Challenging Issues in Initiating RIS Development in IndonesiaTatang Taufik
The document discusses challenges in developing regional innovation systems in Indonesia. It identifies several generic and challenging issues, including weaknesses in the legal/regulatory framework, limited funding for innovation, weak collaboration between actors, and a lack of innovation culture. It proposes a common future agenda to address these issues through six initiatives: developing a framework conducive to innovation, strengthening S&T institutions, fostering collaboration, developing an innovation culture, fostering integrated regional initiatives, and developing strategic responses to globalization. It reviews early initiatives in three Indonesian regions and lessons learned from the initial stages.
The document discusses design from various perspectives. It defines design as a plan to accomplish a purpose that is both simple yet innovative. Design covers a wide range of areas beyond just product design. The document also provides statistics on the design sector in different countries like the UK, Denmark, Italy, and discusses major design hubs like Milan, London, and Silicon Valley. It compares user-driven design and design-driven approaches. Finally, it discusses trends in design like its growing complexity requiring collaboration and specialization, as well as increasing investment in design from Asian companies.
This document proposes a process and framework for managing the front end of innovation effectively. It begins with introducing the objectives and importance of researching the front end of innovation. It then defines key terms like innovation and the front end of innovation. The document reviews existing models of the front end innovation process and identifies limitations. It proposes a new framework that takes strategic, systems and process perspectives into account and is informed by relevant theories. The framework aims to address issues with existing models and better manage the front end of innovation.
1) The document discusses the potential of gamification and virtual environments to address societal challenges through increased engagement and social interaction. It covers trends in gaming, innovation diffusion models, and examples of serious games for learning, training and raising awareness.
2) Models of innovation are shifting towards open and user-driven models, as seen in the rise of social software, crowdsourcing, and user innovation. Gamification may facilitate social change by closely modeling human behavior and increasing motivation.
3) Virtual environments and serious games are changing how people learn and work by providing immersive experiences through feedback, representation, and adaptivity to different learning styles. They show potential for global-scale modeling and problem solving.
32 Ways a Digital Marketing Consultant Can Help Grow Your BusinessBarry Feldman
How can a digital marketing consultant help your business? In this resource we'll count the ways. 24 additional marketing resources are bundled for free.
Challenging Issues in Initiating RIS Development in IndonesiaTatang Taufik
The document discusses challenges in developing regional innovation systems in Indonesia. It identifies several generic and challenging issues, including weaknesses in the legal/regulatory framework, limited funding for innovation, weak collaboration between actors, and a lack of innovation culture. It proposes a common future agenda to address these issues through six initiatives: developing a framework conducive to innovation, strengthening S&T institutions, fostering collaboration, developing an innovation culture, fostering integrated regional initiatives, and developing strategic responses to globalization. It reviews early initiatives in three Indonesian regions and lessons learned from the initial stages.
The document discusses design from various perspectives. It defines design as a plan to accomplish a purpose that is both simple yet innovative. Design covers a wide range of areas beyond just product design. The document also provides statistics on the design sector in different countries like the UK, Denmark, Italy, and discusses major design hubs like Milan, London, and Silicon Valley. It compares user-driven design and design-driven approaches. Finally, it discusses trends in design like its growing complexity requiring collaboration and specialization, as well as increasing investment in design from Asian companies.
This document proposes a process and framework for managing the front end of innovation effectively. It begins with introducing the objectives and importance of researching the front end of innovation. It then defines key terms like innovation and the front end of innovation. The document reviews existing models of the front end innovation process and identifies limitations. It proposes a new framework that takes strategic, systems and process perspectives into account and is informed by relevant theories. The framework aims to address issues with existing models and better manage the front end of innovation.
1) The document discusses the potential of gamification and virtual environments to address societal challenges through increased engagement and social interaction. It covers trends in gaming, innovation diffusion models, and examples of serious games for learning, training and raising awareness.
2) Models of innovation are shifting towards open and user-driven models, as seen in the rise of social software, crowdsourcing, and user innovation. Gamification may facilitate social change by closely modeling human behavior and increasing motivation.
3) Virtual environments and serious games are changing how people learn and work by providing immersive experiences through feedback, representation, and adaptivity to different learning styles. They show potential for global-scale modeling and problem solving.
32 Ways a Digital Marketing Consultant Can Help Grow Your BusinessBarry Feldman
How can a digital marketing consultant help your business? In this resource we'll count the ways. 24 additional marketing resources are bundled for free.
ADERAREA LA CERINTELE NORMEI 6/2015 ASF | Op.team AssociatesDaniela Cretu
Norma 5/2015 publicata de catre Autoritatea de Supraveghere Financiara contine un set de cerinte pentru standardizarea modului in care sunt gestionate riscurile operationale generate de sistemele informatice utilizate de catre companiile financiare si entitatile reglementate, autorizate/avizate si/sau supravegheate de ASF.
Aderarea la aceste cerinte este un proces complex, cu impact considerabil asupra companiei vizate, astfel incat colaborarea in acest sens cu parteneri specializati este o abordare recomandabila, din multiple considerente.
http://opteam.ro/consultanta/audit-de-conformitate-it-norma-62015/
Karel – Autonomous Robot for Enhancing LearningMihai Agape
Prezentare susținută în cadrul reuniunii de monitorizare și consiliere organizată de ANPCDEFP la Colegiul Național Mihai Viteazul, București, 22.05.2015
ADERAREA LA CERINTELE NORMEI 6/2015 ASF | Op.team AssociatesDaniela Cretu
Norma 5/2015 publicata de catre Autoritatea de Supraveghere Financiara contine un set de cerinte pentru standardizarea modului in care sunt gestionate riscurile operationale generate de sistemele informatice utilizate de catre companiile financiare si entitatile reglementate, autorizate/avizate si/sau supravegheate de ASF.
