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QUOC LIEN
8210 ELSTON PLACE SAN DIEGO, CA 92126
858.225.9558 ■ Wooklien@gmail.com ■ Github.com/Wooklien
EDUCATION
San Diego State University
Bachelor of Science: Computer Science Graduated Dec 2014
Completed Coursework: Machine Organization & Assembly Language, Data Structures, Computer
Architecture (Circuit/Hardware Design), Algorithms, Networks & Distribution Systems, Computer
Security, Systems Programming, Operation System, Computer Graphics, Computer Vision – Image
Processing
TECHNICAL SKILLS
A willingness to learn any necessary or required skills
 Experienced in Java, C/C++, C#, CSS, HTML
 Proficient using Windows, Linux/Unix, Visual Studios, Eclipse, Git, VWWare
 Strong Understanding of Data Structures and Algorithms
 Knowledge of Libgdx, Unity3D, OpenGL, CG, Image Processing, SQL, Object-Oriented Design
and Programming, Android Development, Networking, Software Testing, Virtualization, Shell
Scripting
PROJECTS
3D Unity Game (Title TBD) – C# and Javascript
Test Demo available upon request Present
 Developing a single/multiplayer game using Unity3D and Photon Network
 Lead Developer, designing and implementing fundamental gameplay from concepts
 Collaborating with a team of 7 and managing project through Git
2D Mobile Game (Whaley) – Java
https://play.google.com/store/apps/details?id=com.itg.whalex3.android&hl=en June 2014 - Present
 Developing a 2D mobile game for Android and iOS platform using Android API and Libgdx
 Designing and Implementing creative gameplay concepts to detailed completion
 Project Leader and Lead Developer, Managing and organizing development team to ensure
continuous integration, innovation, quality, style, and design
Computer Vision (SDSU) – Image Processing - Java
Source code @ github.com/Wooklien/Image-Processing Dec 2014
 Implemented Sobel edge detection, Butterworth low-high pass filtering for image processing
 Optimized algorithms using FFT, dynamic programming, and separable mask for spatial and
frequency processing
Computer Graphics (SDSU) – Procedural Terrain – C++
Source code @ github.com/Wooklien/Computer-Graphics Dec 2014
 Researched and implemented Perlin Noise for procedural terrain generator
 Developed graphics engine using OpenGL, linear algebra, and CG concepts
Memory Management Program (SDSU) – C/C++
Source code @ github.com/Wooklien/paging-algorithms Summer 2014
 Designed project framework and data structures to handle multiple algorithms
 Implemented multiple paging algorithms such as: Clock, FIFO, LRU, and Optimal
Assembler (SIC/XE) (SDSU) – C/C++
Source code @ github.com/Wooklien/assembler Spring 2014
 Collaborated with a team to develop an Assembler in C/C++
 Designed effective algorithms such as recursion to handle complex problems
 Analyzed, troubleshoot, and debugged complex systems and algorithms
 Conceptualized and implemented framework, concurrency, functions and data structures
Simple Cloud Client/Server Adder (SDSU) – Java
Source code @ github.com/Wooklien/TCP-IP-CS Spring 2014
 Designed and developed client and server application for handling and offloading large
datasets to client applications to compute data
 Implemented concurrency to handle multiple TCP connections
 Network programming using Java socket API

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Quoc Lien

  • 1. QUOC LIEN 8210 ELSTON PLACE SAN DIEGO, CA 92126 858.225.9558 ■ Wooklien@gmail.com ■ Github.com/Wooklien EDUCATION San Diego State University Bachelor of Science: Computer Science Graduated Dec 2014 Completed Coursework: Machine Organization & Assembly Language, Data Structures, Computer Architecture (Circuit/Hardware Design), Algorithms, Networks & Distribution Systems, Computer Security, Systems Programming, Operation System, Computer Graphics, Computer Vision – Image Processing TECHNICAL SKILLS A willingness to learn any necessary or required skills  Experienced in Java, C/C++, C#, CSS, HTML  Proficient using Windows, Linux/Unix, Visual Studios, Eclipse, Git, VWWare  Strong Understanding of Data Structures and Algorithms  Knowledge of Libgdx, Unity3D, OpenGL, CG, Image Processing, SQL, Object-Oriented Design and Programming, Android Development, Networking, Software Testing, Virtualization, Shell Scripting PROJECTS 3D Unity Game (Title TBD) – C# and Javascript Test Demo available upon request Present  Developing a single/multiplayer game using Unity3D and Photon Network  Lead Developer, designing and implementing fundamental gameplay from concepts  Collaborating with a team of 7 and managing project through Git 2D Mobile Game (Whaley) – Java https://play.google.com/store/apps/details?id=com.itg.whalex3.android&hl=en June 2014 - Present  Developing a 2D mobile game for Android and iOS platform using Android API and Libgdx  Designing and Implementing creative gameplay concepts to detailed completion  Project Leader and Lead Developer, Managing and organizing development team to ensure continuous integration, innovation, quality, style, and design Computer Vision (SDSU) – Image Processing - Java Source code @ github.com/Wooklien/Image-Processing Dec 2014  Implemented Sobel edge detection, Butterworth low-high pass filtering for image processing  Optimized algorithms using FFT, dynamic programming, and separable mask for spatial and frequency processing Computer Graphics (SDSU) – Procedural Terrain – C++ Source code @ github.com/Wooklien/Computer-Graphics Dec 2014  Researched and implemented Perlin Noise for procedural terrain generator  Developed graphics engine using OpenGL, linear algebra, and CG concepts Memory Management Program (SDSU) – C/C++ Source code @ github.com/Wooklien/paging-algorithms Summer 2014  Designed project framework and data structures to handle multiple algorithms  Implemented multiple paging algorithms such as: Clock, FIFO, LRU, and Optimal
  • 2. Assembler (SIC/XE) (SDSU) – C/C++ Source code @ github.com/Wooklien/assembler Spring 2014  Collaborated with a team to develop an Assembler in C/C++  Designed effective algorithms such as recursion to handle complex problems  Analyzed, troubleshoot, and debugged complex systems and algorithms  Conceptualized and implemented framework, concurrency, functions and data structures Simple Cloud Client/Server Adder (SDSU) – Java Source code @ github.com/Wooklien/TCP-IP-CS Spring 2014  Designed and developed client and server application for handling and offloading large datasets to client applications to compute data  Implemented concurrency to handle multiple TCP connections  Network programming using Java socket API