This assignment brief outlines tasks for students to complete audio production work for a cut sequence from the video game Grand Theft Auto 5. The tasks include field recording ambient sounds, analyzing sound design in other games, scripting and recording dialogue, applying audio effects and sound generation, and compiling all assets into a final 2-minute cut sequence. Completing the tasks will help students learn about sound design practices in the games industry and apply skills in audio production and post-production software. The brief assesses students on learning outcomes related to understanding sound use in games and creating game audio assets according to industry standards.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Luke Summers
The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to learn about using sound and music in games and creating sound assets following industry practice. Students will record sounds, analyze game cut sequences, write a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 cut scene. The assignment will introduce skills like field recording, studio recording, and using audio software and virtual instruments.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1terry96
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field sounds, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The tasks are mapped to learning outcomes that cover understanding sound design, creating sound assets following industry practices, and applying sounds to a game.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Deightonater
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and sound design skills needed to produce professional quality audio assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1DarylBatesGames
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use audio editing software to create sound effects and a 2-minute cut sequence for a Grand Theft Auto 5 mission expansion pack. The assignment aims to teach portable and studio audio recording, audio post-production techniques, and the creation of technically proficient sound assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Adambailey-eccles
This document provides an assignment brief for a unit on sound design for computer games. Students will complete a series of tasks to understand sound design principles, record field samples, analyze existing game cut sequences, create scripts and dialogue recordings, and use audio software to edit recordings and create sound effects and a final 2-minute cut sequence for a Grand Theft Auto expansion pack. The tasks are mapped to learning outcomes and grading criteria for units on sound design, communication skills, and pre-production techniques. Photographic evidence and blog posts are required to showcase work.
LinkedIn INformed Events - Maximize your response rate by using big data insi...Caroline de Vos
Always wondered how you can improve your response rate and get more candidates for an interview?
Is it hard to get a response from that professional or are you in need of tips and tricks?
We would like to invite you to our exclusive LinkedIn INformed Workshop: How to maximize your InMail response rate by using big data.
Our consultants Jerrold Pelupessy and Cuong Nguyen will host a workshop, based on newly created content on how to maximize your InMail efforts utilizing LinkedIn's big data. Our goal is to give you practical insights on increasing your response rates. This workshop is useful for new and existing Recruiter users.
During this workshop we will speak about:
- The 4 Influencing factors which determine your response rate
- Search = King and InMail = Queen
- How: The Do’s and Don’ts of InMails
- When: The right timing to send your InMails
- InMail best practices based on LinkedIn InMail insights
In 2 stappen naar een sterk werkgeversmerk - deel 1Caroline de Vos
Deel 1 - Aan de slag met je talent brand
Hoe aantrekkelijk ben jij als werkgever? Staan kandidaten voor jou in de rij?
Als je op zoek bent naar toptalent is je reputatie als werkgever een belangrijke factor.
75% van de HR-professionals (wereldwijd) is het eens met deze stelling. Toch wordt er nog steeds weinig aandacht aan talent branding besteed.
Deel 1:
• Bouwen aan je talent brand
• Hoe een sterk werkgeversmerk ook passieve kandidaten aanspreekt
• Jouw organisatie
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Luke Summers
The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to learn about using sound and music in games and creating sound assets following industry practice. Students will record sounds, analyze game cut sequences, write a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 cut scene. The assignment will introduce skills like field recording, studio recording, and using audio software and virtual instruments.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1terry96
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field sounds, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The tasks are mapped to learning outcomes that cover understanding sound design, creating sound assets following industry practices, and applying sounds to a game.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Deightonater
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and sound design skills needed to produce professional quality audio assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1DarylBatesGames
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use audio editing software to create sound effects and a 2-minute cut sequence for a Grand Theft Auto 5 mission expansion pack. The assignment aims to teach portable and studio audio recording, audio post-production techniques, and the creation of technically proficient sound assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Adambailey-eccles
This document provides an assignment brief for a unit on sound design for computer games. Students will complete a series of tasks to understand sound design principles, record field samples, analyze existing game cut sequences, create scripts and dialogue recordings, and use audio software to edit recordings and create sound effects and a final 2-minute cut sequence for a Grand Theft Auto expansion pack. The tasks are mapped to learning outcomes and grading criteria for units on sound design, communication skills, and pre-production techniques. Photographic evidence and blog posts are required to showcase work.
LinkedIn INformed Events - Maximize your response rate by using big data insi...Caroline de Vos
Always wondered how you can improve your response rate and get more candidates for an interview?
Is it hard to get a response from that professional or are you in need of tips and tricks?
We would like to invite you to our exclusive LinkedIn INformed Workshop: How to maximize your InMail response rate by using big data.
