This document discusses using mobilities-informed methods to support new approaches to arts evaluation. It focuses on evaluating the ARTIST ROOMS collection, which is made up of over 725 works of international contemporary art shared throughout the UK. The research aims to understand how mobilities approaches can enrich arts evaluation and influence current practices. It designed and piloted an artcasting platform to generate location-based responses from visitors in order to gain a richer understanding of their experiences and engagement with the artwork.
Crowd in the Cloud: Collaborative Frameworks for Virtual DH Projectsdonellemckinley
Digital History workshop: Crowdsourcing in the Humanities and cultural heritage sector. Victoria University of Wellington 23 April 2013
Session: Crowd in the Cloud: Collaborative Frameworks for Virtual DH Projects
Presenter: Lynne Siemens
http://wtap.vuw.ac.nz/wordpress/digital-history/events/crowdsourcing-workshop/presenters/
Artcasting: reflections on inventive digital evaluationjenrossity
Presentation given by Jen Ross at the Scottish Network on Digital Cultural Resources Evaluation Workshop 3. https://scotdigich.wordpress.com/2016/04/01/report-from-workshop-3-evaluating-use-and-impact/
MW18 Presentation: I Wonder… Inquiry Techniques As A Method To Gain Insights ...MuseWeb Foundation
By Lucia Marengo, Queen Mary University of London, UK, George Fazekas, QMUL, UK
The digitization of art collections is a great opportunity to engage audiences beyond the context of the museum visit. Interfaces to access collections have been initially tailored for professional search tasks: the new challenge is how to design systems for open, casual, and leisure-based explorations.
In a human-centered framework, the users' perspective is a fundamental step to design and improve creative solutions. How can we listen to and understand the potential users, in order to design meaningful experiences? How can we collect insights, and what do these tell us about the users and the systems?
We explore the use of inquiry techniques as a method to surface the curiosities people have for paintings. During two iterations, visitors of public events wrote questions they had about selected paintings. 138 Post-its were collected and thematically analyzed. Results highlight that curiosities are contextualized, and that artworks are interpreted mainly as scenes.
People are interested in meanings and symbols; they also displayed the use of fantasy and empathy. Additionally, we evaluated the effect of age, previous knowledge of the painting, and frequency of visiting museums on the questions' content through statistical analysis. While no strong finding emerged, we noticed that adults and kids likewise display an active role in the inquiry process, and that a previous knowledge of the painting is connected to more descriptive and atomic curiosities.
In the discussion, we suggest design opportunities might lay in the interactive discovery of information, in storytelling-based descriptions, and in emotional connection. Our findings suggest that in leisure-based explorations atomic information might not be satisfying, and that descriptions should be contextualized to the painting. Our presentation will be an opportunity to discuss the value of the method, and to comment on how the insights could be embedded into the design of leisure-based experiences.
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
Learning in Art Museums: Engagement With ArtMaria Mortati
Part of a panel at AERA 2013 on Learning in Art Museum. Other panelists were: Betsy DiSalvo, Georgia Tech, Karen Knutson, UPCLOSE at U. Pittsburgh, and Sarah Schultz, Walker Art Center with Palmyre Pierroux as Discussant.
STEAM to STEM: Redesigning Science Itself by Roger Malinaroger malina
Presented at Balance Un Balance Conference, Plymouth 2017 STEAM to STEM: How the arts, design and humanities can work with STEM to redesign science itself: The scientific method needs redesigning for the problems we are working on today. Scientific culture needs redesigning to couple better to the needed social re-design (design 4.0) for a sustainable global civilization .
