The document envisions several aspects of future cities including being heavily populated, technologically advanced, and immaculately planned. It describes future trends in water consumption being reduced through capsules, power coming from renewable, nuclear and hydrogen sources. Lifestyle trends will include micro-meals, absorbent clothing, and flying/amphibious vehicles. Education will be wireless with touch/feel sensations and 3D images, while health developments may include cloning, gene modification and frequent breakthroughs. Communication will be through thought/brainwaves in a mainly virtual world. Infrastructure will be self-sustaining and automated, while defense may involve biometric tracking and humanoid robots replacing humans. Overall, future cities will be dynamic yet complex,
Killer product - how to make your product noticeable and used by peopleKrzysztof Piwowar
What can you do to make your product unique for clients, loved by them, simple and effective? How you can use some things that are in our brains from thousand of years of human evolution? Why clients needs are very important and why our brain is a lazy bastard?
Read this presentation and learn new things!
This document outlines steps for visual note-taking during a classroom lecture or video. It encourages capturing main ideas, details, and drawings non-linguistically. Students are instructed to divide their notes into three columns for main ideas, details, and sketches during two viewings of a motivational video. They then discuss their notes in groups and create a poster illustrating the video's ten main ideas. Finally, students write a summary paragraph about what they learned, including the video title, main message, ideas that resonated with them, and how they will apply the lessons.
The Power of Visual Notetaking :: SF Design Week, General Assembly [Tue Jun 1...Kate Rutter
Visual note-taking is a powerful tool for design professionals who want to capture ideas and communicate them effectively. Known as sketchnoting or graphic recording, this practical technique enables you to capture key points of an idea, recall content and take action on new learnings. Whether used as a personal tool or as a facilitation method for group collaboration, visual notes are a powerful way to create memorable, engaging info summaries.
In this hands-on workshop, participants developed a visual vocabulary of images of things and concepts, learned simple lettering techniques, and got familiar with structuring information into common layout patterns. Then they brought it all together by capturing visual notes in real time from video, and got feedback and inspiration in a group critique.
If you're new to visual notetaking, this is a fun and fast way to get started. If you're a seasoned sketcher or visual note-taker, you can review this deck to advance your practice.
Slides from my talk at UX Camp London 2010 at LBi London.
Here are the complete notes from the talk:
http://evalottalamm.wordpress.com/2010/04/18/visual-note-taking/
45-minute workshop given at Sketchcamp San Diego on October 6, 2012. Video: http://vimeo.com/52665636 // Speaker notes and more information: http://huah.net/jason/blog/sketchcamp-san-diego-2012/
How Designers Can Make the World a Happier PlaceUXPA Boston
The document discusses how designers can make the world a happier place through intentional design. It explains that 40% of happiness comes from intentional activities, meaning designers have significant influence. The document presents a framework for designing happy interactions, identifying six key dimensions: engagement, abandon, mastery, accomplishment, completion, and discovery. It provides design principles for each dimension to deliver frequent positive affect, infrequent negative affect, and high life satisfaction. The overarching message is that designers can increase happiness by understanding what type of happiness is appropriate for each context and designing experiences accordingly.
Research + Psychology = Magic How to Plan and Analyze Research with the COM-...UXPA Boston
The document discusses using a COM-B model of behavior change to plan and analyze a research study aimed at improving construction worker safety. It outlines how to use the COM-B model to assess whether workers have sufficient capability, opportunity, and motivation to follow proper safety protocols based on interviews and observations. The results will then inform the development of an interactive safety training course to target behaviors in each area of the COM-B model in order to change behaviors and improve outcomes.
The document envisions several aspects of future cities including being heavily populated, technologically advanced, and immaculately planned. It describes future trends in water consumption being reduced through capsules, power coming from renewable, nuclear and hydrogen sources. Lifestyle trends will include micro-meals, absorbent clothing, and flying/amphibious vehicles. Education will be wireless with touch/feel sensations and 3D images, while health developments may include cloning, gene modification and frequent breakthroughs. Communication will be through thought/brainwaves in a mainly virtual world. Infrastructure will be self-sustaining and automated, while defense may involve biometric tracking and humanoid robots replacing humans. Overall, future cities will be dynamic yet complex,
Killer product - how to make your product noticeable and used by peopleKrzysztof Piwowar
What can you do to make your product unique for clients, loved by them, simple and effective? How you can use some things that are in our brains from thousand of years of human evolution? Why clients needs are very important and why our brain is a lazy bastard?