Our consultants Jerrold Pelupessy and Cuong Nguyen will host a workshop, based on newly created content on how to maximize your InMail efforts utilizing LinkedIn's big data. Our goal is to give you practical insights on increasing your response rates. This workshop is useful for new and existing Recruiter users.
During this workshop we will speak about:
- The 4 Influencing factors which determine your response rate
- Search = King and InMail = Queen
- How: The Do’s and Don’ts of InMails
- When: The right timing to send your InMails
- InMail best practices based on LinkedIn InMail insights
In 2 stappen naar een sterk werkgeversmerk - deel 1Caroline de Vos
Deel 1 - Aan de slag met je talent brand
Hoe aantrekkelijk ben jij als werkgever? Staan kandidaten voor jou in de rij?
Als je op zoek bent naar toptalent is je reputatie als werkgever een belangrijke factor.
75% van de HR-professionals (wereldwijd) is het eens met deze stelling. Toch wordt er nog steeds weinig aandacht aan talent branding besteed.
Deel 1:
• Bouwen aan je talent brand
• Hoe een sterk werkgeversmerk ook passieve kandidaten aanspreekt
• Jouw organisatie
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1hajohnson90
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on games design. Students will produce audio assets for a cut sequence in Grand Theft Auto 5 that will be used in a planned mission expansion pack. The tasks include recording ambient sounds in the field, analyzing existing game cut sequences, scriptwriting, voice recording, and using audio software to edit recordings and create sound effects. Students will apply their skills to produce a 2-minute audio cut sequence for the GTA 5 expansion pack. The brief provides grading criteria mapping the tasks to learning outcomes and performance levels for the relevant units.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1HaydenParkes270497
This document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to introduce students to audio production and post-production technologies to produce sound assets for a planned Grand Theft Auto 5 mission expansion pack. Students will record field recordings, record voice dialogue in a studio, analyze existing game cut sequences, create a script, manipulate audio using effects plugins, and produce a 2-minute cut sequence soundtrack. The assignment tasks will be assessed based on specified unit grading criteria.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Adambailey-eccles
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on games design. Students will produce audio assets for a cut sequence in Grand Theft Auto 5 that will be used in a planned mission expansion pack. The tasks include recording ambient sounds in the field, analyzing existing game cut sequences, scriptwriting, voice recording, and using audio software to edit recordings and create sound effects. Students will apply their skills to produce a 2-minute audio cut sequence for the GTA 5 expansion pack. The brief provides grading criteria mapping the tasks to learning outcomes and performance levels for the relevant units.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1gordon4596
The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to understand the use of sound and music in games and create sound assets following industry practice. Students will record sounds, analyze game cut sequences, create a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 cut scene. The assignment consists of 7 tasks with grading criteria mapping to the learning outcomes.
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence ProductionKyleFielding
The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production - Games Design unit on sound for computer games. The purpose is to understand sound and music in games and create sound assets following industry practice. Tasks include recording ambient sounds, analyzing game cut sequences, creating a script, recording dialogue, editing sounds using effects, and creating a 2-minute audio cut sequence for a GTA 5 mission. The deadline is January 17, 2014.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1LewisBowers
This document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production - Games Design unit on sound for computer games. The purpose is to learn about using sound and music in games and creating sound assets following industry practice. Students will record sounds, analyze game cut sequences, write a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 mission expansion pack. The deadline is January 17, 2014.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1bowes96123
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on games design. Students will produce audio assets for a cut sequence in Grand Theft Auto 5 that will be used in a planned mission expansion pack. The tasks include recording ambient sounds in the field, analyzing existing game cut sequences, scriptwriting, voice recording, and using audio software to edit recordings and create sound effects. Students will apply their skills to produce a 2-minute audio cut sequence for the GTA 5 expansion pack. The brief provides grading criteria mapping the tasks to learning outcomes and performance levels for the relevant units.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1luisfvazquez1
The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to learn about using sound and music in games and creating sound assets following industry practice. Students will record sounds, analyze game cut sequences, write a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 cut scene. The assignment aims to introduce skills for field recording, studio recording, and audio post-production to produce professional quality sound assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1crimzon36
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use audio editing software to create sound effects and a 2-minute cut sequence for a Grand Theft Auto 5 mission expansion pack. The assignment aims to teach portable and studio audio recording, audio post-production techniques, and the creation of technically proficient sound assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1copelandadam
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and sound design skills needed to produce professional quality audio assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1cameron1996
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use audio editing software to create sound effects and a 2-minute cut sequence for a Grand Theft Auto 5 mission expansion pack. Students will be assessed on their understanding and application of sound design principles and their ability to create professional-quality game audio assets.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)Collegeemailbrandon
This document provides an assignment brief for a unit on sound design for computer games. Students will complete a series of tasks to understand sound design principles, record field samples, analyze existing game cut sequences, create scripts and dialogue recordings, and use audio editing software to produce effects and a 2-minute soundtrack for a cut sequence in Grand Theft Auto 5. The tasks are mapped to learning outcomes that cover understanding sound and music in games, sound design methods, and creating game audio assets following industry standards. Photographic and audio evidence is required throughout to demonstrate skills learned.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1bowes96123