Aderarea la aceste cerinte este un proces complex, cu impact considerabil asupra companiei vizate, astfel incat colaborarea in acest sens cu parteneri specializati este o abordare recomandabila, din multiple considerente.
http://opteam.ro/consultanta/audit-de-conformitate-it-norma-62015/
Karel – Autonomous Robot for Enhancing LearningMihai Agape
Prezentare susținută în cadrul reuniunii de monitorizare și consiliere organizată de ANPCDEFP la Colegiul Național Mihai Viteazul, București, 22.05.2015
Tr@net servicii- Imbunatatirea Performantelor managementului inovatiei cu impact durabil
1. ÎmbunătăŃirea PerformanŃelor
Managementului InovaŃiei
cu IMPact Durabil
Un proiect Europe INNOVA
tr@net servicii - Bucuresti, 11 Decembrie 2008
Status and perspectives of the national spatial data infrastructure development
Biblioteca Academiei Romane
2. 2April 10, 2006
Local Workshop: >>Location<<
Parteneri
A.T.Kearney / SUA
IAGO / Marea Britanie
Technofi / Franta
Logotech / Grecia
Advansis / Finlanda
i.con / Germania
tr@net servicii / Romania
IMP3rove – Un proiect Europe INNOVA
tr@net servicii, decembrie 2008
3. 3April 10, 2006
Local Workshop: >>Location<<
IMP³rove - proiect al Comisiei Europene
CARACTERISTICI
Vine in ajutorul MANAGERILOR Intreprinderilor Mici si Mijlocii
Crearea unui “standard” de management al inovatiei, in toate tarile, prin aplicarea unei
proceduri unitare cu scopul de a prezenta incredere entitatilor din domeniul legislativ,
financiar-bancar precum si altor parti interesate
Ofera un benchmarking gratuit al companiei, precum si modalitati de
corectare a parametrilor mai putin performanti
Un Instrument de Autoevaluare (Self-Assessment Tool – SAT) online care va permite
IMM-urilor să îşi normeze Managementul InovaŃiei faŃă de cea mai bună practică
Existenta in domeniu
tr@net servicii, decembrie 2008
IMP3rove – Un proiect Europe INNOVA
4. 4April 10, 2006
Local Workshop: >>Location<<
IMP3rove – proiect Europe INNOVA
tr@net servicii, decembrie 2008
Chestionar (Quick Assessment) ce trebuie
completat prin internet pe platforma
www.improve-innovation.eu
IMP³rove a fost iniŃiat de Comisia Europeană în
decembrie 2005 si se adreseaza:
- Intermediarilor pentru Managementul Inovatiei
- IMM-urilor, inclusiv Start-up-urilor
- Comunitatii financiar-bancare ce finanteaza IMM-
urile
- Factorilor politici de decizie
Proiectul conceput initial pentru Europa, s-a
extins in intreaga lume!
IMP3rove – Un proiect Europe INNOVA
5. 5April 10, 2006
Local Workshop: >>Location<<
Avantaje
IMP3rove – Un proiect Europe INNOVA
• Posibilitatea de a intra in baza de date a Comisiei Europene ca fiind o companie
inovatoare si de a va compara performantele cu cele ale companiilor de top din
domeniu.
• Obtinerea unei diagrame paianjen, in cinci parametrii, unde este reliefata pozitia
firmei vis-à-vis de cei mai buni din lume dar si modalitati de corectare prin
intermediul workshop-urilor.
• Furnizează consultanŃilor unelte noi şi moderne pentru a oferi consiliere
întreprinderilor în problemele ce privesc Managementul InovaŃiei.
tr@net servicii, decembrie 2008
IMP3rove – Un proiect Europe INNOVA
6. 6April 10, 2006
Local Workshop: >>Location<<IMP3rove – Un proiect Europe INNOVA
tr@net servicii, decembrie 2008
Durata *)
• Completarea chestionarului pe platforma dureaza aproximativ 2 ore.
*) Acordare de asistenta GRATUITA din partea tr@net servicii
pe toata durata completarii.
IMP3rove – Un proiect Europe INNOVA
7. 7April 10, 2006
Local Workshop: >>Location<<IMP3rove – Un proiect Europe INNOVA
tr@net servicii, decembrie 2008
tr@net servicii este coordonatorul proiectului pentru
Romania si Ungaria
Pentru detalii suplimentare:
Alina Antone- Project Manager
tr@net servicii SRL
Str. Dr. Thoma Ionescu, nr.17, sector 5, Bucuresti
Tel./Fax: +4021.410.12.05
+4021.410.12.07
Mobil: +40720.534.546
alina.antone@topengineering.ro
IMP3rove – Un proiect Europe INNOVA
8. 8April 10, 2006
Local Workshop: >>Location<<
VA MULTUMESC PENTRU ATENTIE!
tr@net servicii, decembrie 2008
IMP3rove – Un proiect Europe INNOVA