consider before I start making this animation: Firstly I will not be able to use copyrighted images for the textures I will create for my objects. I will need to make my own or use specifically copy-right free material. I may want to ask my class mates to use their objects. To do this I will need their permission to use their objects. Objects I source from websites like Turbosquid need to be appropriate for my use and need to check the copyright terms of the item before I use it.
  • 23. Part of Unit Time needed Deadline Creating the objects 5th December – 23rd (models) January Saucepan 2 hours Taps 4 hours Cabinets 3 hours Salt and pepper pots 3 hours Knife 3 hours Fork 3 hours Texturing 20th February Environment 27th March Lighting 17th April Animating 15th May Rendering Minimum 2 weeks 5th June