IDCC 493 Adhésion cftc csfv accords prévoyance et santéSociété Tripalio
La CFTC a décidé d'adhérer à l'accord prévoyance et santé signé le 1er avril 2015 dans la CCN des vins, cidres, jus de fruits, spiritueux et liqueurs de France.
Cette adhésion a été formalisée par courrier recommandé en date du 25 octobre 2016, envoyé aux autorités compétentes.
El documento propone un modelo didáctico basado en la enseñanza personalizada, el aprendizaje constructivo, la autonomía, la autorregulación y la creatividad con soporte tecnológico y acceso a la información, prestando atención al contexto y los procesos cognitivos y las relaciones sociales.
Noodle allows students to easily create, edit, and share notes with rich multimedia content. It also functions as an online marketplace where students can buy and sell their notes. Currently, students struggle to find and share quality notes, but Noodle solves this problem by connecting students through its note creation and sharing platform. The founders have conducted surveys showing strong student demand and interest in such an application. If successful, Noodle could become the leading platform for student notes and a major supplemental study materials provider.
Daedalus Oversight provides business consulting services to help clients succeed long-term. Their services include business process analysis, justification, design, implementation, and measurement. They also offer strategic and tactical services such as process design, vendor assessment, and business modeling. Daedalus Oversight's resources can be provided as consultants, on an hourly basis, through retainers, or by hiring them directly. The biography describes the experience and background of Paul Dowding, the Managing Director of Daedalus Oversight, including his 20 years of experience in financial services and business consulting.
IDCC 493 Adhésion cftc csfv accords prévoyance et santéSociété Tripalio
La CFTC a décidé d'adhérer à l'accord prévoyance et santé signé le 1er avril 2015 dans la CCN des vins, cidres, jus de fruits, spiritueux et liqueurs de France.
Cette adhésion a été formalisée par courrier recommandé en date du 25 octobre 2016, envoyé aux autorités compétentes.
El documento propone un modelo didáctico basado en la enseñanza personalizada, el aprendizaje constructivo, la autonomía, la autorregulación y la creatividad con soporte tecnológico y acceso a la información, prestando atención al contexto y los procesos cognitivos y las relaciones sociales.
Noodle allows students to easily create, edit, and share notes with rich multimedia content. It also functions as an online marketplace where students can buy and sell their notes. Currently, students struggle to find and share quality notes, but Noodle solves this problem by connecting students through its note creation and sharing platform. The founders have conducted surveys showing strong student demand and interest in such an application. If successful, Noodle could become the leading platform for student notes and a major supplemental study materials provider.
Daedalus Oversight provides business consulting services to help clients succeed long-term. Their services include business process analysis, justification, design, implementation, and measurement. They also offer strategic and tactical services such as process design, vendor assessment, and business modeling. Daedalus Oversight's resources can be provided as consultants, on an hourly basis, through retainers, or by hiring them directly. The biography describes the experience and background of Paul Dowding, the Managing Director of Daedalus Oversight, including his 20 years of experience in financial services and business consulting.
Мы тщательно выбираем партнеров, готовых организовывать спецпроекты на площадке Дневник.ру. Принципиальное отличие сотрудничества с нами состоит в том, что мы делаем акцент на контенториентированные спецпроекты – иными словами, те проекты, которые объединяют аудиторию и позволяют генерировать интеллектуальную собственность.
Наглядным примером такого спецпроекта может служить конкурс на лучшее цифровое портфолио ученика от Дневник.ру и Microsoft. Цифровое портфолио – это авторская самостоятельная работа пользователя. В ходе проекта в конкурсное сообщество активно вступали также классные руководители, которые помогали школьникам.
Дневник.ру приглашает к сотрудничеству компании, которые хотят реализовывать совместные социально-значимые, образовательные/околообразовательные проекты или считают, что их деятельность способствует решению важных задач современного общества.
В презентации Вы можете ознакомиться с примерами кейсов и возможностей Единой образовательной сети.
This document describes the products and services offered by Giftd, a platform that helps businesses grow traffic, improve customer loyalty, and boost conversions. Giftd offers various smart tools that can be added to a website, including referral programs, motivational tools to incentivize customers, and tools to collect user data. It also discusses loyalty programs, digital and physical gift cards, campaigns to promote group gifts and upsells, and analytics reports to track performance. The platform aims to deliver efficient customer acquisition and processing through an intuitive interface and data-driven tools and solutions.
