SlideShare a Scribd company logo
1 of 11
Download to read offline
Techniques for social behavior
      simulation in virtual cities




M.POLCEANU
D.M.POPOVICI

OVIDIUS University of Constanta
                                  Digital Cities
                                   09.23.2011
Index
   Context of work
   Motivation
   Techniques
   Conclusions




                 http://tomis.cerva.ro
The context
   TOMIS project
       Reconstruction of the Roman Edifice with
        Mosaic, Constanta, Romania
       Multimodal interactive framework
   User experience
       Cultural heritage (Edutainment)
       Stereoscopic 3D
       Interaction devices (Joystick, Wii)


                     http://tomis.cerva.ro
Motivation
Main objective
  Implementing a VR-based multi-sensorial interactive system
   that supports the reconstruction of ancient cities.

Intermediary objective
  Populating the virtual environment with a community to
   simulate the activities in the daily city life.

Issues
  Active user interaction (changing the VE’s behavior in realtime)
  Simulating the society
  Creating complex activities done by virtual humans
  Tradeoffs between credibility and accuracy


                          http://tomis.cerva.ro
Techniques
Problem
  Navigation through the city. Obstacle avoidance for large
   numbers of virtual people.
Solution
  Road-network as a graph.




                          http://tomis.cerva.ro
Techniques
Problem
  Diversity in body animation. Avoiding crowds with synchronized
   movements, while keeping resource consumption low.
Solution
  Keep minimal diversity with keyframe/timestep randomization.




                         http://tomis.cerva.ro
Techniques
Problem
  Complex animations (reach for object, pick it, carry it and then
   drop it). Trigger events in certain moments of the animation.
Solution
  Compound animations (several anims combined into one)




                          http://tomis.cerva.ro
Techniques
Problem
  Having different people do different things, depending on their
   social class. (according to historic data)
Solution
  Task-system based on capabilities and roles in the society.




                          http://tomis.cerva.ro
Techniques
Problem
  Simulating overall community behavior that looks natural.
Solution
  High-level commands that make use of inferior layers of the
   implemenation.




                         http://tomis.cerva.ro
Conclusions
   Dissemination of cultural heritage through
    virtual reconstruction,

   The quality of user experience improves with
    the ability to interact and change the VE’s
    evolution,

   Framework for future reconstructions of
    inaccessible environments.



                    http://tomis.cerva.ro
Thank you!

     http://tomis.cerva.ro

More Related Content

Viewers also liked

ICT and power electronics enable high energy efficiency and power quality in ...
ICT and power electronics enable high energy efficiency and power quality in ...ICT and power electronics enable high energy efficiency and power quality in ...
ICT and power electronics enable high energy efficiency and power quality in ...
digitalcitieseu
 
Taller del agua 3º
Taller del agua 3ºTaller del agua 3º
Taller del agua 3º
begotor
 
Visita papa noel 2012
Visita papa noel 2012Visita papa noel 2012
Visita papa noel 2012
begotor
 
Applying vr technologies in the reconstruction of ancient cities
Applying vr technologies in the reconstruction of ancient citiesApplying vr technologies in the reconstruction of ancient cities
Applying vr technologies in the reconstruction of ancient cities
digitalcitieseu
 
Festival de navidad 2012
Festival de navidad 2012Festival de navidad 2012
Festival de navidad 2012
begotor
 
Herbario comenius
Herbario comeniusHerbario comenius
Herbario comenius
begotor
 
Step by step guidance general overview final_new
Step by step guidance general overview final_newStep by step guidance general overview final_new
Step by step guidance general overview final_new
eTwinning Europe
 
Technologies for modeling virtual cities
Technologies for modeling virtual citiesTechnologies for modeling virtual cities
Technologies for modeling virtual cities
digitalcitieseu
 
Experimentos con agua
Experimentos con aguaExperimentos con agua
Experimentos con agua
begotor
 

Viewers also liked (13)

3ºb
3ºb3ºb
3ºb
 
Smart Cities
Smart CitiesSmart Cities
Smart Cities
 
ICT and power electronics enable high energy efficiency and power quality in ...
ICT and power electronics enable high energy efficiency and power quality in ...ICT and power electronics enable high energy efficiency and power quality in ...
ICT and power electronics enable high energy efficiency and power quality in ...
 
