1. QUOC LIEN
8210 ELSTON PLACE SAN DIEGO, CA 92126
858.225.9558 ■ Wooklien@gmail.com ■ Github.com/Wooklien
EDUCATION
San Diego State University
Bachelor of Science: Computer Science Graduated Dec 2014
Completed Coursework: Machine Organization & Assembly Language, Data Structures, Computer
Architecture (Circuit/Hardware Design), Algorithms, Networks & Distribution Systems, Computer
Security, Systems Programming, Operation System, Computer Graphics, Computer Vision – Image
Processing
TECHNICAL SKILLS
A willingness to learn any necessary or required skills
Experienced in Java, C/C++, C#, CSS, HTML
Proficient using Windows, Linux/Unix, Visual Studios, Eclipse, Git, VWWare
Strong Understanding of Data Structures and Algorithms
Knowledge of Libgdx, Unity3D, OpenGL, CG, Image Processing, SQL, Object-Oriented Design
and Programming, Android Development, Networking, Software Testing, Virtualization, Shell
Scripting
PROJECTS
3D Unity Game (Title TBD) – C# and Javascript
Test Demo available upon request Present
Developing a single/multiplayer game using Unity3D and Photon Network
Lead Developer, designing and implementing fundamental gameplay from concepts
Collaborating with a team of 7 and managing project through Git
2D Mobile Game (Whaley) – Java
https://play.google.com/store/apps/details?id=com.itg.whalex3.android&hl=en June 2014 - Present
Developing a 2D mobile game for Android and iOS platform using Android API and Libgdx
Designing and Implementing creative gameplay concepts to detailed completion
Project Leader and Lead Developer, Managing and organizing development team to ensure
continuous integration, innovation, quality, style, and design
Computer Vision (SDSU) – Image Processing - Java
Source code @ github.com/Wooklien/Image-Processing Dec 2014
Implemented Sobel edge detection, Butterworth low-high pass filtering for image processing
Optimized algorithms using FFT, dynamic programming, and separable mask for spatial and
frequency processing
Computer Graphics (SDSU) – Procedural Terrain – C++
Source code @ github.com/Wooklien/Computer-Graphics Dec 2014
Researched and implemented Perlin Noise for procedural terrain generator
Developed graphics engine using OpenGL, linear algebra, and CG concepts
Memory Management Program (SDSU) – C/C++
Source code @ github.com/Wooklien/paging-algorithms Summer 2014
Designed project framework and data structures to handle multiple algorithms
Implemented multiple paging algorithms such as: Clock, FIFO, LRU, and Optimal
2. Assembler (SIC/XE) (SDSU) – C/C++
Source code @ github.com/Wooklien/assembler Spring 2014
Collaborated with a team to develop an Assembler in C/C++
Designed effective algorithms such as recursion to handle complex problems
Analyzed, troubleshoot, and debugged complex systems and algorithms
Conceptualized and implemented framework, concurrency, functions and data structures
Simple Cloud Client/Server Adder (SDSU) – Java
Source code @ github.com/Wooklien/TCP-IP-CS Spring 2014
Designed and developed client and server application for handling and offloading large
datasets to client applications to compute data
Implemented concurrency to handle multiple TCP connections
Network programming using Java socket API