Fases de analisis (investigación mixta)Israolivoca
El documento describe las fases de las investigaciones mixtas, incluyendo los enfoques cuantitativos, cualitativos y de integración. Explica que el enfoque cuantitativo se centra en variables, mediciones estadísticas e inferencia, mientras que el enfoque cualitativo implica la recolección y conceptualización de datos, identificación de segmentos y validación. Finalmente, el enfoque de integración combina los métodos cuantitativos y cualitativos para proporcionar una comprensión más completa de un tema.
IOTInfinitumPlatform is a company that designs and produces technology products and devices to be licensed by clients. They work with clients to define features for products in sports and training. Their team has skills in customer experience design, hardware design, software/firmware, mobile apps, and web design. They can integrate various sensors, communication technologies, data storage, and actuators into devices. Examples of devices they have created include trackers for skiing, surfing, motor sports, tennis, swimming, running, ball sports, and fishing that record performance data and location. Their goal is to deliver cost-effective devices with the features required by customers to improve performance and skills.
Improved Questions for Kotler's 22 Chaptersannaguray06
This document contains summaries of learning questions and concepts from various chapters of Philip Kotler's book "Marketing Management". The chapters discussed include defining marketing, developing marketing strategies and plans, gathering market information, conducting marketing research, creating customer value and loyalty, analyzing consumer markets, identifying market segments and targets, creating brand equity, dealing with competition, and setting product strategy. Key concepts summarized include Porter's generic strategies, business orientations, marketing channels, psychological processes, brand personality, market segmentation criteria, components of brand equity, variables for competitor analysis, and product hierarchy.
Microsoft was founded in 1975 by Bill Gates and Paul Allen. It originally had 3 employees and wanted to create a family-like work environment. Over time, Microsoft grew and changed its organizational structure. In the 1970s, it had a tall structure but this slowed decision making. In 2010, under Steve Ballmer, Microsoft adopted a divisional structure to focus on specific products with separate research, sales, and support teams. Currently under Satya Nadella, Microsoft has a structure led by a CEO with divisions for products like Windows and Office, and teams for areas such as marketing, technology, and hardware.
El documento describe la importancia del juego en el desarrollo de los niños. Explica que el juego permite el desarrollo motor, cognitivo, social y emocional de los niños y les ayuda a comprender el mundo. También describe las diferentes etapas del juego infantil según la edad, como el juego funcional en bebés y el juego simbólico en niños más grandes. El juego es fundamental para el aprendizaje y la socialización de los niños.
Мы тщательно выбираем партнеров, готовых организовывать спецпроекты на площадке Дневник.ру. Принципиальное отличие сотрудничества с нами состоит в том, что мы делаем акцент на контенториентированные спецпроекты – иными словами, те проекты, которые объединяют аудиторию и позволяют генерировать интеллектуальную собственность.
Наглядным примером такого спецпроекта может служить конкурс на лучшее цифровое портфолио ученика от Дневник.ру и Microsoft. Цифровое портфолио – это авторская самостоятельная работа пользователя. В ходе проекта в конкурсное сообщество активно вступали также классные руководители, которые помогали школьникам.
Дневник.ру приглашает к сотрудничеству компании, которые хотят реализовывать совместные социально-значимые, образовательные/околообразовательные проекты или считают, что их деятельность способствует решению важных задач современного общества.
В презентации Вы можете ознакомиться с примерами кейсов и возможностей Единой образовательной сети.
This document describes the products and services offered by Giftd, a platform that helps businesses grow traffic, improve customer loyalty, and boost conversions. Giftd offers various smart tools that can be added to a website, including referral programs, motivational tools to incentivize customers, and tools to collect user data. It also discusses loyalty programs, digital and physical gift cards, campaigns to promote group gifts and upsells, and analytics reports to track performance. The platform aims to deliver efficient customer acquisition and processing through an intuitive interface and data-driven tools and solutions.