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and sound design skills needed to produce professional quality audio assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1BenWhite101
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field sounds, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The tasks will help students learn about sound production and post-production tools and techniques used in the games industry.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1brookskyle1996
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and sound design skills needed to produce professional quality audio assets for computer games.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y111275449
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and the production of audio assets following industry standards.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1JoshCollege
This document provides an assignment brief for a unit on sound design for computer games. Students will complete a series of tasks to understand sound design principles, record field samples, analyze existing game cut sequences, create scripts and dialogue recordings, and use audio editing software to produce effects and a 2-minute soundtrack for a cut sequence in Grand Theft Auto 5. The tasks are mapped to learning outcomes that cover understanding sound and music in games, sound design methods, and creating game audio assets following industry standards. Photographic and audio evidence is required throughout to demonstrate skills learned.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1grahamwall6283
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field recordings, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The assignment aims to teach portable and studio recording, audio editing, and the production of audio assets following industry standards.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1rosstapher
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field sounds, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The tasks are mapped to learning outcomes that cover understanding sound design, creating sound assets following industry practices, and applying sounds to a game.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Stuart_Preston
The document provides an assignment brief for a unit on sound design for computer games. The assignment requires students to record field sounds, analyze existing game cut sequences, write and record an audio script, and use editing software to create effects and a final 2-minute audio cut sequence for a Grand Theft Auto 5 mission. The tasks are mapped to learning outcomes that cover understanding sound design, creating sound assets following industry practices, and applying sounds to a game.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
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This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on games design. Students will produce audio assets for a cut sequence in Grand Theft Auto 5 that will be used in a planned mission expansion pack. The tasks include recording ambient sounds in the field, analyzing existing game cut sequences, scriptwriting, voice recording, and using audio software to edit recordings and create sound effects. Students will apply their skills to produce a 2-minute audio cut sequence for the GTA 5 expansion pack. The brief provides grading criteria mapping the tasks to learning outcomes and performance levels for the relevant units.
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The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production – Games Design unit on sound for computer games. The purpose is to understand the use of sound and music in games and create sound assets following industry practice. Students will record sounds, analyze game cut sequences, create a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 cut scene. The assignment consists of 7 tasks with grading criteria mapping to the learning outcomes.
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The document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production - Games Design unit on sound for computer games. The purpose is to understand sound and music in games and create sound assets following industry practice. Tasks include recording ambient sounds, analyzing game cut sequences, creating a script, recording dialogue, editing sounds using effects, and creating a 2-minute audio cut sequence for a GTA 5 mission. The deadline is January 17, 2014.
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This document provides an assignment brief for a Level 3 Extended Diploma in Creative Media Production - Games Design unit on sound for computer games. The purpose is to learn about using sound and music in games and creating sound assets following industry practice. Students will record sounds, analyze game cut sequences, write a script, record dialogue, and use audio software to edit recordings, add effects, and create a 2-minute soundtrack for a Grand Theft Auto 5 mission expansion pack. The deadline is January 17, 2014.
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1bowes96123
This assignment brief outlines tasks for a Level 3 Extended Diploma in Creative Media Production focusing on games design. Students will produce audio assets for a cut sequence in Grand Theft Auto 5 that will be used in a planned mission expansion pack. The tasks include recording ambient sounds in the field, analyzing existing game cut sequences, scriptwriting, voice recording, and using audio software to edit recordings and create sound effects. Students will apply their skills to produce a 2-minute audio cut sequence for the GTA 5 expansion pack. The brief provides grading criteria mapping the tasks to learning outcomes and performance levels for the relevant units.
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Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
1. 1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title L3 Unit 73 Sound for Computer Games - Partial
Start date Monday 16/09/2013
Deadline Friday 17/01/2014
Assessor name Iain Goodyear
Assignment title Unit 73 IG1 – GTA 5 Cut Sequence Audio Production
The purpose of this assignment is to:
Learning Outcome 1 – Understand the use of sound and music in games.
Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a
planned mission expansion pack due for release in 2014.
Modern computer games such as Grand Theft Auto 5 feature complex narrative cut sequences which help to drive the game’s
story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for
these products.
This assignment will introduce you to audio production and post-production technologies so that you will be able to produce
technically competent and professional sound assets that will used in the planned GTA 5 mission expansion pack.
You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware
and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce a two minute soundtrack for a new GTA 5 computer game cut sequence.
This assignment will do the following:
Introduce portable audio field recording technology.
