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+ scenario’s

This work created future scenarios that might
be explored in more detail in the future.
Seen through the eyes of 3 fictious characters
based on the customer segmentation.

Scenarios are set in major European
metropolitan areas and describe short
episodes in the lives of these personas,
spanning across a number of days of their
lives.

Featuring how a portfolio of products and
services can be integrated and play together
in the context of people’s home, travel, work
and leisure time.

The demos are not meant to be prescriptive
of the future, rather a compelling vision to
spark discussion.

The project was conducted in autumn 2006 at
the inauguration of the concept development
team.

It’s outcome put strategic design on the map
as a strategic asset for the business and
influenced the build of customer value
propositions and product roadmaps for the
years to come.
Total Communications

The brief for this initiative was to
synthesize a design approach that shall
manifest the group strategy, ‘We will be
the communications leader in an
increasingly connected world’, into future
experiences within 3-5 years.

‘Weak signals’ that characterised the
opportunity space, e.g. mobilisation of
web 2.0, leveraging customer base and
network capabilities, the drive to
humanise technology, were identified
and investigated.

A ‘design statement’ was introduced as
a novelty in the debate, which firmly
positioned design as a stakeholder in
strategic development and decision
making.

The statement was published internally
in 2007 and presented to the Executive
Committee.

It laid the foundation for the company to
embark on a strategic programme,
codenamed ‘Now +’ and was used as
the strategic design reference
throughout.
CONTENT


               Everything's that’s available


                              Stuff I could like

                                      Shared stuff

                                            MY STUFF                               1 year ago

                                                                        1 month ago
                                                               1 week ago

SPACE                              HERE                     NOW                                 TIME
                       My neighborhood

                    My city
                                             FRIENDS
        The world
                                                     Colleagues


                                                           People I’ve met


                                                                  Others like me




                                           PEOPLE
After releasing the total communication
statement a strategic design team was briefed to
ideate a device experience able to claim it’s own
category, amongst competitors like Apple, RIM,
Nokia, Palm, Microsoft, Google.

Build around a ‘me’-centric model with your
active network grouped around you. Pushing
navigation and visualisation paradigms into a
spatial, immersive experience.

All-in-all creating a connected and alive
experience that ignited a brand refresh, now
known as ‘power to you’.

The experience prototypes as a result of this
work were instrumental in building the confidence
within the company to move from programme to
building a business function to productise the
offer in full scale.
‘Gravity’ navigation, moving objects
     around in space by tilting the device,
     Unfold flower-powered (sub) menu’s



     Swipe frame to perform additional
     navigation tasks, e.g. scroll up/down,
     zoom in/out, move left/right


     ‘Viewfinder’, projects augmented data    Periscope
     on camera view, e.g. geospatial,         camera/projector
     contact, objects



     3D touch ‘shadow’ navigation




     Gestural controls, e.g. send message
     directly to specific contact


     Immediately capture information with a
     single key press, e.g. photos, places,                  ‘Active edge’
     contact, product info, bookmarks                        notifications


                                               Roller key
     ‘Squeeze’ edges of the device to
                                               to aid/accelerate touch
     invoke software interaction, read
     biometric information




14
LQID

During the autumn of 2008 a
strategic design piece was conducted
focussing on visualisation strategies
for large amounts of archived data
from the lifetimes of users.

Providing answers how to visualise
memorable, emotional, behavioural,
relationship, and activity data of
users (communication, content,
activities logs). Using organic,
contextual, dynamic data and
desktop metaphors.

The work generated innovative
visualisation concepts/strategies,
developed a vision for the future of
visualisation of large datasets and
conceptualised new interaction
paradigms.

Featuring concepts like LifeStream
and Golden layer. Introducing
condensation, magnetism and
forgetting data as behavioral aspects
of data visualisation.

Autumn 2008
2012

The aim for this design sequel has
been to foresee ways to how people
will Interact with their environment in 3-
5 years as part of a wider future
experiences programme.