Read this presentation and learn new things!
This document outlines steps for visual note-taking during a classroom lecture or video. It encourages capturing main ideas, details, and drawings non-linguistically. Students are instructed to divide their notes into three columns for main ideas, details, and sketches during two viewings of a motivational video. They then discuss their notes in groups and create a poster illustrating the video's ten main ideas. Finally, students write a summary paragraph about what they learned, including the video title, main message, ideas that resonated with them, and how they will apply the lessons.
The Power of Visual Notetaking :: SF Design Week, General Assembly [Tue Jun 1...Kate Rutter
Visual note-taking is a powerful tool for design professionals who want to capture ideas and communicate them effectively. Known as sketchnoting or graphic recording, this practical technique enables you to capture key points of an idea, recall content and take action on new learnings. Whether used as a personal tool or as a facilitation method for group collaboration, visual notes are a powerful way to create memorable, engaging info summaries.
In this hands-on workshop, participants developed a visual vocabulary of images of things and concepts, learned simple lettering techniques, and got familiar with structuring information into common layout patterns. Then they brought it all together by capturing visual notes in real time from video, and got feedback and inspiration in a group critique.
If you're new to visual notetaking, this is a fun and fast way to get started. If you're a seasoned sketcher or visual note-taker, you can review this deck to advance your practice.
Slides from my talk at UX Camp London 2010 at LBi London.
Here are the complete notes from the talk:
http://evalottalamm.wordpress.com/2010/04/18/visual-note-taking/
45-minute workshop given at Sketchcamp San Diego on October 6, 2012. Video: http://vimeo.com/52665636 // Speaker notes and more information: http://huah.net/jason/blog/sketchcamp-san-diego-2012/
How Designers Can Make the World a Happier PlaceUXPA Boston
The document discusses how designers can make the world a happier place through intentional design. It explains that 40% of happiness comes from intentional activities, meaning designers have significant influence. The document presents a framework for designing happy interactions, identifying six key dimensions: engagement, abandon, mastery, accomplishment, completion, and discovery. It provides design principles for each dimension to deliver frequent positive affect, infrequent negative affect, and high life satisfaction. The overarching message is that designers can increase happiness by understanding what type of happiness is appropriate for each context and designing experiences accordingly.
Research + Psychology = Magic How to Plan and Analyze Research with the COM-...UXPA Boston
The document discusses using a COM-B model of behavior change to plan and analyze a research study aimed at improving construction worker safety. It outlines how to use the COM-B model to assess whether workers have sufficient capability, opportunity, and motivation to follow proper safety protocols based on interviews and observations. The results will then inform the development of an interactive safety training course to target behaviors in each area of the COM-B model in order to change behaviors and improve outcomes.
This document discusses various taboos from different cultures and time periods. It begins by defining taboo and exploring universal taboos such as incest, murder and cannibalism. It then examines changing taboos from the past like women wearing pants or driving cars to more modern taboos around discussing politics or weight. The document suggests that while taboos often aim to protect society, they can also be limiting and constricting at times. It encourages breaking boundaries and rules in a constructive way to foster creativity and new possibilities. In the end, the document explores what we can learn from examining taboos.
Getting the Right Research ParticipantsUXPA Boston
The document discusses best practices for finding and screening the right participants for user research. It recommends defining the target participants, translating those traits into a screener with precise questions, and finding people through existing users, tools, professional panels, or intercepting site visitors. It also discusses using appropriate incentives to get participants and setting expectations. The key is to define the target audience, create a screener to filter for them, recruit through various options, incentivize participation, and manage expectations.