Require the use audio field recording techniques to capture sound assets.
Introduce studio dialogue recording technologies and techniques.
Require the use studio recording technologies to produce clear voice recordings.
Introduce audio post production software and editing techniques.
Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence.
2. 2
Tasks Grading Criteria Mapping
1.
Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional
sounds in a range of environments. Recorded sounds must feature altered file names that are specific
to the location they were recorded.
You must also produce photographic evidence that clearly shows each person in your group using the
portable sound recorders on location to capture ambient and directional sounds. These pictures can be
taken using your mobile phone.
Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into
a blog post with accompanying photographic evidence using the title Ambient & Directional Sound
Recording Production.
Unit 73 P3/M3/D3
2.
Analyse the sound design of a range of computer game cut sequences. You must gather video examples
and discuss how the sound design gives a sense of:
Setting
Mood
Game genre
Narrative
In addition, your analysis must explain how you think specific soundtrack assets have been produced
(with reference to production process):
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Your analysis must contain clear reference to specific sections of your chosen examples. Your
sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game
Cut Sequence Sound Design Analysis.
Unit 73 P1/M1/D1
Unit 2 P2/M2/D2
3.
Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative
basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script
pages must include correctly formatted character names, character dialogue and action description
that clearly indicates reference to sounds that will feature in your audio cut sequence.
Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut
Sequence Script.
Unit 73 P1/M1/D1
Unit 1 P2/M2/D2
4.
Record your audio cut sequence script in a recording studio environment. You must ensure that your
dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or
others when recording script dialogue.
All audio recordings must be renamed once produced to clearly indicate character names and
dialogue spoken.
Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog
post in its unedited form with the title Audio Cut Sequence Raw Recordings.
Unit 73 P3/M3/D3
3. 3
5.
Use Reaper post-production software to edit and manipulate produced audio recordings using VST
effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the
application and manipulation of a range of VST effects plugins.
This must be supported by annotated screen captures that show:
The effects plugins applied.
Clear explanations of what parameters have been adjusted.
Clear explanations of how effects applied have altered the sound of your original recordings.
Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page.
Accompanying screen grab annotations and produced sounds must be embedded into a blog post with
the title Audio Recording VST Effects Manipulation.
Unit 73 P3/M3/D3
6.
Use Reaper post-production software to create audio using VST sound generating plugins. You must
produce sound effects for your 2 minute computer game cut sequence.
This must be supported by annotated screen captures that show:
The sound generating plugins used.
Clear explanations of what type of sound effects that you have created.
Clear explanations of what this sound will be used to depict in your computer game audio cut
sequence.
Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying
screen grab annotations and produced sounds must be embedded into a blog post with the title VST
Produced Sound Effects.
Unit 73 P3/M3/D3
7.
Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio
cut sequence as per the requirements of the brief.
Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and
must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production.
Unit 73 P3/M3/D3
This brief has been verified as being fit for purpose
Assessor Iain Goodyear
Signature Date
Internal verifier
Signature Date
4. 4
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]
M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to
extract relevant information from
written sources
M1: use appropriate techniques to
extract information from written
sources with some precision
D1: use appropriate techniques to
extract comprehensive information
from written sources
P2: present a media production
report which conveys relevant
information [IE]
M2: present a structured and
detailed media production
report which conveys information and
explains conclusions with clarity
D2: present a well-structured and
substantial media production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments
P3: review reports to make changes
with occasional beneficial effects
[RL]
M3: review reports to make
changes with frequent
beneficial effects
D3: review reports to make
changes with consistently
beneficial effects
P4: deploy and manage appropriate
technology to pitch a media
production proposal [SM]
M4: deploy and manage
technology to pitch a media
production proposal effectively and
with some
imagination
D4: deploy and manage
technology to pitch a media
production proposal with
creativity and flair and to
near-professional standards
P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]
M5: employ forms of address in a
media production pitch
to communicate ideas
effectively
D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact
Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3)
P1: outline requirements and sources
of requirements for a specific media
production [IE]
M1: explain in some detail
and competently present
requirements and sources of
requirements for a specific media
production
D1: comprehensively explain and
present to a quality that reflects
near-professional standards fully
detailed requirements and sources of
requirements for a specific media
production
P2: generate outline preproduction
documentation for a specific media
production with some assistance
M2: generate competent, carefully
presented and detailed pre-
production documentation for a
specific media production with only
occasional assistance
D2: generate thorough and
comprehensively detailed pre-
production documentation for a
specific media production, working
independently to professional
expectations
P3: apply pre-production
planning to a specific media
M3: apply pre-production planning to
a specific media production
D3: apply pre-production planning to
a specific media production to a
5. 5
production working with some
assistance. [TW, SM]
competently with only occasional
assistance.
quality that reflects near-professional
standards, working independently to
professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.