Documentation With Open Source Tools·(ასლი)Rashad Aliyev
The document discusses various tools for technical documentation, including traditional word processing editors, DocBook, AsciiDoc, LaTeX, and others. It highlights some disadvantages of traditional documentation like lack of structure and version tracking. Formats like DocBook, AsciiDoc, LaTeX allow splitting content from presentation, reusability, and version tracking. AsciiDoc is a plain text syntax that can be converted to DocBook and other formats like HTML and PDF.
Documentation With Open Source Tools·(ასლი)Rashad Aliyev
The document discusses various tools for technical documentation, including traditional word processing editors, DocBook, AsciiDoc, LaTeX, and others. It highlights some disadvantages of traditional documentation like lack of structure and version tracking. Formats like DocBook, AsciiDoc, LaTeX allow splitting content from presentation, reusability, and version tracking. AsciiDoc is a plain text syntax that can be converted to DocBook and other formats like HTML and PDF.
The document provides tips for preparing an effective presentation in 12 steps: 1) Spend adequate time preparing, as presentations take several hours, 2) Consider your audience and tailor the presentation to them, 3) Structure the presentation like a story with a clear beginning, middle, and end, 4) Practice extensively, 5) Communicate engagingly with the audience, 6) Speak clearly and at an understandable pace, 7) Avoid distracting mannerisms, 8) Be prepared to answer questions, 9) Use concise bullet points instead of sentences on slides, 10) Limit text per slide and use a readable font size, 11) Ensure tables and images are clear, and 12) Experiment with slide layout and design.
Using Controls, calling Launchers. IsolatedStorages and Local DataBase samplesRashad Aliyev
The document discusses various controls, launchers, and data storage techniques for Windows Phone applications. It covers controls and samples, user controls, built-in launchers and choosers, isolated storage for saving local data, and using SQL CE as a local database. The document provides code examples for defining styles, creating user controls, launching built-in apps, reading and writing to isolated storage, and using SQL CE.
- WP8 və Nokia Lumia-nın yeni modelərin xüsussiyətlərinin barəsində ətraflı məlumat
- Developerlər üçün tədqiq etmədə əsas istiqamətlərin müzakirəsi
MobiTel Nokia Akademiyasının baş təlimçisi Nurana Əliyeva
The library was founded in 1991 and has a collection of 200,000 volumes. It serves 1,200 readers per year with 26 PC workstations for users. The main library is located on the Nefchilar campus with two branches on other campuses. The library provides many services virtually including an online catalog, databases such as EBSCO, journals from Cambridge and Oxford, and an institutional repository. Users can search and access e-books and e-journals on various topics. The hours of operation and borrowing policies are outlined. Users are guided on how to search the catalog, find materials on the shelves, and access electronic resources.
Digər proqramlaşdırma dillərində Android platforması üçün proqramlaşdırmaRashad Aliyev
The document discusses different programming languages that can be used to develop applications for the Android platform. It provides overviews of HTML5 and frameworks like jQTouch, SenchaTouch and PhoneGap that allow developing Android apps using HTML5. It also discusses using Qt and the Necessitas framework for developing C++ apps for Android. Finally, it mentions using the Unity3D game engine for creating 3D graphics and games for Android.
SQLite is an open source SQL database that is embedded into Android devices. It uses very little memory (approx. 250KB) and supports SQL syntax, transactions, and prepared statements. SQLite comes preinstalled on all Android devices and stores application databases in the DATA/data/APP_NAME/databases directory. The android.database and android.database.sqlite packages provide classes for opening databases like SQLiteDatabase and working with SQLite in Android like performing insert, update, delete, and query operations.
The document discusses the importance of preferences in allowing Android users to personalize applications and outlines different types of preferences like checkboxes, lists, and edit texts that can store user selections. It also provides code examples for defining preferences in XML and accessing preference values programmatically using SharedPreferences. The document is intended to teach developers how to incorporate preferences into their Android applications.
SQLite is an open source SQL database that is embedded into mobile devices like Android. It uses little memory (250KB) and supports transactions and prepared statements. SQLite comes preinstalled on Android and application databases are stored in the data folder under the app name. The android.database and android.database.sqlite packages provide classes like SQLiteOpenHelper, SQLiteDatabase, and Cursor to perform operations like insert, update, delete, query, and rawQuery on the SQLite database.
Rajab Davudov - Developing Location Based Applications for AndroidRashad Aliyev
This document discusses developing location-based applications for Android using GPS, assisted GPS (aGPS) and the Google Maps API. It outlines several application areas for location-based apps like navigation, tracking, emergency assistance, advertising and social integration. It also lists some example location-based apps and their download counts. The document provides a tutorial for creating a sample map application with steps for setting up the project structure, adding location listener code, obtaining a Google Maps API key, and running the app on a device. It recommends the Eclipse IDE and Android SDK for developing Android apps using the Google Maps API.
