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THE HUNGRYMAN GAMES
OFFICIAL SPORT OF THE HUNGRYMAN


Suitable for 2 Players
NECESSARY SUPPLIES
 2 Spatulas
 2 Plates

 Lots of pancakes…

 Table
THE SETUP                                              Table

          P1                          Distance: 10 ft.

               Tosser




                                                                 Plate of Glory
                        Chef’s Line




          P2


               Tosser

Pancake
Supply
Stack
SETUP
   Each player is given a spatula and a Supply Stack
    of pancakes.

   They must stand behind the Chef’s Line (use any
    preferred marker.)

   A table should be set parallel to the Chef’s Line, 10
    ft away.

   Each player has a Plate of Glory placed on the
    table directly in front of them.
OBJECTIVE
   Win the Title of HUNGRYMAN CHAMPION.

       In order to win: A player must stack 3 pancakes on their Plate
        of Glory by tossing them one at a time from their Supply
        Stack.

       Pancakes must be at least half on the plate to be counted.

       Once a Tosser has completed the 3-Stack, the Tosser
        becomes an Eater and must run to the opposite side of the
        table and consume all of the pancakes in the 3-Stack one by
        one.

       The first Eater to finish consuming their 3-Stack is winner and
        earns the title of HUNGRYMAN CHAMPION.
EXAMPLE                                                    Table

          P1

               Tosser




                                      Plate of Glory
                        Chef’s Line




                                                                           Eater
                                                                            P2




Pancake
Supply
Stack                                                  Must finish eating the
                                                       3-stack, one by one.
RULES OF ENGAGEMENT
   If a player knocks a pancake more than 50% off of his stack on
    the Plate of Glory (POG) while attempting to create the 3-stack,
    the pancake knocked off no longer counts.

   If a player has completed the 3-stack and has begun eating from
    the Plate of Glory, the opponent may:

       Toss additional pancakes onto the eater’s 3-stack.
            The eater must finish eating these pancakes in addition to the 3-Stack in order to
             win.

       Toss pancakes to knock the eater’s 3-Stack off of the plate.
            The eater must start all over at the chef’s line if the 3-Stack is knocked more than
             50% off of the plate.

            If not all of the pancakes are knocked off, then the eater must return to the Chef’s
             Line and Re-Add the number of pancakes to the POG that were knocked off by
             the opponent.


   The eater may not block the opponent’s tossed pancakes.
RULES OF ENGAGEMENT
   Be careful. If at any time a player interferes with the
    opponents tossed pancakes, they must start at the
    beginning from scratch.

   Only one pancake may be tossed at a time.

   Once the an eater has finished all pancakes on the
    POG, the game is finished and the winner is
    announced!
THERE CAN ONLY BE ONE




          HUNGRYMAN CHAMPION

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The Hungryman Games

  • 1. THE HUNGRYMAN GAMES OFFICIAL SPORT OF THE HUNGRYMAN Suitable for 2 Players
  • 2. NECESSARY SUPPLIES  2 Spatulas  2 Plates  Lots of pancakes…  Table
  • 3. THE SETUP Table P1 Distance: 10 ft. Tosser Plate of Glory Chef’s Line P2 Tosser Pancake Supply Stack
  • 4. SETUP  Each player is given a spatula and a Supply Stack of pancakes.  They must stand behind the Chef’s Line (use any preferred marker.)  A table should be set parallel to the Chef’s Line, 10 ft away.  Each player has a Plate of Glory placed on the table directly in front of them.
  • 5. OBJECTIVE  Win the Title of HUNGRYMAN CHAMPION.  In order to win: A player must stack 3 pancakes on their Plate of Glory by tossing them one at a time from their Supply Stack.  Pancakes must be at least half on the plate to be counted.  Once a Tosser has completed the 3-Stack, the Tosser becomes an Eater and must run to the opposite side of the table and consume all of the pancakes in the 3-Stack one by one.  The first Eater to finish consuming their 3-Stack is winner and earns the title of HUNGRYMAN CHAMPION.
  • 6. EXAMPLE Table P1 Tosser Plate of Glory Chef’s Line Eater P2 Pancake Supply Stack Must finish eating the 3-stack, one by one.
  • 7. RULES OF ENGAGEMENT  If a player knocks a pancake more than 50% off of his stack on the Plate of Glory (POG) while attempting to create the 3-stack, the pancake knocked off no longer counts.  If a player has completed the 3-stack and has begun eating from the Plate of Glory, the opponent may:  Toss additional pancakes onto the eater’s 3-stack.  The eater must finish eating these pancakes in addition to the 3-Stack in order to win.  Toss pancakes to knock the eater’s 3-Stack off of the plate.  The eater must start all over at the chef’s line if the 3-Stack is knocked more than 50% off of the plate.  If not all of the pancakes are knocked off, then the eater must return to the Chef’s Line and Re-Add the number of pancakes to the POG that were knocked off by the opponent.  The eater may not block the opponent’s tossed pancakes.
  • 8. RULES OF ENGAGEMENT  Be careful. If at any time a player interferes with the opponents tossed pancakes, they must start at the beginning from scratch.  Only one pancake may be tossed at a time.  Once the an eater has finished all pancakes on the POG, the game is finished and the winner is announced!
  • 9. THERE CAN ONLY BE ONE HUNGRYMAN CHAMPION