graphics or gameplay in
    the classroom
© Nintendo




what keeps us playing?

        fun?   simplicity?
© Nintendo




what keeps us playing?

             the experience!
stronger characters
               unlockables

                                  new abilities
© Nintendo




             achievement points
                          collectibles
             better equipment
© Nintendo




             what comes next?
              i’m awesome!
motivation
reinforcement
 anticipation
from here ...
... to here
be active
       get personal

don’t punish
be persistent

   be hands-on
student-driven

project-based
positive
  personal
student-driven

Video Games & Education

Editor's Notes