The document introduces the systems development life cycle (SDLC) and its four phases of planning, analysis, design, and implementation. It discusses methodologies like waterfall development and agile development. The Unified Process is introduced as a specific methodology that maps phases and workflows using the Unified Modeling Language (UML). Project teams require a range of technical, business, analytical, and interpersonal skills.
This document provides captions for figures in Chapter 1 of the textbook "Systems Analysis and Design with UML, 3rd Edition" by Alan Dennis, Barbara Haley Wixom, and David Tegarden. There are 14 figures accompanied by their corresponding captions in the chapter on Introduction.
This document discusses various topics related to system installation and post-installation processes. It covers conversion strategies and change management techniques for implementing a new system. It also addresses cultural issues, training methods, and post-implementation activities like system support and maintenance.
The document introduces the systems development life cycle (SDLC) and its four phases of planning, analysis, design, and implementation. It discusses methodologies like waterfall development and agile development. The Unified Process is introduced as a specific methodology that maps phases and workflows using the Unified Modeling Language (UML). Project teams require a range of technical, business, analytical, and interpersonal skills.
This document provides captions for figures in Chapter 1 of the textbook "Systems Analysis and Design with UML, 3rd Edition" by Alan Dennis, Barbara Haley Wixom, and David Tegarden. There are 14 figures accompanied by their corresponding captions in the chapter on Introduction.
This document discusses various topics related to system installation and post-installation processes. It covers conversion strategies and change management techniques for implementing a new system. It also addresses cultural issues, training methods, and post-implementation activities like system support and maintenance.
The document discusses key aspects of the system development process including managing programming, designing tests, and developing documentation. It outlines assigning programmers to groups, coordinating activities, and managing schedules. It describes the purpose and types of testing including unit, integration, system, and acceptance tests. It also discusses developing both system and user documentation with reference documents, procedures, tutorials, and online help.
The document discusses the physical architecture layer of a system. It describes common architectures like server-based, client-based, and client-server. Client-server is the most common and can have multiple tiers. Distributed objects computing uses middleware. Key considerations in selecting an architecture are costs, development ease, and scalability. The physical design is represented using deployment diagrams and network models. Nonfunctional requirements like performance, security, and cultural factors also influence the physical architecture design.
This document outlines principles and processes for user interface design. It discusses layout, content awareness, aesthetics, user experience, consistency and minimal effort as key principles. The five-step design process involves use scenario development, interface structure design, standards design, prototyping and evaluation. Common techniques for navigation, input and output design are also reviewed. Nonfunctional requirements can affect the human-computer interaction layer.
This chapter discusses database design and the data management layer. It covers selecting an object persistence format like files or relational databases, mapping problem domain objects to that format, optimizing the storage through normalization, and designing data access and manipulation classes. The goals are to familiarize with persistence formats, map objects to formats, apply normalization to optimize relational databases, and design data access classes.
This document discusses key concepts in class and method design including coupling, cohesion, encapsulation, inheritance, polymorphism, and design criteria such as coupling and cohesion. It describes activities for object design such as specifying additional details, identifying reuse opportunities, and restructuring designs. It also covers defining constraints and contracts, and creating method specifications in structured English or pseudocode.
The document discusses system design, including verifying analysis models, evolving models into design, using packages and diagrams, and design strategies. Key points covered include validating analysis models through peer reviews; evolving models through factoring, partitioning, and layers; using package diagrams to group classes; and considering custom, packaged, and outsourced design strategies. The design process involves developing an alternative matrix to evaluate options and issuing requests for proposals.
This document discusses behavioral models in UML including interaction diagrams, behavioral state machines, and CRUD analysis. It provides guidelines for creating sequence diagrams and state machines, including identifying participating objects, messages, states, transitions, and validation steps. Sequence diagrams illustrate object interactions through messages while state machines show an object's states and transitions in response to events. CRUD analysis maps objects and their create, read, update, and delete interactions at a system-wide level.
The document discusses structural models, class diagrams, and the process of creating CRC cards and class diagrams. It provides definitions of key concepts like classes, attributes, operations, and relationships. It describes the elements of class diagrams including classes, attributes, operations, multiplicities, and how to simplify complex diagrams. It outlines a 7 step process for creating CRC cards and class diagrams including identifying objects, role-playing CRC cards, and reviewing the models.
This document discusses use case diagrams and how to create them. It covers use case elements like actors, relationships, and flows. Guidelines are provided for writing use cases and creating use case diagrams. The document also describes how to estimate project size and effort using use case points, which involves classifying actors and use cases, applying technical and environmental factors, and calculating adjusted use case points and estimated effort.
The document discusses requirements analysis techniques including interviews, JAD sessions, questionnaires, document analysis and observation. It describes strategies for requirements analysis like business process automation, improvement and reengineering. Finally, it explains that the system proposal is the result of planning and analysis phases and includes an executive summary, requirements definition and system models.
The document discusses key aspects of project management including estimating project size, creating workplans, staffing projects, and coordinating project activities. It emphasizes balancing cost, schedule, and performance. Methods like function point analysis, Gantt charts, timeboxing, and defining roles are described for estimation and planning. Risk management, documentation standards, and tools like CASE can improve efficiency.
This document discusses project identification, selection, and feasibility analysis. It explains that projects should be driven by business needs and provide business value. A feasibility analysis evaluates the technical, economic, and organizational feasibility of a project. It also discusses how organizations should select projects through a deliberate process aligned with business goals, rather than based on political factors or other arbitrary methods.
This document contains a list of figure references from Chapter 10: Database Design of the textbook "Systems Analysis and Design with UML, 3rd Edition" by Alan Dennis, Barbara Haley Wixom, and David Tegarden. There are 27 total figure references numbered from fig_10_01 to fig_10_27.