Fases de analisis (investigación mixta)Israolivoca
El documento describe las fases de las investigaciones mixtas, incluyendo los enfoques cuantitativos, cualitativos y de integración. Explica que el enfoque cuantitativo se centra en variables, mediciones estadísticas e inferencia, mientras que el enfoque cualitativo implica la recolección y conceptualización de datos, identificación de segmentos y validación. Finalmente, el enfoque de integración combina los métodos cuantitativos y cualitativos para proporcionar una comprensión más completa de un tema.
IOTInfinitumPlatform is a company that designs and produces technology products and devices to be licensed by clients. They work with clients to define features for products in sports and training. Their team has skills in customer experience design, hardware design, software/firmware, mobile apps, and web design. They can integrate various sensors, communication technologies, data storage, and actuators into devices. Examples of devices they have created include trackers for skiing, surfing, motor sports, tennis, swimming, running, ball sports, and fishing that record performance data and location. Their goal is to deliver cost-effective devices with the features required by customers to improve performance and skills.
Improved Questions for Kotler's 22 Chaptersannaguray06
This document contains summaries of learning questions and concepts from various chapters of Philip Kotler's book "Marketing Management". The chapters discussed include defining marketing, developing marketing strategies and plans, gathering market information, conducting marketing research, creating customer value and loyalty, analyzing consumer markets, identifying market segments and targets, creating brand equity, dealing with competition, and setting product strategy. Key concepts summarized include Porter's generic strategies, business orientations, marketing channels, psychological processes, brand personality, market segmentation criteria, components of brand equity, variables for competitor analysis, and product hierarchy.
Microsoft was founded in 1975 by Bill Gates and Paul Allen. It originally had 3 employees and wanted to create a family-like work environment. Over time, Microsoft grew and changed its organizational structure. In the 1970s, it had a tall structure but this slowed decision making. In 2010, under Steve Ballmer, Microsoft adopted a divisional structure to focus on specific products with separate research, sales, and support teams. Currently under Satya Nadella, Microsoft has a structure led by a CEO with divisions for products like Windows and Office, and teams for areas such as marketing, technology, and hardware.
El documento describe la importancia del juego en el desarrollo de los niños. Explica que el juego permite el desarrollo motor, cognitivo, social y emocional de los niños y les ayuda a comprender el mundo. También describe las diferentes etapas del juego infantil según la edad, como el juego funcional en bebés y el juego simbólico en niños más grandes. El juego es fundamental para el aprendizaje y la socialización de los niños.
3. SERIOUS GAMES?
• Serious games = serious business
• Gezondheidszorg, educatie, militair,
zakelijk, …
• E-learning, edutainment, game-based
learning, digital game-based learning
• Serious games: an overview
• http://his.diva-portal.org/smash/record.jsf?pid=diva2:2416&rvn=1
4. SERIOUS GAMES?
• America’s Army: Operations RECON
– 2002
– Rekruteren
– Begin
serious game-beweging
• The serious games initiative
– Verspreiding term serious games
• Introducing emotion into military simulation and video game design
• http://pdf.aminer.org/000/222/681/introducing_emotion_into_military_simulation_and_video
_game_design_america.pdf
• Ameica’s Army
• http://www.americasarmy.com
5. SERIOUS GAMES?
• Uiteenlopende definities
– Leren, educatie, training
– Plezier, entertainment
– Feedback
• Serious games: an overview
• http://his.diva-portal.org/smash/record.jsf?pid=diva2:2416&rvn=1
7. MASTERPROJECT
• Lage rugpijn
• Fun – motiveren
• Training wel noodzakelijk
• Specialist
– In praktijk of thuis
• Data thuissessies
– Singleplayer – Multiplayer - Klassement
9. STUDIOPROJECT
• Toepassing in dagelijks leven
– Pijngerelateerde angst
– Vrees-vermijdings-model
• Pijngerelateerde angst bij de chronische
pijnpatiënt: een literatuurstudie
• http://hbo-kennisbank.uvt.nl/cgi/hu/
show.cgi?fid=5847
10. STUDIOPROJECT
• Oefeningen worden moeilijker door
snelheid, gewicht, aantal uitvoeringen, …
• Oefeningen koppelen aan dagelijks leven
– Object uit ‘echte’ wereld = gewicht
– Upgrade
– vb: Bak met flesjes, wasmand, vuilniszak, …
27. VERBINDEN
• Kabel
– USB
• Draadloos
– Infrarood
– Bluetooth
– Object recognition
28. KABEL
• USB
– Voordelen:
• Sneller
• Batterijen overbodig
• Goedkoper dan draadloos
• Geen storing door ander systeem of apparaat
• Goed beveiligd
• Bluetooth technology: an exploratory study of the analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/S0920548903001491
29. KABEL
• USB
– Nadelen:
• Kabelbreuk mogelijk
• Bewegingsbeperkingen
• Struikelgevaar
• Juist aansluiten niet
voor iedereen even evident
• Bluetooth technology: an exploratory study of the analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/S0920548903001491
30. KABEL
• USB
– Aanpassingen aan object
• Gyroscoop/…
• Gewichtssensoren
• Juist gehanteerd?