This document discusses different types of layouts in Android, including linear layout, relative layout, table layout, frame layout, and absolute layout. It provides examples of how each layout organizes UI elements and describes key attributes. The purpose of layouts is to define what is drawn on the screen and organize other controls for the wide variety of Android devices that have different screen sizes, densities, versions, and manufacturer skins. Custom layout resources can be created for different configurations.
Ramin Orujov - Android API Overview and RepositoryRashad Aliyev
This document provides an overview of the Android API and code repository resources. It discusses the main Android packages, resources for Android development like documentation and books, using a code repository on BitBucket with Git version control, and introduces Git and BitBucket basics.
The document provides tips for preparing an effective presentation in 12 steps: 1) Spend adequate time preparing, as presentations take several hours, 2) Consider your audience and tailor the presentation to them, 3) Structure the presentation like a story with a clear beginning, middle, and end, 4) Practice extensively, 5) Communicate engagingly with the audience, 6) Speak clearly and at an understandable pace, 7) Avoid distracting mannerisms, 8) Be prepared to answer questions, 9) Use concise bullet points instead of sentences on slides, 10) Limit text per slide and use a readable font size, 11) Ensure tables and images are clear, and 12) Experiment with slide layout and design.
Using Controls, calling Launchers. IsolatedStorages and Local DataBase samplesRashad Aliyev
The document discusses various controls, launchers, and data storage techniques for Windows Phone applications. It covers controls and samples, user controls, built-in launchers and choosers, isolated storage for saving local data, and using SQL CE as a local database. The document provides code examples for defining styles, creating user controls, launching built-in apps, reading and writing to isolated storage, and using SQL CE.
- WP8 və Nokia Lumia-nın yeni modelərin xüsussiyətlərinin barəsində ətraflı məlumat
- Developerlər üçün tədqiq etmədə əsas istiqamətlərin müzakirəsi
MobiTel Nokia Akademiyasının baş təlimçisi Nurana Əliyeva
The library was founded in 1991 and has a collection of 200,000 volumes. It serves 1,200 readers per year with 26 PC workstations for users. The main library is located on the Nefchilar campus with two branches on other campuses. The library provides many services virtually including an online catalog, databases such as EBSCO, journals from Cambridge and Oxford, and an institutional repository. Users can search and access e-books and e-journals on various topics. The hours of operation and borrowing policies are outlined. Users are guided on how to search the catalog, find materials on the shelves, and access electronic resources.
Digər proqramlaşdırma dillərində Android platforması üçün proqramlaşdırmaRashad Aliyev
The document discusses different programming languages that can be used to develop applications for the Android platform. It provides overviews of HTML5 and frameworks like jQTouch, SenchaTouch and PhoneGap that allow developing Android apps using HTML5. It also discusses using Qt and the Necessitas framework for developing C++ apps for Android. Finally, it mentions using the Unity3D game engine for creating 3D graphics and games for Android.
SQLite is an open source SQL database that is embedded into Android devices. It uses very little memory (approx. 250KB) and supports SQL syntax, transactions, and prepared statements. SQLite comes preinstalled on all Android devices and stores application databases in the DATA/data/APP_NAME/databases directory. The android.database and android.database.sqlite packages provide classes for opening databases like SQLiteDatabase and working with SQLite in Android like performing insert, update, delete, and query operations.
The document discusses the importance of preferences in allowing Android users to personalize applications and outlines different types of preferences like checkboxes, lists, and edit texts that can store user selections. It also provides code examples for defining preferences in XML and accessing preference values programmatically using SharedPreferences. The document is intended to teach developers how to incorporate preferences into their Android applications.
SQLite is an open source SQL database that is embedded into mobile devices like Android. It uses little memory (250KB) and supports transactions and prepared statements. SQLite comes preinstalled on Android and application databases are stored in the data folder under the app name. The android.database and android.database.sqlite packages provide classes like SQLiteOpenHelper, SQLiteDatabase, and Cursor to perform operations like insert, update, delete, query, and rawQuery on the SQLite database.
Rajab Davudov - Developing Location Based Applications for AndroidRashad Aliyev
This document discusses developing location-based applications for Android using GPS, assisted GPS (aGPS) and the Google Maps API. It outlines several application areas for location-based apps like navigation, tracking, emergency assistance, advertising and social integration. It also lists some example location-based apps and their download counts. The document provides a tutorial for creating a sample map application with steps for setting up the project structure, adding location listener code, obtaining a Google Maps API key, and running the app on a device. It recommends the Eclipse IDE and Android SDK for developing Android apps using the Google Maps API.
