El documento contiene dos tablas. La primera tabla muestra las respuestas de 70 personas a 6 preguntas múltiple opción. La segunda tabla muestra las respuestas correctas e incorrectas de cada persona a las 6 preguntas. El documento proporciona estadísticas como porcentajes de respuestas por opción de cada pregunta.
Apresentação feita no congresso de Revestimentos cerâmicos pela Renata Rubim para os designers e técnicos de desenvolvimento das cerâmicas da Região de Santa Gretrudes.
Darstellung der Ziele, Zielgruppen, Inhalte und Vorteile des Coachings von Managern in leitenden Funktionen, Führungskräften und Projektteams. Beschreibung der Vorgehensweisen im Rahmen des Coachings von Winfried Kempfle Marketing Services.
Usabilidade em Comunidades Geradas pelos UtilizadoresPedro Custódio
O documento discute as comunidades geradas pelos utilizadores e a usabilidade dessas comunidades. Resume que os utilizadores web 2.0 são tanto consumidores quanto produtores de conteúdo, e que as comunidades online podem variar de fraca a forte interação social. Também discute como a personalização, participação, produção de conteúdo e mecanismos sociais são importantes para o sucesso de uma comunidade.
El documento contiene dos tablas. La primera tabla muestra las respuestas de 70 personas a 6 preguntas múltiple opción. La segunda tabla muestra las respuestas correctas e incorrectas de cada persona a las 6 preguntas. El documento proporciona estadísticas como porcentajes de respuestas por opción de cada pregunta.
Apresentação feita no congresso de Revestimentos cerâmicos pela Renata Rubim para os designers e técnicos de desenvolvimento das cerâmicas da Região de Santa Gretrudes.
Darstellung der Ziele, Zielgruppen, Inhalte und Vorteile des Coachings von Managern in leitenden Funktionen, Führungskräften und Projektteams. Beschreibung der Vorgehensweisen im Rahmen des Coachings von Winfried Kempfle Marketing Services.
Usabilidade em Comunidades Geradas pelos UtilizadoresPedro Custódio
O documento discute as comunidades geradas pelos utilizadores e a usabilidade dessas comunidades. Resume que os utilizadores web 2.0 são tanto consumidores quanto produtores de conteúdo, e que as comunidades online podem variar de fraca a forte interação social. Também discute como a personalização, participação, produção de conteúdo e mecanismos sociais são importantes para o sucesso de uma comunidade.
This document is a travel guide that explores retracing the steps of Ebenezer Scrooge in London. It discusses how the stories we tell ourselves profoundly impact how we see ourselves and our lives. Just as Scrooge transformed from a miserly man to a generous one after being visited by ghosts, we have the power to change our stories and transform our destinies. The guide is led by Peter de Kuster, who will show travelers how to identify dysfunctional stories and rewrite more empowering ones that inspire action and help achieve goals, as Dickens illustrated with Scrooge's journey.
- The document discusses sales prospecting programs from Manard Warren & Associates that are designed to help companies improve their sales results, including Fear-Free Prospecting and Prospecting To The Top.
- Several clients reported significant increases in key metrics like new sales, sales to decision-makers, and pipeline after implementing the programs. One client saw a 160-170% increase in online numbers.
- The programs are meant to overcome psychological barriers to prospecting, teach a tactical approach to securing more appointments with decision-makers, and deliver a unique value proposition to help underperforming sales teams.
The document discusses various tips and strategies for business and personal growth. It provides advice on measuring a woman's worth, creating an effective company mission statement, adapting to changing technologies, differentiating products in the market, presentation best practices, and not being discouraged by criticism. The overarching message is about developing one's skills and abilities rather than external factors outside of one's control.
This document discusses worldview and how developing a Christian worldview can transform one's faith. It covers key topics like what forms a worldview, addressing doubts about topics like suffering and science, and reasons why faith in God and the gospel are reasonable. The document concludes by discussing how embracing a Christian worldview can change one's entire perspective on life and the world.
Village poultry activities in development videos by arrey mbongaya ivoivo arrey
Village poultry activities in development videos
Author: Arrey Mbongaya Ivo
Summary:
This paper highlights videos on village poultry farming systems. It argues for better use of village poultry in improving diets, incomes and access to proteins among the vulnerable and poor. It demonstrates that videos on village poultry are learning devices that can be weapons to replicate sustainable projects in targeted groups.
This document provides an overview of Bible study methods from the book "Living by the Book" by Howard and William Hendricks. It discusses key concepts like observation, interpretation, application, and correlation. It also examines the importance of properly applying Scripture rather than just interpreting or superficially obeying it. The document cautions that Bible principles should align with God's overall teaching and address real-life needs today. It emphasizes allowing the Bible to transform our character through patient acquisition of virtue rather than quick religious experiences.
3. MARCA % Femenino
Microsoft 40 57%
Sony 17 24%
Sega 7 10% N° de consolas
Nintendo 3 4%
Atari 3 4% 34%
TOTAL 70 100% 35%
30%
24%
TIPO DE VIDEOJUEGO PREFERIDO % 25%
Musica 9 13% 19%
20%
Violencia 24 34%
Aventura 9 13% 15%
autos 23 33% 10%
Parques 5 7%
5%
TOTAL 70 100%
0%
CONSOLA PREFERIDA una dos tres
Xbox 15 21%
Play 2 14 20%
ps 3 6 9% Marca de la consola
Xbox 360 30 43%
Wii 5 7%
57%
TOTAL 70 100% 60%
VIDEO JUEGO PREFERIDO % 50%
Guitar hero 28 40%
40%
Gears of Wars 17 24%
Lego (aventurtas) 5 7% 30% 24%
need for speed 18 26%
otros 2 3% 20%
TOTAL 70 100% 10%
10%
HORAS QUE JUEGA SEMANAL %
1a2 22 31% 0%
3a4 20 29% Microsoft Sony Sega
5a6 7 10%
7a8 13 19%
mas de 8 8 11% Tipo de video juego prefe
TOTAL 70 100%
34%
35%
CONSOLA PORTATIL PREFERIDA %
Game Boy sp 17 24% 30%
Nintendo ds 34 49% 25%
psp 19 27% 20%
TOTAL 70 100% 13% 13%
15%
10%
5%
11. ps 3 Xbox 360 Wii 3 6
4 3
5 4
o juego preferido TOTAL/M 31
TOTAL TODO 70
Marca de la consola/H
26% Microsoft 23
Sony 8
Sega 5
Nintendo 1
7%
3%
Atari 2
TOTAL/H 39
Lego need for otros Marca de la consola/M
(aventurtas) speed Microsoft 17
Sony 9
Sega 2
Nintendo 2
que juega semanal Atari 1
TOTAL/M 31
TOTAL TODO 70
19%
11%
10%
5a6 7a8 mas de 8
a portatil preferida
49%
27%
23. Lego (aventurtas) 3
need for speed 5
otros 2
TOTAL /M 31
TOTAL TODO 70
H/Cuantas horas juegas semanal
1a2 13
3a4 10
5a6 4
7a8 4
mas de 8 8
TOTAL/H 39
M/Cuantas horas juegas semanal
1a2 9
3a4 10
5a6 3
7a8 9
mas de 8 0
TOTAL/M 31
TOTAL TODO 70