Crowd in the Cloud: Collaborative Frameworks for Virtual DH Projectsdonellemckinley
Digital History workshop: Crowdsourcing in the Humanities and cultural heritage sector. Victoria University of Wellington 23 April 2013
Session: Crowd in the Cloud: Collaborative Frameworks for Virtual DH Projects
Presenter: Lynne Siemens
http://wtap.vuw.ac.nz/wordpress/digital-history/events/crowdsourcing-workshop/presenters/
Artcasting: reflections on inventive digital evaluationjenrossity
Presentation given by Jen Ross at the Scottish Network on Digital Cultural Resources Evaluation Workshop 3. https://scotdigich.wordpress.com/2016/04/01/report-from-workshop-3-evaluating-use-and-impact/
MW18 Presentation: I Wonder… Inquiry Techniques As A Method To Gain Insights ...MuseWeb Foundation
By Lucia Marengo, Queen Mary University of London, UK, George Fazekas, QMUL, UK
The digitization of art collections is a great opportunity to engage audiences beyond the context of the museum visit. Interfaces to access collections have been initially tailored for professional search tasks: the new challenge is how to design systems for open, casual, and leisure-based explorations.
In a human-centered framework, the users' perspective is a fundamental step to design and improve creative solutions. How can we listen to and understand the potential users, in order to design meaningful experiences? How can we collect insights, and what do these tell us about the users and the systems?
We explore the use of inquiry techniques as a method to surface the curiosities people have for paintings. During two iterations, visitors of public events wrote questions they had about selected paintings. 138 Post-its were collected and thematically analyzed. Results highlight that curiosities are contextualized, and that artworks are interpreted mainly as scenes.
People are interested in meanings and symbols; they also displayed the use of fantasy and empathy. Additionally, we evaluated the effect of age, previous knowledge of the painting, and frequency of visiting museums on the questions' content through statistical analysis. While no strong finding emerged, we noticed that adults and kids likewise display an active role in the inquiry process, and that a previous knowledge of the painting is connected to more descriptive and atomic curiosities.
In the discussion, we suggest design opportunities might lay in the interactive discovery of information, in storytelling-based descriptions, and in emotional connection. Our findings suggest that in leisure-based explorations atomic information might not be satisfying, and that descriptions should be contextualized to the painting. Our presentation will be an opportunity to discuss the value of the method, and to comment on how the insights could be embedded into the design of leisure-based experiences.
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
Learning in Art Museums: Engagement With ArtMaria Mortati
Part of a panel at AERA 2013 on Learning in Art Museum. Other panelists were: Betsy DiSalvo, Georgia Tech, Karen Knutson, UPCLOSE at U. Pittsburgh, and Sarah Schultz, Walker Art Center with Palmyre Pierroux as Discussant.
STEAM to STEM: Redesigning Science Itself by Roger Malinaroger malina
Presented at Balance Un Balance Conference, Plymouth 2017 STEAM to STEM: How the arts, design and humanities can work with STEM to redesign science itself: The scientific method needs redesigning for the problems we are working on today. Scientific culture needs redesigning to couple better to the needed social re-design (design 4.0) for a sustainable global civilization .
Steve and Social Tagging: Seeing Collections Through Visitors' EyesSteve Project
Brief introduction to Steve: The Museum Social Tagging Project, prepared for the RUSA Presidents' Program at the American Library Association's 2009 annual meeting.
Delivered by Dr Rhiannon Mason, Dr Chris Whitehead and Dr Helen Graham from International Centre for Cultural and Heritage Studies, Newcastle University at Museums Association Conference October 2010.
Museums without walls: Breaking across the borders of organizational structure and preparing the next generation of museum professionals in the digital age - Museums and the Web conference, 2017, Cleveland, Ohio - Presentation April 21, 2017
Creativity & Critical Thinking in Higher Education at Winchester – Paul Sowden EduSkills OECD
This presentation was given by Paul Sowden at the conference “Creativity and Critical Thinking Skills in School: Moving a shared agenda forward” on 24-25 September 2019, London, UK.
Design and Design Thinking has been business and management for some time, with influential thinkers like Roger Martin at Harvard, and Tim Brown of IDEO promoting the approach as a way to address complex problems in the public and the private sector (Brown and Martin 2015). Part of the interest relates to the way design tools have been used in the digital economy to create artefacts and systems, the success of these things leading to the sense that the design is an approach to problem solving that can be applied in a number of contexts. This paper is an attempt to make sense of design based approaches as a research tool. It is based on my own interest in, and experience of, using these approaches in work with Third Sector organisations as they explore and develop their engagement with the digital world. Influenced by Dorst and Cross (2001) my own work places the focus on the organisation, and on how values are articulated, explored, contested and narrated through design, production and use of digital media. Even a simplistic account of design practice recognises it as a creative inquiry. However, in order to develop a more sophisticated understanding of design practice as research practice there is a need to look at the mode of inquiries used within design. In particular, what kinds of questions can design based approaches address. The paper will report on the insights that a design approach to action research can bring by focussing on Voluntary Organisations and value.