Constantly scouting for ‘weak signals’
of innovation at the edge of where
culture is build, through coolhunting
and co-creation, in mature as well
emerging markets.

Building themes like the ‘NewMe’, ‘We
are all value creators’, ‘Zero privacy’,
‘HyperSense’ as a basis for writing a
series of utopian/dystopian scenarios.

Trying to grasp opportunities within and
across the dynamics of the value
chains of enhanced communication &
self-expression, adaptive architecture,
mobility & energy as a service.

Ultimately branching off into various
design streams to conceptualise
concepts for devices, automotive,
housing, fashion, food, retail,
advertising, events.

Conducted during 2008-09
Experience scenarios      Experience architectures




 Objects & interfaces   Design systems & styleguides
Today’s experience economy floats on reputation,
                        shaping post-crunch brands,
                curating a new type of conversation.

                        Signaling unique opportunities.

    Building an alter-ego of people, places and things,
consisting of states, situations, emotions & sensations.

                         Delivered through technology,
                    with data as the oil in the machine,
                            and the world as it’s scene.

 These experiences need extra-ordinary architectures,
  to develop out-of-the-ordinary experience platforms,
              that win the hearts and minds of people,
   and inspire the making of new products & services.

                                    Willem JH Boijens
                             willemboijens@gmail.com
                                     @willemjhboijens
                                        +31654788941

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Willem boijens portfolio spatial ui 11.12.2010

  • 1.
  • 2. + scenario’s This work created future scenarios that might be explored in more detail in the future. Seen through the eyes of 3 fictious characters based on the customer segmentation. Scenarios are set in major European metropolitan areas and describe short episodes in the lives of these personas, spanning across a number of days of their lives. Featuring how a portfolio of products and services can be integrated and play together in the context of people’s home, travel, work and leisure time. The demos are not meant to be prescriptive of the future, rather a compelling vision to spark discussion. The project was conducted in autumn 2006 at the inauguration of the concept development team. It’s outcome put strategic design on the map as a strategic asset for the business and influenced the build of customer value propositions and product roadmaps for the years to come.
  • 3.
  • 4. Total Communications The brief for this initiative was to synthesize a design approach that shall manifest the group strategy, ‘We will be the communications leader in an increasingly connected world’, into future experiences within 3-5 years. ‘Weak signals’ that characterised the opportunity space, e.g. mobilisation of web 2.0, leveraging customer base and network capabilities, the drive to humanise technology, were identified and investigated. A ‘design statement’ was introduced as a novelty in the debate, which firmly positioned design as a stakeholder in strategic development and decision making. The statement was published internally in 2007 and presented to the Executive Committee. It laid the foundation for the company to embark on a strategic programme, codenamed ‘Now +’ and was used as the strategic design reference throughout.
  • 5. CONTENT Everything's that’s available Stuff I could like Shared stuff MY STUFF 1 year ago 1 month ago 1 week ago SPACE HERE NOW TIME My neighborhood My city FRIENDS The world Colleagues People I’ve met Others like me PEOPLE
  • 6.
  • 7.
  • 8. After releasing the total communication statement a strategic design team was briefed to ideate a device experience able to claim it’s own category, amongst competitors like Apple, RIM, Nokia, Palm, Microsoft, Google. Build around a ‘me’-centric model with your active network grouped around you. Pushing navigation and visualisation paradigms into a spatial, immersive experience. All-in-all creating a connected and alive experience that ignited a brand refresh, now known as ‘power to you’. The experience prototypes as a result of this work were instrumental in building the confidence within the company to move from programme to building a business function to productise the offer in full scale.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. ‘Gravity’ navigation, moving objects around in space by tilting the device, Unfold flower-powered (sub) menu’s Swipe frame to perform additional navigation tasks, e.g. scroll up/down, zoom in/out, move left/right ‘Viewfinder’, projects augmented data Periscope on camera view, e.g. geospatial, camera/projector contact, objects 3D touch ‘shadow’ navigation Gestural controls, e.g. send message directly to specific contact Immediately capture information with a single key press, e.g. photos, places, ‘Active edge’ contact, product info, bookmarks notifications Roller key ‘Squeeze’ edges of the device to to aid/accelerate touch invoke software interaction, read biometric information 14
  • 15.
  • 16. LQID During the autumn of 2008 a strategic design piece was conducted focussing on visualisation strategies for large amounts of archived data from the lifetimes of users. Providing answers how to visualise memorable, emotional, behavioural, relationship, and activity data of users (communication, content, activities logs). Using organic, contextual, dynamic data and desktop metaphors. The work generated innovative visualisation concepts/strategies, developed a vision for the future of visualisation of large datasets and conceptualised new interaction paradigms. Featuring concepts like LifeStream and Golden layer. Introducing condensation, magnetism and forgetting data as behavioral aspects of data visualisation. Autumn 2008
  • 17.
  • 18. 2012 The aim for this design sequel has been to foresee ways to how people will Interact with their environment in 3- 5 years as part of a wider future experiences programme. Constantly scouting for ‘weak signals’ of innovation at the edge of where culture is build, through coolhunting and co-creation, in mature as well emerging markets. Building themes like the ‘NewMe’, ‘We are all value creators’, ‘Zero privacy’, ‘HyperSense’ as a basis for writing a series of utopian/dystopian scenarios. Trying to grasp opportunities within and across the dynamics of the value chains of enhanced communication & self-expression, adaptive architecture, mobility & energy as a service. Ultimately branching off into various design streams to conceptualise concepts for devices, automotive, housing, fashion, food, retail, advertising, events. Conducted during 2008-09
  • 19.
  • 20.
  • 21. Experience scenarios Experience architectures Objects & interfaces Design systems & styleguides
  • 22. Today’s experience economy floats on reputation, shaping post-crunch brands, curating a new type of conversation. Signaling unique opportunities. Building an alter-ego of people, places and things, consisting of states, situations, emotions & sensations. Delivered through technology, with data as the oil in the machine, and the world as it’s scene. These experiences need extra-ordinary architectures, to develop out-of-the-ordinary experience platforms, that win the hearts and minds of people, and inspire the making of new products & services. Willem JH Boijens willemboijens@gmail.com @willemjhboijens +31654788941