Purpose Before Action: Why you need a Design Language SystemUXPA Boston
This document discusses the need for and benefits of a design language system. It outlines a process for developing a design language system that includes assembling a team, defining core values, conducting market research and user personas, developing style guides, pattern libraries, and components. It also discusses considerations for whether to build a system from scratch or adapt an existing one. The overall process aims to establish consistency while allowing flexibility, and emphasizes collaboration, iteration and usability testing.
Digital whiteboarding and other techniques for remote collaboration and idea...UXPA Boston
Digital whiteboarding and other techniques for remote collaboration and ideation. The document discusses how IBM uses digital whiteboarding tools like Mural to facilitate remote collaboration. It provides examples of adapting design thinking techniques like empathy mapping and idea prioritization to the digital whiteboard format. The document also discusses balancing agile development practices with design thinking's focus on understanding user needs through research.
Participatory Paradigm Shifts Workshop Methods to Design Innovative Products ...UXPA Boston
The document describes workshop methods for exploring solutions to problems where existing paradigms do not apply. It discusses moving from the designer as sole genius to the designer as facilitator who supports participants. Methods described include scenario framing, wicked solution mapping, a 2x2 futures matrix, and extreme profile cards to help participants reconsider assumptions and generate alternative approaches. The goal is to blend research and facilitation to define, explore, and unpack problems in new ways.
CPUX – A Serious (and Usable?) European Attempt at Certifying UX ProfessionalsUXPA Boston
The document discusses the CPUX certification program in Europe for UX professionals. It provides an overview of the three certification levels currently available - Foundation, User Requirements Engineering, and Usability Testing and Evaluation. It describes the curriculum, test questions, and certification procedure for each level. It also discusses the over 3000 professionals certified so far, mostly in European countries, and the 32 recognized training providers.
The Wallflower's Guide to Selling Your Soft SkillsUXPA Boston
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
Battling the Blah-Blah-Blahs7 Tips for Making Websites ReadableUXPA Boston
The document provides 7 tips for making websites more readable by avoiding "blah-blah-blah" content: 1) Keep content short, 2) Add snappy headings, 3) Find the main focus, 4) Use bullet lists, 5) Provide specific details, 6) Enhance meaning with visuals, and 7) Take the writing seriously. It discusses research showing users scan pages and miss content. Tips are illustrated with examples of revising website text about a bakery to be more concise and engaging. The document aims to help writers eliminate filler content and communicate their message clearly.
Through Their Eyes Using VR to Simulate Retinal Disease & Empathize with ...UXPA Boston
This document discusses using virtual reality and augmented reality to simulate retinal diseases and visual impairments in order to help users empathize with people who have disabilities. It describes how VR and AR can be used to overlay simulations of conditions like macular degeneration, glaucoma, and tunnel vision onto video in a VR headset. Researchers have developed systems that do this to test website accessibility. The authors propose creating a 360-degree VR tour of their office overlaid with AR simulations of low vision to help designers understand the experience. They suggest immersive technologies can be an empathy tool if experiences are made widely available through low-cost options like cardboard VR viewers and mobile apps.
The Fracturing of the Experience MovementUXPA Boston
The document discusses the fracturing of the experience design movement with the emergence of other related fields that are seeking to define and control experiences, including customer experience, experience of place, patient experience, retail experience, service design, play/game design, and design thinking. It argues this fracturing poses challenges and opportunities for the experience design field, such as whether to broaden its focus from just "user experience" (UX) and embrace related approaches under an "experience design" umbrella. It encourages practitioners to be aware of these changes and consider how to position their work as experience design evolves and expands in scope.
Design Sprints. In the Corporate World.UXPA Boston
This document discusses adapting design sprints for use in corporate environments. It describes challenges such as limited time and getting senior leadership support. It then describes how to modify the traditional 5-day design sprint process into shorter 3-day or even 1-day sprints. It also discusses powering sprints with continuous human insights gathered through remote usability testing. Some unintended positive outcomes of corporate design sprints mentioned are breaking down silos between teams and overcoming adoption challenges. The presentation concludes with a call for questions.
