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オンラインゲーム開発におけるアジャイルなチームビルディングの具体的手法 20110906

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#cedec2011 の講演資料。

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オンラインゲーム開発におけるアジャイルなチームビルディングの具体的手法 20110906

  1. 1. 2011 9 6 CEDEC 2011 Aiming / @toshi_k
  2. 2. About:• @toshi_k• http://about.me/toshi_k• 10 • Web• Community Engine (CE) → CE → CE → ONE-UP → Aiming
  3. 3. About: Aiming• 2011 5 130• Game + Web +••
  4. 4. About: Aiming• Community Engine • MMOG, MOG• 2010.05 ONE-UP • P/F PS3 MOG• 2011.06 Aiming • x2 Flash x3 x1 x1
  5. 5. • Web > Game • GDC• Web
  6. 6. • Agile• Agile Aiming• Agile
  7. 7. Agile
  8. 8. Agile••
  9. 9. • 5000• 8• …
  10. 10. • 5000 • →• 8 • →
  11. 11. Agile• SCRUM, XP (eXtreme Programming)• by by
  12. 12. Agile•••
  13. 13. Agile• •• •• •
  14. 14. AgileAiming
  15. 15. • :• Agile :•
  16. 16. • : →3• Agile : • or Aiming 1,2 •• : • 1 1 • YAGNI (You Ain’t Gonna Need It) -
  17. 17. •• 15 • • •• :
  18. 18. • : • ( 120 ) 20 / 15 / → 1.3 160 20 / … → update → Fail• Agile : • or (SP)• : • 20SP/ 15SP/ → 120 SP 6 8
  19. 19. • • 1 → → Fail • → Fail• Agile :• : • •
  20. 20. • • →• • →
  21. 21. • ≠ • PDCA C• •• KPT Keep, Problem, Try
  22. 22. KPT
  23. 23. • : •• • Aiming gerrit• :
  24. 24. Output 1• :• Agile : TDD, BDD • → →• : • • •
  25. 25. Output 2• Agile : CI (Continuous Integration)• Jenkins (Hudson) • →• : →• ( ) Online Game practice :
  26. 26. • • like … → →• •
  27. 27. • : • →• Aiming : • • Interdisciplinarity
  28. 28. T• : • DB →• Aiming Practice : • 1 • →• : = = =
  29. 29. • : • → →• Aiming Practice : • → • findability •
  30. 30. • : •• Aiming practice: • output •
  31. 31. • : • Accountability• : • 1
  32. 32. Agile
  33. 33. Agile• 2002,3 • XP• 2004 • PM• 2008 - PM • SCRUM Rails ” / ” xls CI C++
  34. 34. Agile 2• 2008,9 - Flash MMO PM • 0-50-100• 2009 - Flash MMO • Hudson• 2010 • SCRUM Agile
  35. 35. Agile• Agile •• : • → • 60% 20% →
  36. 36. • • KPT• Agile • •
  37. 37. 2011 9 6 CEDEC 2011 Aiming / @toshi_k

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