Summary- Testplan version : 2.1- Test Manager : Freddy Fleuret- Game Tester : Sylvain Bakri- Game Name : Sonny 2 by Armor ...
- Test Deliverable (needs and documents to deliver)Team> Internet access> Hardware Configuration> Time> More timeClient> S...
Game analysis and features list
Test casesID      Description                          Result expected               Result Screenshots       When Sonny i...
Test Plan | Sonny 2 | Sylvain Bakri
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Test Plan | Sonny 2 | Sylvain Bakri

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Test Plan | Sonny 2 | Sylvain Bakri

  1. 1. Summary- Testplan version : 2.1- Test Manager : Freddy Fleuret- Game Tester : Sylvain Bakri- Game Name : Sonny 2 by Armor Gameshttp://armorgames.com/play/2900/sonny-2- Game Description : An RPG / Combat game based on a post-apocalyptic world infestedwith zombies : you are one of them and fight for your own semi-survival.This game is in vectorial 2D. The animations are made with Flash. The animations repre-sent a great part of the final quality of the game and need special attention and care- Build Version : 2.2- Platform / Hardware / Software Specifications :1. Amd Dual Core 2go RAMNvidia 7600 GSOS XP SP3Flash player : 9,0,45,0 installed, Firefox 3.6.102. Intel core i5 650 4go RAMATI RADEON 5570OS Windows 7Flash player : 10 installed, Firefox 3.6.12Scope- Testplan changelog> Detailed and enriched plan> Addition of a changelog> Addition of a naming convention> Change of the version> Addition of new testcases> Description of exceptions- Naming conventions and acronyms / Good practices> Use a specific ID for each testcase of the same type (ie: animations, use the ID : AN-000)> Only type keywords in the results field> Always mail with a prefix in [Brackets] in order to enable filtering.> Highlight with color the results fields to help understanding> Never enclose photos and screenshots in e-mails, only put their URL- Field of RangeTesting all motions and animations from the major character (Sonny) during combatphases in all the Zones.> Like and feel of the movement, realism, frame rate, transitions between animations, va-rieties, Combos, ...- ExceptionsTests are only available on front-end using the.swf. There is no access to the .fla and tocompiled classes. The lack of cheat-codes that enable to unlock the whole game forcesthe tester to concentrate on only a part of the game that seems to display all the fightmoves.
  2. 2. - Test Deliverable (needs and documents to deliver)Team> Internet access> Hardware Configuration> Time> More timeClient> Synthesis .pdf for producers and project managers.> Test case table on an .xls for production team.- StrategyWithout cheats or testkits, linear approach and Arena training use.> Have to observe different actions/interactions with each spell in the Training Zone.One tester during 3 sessions of 60 minutes each.1st pass : list all the movements2nd pass : list all the spells3rd pass : Verify lists- Work-flowOne tester with Test Case and Bug Reporting on Excel.1st pass : list all the movements (hardware spec 1)During Game sessions in the Training Zone, must examine the entire screen and not justSonny’s animations.Test for incorrect and inappropriate collisions.Test for cli ping, overlap, Test the game for memory leak or memory overload during ani-mations / transitions.Distinguish animations problems from network leaks.2nd pass : list all the spells (hardware spec 1)3rd pass : Verify lists / observe animations / Report animation problems (hardware spec 1and 2)- Schedule- Risks analysisLack of information (GDD), No devkit, no cheat-codes, inexperienced tester. (called “Mi-racle Session”)- Release criteriaList all the existing animations of the main character in the training zoneCheck that all listed animations are present and functional.Add possible animations that would not have been listedReport possible animation bugs.
  3. 3. Game analysis and features list
  4. 4. Test casesID Description Result expected Result Screenshots When Sonny is hit, he takes damages Animation with flash + hit http://sphotos.ak.fbcdn.net/hphotos-ak-AN-001 during an animation with flash score number snc4/hs156.snc4/37156_464159671552_731771552_5714201_2256614_n.jpg When Sonny is poisonned by Animation character Green http://sphotos.ak.fbcdn.net/hphotos-ak-AN-002 Envenom, he turns green colored snc4/hs928.snc4/74177_464159736552_731771552_5714202_2805902_n.jpg http://sphotos.ak.fbcdn.net/hphotos-ak-AN-003 When Sonny shoot an ennemy Animation halo + projectile snc4/hs884.snc4/71781_464159841552_731771552_5714203_956476_n.jpg Animation projectile + http://sphotos.ak.fbcdn.net/hphotos-ak-AN-004 Sonny uses Dark Echoes Spell explosion snc4/hs1142.snc4/148400_464159976552_731771552_5714206_1875075_n.jpg http://sphotos.ak.fbcdn.net/hphotos-ak-AN-005 Sonny uses Destruction Spell Animation + Halo snc4/hs974.snc4/76706_464160036552_731771552_5714208_7068419_n.jpg http://sphotos.ak.fbcdn.net/hphotos-ak-AN-006 Sonny uses Salvation Spell Animation + Halo ash2/hs496.ash2/76918_464160101552_731771552_5714209_7741628_n.jpg http://sphotos.ak.fbcdn.net/hphotos-ak-AN-007 Sonny Stands Animation snc4/hs957.snc4/75025_464160266552_731771552_5714214_4122585_n.jpg http://sphotos.ak.fbcdn.net/hphotos-ak-AN-008 Sonny Stunned Animation snc4/hs957.snc4/75025_464160266552_731771552_5714214_4122585_n.jpg

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