Art of Information: A Guide to Data VisualizationUXPA Boston
Elaine Li gave a presentation on data visualization. She discussed how data visualization has evolved over time from early maps and charts to today's advanced visualizations. She explained common types of data relationships like temporal, spatial, hierarchical, and networked data and how different visualization styles can be used to depict each type. Elaine then discussed Autodesk's process for designing data visualizations, including understanding the purpose, relating the data, visualizing it, enhancing the visualization, and validating it. She provided examples of how Autodesk uses data visualization for flood simulation and road design.
Elevate your UX Team to Superhero Status: Forge a Guild!UXPA Boston
The document discusses forming a UX Guild to scale UX work without increasing headcount. A UX Guild involves empowering developers and QA engineers to take on smaller UX tasks like UI changes and text updates. It provides examples of how Spotify and Veracode have implemented successful UX Guilds, including training developers, defining responsibilities, and holding monthly meetings to develop members' UX skills. While initial participation was low, adjustments like making meetings more relevant have improved the model over time.
Listen up! Improving listening skills and awarenessUXPA Boston
The document discusses the importance of listening skills. It defines the differences between hearing and listening, with listening being an active skill that requires making meaning from sounds. Several types of listening are described, including informational, critical, empathetic, and rapport listening. Challenges to effective listening are explored, such as distractions, biases, and impatience. Techniques for improving listening skills are provided, like being present, summarizing, asking questions, and practicing active listening exercises that build mindfulness and discipline. The document emphasizes that listening is a lifelong practice and important skill for understanding others.
Using Qualitative Data Analysis tools to create a virtual tapestry of your or...UXPA Boston
The document discusses using qualitative data analysis software (QDAS) to organize and analyze qualitative UX research data. It provides an overview of QDAS and its benefits, including allowing researchers to incorporate various data types and easily code, query, and visualize qualitative data. The document also presents a case study of how the LDS Church used NVivo to analyze global UX research on standardized educational media equipment. Key benefits included faster analysis across locations and reusable analysis processes.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Despite recent advances in electronics and mobile technology, independent living by seniors And people with disabilities have become very frustrating and sometimes Impossible due to inaccessibility of many modern interfaces, for example in thermostats, appliances and smart wrist bands.
Data Visualizations That Expand Your Visual LiteracyUXPA Boston
Many data displays are compromised representations that may limit our ability to understand the full story or lead us to shortsighted conclusions. Between multiple screen displays, tables of data, and basic charts that only show a limited perspective of the data, we are often left with subpar tools to combine and analyze data. Collectively, we know we need to improve our data experiences, as well as our ability to see the main issues, discover the hidden details, make connections, and compare the top ideas. Increasing amounts of data only heighten the need to do more with the data we have and ensure our decisions are well considered. As a result, we also need better methods to navigate data and extract multiple questions from datasets so that our follow up queries are only a click away.
Julie Rodriguez draws upon examples from her book Visualizing Financial Data to show you how to turn your raw data into meaningful information. Along the way, Julie shares new visual design methods that provide a greater perspective of the data through embedded context, adjustments to commonly used charts, and new chart types that are easier to read and comprehend.
Push It Real Good: Pushing Our Team and Design With 3D TouchUXPA Boston
This presentation tells the story of our design journey with 3D Touch and offers guidance for teams who want to take advantage of 3D Touch in their mobile apps. 3D Touch measures the level of pressure one applies when pressing an iPhone screen, and allows for a different response depending on how hard one presses. Apple offers some guidance for using 3D Touch in their iOS Human Interface Guidelines, but 3D Touch is still new (released with iPhone 6S in October 2015). Teams aren’t sure what to implement, and users aren’t sure what to expect. We’ll introduce 3D Touch, talk about designs we considered for improving our app, share observations from a study we ran, and offer guidelines for using 3D Touch in your mobile app.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
This document discusses various taboos from different cultures and time periods. It begins by defining taboo and exploring universal taboos such as incest, murder and cannibalism. It then examines changing taboos from the past like women wearing pants or driving cars to more modern taboos around discussing politics or weight. The document suggests that while taboos often aim to protect society, they can also be limiting and constricting at times. It encourages breaking boundaries and rules in a constructive way to foster creativity and new possibilities. In the end, the document explores what we can learn from examining taboos.