• Data verzenden
32. Draadloos
• Infrarood
– Voordelen:
• Goedkoop
• Licht
• Beveiligingsrisico klein
– Zenders op elkaar gericht
– Kleine afstand
• Wireless Infrared communications
• http://iss.bu.edu/jbc/Publications/jbc-bc1.pdf
• Bluetooth technology: an exploratory study of the
analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/
S0920548903001491
33. Draadloos
• Infrarood
– Nadelen:
• Afstand groter dan 1m = zwak signaal
• Infraroodzenders op elkaar gericht blijven
• Obstructie = verlies signaal
• Batterijen nodig voor sensoren
• Wireless Infrared communications
• http://iss.bu.edu/jbc/Publications/jbc-bc1.pdf
• Bluetooth technology: an exploratory study of the
analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/
S0920548903001491
34. Draadloos
• Infrarood
– Aanpassingen aan object:
• Gyroscoop/…
• Gewichtssensoren
• Juist gehanteerd?
• Data verzenden
35. Draadloos
• Infrarood
– Conclusie:
• Korte afstanden
• Stabiel richten maar speler beweegt veel
• Sensoren vereisen stroom
• Niet geschikt voor mijn doel
36. Draadloos
• Bluetooth
– Ericsson
– Harald Blåtand
– Wereldwijd gebruikt
– Voordelen:
• Automatisch gedetecteerd
• Makkelijk synchroniseren
• Veiligheidsmaatregelingen
– 10m
– Authenticatieproces moeilijker te kraken
• The pros and cons of Bluetooth technology
• http://www.interbluetooth.co.uk/bluetooth-pros-cons.html
• Bluetooth technology: an exploratory study of the analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/S0920548903001491
37. Draadloos
• Bluetooth
– Nadelen:
• Veiligheidsrisico’s
• Snelheid minder hoog
dan infrarood of kabel
• Verder dan 10m = verlies signaal
• Stroom voor sensoren nodig
• The pros and cons of Bluetooth technology
• http://www.interbluetooth.co.uk/bluetooth-pros-cons.html
• Bluetooth technology: an exploratory study of the analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/S0920548903001491
38. Draadloos
• Bluetooth
– Aanpassingen aan object:
• Gyroscoop/…
• Gewichtssensoren
• Juist gehanteerd?
• Data verzenden
39. Draadloos
• Bluetooth
– Conclusie:
• Geen last van kabels
• Automatisch detecteren
• Stroomvoorziening nodig
• Data versturen
• Duurder
40. Draadloos
• Object herkenning
– Meeste onderzoeken over programmeren
– Niet officieel ondersteund door Kinect
– Voordelen:
• Objecten snel herkend door camera
• Maximum afstand beperkt tot verste punt
herkenning kinect
• Onderscheid tussen gelijkaardige objecten
mogelijk
• Stroomvoorziening niet nodig
• Online learning of robust object detectors during unstable tracking
• http://info.ee.surrey.ac.uk/Personal/Z.Kalal/Publications/2009_olcv.pdf
41. Draadloos
• Object herkenning
– Nadelen:
• Obstructie tussen object en camera
• > niet meer herkend
• Online learning of robust object
detectors during unstable tracking
• http://info.ee.surrey.ac.uk/Personal/
Z.Kalal/Publications/2009_olcv.pdf
42. Draadloos
• Object herkenning
– Aanpassingen aan object:
• Geen aanpassingen nodig
– Camera herkent aantal flesjes > gewicht berekend
– Gebruikt speler object?