Editor's Notes

  1. Dynamic grids Impact on hardware/interface/network services? Practical advise: Have the network manage it’s capability through dynamic/meshed structures rather than a fixed grid Introducing ‘ad-hocness’, signalling/negotiation of opportunities, perception of ‘seamlessness’ rather than ‘coverage’ Seeking novel ways to visualise spatial references, schematics beyond geographical information (eg map) eg density, heat maps
  2. Concept architecture
  3. Taxonomy Social dynamics change the game of experience design Aggregation Dynamics, ad-hoc structures, e.g. like-minded, mutual interests, location, frequency and type of activity, and intimacy Large quantity information display, visualisation of inter-connections and relationships Practical advise: Construct taxonomy of interrelationships as reference for design context * know the details of each component * acknowledge the boundaries of the system as you've defined it, * then realise those boundaries are totally subjective * so be acutely aware of activity that lies outside them
  4. At the edge of a new era of interface design? Data goes spatial Diverging dimensions of data Semi-automated tagging of data points From data points to data structures Practical advise: Explore meaningful interrelationships in data repositories – people, content, time & place
  5. Float (social) Currencies: Micro-/self branding Self-expression Reputation Practical advise: Immerse yourself in cultural movements Learn how to design for value creators
  6. Dynamic grids Impact on hardware/interface/network services? Practical advise: Have the network manage it’s capability through dynamic/meshed structures rather than a fixed grid Introducing ‘ad-hocness’, signalling/negotiation of opportunities, perception of ‘seamlessness’ rather than ‘coverage’ Seeking novel ways to visualise spatial references, schematics beyond geographical information (eg map) eg density, heat maps