Getting the Right Research ParticipantsUXPA Boston
The document discusses best practices for finding and screening the right participants for user research. It recommends defining the target participants, translating those traits into a screener with precise questions, and finding people through existing users, tools, professional panels, or intercepting site visitors. It also discusses using appropriate incentives to get participants and setting expectations. The key is to define the target audience, create a screener to filter for them, recruit through various options, incentivize participation, and manage expectations.
Purpose Before Action: Why you need a Design Language SystemUXPA Boston
This document discusses the need for and benefits of a design language system. It outlines a process for developing a design language system that includes assembling a team, defining core values, conducting market research and user personas, developing style guides, pattern libraries, and components. It also discusses considerations for whether to build a system from scratch or adapt an existing one. The overall process aims to establish consistency while allowing flexibility, and emphasizes collaboration, iteration and usability testing.
Digital whiteboarding and other techniques for remote collaboration and idea...UXPA Boston
Digital whiteboarding and other techniques for remote collaboration and ideation. The document discusses how IBM uses digital whiteboarding tools like Mural to facilitate remote collaboration. It provides examples of adapting design thinking techniques like empathy mapping and idea prioritization to the digital whiteboard format. The document also discusses balancing agile development practices with design thinking's focus on understanding user needs through research.
Participatory Paradigm Shifts Workshop Methods to Design Innovative Products ...UXPA Boston
The document describes workshop methods for exploring solutions to problems where existing paradigms do not apply. It discusses moving from the designer as sole genius to the designer as facilitator who supports participants. Methods described include scenario framing, wicked solution mapping, a 2x2 futures matrix, and extreme profile cards to help participants reconsider assumptions and generate alternative approaches. The goal is to blend research and facilitation to define, explore, and unpack problems in new ways.
CPUX – A Serious (and Usable?) European Attempt at Certifying UX ProfessionalsUXPA Boston
The document discusses the CPUX certification program in Europe for UX professionals. It provides an overview of the three certification levels currently available - Foundation, User Requirements Engineering, and Usability Testing and Evaluation. It describes the curriculum, test questions, and certification procedure for each level. It also discusses the over 3000 professionals certified so far, mostly in European countries, and the 32 recognized training providers.
The Wallflower's Guide to Selling Your Soft SkillsUXPA Boston
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
Battling the Blah-Blah-Blahs7 Tips for Making Websites ReadableUXPA Boston
The document provides 7 tips for making websites more readable by avoiding "blah-blah-blah" content: 1) Keep content short, 2) Add snappy headings, 3) Find the main focus, 4) Use bullet lists, 5) Provide specific details, 6) Enhance meaning with visuals, and 7) Take the writing seriously. It discusses research showing users scan pages and miss content. Tips are illustrated with examples of revising website text about a bakery to be more concise and engaging. The document aims to help writers eliminate filler content and communicate their message clearly.
Through Their Eyes Using VR to Simulate Retinal Disease & Empathize with ...UXPA Boston
This document discusses using virtual reality and augmented reality to simulate retinal diseases and visual impairments in order to help users empathize with people who have disabilities. It describes how VR and AR can be used to overlay simulations of conditions like macular degeneration, glaucoma, and tunnel vision onto video in a VR headset. Researchers have developed systems that do this to test website accessibility. The authors propose creating a 360-degree VR tour of their office overlaid with AR simulations of low vision to help designers understand the experience. They suggest immersive technologies can be an empathy tool if experiences are made widely available through low-cost options like cardboard VR viewers and mobile apps.
The Fracturing of the Experience MovementUXPA Boston
The document discusses the fracturing of the experience design movement with the emergence of other related fields that are seeking to define and control experiences, including customer experience, experience of place, patient experience, retail experience, service design, play/game design, and design thinking. It argues this fracturing poses challenges and opportunities for the experience design field, such as whether to broaden its focus from just "user experience" (UX) and embrace related approaches under an "experience design" umbrella. It encourages practitioners to be aware of these changes and consider how to position their work as experience design evolves and expands in scope.