– Houding object registreren
43. Draadloos
• Object herkenning
– Conclusie:
• Kinect wordt reeds gebruikt in masterproject
• Geen kabels nodig
• Geen sensoren nodig
• Geen stroomvoorziening nodig
• Speler mag zelf niet te ver van de camera dus
object ook herkend binnen die afstand
• Obstructie > automatisch pauzeren applicatie
45. Draadloos
• Object herkenning
– TLD
• Leert objecten herkennen
• Interactie vergemakkelijken
• Beeldstabilisatie
• Volgen van bepaald object
• Snelle bewegingen, object even uit beeld, …
• > geen probleem
• Werkt met normale webcam
• > motion sensor vergroot mogelijkheden
•
• Online learning of robust object detectors during unstable tracking
• http://info.ee.surrey.ac.uk/Personal/Z.Kalal/Publications/2009_olcv.pdf
• Zdenek Kalal Homepage
• http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
• Predator: camera that learns
• http://www.youtube.com/watch?feature=player_embedded&v=1GhNXHCQGsM
46. Draadloos
• Object herkenning
– Kinsight:
• Netwerk van Kinects
• Zoekt objecten in huis
– Object herkenning
– Interactie geschiedenis
– Waar laatst gezien?
• Tot op 13 cm precies
• Kleine en transparante objecten moeilijker
• Kinsight: Localizing and Tracking Household Objects using Depth-Camera Sensors
• http://www.cs.virginia.edu/~stankovic/psfiles/DCOSS2012.pdf
47. Draadloos
• Object herkenning
– Kinect object recognition:
• 2 Youtube filmpjes
• Objecten herkennen en benoemen
• Onbekend object? > leren
• Stemcommando’s
• Teaching Kinect to recognize objects on the PC
• http://www.youtube.com/watch?v=fQ59dXOo63o
48. Draadloos
• Object herkenning
– Besluit:
• Objectherkenning is mogelijk
• Niet officieel ondersteund maar kan goed werken
• Nieuwe Kinect op komst > verbetering
50. BESLUIT
• Object herkenning meest geschikt
– Kinect reeds gebruikt in project
– Geen batterijen
– Geen extra sensoren
– Nieuwe Kinect in aantocht > nog
verbeteringen
53. BRONVERMELDING
• Serious games: an overview
• http://his.diva-portal.org/smash/record.jsf?pid=diva2:2416&rvn=1
• Introducing emotion into military simulation and video game design
• http://pdf.aminer.org/000/222/681/introducing_emotion_into_military_simulation_and_video_game_design_america.pdf
• Ameica’s Army
• http://www.americasarmy.com
• Pijngerelateerde angst bij de chronische pijnpatiënt: een literatuurstudie
• http://hbo-kennisbank.uvt.nl/cgi/hu/show.cgi?fid=5847
• Bluetooth technology: an exploratory study of the analysis and implementation frameworks
• http://www.sciencedirect.com/science/article/pii/S0920548903001491
• Workgroup Report: Base Stations and Wireless Networks—Radiofrequency (RF) Exposures and Health Consequences
• http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1849947/
• Wireless Infrared communications
• http://iss.bu.edu/jbc/Publications/jbc-bc1.pdf
• The pros and cons of Bluetooth technology
• http://www.interbluetooth.co.uk/bluetooth-pros-cons.html
• Online learning of robust object detectors during unstable tracking
• http://info.ee.surrey.ac.uk/Personal/Z.Kalal/Publications/2009_olcv.pdf
• Zdenek Kalal Homepage
• http://info.ee.surrey.ac.uk/Personal/Z.Kalal/
• Predator: camera that learns
• http://www.youtube.com/watch?feature=player_embedded&v=1GhNXHCQGsM
• Kinsight: Localizing and Tracking Household Objects using Depth-Camera Sensors
• http://www.cs.virginia.edu/~stankovic/psfiles/DCOSS2012.pdf
• Teaching Kinect to recognize objects on the PC
• http://www.youtube.com/watch?v=fQ59dXOo63o