This dissertation describes the development of a conceptual framework for designing videogames to help children with type 1 diabetes manage their condition. The study involved surveys and focus groups with children to understand their needs, preferences, and behaviors regarding diabetes management and videogames. A central concept of "A game made for me" emerged to guide the framework. The framework proposes a six-phase videogame aligned with health behavior change theories and tailored to the needs identified, such as improving disease knowledge and self-care skills. The conceptual framework contributes to discussions on applying behavioral theories to interactive technology design and supports future diabetes videogame development.