Design Sprints. In the Corporate World.UXPA Boston
This document discusses adapting design sprints for use in corporate environments. It describes challenges such as limited time and getting senior leadership support. It then describes how to modify the traditional 5-day design sprint process into shorter 3-day or even 1-day sprints. It also discusses powering sprints with continuous human insights gathered through remote usability testing. Some unintended positive outcomes of corporate design sprints mentioned are breaking down silos between teams and overcoming adoption challenges. The presentation concludes with a call for questions.
Art of Information: A Guide to Data VisualizationUXPA Boston
Elaine Li gave a presentation on data visualization. She discussed how data visualization has evolved over time from early maps and charts to today's advanced visualizations. She explained common types of data relationships like temporal, spatial, hierarchical, and networked data and how different visualization styles can be used to depict each type. Elaine then discussed Autodesk's process for designing data visualizations, including understanding the purpose, relating the data, visualizing it, enhancing the visualization, and validating it. She provided examples of how Autodesk uses data visualization for flood simulation and road design.
Elevate your UX Team to Superhero Status: Forge a Guild!UXPA Boston
The document discusses forming a UX Guild to scale UX work without increasing headcount. A UX Guild involves empowering developers and QA engineers to take on smaller UX tasks like UI changes and text updates. It provides examples of how Spotify and Veracode have implemented successful UX Guilds, including training developers, defining responsibilities, and holding monthly meetings to develop members' UX skills. While initial participation was low, adjustments like making meetings more relevant have improved the model over time.
Listen up! Improving listening skills and awarenessUXPA Boston
The document discusses the importance of listening skills. It defines the differences between hearing and listening, with listening being an active skill that requires making meaning from sounds. Several types of listening are described, including informational, critical, empathetic, and rapport listening. Challenges to effective listening are explored, such as distractions, biases, and impatience. Techniques for improving listening skills are provided, like being present, summarizing, asking questions, and practicing active listening exercises that build mindfulness and discipline. The document emphasizes that listening is a lifelong practice and important skill for understanding others.
Using Qualitative Data Analysis tools to create a virtual tapestry of your or...UXPA Boston
The document discusses using qualitative data analysis software (QDAS) to organize and analyze qualitative UX research data. It provides an overview of QDAS and its benefits, including allowing researchers to incorporate various data types and easily code, query, and visualize qualitative data. The document also presents a case study of how the LDS Church used NVivo to analyze global UX research on standardized educational media equipment. Key benefits included faster analysis across locations and reusable analysis processes.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Despite recent advances in electronics and mobile technology, independent living by seniors And people with disabilities have become very frustrating and sometimes Impossible due to inaccessibility of many modern interfaces, for example in thermostats, appliances and smart wrist bands.
Data Visualizations That Expand Your Visual LiteracyUXPA Boston
Many data displays are compromised representations that may limit our ability to understand the full story or lead us to shortsighted conclusions. Between multiple screen displays, tables of data, and basic charts that only show a limited perspective of the data, we are often left with subpar tools to combine and analyze data. Collectively, we know we need to improve our data experiences, as well as our ability to see the main issues, discover the hidden details, make connections, and compare the top ideas. Increasing amounts of data only heighten the need to do more with the data we have and ensure our decisions are well considered. As a result, we also need better methods to navigate data and extract multiple questions from datasets so that our follow up queries are only a click away.
Julie Rodriguez draws upon examples from her book Visualizing Financial Data to show you how to turn your raw data into meaningful information. Along the way, Julie shares new visual design methods that provide a greater perspective of the data through embedded context, adjustments to commonly used charts, and new chart types that are easier to read and comprehend.
Push It Real Good: Pushing Our Team and Design With 3D TouchUXPA Boston
This presentation tells the story of our design journey with 3D Touch and offers guidance for teams who want to take advantage of 3D Touch in their mobile apps. 3D Touch measures the level of pressure one applies when pressing an iPhone screen, and allows for a different response depending on how hard one presses. Apple offers some guidance for using 3D Touch in their iOS Human Interface Guidelines, but 3D Touch is still new (released with iPhone 6S in October 2015). Teams aren’t sure what to implement, and users aren’t sure what to expect. We’ll introduce 3D Touch, talk about designs we considered for improving our app, share observations from a study we ran, and offer guidelines for using 3D Touch in your mobile app.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.