The document outlines plans for a 3D animation project featuring a kitchen scene. Key objects to be modeled include a saucepan, taps, cabinets, salt and pepper pots, a knife, and a fork. Textures will then be applied. The environment will be a kitchen replicated from an example. Lighting and animation details are also provided. Legal and ethical considerations for assets are noted. A timeline spreads the work over several months from object modeling through rendering.
4. Final Design
The final design will be a plain silver saucepan with a lid. I will
add a reflective surface onto the object and add a reflection by
adding a picture of the kitchen to make the sauce pan look more
realistic. the lid will consists of a glass texture that I will add. I will
create these two parts of the objects separately as it will be easier
to do one at a time
This is the sauce pan I want to base my design on this saucepan
and lid :
This is examples of a saucepan I
found on turbo squid showing an
example of how it would look then
I animate and texture it.
6. Final Design
I will replicate each cupboard to make the basic kitchen shape. I have
decided to make the door have hinges on them so I can animate the door
so my objects can jump out of the cupboard as part of the animation. I
would need to model the hinges on the door to make the cabinet more
realistic.
I would like to make a kitchen like this:
However I do not want there to be glass on the front of the cabinets.
I will make the shapes from cubes. I will make the images from cylinders
and cubes.
This is examples of a
kitchen I found on
turbo squid showing
an example of how it
would look then I
animate and texture it.
8. I have
made a
start with
the
modeling
Final Design
of the tap
and this
is what it
These taps will be made using cylinders and
looks lofting to create the tap shape. I will copy the
like. taps to make a set of them. As part f the texture I
will change the top to show a hot and cold tap.
The main texture will be a chrome texture and
will add a reflection to them to make them more
realistic
This is examples of taps I found
on turbo squid showing an
example of how it would look then
I animate and texture it.
10. Final Design
I will make the pots by using cylinders and lofting
circles. The object can be made as one item as it
does not need to be animated in any other way
than moving.
The textures will be a glass texture on the bottom
and a chrome texture on the top . To add
salt/pepper to the pots I will need to add a texture
to it or add salt particles inside the object.
This is examples of a
salt pot I found on
turbo squid showing
an example of how it
would look then I
animate and texture it.
12. Final Design
I will make the knife out of two objects (the
handle and the metal part of the knife). The
handle will be made from a cylinder that I will
change the vertexes to make the shape. The
metal part will be made from a cube that will be
extruded to make the pointed shape. The metal
part will have a metallic texture and the handle
will have a matt black plastic texture.
These are knives I found on turbo
squid showing an example of how
it will look then I animate and
texture it.
14. Final Design
The final looking fork will be a normal typically
shaped fork with 4 teeth . The material used will
be a chrome texture. There will be detail on the
handle .
I will make the shape out of lofting the shape out
of circles to create the handle and more lofting t
make the teeth. The detail will be done by adding
thin pipe shapes to the handle
This is a fork I found on turbo
squid showing an example of how
it will look then I animate and
texture it.
19. Kitchen
My environment for this animation will be a kitchen. The kitchen will
include work tops, cabins (part of my objects), a sink, and other
objects dotted around the kitchen that I will download from websites
like TurboSquid. This will fill the kitchen and make it look realistic.
This is what I want my kitchen to look like. I want to keep the
colours , shape and general design of this kitchen. However from
this picture I have decided not to include windows and make the
main light from this room as the lights on the ceiling.
21. There are a few legal and ethical points to
consider before I start making this animation:
Firstly I will not be able to use copyrighted
images for the textures I will create for my
objects. I will need to make my own or use
specifically copy-right free material.
I may want to ask my class mates to use their
objects. To do this I will need their permission to
use their objects.
Objects I source from websites like Turbosquid
need to be appropriate for my use and need to
check the copyright terms of the item before I
use it.
23. Part of Unit Time needed Deadline
Creating the objects 5th December – 23rd
(models) January
Saucepan 2 hours
Taps 4 hours
Cabinets 3 hours
Salt and pepper pots 3 hours
Knife 3 hours
Fork 3 hours
Texturing 20th February
Environment 27th March
Lighting 17th April
Animating 15th May
Rendering Minimum 2 weeks 5th June