Together for
Learning
Stephen Abram
Texas Library Association
April 9, 2014
2
My son: Zachary
Why Invest 60 minutes with Me?
 Librarian
 Technology and Digital Education Futurist
 Author, researcher, teacher, professor,
board member, start-ups, founder, etc.
 Education designer (MBA, Law, K-12,
Higher-Ed, corporate, etc.)
 SchoolRooms, eTextBooks, eBooks, Online
learning, MOOCs, Databases, Web,
School& Library Culture
The Big Picture
Change is just starting to increase
The education sector is a target (follow the money)
Student vs. Learner
Education vs. Learning
Credits vs. Lifelong Skills
School Librarians
 Faculty …Teachers
 Curriculum Leaders
 Administration
 Whole School
 High Impact
21st Century Learning
Based on research, demographics and need
Critical Thinking
What is critical thinking?
 ―Critical thinking is that mode of thinking — about
any subject, content, or problem — in which the
thinker improves the quality of his or her thinking by
skillfully analyzing, assessing, and reconstructing it.
Critical thinking is self-directed, self-disciplined, self-
monitored, and self-corrective thinking. It
presupposes assent to rigorous standards of
excellence and mindful command of their use. It
entails effective communication and problem-
solving abilities, as well as a commitment to
overcome our native egocentrism and
sociocentrism.‖
 http://www.criticalthinking.org/pages/our-concept-
of-critical-thinking/411
What is creative thinking?
 A way of looking at problems or situations
from a fresh perspective that suggests
unorthodox solutions (which may look
unsettling at first). Creative thinking can be
stimulated both by an unstructured process
such as brainstorming, and by a
structured process such as lateral thinking.
 http://www.businessdictionary.com/definitio
n/creative-thinking.html#ixzz2ZbaI9BaK
What is creative thinking?
 Creativity is a phenomenon whereby
something new and valuable is created
(such as an idea, a joke, a literary work, a
painting or musical composition, a
solution, an invention etc.). It is also the
qualitative impetus behind any given act
of creation, and it is generally perceived
to be associated with intelligence and
cognition.
 https://en.wikipedia.org/wiki/Creativity
Beyond 3R’s
Real Issues
Technology
Scalability
Costs and impact
Training
Alignment
Equity
Real Issues
Students
Engagement – dropouts, fun, boredom.
Success
Employment and workplace or Higher-Ed readiness
Real Issues
Staff
Introduction
Aging
Learning Curve
Tech readiness
Changing Learners
 Increased IQ
 Genetics and Learning Styles
 Gender issues and Developmental
Differences
 Boys and Girls
 Reading is Up…
 Brain development –reasoning skills and
frontal lobe
 Demographics and diversity
 Games, gamification, lead . ..
Retail Sales Down?
Teen Reading Down?
Titles Down?
Circulation Down?
Reading Down?
NO
NO
NO
NO
NO
Focus on the REAL Issues
Not BOOKS! The experience
Changing Education
 Flipped classroom
 E-Textbooks and coursepacks
 eLearning and digital learning
environments are proven successes
 Online high schools rising
 MOOCs
 Distance education
 Learning modules
Impact Studies
150+ studies
 Dr. Keith Curry-Lance (CO)
 Dr. Ken Haycock (USC, UBC, SJSU)
 Dr. Ross Todd (Rutgers)
 Dr. Steve Krashen (UCLA)
 Dr. David Loertscher (SJSU)
 Worldwide and repeatedly
Do school libraries make a
difference?
 Yes. Simply yes and a big one.
 Standardized testing scores
 Second only to a parent reading to you.
 Public Library partnerships
 Summer reading, story hours, etc.
 Top and bottom of class
 Equity
 Digital/hybrid Strategy Leadership
Special Skills and Tools
Addressing:
Learning differences
Disability spectrum
Behavioural differences
Intelligence- especially top and challenged learners
At their fingertips
 Consortial access at great savings effectiveness –
quality, real life search, structured
 ReadSpeak
 Font size
 Lexiles and search
 Search and Find
 Quality resources – primary secondary and tertiary
sources, non fiction, active collection
 Specialized targeted programs
 Fluid formats (e.g. for reading and learning issues)
Research and Network Effects
 Digital agnosticism
 NYPL,BPL, QBPL, NYDOE
 Vendor agnosticism (vs. Apple or Google
Education partnerships)
 Research on apps, sites, tools,
smartphones, tablets, 3D printing, etc.
