cebas Visual Technology has announced its latest release: update for moskitoRender called Subscription Drop2 namely, moskitoRender 1.2
What this update does primarily is to give our valued Subscribers a free instant download that enhances their moskitoRender with something better than today’s market ‘one-solution-fits-all’ approach. cebas Visual Technology has decided on a ‘dedicated Match GPU-Kernel’ approach. Basically, this dedicated Match GPU-Kernel approach ensures that the render and all its upgrades will match and fit the hardware owned by the artist, rather than the other way round, with a worrisome task for the artist needing to match/upgrade his or her hardware to accommodate software updates.
This makes it easier for a cebas user or even a potential subscriber to stay with his or her current GPU card (as long as it is one of NVIDIA’s current) and update to Subscription Drop 2….3…and beyond. This update 1.2 will work whether users have the older generation Fermi GPU or the most recent Maxwell GPU, or a mixture of both.
Current NVIDIA GPU Technology
Fermi GPU
Kepler
Maxwell
Fermi-Kepler
Maxwell-Kepler
All the afore-mentioned and combinations will work with cebas moskitoRender!
Read all at http://www.cebas.org/blog/2015/06/
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moskitoRender (cebas Visual Technology) GPU-power for the discerning Architectural Visualizer / Designer
1. moskitoRenderTM
: Finally we’ve cracked it!
The first true flexible GPU Renderer with the most
Material Support and Limitless Creativity
May 27th, 2014 Victoria, BC cebas Visual Technology Inc announces the release of its highly
anticipated moskitoRenderTM
for 3ds Max and Design, available online for immediate purchase.
moskitoRender Visualization Sample By Artist Marco Lazzarini
The fullfeatured GPUOnly renderer is the first of its kind to eliminate restrictions in today’s
technology of graphics card processing units (GPU). Nearly every modern GPU renderer faces
the same issues; due to hardware restrictions, only a few material rendering properties are
supported in fact 3D artists are forced to only use one or a few specific materials. Not the
case with moskitoRender: it provides full support for more than 1,300 materials found in the
Autodesk Material Library as well as the vast amount of standard materials in 3ds Max. A real
breakthrough in moskitoRender is how it’s designed to carry no material of its own, yet is
compatible with materials from other core renderers and plugins.
This neverbeforeseen flexibility could only be achieved through the engineering of a whole new
software design for a GPU rendering engine.
Using Nvidia’s latest GPU technology, cebas developed moskitoRender to take full advantage
of the hardware and created one of the most sophisticated unbiased pathtracing renderers
offering Physically Based Spectral Rendering. Users can expect to produce extremely accurate,
photographlike results that artists won’t stop raving about!
3. Some of the Features offered in moskitoRender:
● Complex Material Support: Materials such as Blend, Layer and Mix or even the
procedural textures artists are fond of are all supported and exist in a GPU optimized
variant. Gradient Ramp? Why not! Matte Shadow? Sure!
● moskitoRender is not a Toy: moskitoRender offers native multiple UV Map channel
support as well as Sub/Object Material Support. Translucency and
SubsurfaceScattering and Absorption are fully supported in GPU as well.
● Volume Light Support: moskitoRender is one of the first GPU renderers to support
standard 3ds Max volume light effects in GPU.
● MultiGPU Support: moskitoRender supports up to 2 GPU accelerator cards and it
scales perfectly with a maximum speed gain of 2X faster than one card alone.
● 3DAssets investment Security and Full Scene Compatibility: the capability to simply
load an existing scene and hit render proves invaluable to everyone’s daily work. The
unmatched support of standard 3ds Max materials along with most of the mental ray
materials ensures that scenes are created without corrupting the workflow or future
rendering pipeline. The time alone saved in fixing all these dreaded ‘Missing Materials’
and ‘Missing Light’ or ‘Missing Renderer’ error messages is worth the investment into this
next generation GPU renderer.
● New Skylight Model: moskitoRender features a new skylight model that is more
accurate, solving several issues with existing skylight simulations in 3ds Max or Design.
The new skylight model uses Physically Based Spectral Rendering in every aspect and
offers an enhanced color and light transport model.
● Unprecedented Material Support: moskitoRender is the first GPUonly renderer for
3ds Max and Design to introduce full support of the more than 1,300 Autodesk Material
Library catalog along with most of the standard mental ray materials and shaders and the
standard 3ds Max materials and textures. This feature, unique to moskitoRender, allows
artists to directly load an AutoCAD DWG file that includes materials into 3ds Max and
render it!
● Instancing: moskitoRender was the first GPU renderer to challenge the common belief
that instance geometry can not be attained with GPU! Now, and in contrast to “just”
delivering plain instancing on GPU, moskitoRender challenges the industry yet again by
offering the first true variation shader on GPU that can change the material based on
individual elements of an instance or per whole instance.
4. ● Depth of Field: A true physically accurate rendering feature that can be adjusted in
realtime. Instantly adjust and see parameter changes with moskitoRender's active
shade and physical camera. DOF calculation is based on the exact same physical
camera model introduced for the first time by finalRender.
● Motion Blur: moskitoRender offers GPUbased full scene Motion Blur captured by its
physical camera using different effects such as; Shutterspeed, FStop and film sensitivity.
Along with 3ds Max’s Active Shade, it makes the whole experience fully interactive and
immediate.
● Active Shade: moskitoRender does not differentiate between Active Shade and
Production Rendering except for its distinctive “realtime” or instant feedback on scene
changes. It offers the best integrated version of Active Shade and it is much more
advanced than anything that comes standard with 3ds Max.
● Continuous Workflow: A great feature offered by moskito to facilitate and speed up the
rendering process with no interruption encounters to delay a job from being well done!
Existing lights and materials can be used “as is”. Even all of the standard Daylight
options will work in pure GPU mode.
● Highly Optimized and Non Restrictive: moskitoRender is made to leverage new
generations of NVIDIA hardware in such a way that as restrictions are removed by new
GPU hardware advances, moskitoRender is already a step ahead able to take
advantage of new technologies.
● IES Lights (Photometric): With moskitoRender IES Light support, you get instant and
accurate results! It can perfectly simulate area lights with all the intensities and light
distribution using a photometric web in realtime.
● Camera Effects and Exposure: moskitoRender has the unique feature of handling
camera effects and exposure control by using a standard 3ds Max camera object.
Instead of creating and using a special camera that is rendererspecific, moskitoRender
keeps the scene clean and avoids overloading it with unnecessary data right from the get
go!
● Unbiased PathTracing: moskitoRender is one of the few renderers that uses
Physically Based Spectral Rendering with its unbiased pathtracing. It is the most
accurate method to calculate light. Better yet, it's easy and very simple to set up!
● Full Forest Pack Support (3rd Party): Forest Pack Pro is a plugin for Autodesk 3ds
Max, and 3ds Max Design, designed to give a complete solution for creation of vast
surfaces of trees and plants. Forest enables you to scatter millions of proxies, highpoly
meshes or billboards, and using custom geometry shaders, create scenes with virtually