This document discusses different types of layouts in Android, including linear layout, relative layout, table layout, frame layout, and absolute layout. It provides examples of how each layout organizes UI elements and describes key attributes. The purpose of layouts is to define what is drawn on the screen and organize other controls for the wide variety of Android devices that have different screen sizes, densities, versions, and manufacturer skins. Custom layout resources can be created for different configurations.
Ramin Orujov - Android API Overview and RepositoryRashad Aliyev
This document provides an overview of the Android API and code repository resources. It discusses the main Android packages, resources for Android development like documentation and books, using a code repository on BitBucket with Git version control, and introduces Git and BitBucket basics.
6. SMS / MMS SMS – 160 simvoldan ibarət olan sms formasında şirkətlər və ya məzmun operatorları tərəfindən istifadəçilərə göndərilir MMS – 1000 simvola kimi sms mətnindən əlavə, şəkil və video da əlavə oluna bilər. Az istifadə olunan üsuldur.
7. Bluetooth Limitliradiusda uzaq məsafədən bütün Bluetoothu açıq olan mobil telefon istifadəçilərinə avtomatik olaraq hər hansı bir reklam göndərilməsi
8. Light screen İstifadəçilərin istəyi ilə maraqlı məlumatlara abunə olaraq reklam formasında birbaşa mobil telefonun ekranına gələn sms reklam formasıdır.Bir az baş ağrısı verən reklamdır
9. Mobil oyunlar və proqramlar Xüsusi reklam şirkətləri tərəfindən dəyişilmiş və əvvəlinə xüsusi əlavələr edilən oyun və proqram formasında olan reklam növüdür.İstifadəçi mobil internet vasitəsi ilə telefonuna endirdiyi oyun və proqramları telefonda açarkən ilk növbədə internet üçün icazə istəyir və ilk növbədə reklamı görür və sonra oyun və proqramı istifadə edə bilir.
10. Mobil Video WAP saytlardan endirilmiş 3GP formasında olan videoların əvvəlinə avtomatik olaraq 15-40 saniyə arası əlavə edilən reklam formasıdır.
11. WAP Reklam WAP saytlar vasitəsi ilə edilən və ən geniş yayılmış mobil reklam formasıdır.Bu reklam növü mətn və banner formasında olur. Mətn formasında olan reklamlar 25-40 simvol arası məhdudlaşır. Banner formasında olan reklamlar isə verilmiş müxtəlif standart ölçülərdə olur. Telefon modelinə görə avtomatik olaraq təyin edilir və göstərilir. Ölçülər: 305 x 64, 215 x 34, 167 x 30, 112 x 20
12. Harda reklam etməli? http://www.admob.com USA http://www.buzzcity.comSingapure http://www.mojiva.com India http://www.admoda.com GB http://www.adultmoda.com GB http://www.decktrade.com GB http://www.zestadz.com India http://www.myadz.in India http://www.mobileads.ru Ukraine http://www.multiclick.ru Russia
13. Necə reklam almalı? (Advertiser) Büdcə: Gün üçün arzu olunan məbləğ limiti seçmək imkanı Target: Telefon modelinə, platforma(midp1.0, midp2.0, symbian, və s.) xhtml, ölkələr üzrə, region üzrə, kateqoriya üzrə: Downloads, Communities, Entertainment, «Sports, News, and Information», Portals Ödənişlər: CPC (Cost Per Click), CPM (Cost Per 1000 impressions) Qiymətlər: 0.01-0.5$ kimibir click üçün pul ödənilməlidir.
14. Necə reklam etməli? (Publisher) Qiymətlər: 0.01-0.5$ kimibir click üçün pul ödəyən reklamverenlərdən 50-65% mələğ reklamedənə çatır. Bundan elavə reklameden (Publisher) qazandığı pulları öz reklam balansına (Advertiser) transfer edə bilər. Bu zaman reklam şirkətindən aslı olaraq əlavə olaraq 15-30% bonus reklam balansı əldə edir. Mövcud ayda qazanılmış məbləğin ay bitdikdən bir ay keçdikdən sonra verilir. Məsələn Avqust ayında qazanılmış məbləğ Oktyabr ayının ilk həftəsində ödənilir.Ödənişlər bank hesabı və Paypal ilə ödənilir.Rus mobil reklam kompaniyalarında isə Webmoney sistemi vasitəsi ilə ödənilir.