A slightly enlarged version of a talk given on the panel "Bringing together theory and practice in digital museum communication" with Allegra Burnette, Costis Dallas, Lev Manovich, Susan Hazan, and Sarah Kenderdine. Museums & the Web, San Diego, CA, April 13, 2012. The discussion was just getting underway when the hour ended!
Studying young people’s online social practices - Combining virtual ethnography, participant observation, online conversations and questionnaire data.
Guest lecture by Malene Charlotte Larsen, Assistant Professor at Aalborg University, at the PhD course: Mixed Methods Research: Theory and Practice, AAU, Jan 31 2013
Steve and Social Tagging: Seeing Collections Through Visitors' EyesSteve Project
Brief introduction to Steve: The Museum Social Tagging Project, prepared for the RUSA Presidents' Program at the American Library Association's 2009 annual meeting.
Delivered by Dr Rhiannon Mason, Dr Chris Whitehead and Dr Helen Graham from International Centre for Cultural and Heritage Studies, Newcastle University at Museums Association Conference October 2010.
Museums without walls: Breaking across the borders of organizational structure and preparing the next generation of museum professionals in the digital age - Museums and the Web conference, 2017, Cleveland, Ohio - Presentation April 21, 2017
Creativity & Critical Thinking in Higher Education at Winchester – Paul Sowden EduSkills OECD
This presentation was given by Paul Sowden at the conference “Creativity and Critical Thinking Skills in School: Moving a shared agenda forward” on 24-25 September 2019, London, UK.
Design and Design Thinking has been business and management for some time, with influential thinkers like Roger Martin at Harvard, and Tim Brown of IDEO promoting the approach as a way to address complex problems in the public and the private sector (Brown and Martin 2015). Part of the interest relates to the way design tools have been used in the digital economy to create artefacts and systems, the success of these things leading to the sense that the design is an approach to problem solving that can be applied in a number of contexts. This paper is an attempt to make sense of design based approaches as a research tool. It is based on my own interest in, and experience of, using these approaches in work with Third Sector organisations as they explore and develop their engagement with the digital world. Influenced by Dorst and Cross (2001) my own work places the focus on the organisation, and on how values are articulated, explored, contested and narrated through design, production and use of digital media. Even a simplistic account of design practice recognises it as a creative inquiry. However, in order to develop a more sophisticated understanding of design practice as research practice there is a need to look at the mode of inquiries used within design. In particular, what kinds of questions can design based approaches address. The paper will report on the insights that a design approach to action research can bring by focussing on Voluntary Organisations and value.
A slightly enlarged version of a talk given on the panel "Bringing together theory and practice in digital museum communication" with Allegra Burnette, Costis Dallas, Lev Manovich, Susan Hazan, and Sarah Kenderdine. Museums & the Web, San Diego, CA, April 13, 2012. The discussion was just getting underway when the hour ended!
Studying young people’s online social practices - Combining virtual ethnography, participant observation, online conversations and questionnaire data.
Guest lecture by Malene Charlotte Larsen, Assistant Professor at Aalborg University, at the PhD course: Mixed Methods Research: Theory and Practice, AAU, Jan 31 2013
Becoming a Creative Hub for Your Community (March 2020)
Using mobilities-informed methods to support new approaches to arts evaluation
1. Using mobilities-informed
methods to support new
approaches to arts
evaluation
Jen Ross, Claire Sowton, Jeremy Knox, Chris Speed.
University of Edinburgh
2. ARTIST ROOMS
• a collection of more than 725 works of
international contemporary art acquired in 2008
by National Galleries of Scotland and Tate.
• shared throughout the UK in a programme of
exhibitions organised in collaboration with local
associate galleries.
• aims to ensure the collection engages new, young
audiences.