 Learning standards
 Curriculum resources
 Copyright compliance and risk reduction
The Virtual Handout
 The Value of Public Libraries
http://stephenslighthouse.com/2010/04/06/the-value-of-
public-libraries/
 The Value of School Libraries
http://stephenslighthouse.com/2010/04/06/the-value-of-
school-libraries/
 The Value of Academic and College Libraries
http://stephenslighthouse.com/2010/04/07/value-of-
academic-and-college-libraries/
 The Value of Special Libraries
http://stephenslighthouse.com/2010/04/07/value-of-
special-libraries/
 Library Advocacy: Save the Library Campaigns
http://stephenslighthouse.com/2010/04/01/save-the-library-
campaigns/
The Library as Sandbox
Stephen Abram, MLS, FSLA
Principal
Lighthouse Consulting and Dysart & Jones Associates
Cel: 416-669-4855
stephen.abram@gmail.com
Stephen’s Lighthouse Blog
http://stephenslighthouse.com
Ooohs and Ahhhs
 Printing an entire house
 Printing skin grafts
 Printing bone and skull
plates
 Printing guns
 Printing car parts (Jay
Leno)
 Printing original art
 Printing historic objects
 Printing food
 Printing jewelry
Prototyping and distributed
manufacturing with
applications in architecture,
construction (AEC),
industrial design,
automotive, aerospace,
military, engineering, civil
engineering, dental and
medical industries, biotech
(human tissue
replacement), fashion,
footwear, jewelry, eyewear,
education, geographic
information systems, food,
and many other fields.
Professional applications (3D)
 Rapid prototyping
 Rapid manufacturing
 Mass customization (solo copies)
 Mass production
 Domestic and hobbyist uses
 Mass distribution
Simple and Easy Scaffolding
 LEGO® and duplo® and Mega Bloks®
Scaffolding
 Pre-school, Elementary, Middle School, High School
 Competitions, Communities, Hackers
 Mega Bloks large-size, primary colour – macro-motor skills
 Duplo – medium-size – motor skill and manipulation
development
 LEGO – fine motor skill development, colour awareness,
creativity
 LEGO Kits – instruction sets, reading, levels of complexity
 LEGO Mindstorms (LEGO Robotics) +software
 LEGO Software- e.g. LEGO Digital Designer (CAD/CAM),
 Mindstorms software (bluetooth), plus non-Lego free
software like BlockCAD, LDdraw, LeoCAD …
 LEGO Hackers – LegoBOT 3D printing (pictured)
Teaching with LEGO
LEGO Mindstorms®
LEGO® a place to start
3D Photo Booth
http://hiconsumption.com/2012/11/3d-figure-printing-photo-booth-in-
James Bond’s Skyfall Car
http://www.slashgear.com/james-bond-skyfall-crew-turned-to-3d-
printers-for-aston-martin-db5-stunt-double-12256594/
Filigree Skull
http://makezine.com/craft/3d-printed-filigree-skull/
Portrait Sculpture
http://blog.ponoko.com/2012/04/19/3d-printing-as-an-art-form/
Prosthetics
http://gizmodo.com/5993147/how-3d-printing-gave-this-man-his-life-and-
face-back
Clothing
3D Home Printing in one day
http://www.dezeen.com/2013/02/13/protohouse-2-3d-printed-house-by-softkill-
Prototyping
Manufacturing
http://www.wired.com/dangerroom/2012/08/3d-
weapons/
Play & Learning
http://southweb.org/lifewise/fabrication-power-to-the-
people-why-no-government-can-stop-the-3d-printing-
revolution/
Preservation and Study
http://www.geekosystem.com/staples-3d-
Theatre
http://www.makerbot.com/blog/2012/04/23/mbtv-s02e08-scenic-
Bio-printing
http://on3dprinting.com/2012/07/06/infographic-go-on-print-a-liver-the-
evolution-of-bio-3d-printing/
Medical
Making for Libraries
 Arduino, Raspberry Pi, Little Bits
 LibraryBox
 Publishing, Art, Music
 Infographics
 Video & Podcasts
 Crowdfunding (Kickstarter, IndieGoGo,
RocketHub, etc.)
 Your imagination

Tx la schoollibraries