The document discusses a study conducted on the effects of cybercafes on academic students in Brunei. It provides details on the study such as the team members and lecturers involved, purposes of the study, and findings from questionnaires distributed to 56 students. Key findings include that most students visit cybercafes mainly to play video games for over 4 hours and prefer eating out. The document also shares responses from a broader survey of 71 individuals which indicate both advantages and disadvantages of cybercafes.