3. woodman, untitled
“The ‘spatial turn’ in educational research has
led to an increasing focus on the ways in
which social space is constructed in all
learning contexts, whether formal or
informal, face-to-face or online. It is worth
asking, then: what is a ‘room’ (classroom,
ARTIST ROOM, gallery), and what happens
when we leave it? …When the room is seen
not as a fixed and bounded space but rather
as a shifting and temporary assemblage (as it
is with each ARTIST ROOM), how can we
create new doors, windows and portals into,
out of, and between rooms?” (Bayne, Clari
and Ross, ARTIST ROOMS Research
Partnership 'Education and Learning' strand
outline,August 2012)
4. woodman, untitled
“a radically different image of the house is
made possible by stripping off the walls and
observing flows of energy of every kind, seeing
the house as a “complex of mobilities” or an
“active body.” ... failing to see [walls] as screens
emphasizes their stability and capacity for
creating boundaries. In this container-like
perspective, space is perceived of as a location
in which activity occurs... [rather than]
produced through ongoing
movements.” (Leander, Philips and Taylor 2010,
p.332)
5. “when you have to go and queue
up in the bank and fill in a form
to get something. And you think
you should be able to do this via
an ATM or with some banking
app on your phone. Something
like that. But there is a real
element of bureaucracy to
it” (artcasting project
interviewee’s metaphor for
evaluation)
6. Interviewee: they do ask questions which are about experience,
those questionnaires, but that doesn’t ever come to very much, I
don’t think. It’s very difficult to kind of dissect that information and
kind of get to the heart of what it means.
Researcher: Because what you end up with is a lot of anecdotal
quotes?
Interviewee: Well I actually found some of the anecdotal quotes
more useful than some of the…[but] someone has to go through all
this data and kind of crunch it down and make an understanding of
it. ...And then there is a whole question about how you determine
what a successful engagement is.
7. woodman, untitled
“a fruitful arts impact research agenda… is not
confined to the demands of an instrumental
rationality: [it takes] a critical approach that aims at
an open enquiry of the problems, both theoretical
and methodological, which are inherent in the
project of understanding the response of individuals
to the arts and trying to investigate empirically the
extent and nature of the effects of the aesthetic
experience.” (Belfiore & Bennett, 2010)
8. celmins, web #1
The research problem:
Engagement, inspiration and active
learning are high priorities for
museums and galleries, but methods
for evaluating them are often
constrained, lacking a sense of the
richness of participants' experience.
New approaches for evaluation of
engagement are needed. In
particular, more can be done to
leverage the profound rethinking of
place and space that has come along
with digital incursions into our day-
to-day lives.
9. project objectives
• understand how mobilities approaches can enrich arts
evaluation;
• design, develop and pilot an artcasting platform;
• generate a robust artcasting approach;
• influence ARTIST ROOMS evaluation practice.
10. research questions
• How does offering visitors a way to align their
impressions of the ROOM with specific places help
them articulate their engagement with the work?
• How can a mobilities approach which asks visitors
to make connections between art and place
constitute meaningful evaluation practice?
16. “To get to the stage of being able to make
artcasting, a large number of people have had to be
‘sold’ on a highly speculative vision of what
evaluation could be”
‘not-yetness’
17.
18. “Before the project had even begun, a public had
sprung up around it – ARTIST ROOMS research
group members, associate gallery educators,
colleagues in the research offices of the University,
and the anonymous reviewers who supported and
championed the project. Engaging with such publics
and persuading them to help and support the
development of a speculative digital education
project is a form of engagement and performance
which may sometimes be overlooked.” (Ross 2015,
in progress)
‘not-yetness’
20. References
• Belfiore, E. & Bennett, O., 2010. Beyond the “Toolkit Approach”: arts impact
evaluation research and the realities of cultural policy-making. Journal for
cultural research, 14(2), pp.121–142.
• Leander, K.M., Phillips, N.C. & Taylor, K.H., 2010.The Changing Social Spaces
of Learning: Mapping New Mobilities. Review of Research in Education,
34(1), pp.329–394.
• Ross, J., in progress. Researching the “not-yetness” of emerging technologies
in education: speculative method, intelligent problem solving and inventive
problem-making. University of Edinburgh.