Taller del agua 3º
Taller del agua 3ºTaller del agua 3º
Taller del agua 3º
 
Visita papa noel 2012
Visita papa noel 2012Visita papa noel 2012
Visita papa noel 2012
 
Applying vr technologies in the reconstruction of ancient cities
Applying vr technologies in the reconstruction of ancient citiesApplying vr technologies in the reconstruction of ancient cities
Applying vr technologies in the reconstruction of ancient cities
 
Volvo xc 60 d5 awd, auto kupovina, auto prodaja, auto kupujem prodajem, koji ...
Volvo xc 60 d5 awd, auto kupovina, auto prodaja, auto kupujem prodajem, koji ...Volvo xc 60 d5 awd, auto kupovina, auto prodaja, auto kupujem prodajem, koji ...
Volvo xc 60 d5 awd, auto kupovina, auto prodaja, auto kupujem prodajem, koji ...
 
Jane addams
Jane addamsJane addams
Jane addams
 
Festival de navidad 2012
Festival de navidad 2012Festival de navidad 2012
Festival de navidad 2012
 
Herbario comenius
Herbario comeniusHerbario comenius
Herbario comenius
 
Step by step guidance general overview final_new
Step by step guidance general overview final_newStep by step guidance general overview final_new
Step by step guidance general overview final_new
 
Technologies for modeling virtual cities
Technologies for modeling virtual citiesTechnologies for modeling virtual cities
Technologies for modeling virtual cities
 
Experimentos con agua
Experimentos con aguaExperimentos con agua
Experimentos con agua
 

Similar to Techniques for social beaviour simulation in virtual cities

Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2
Manolis Vavalis
 
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Mikhail Fominykh
 
Ronni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the CityRonni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the City
designingdublin
 
Gauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfoliosGauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfolios
Jean-Marc Gauthier
 

Similar to Techniques for social beaviour simulation in virtual cities (20)

The Recurated Museum: IV. Collections Management & Sustainability
The Recurated Museum: IV. Collections Management & SustainabilityThe Recurated Museum: IV. Collections Management & Sustainability
The Recurated Museum: IV. Collections Management & Sustainability
 
MCN 2012 Horizon Report Preview
MCN 2012 Horizon Report PreviewMCN 2012 Horizon Report Preview
MCN 2012 Horizon Report Preview
 
An Architecture For Character-Mediated Interactive Presentations
An Architecture For Character-Mediated Interactive PresentationsAn Architecture For Character-Mediated Interactive Presentations
An Architecture For Character-Mediated Interactive Presentations
 
Digital Pretext: DramaPlayshop
Digital Pretext: DramaPlayshopDigital Pretext: DramaPlayshop
Digital Pretext: DramaPlayshop
 
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
 
Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2Archaeology & cultural heritage application working group part 2
Archaeology & cultural heritage application working group part 2
 
Connected Limerick: exploring urban spaces through digital traces
Connected Limerick: exploring urban spaces through digital tracesConnected Limerick: exploring urban spaces through digital traces
Connected Limerick: exploring urban spaces through digital traces
 
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...MOVIO: Interactive digital storytelling for mediation and valorisation of cul...
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...
 
Nmc 2007 Publish
Nmc 2007 PublishNmc 2007 Publish
Nmc 2007 Publish
 
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
Conceptualizing Virtual Research Arena Framework: Learning Activities across ...
 
City Strata: Locative Experience Design and Large-
City Strata: Locative Experience Design and Large-City Strata: Locative Experience Design and Large-
City Strata: Locative Experience Design and Large-
 
State of Mobile / Air Graffiti
State of Mobile / Air GraffitiState of Mobile / Air Graffiti
State of Mobile / Air Graffiti
 
Metro 2.0
Metro 2.0Metro 2.0
Metro 2.0
 
Emerging Pedagogies, Learning Spaces and Communities
Emerging Pedagogies, Learning Spaces and CommunitiesEmerging Pedagogies, Learning Spaces and Communities
Emerging Pedagogies, Learning Spaces and Communities
 
Museum digital trends_icofom
Museum digital trends_icofomMuseum digital trends_icofom
Museum digital trends_icofom
 
Ronni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the CityRonni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the City
 
Towards the Integration of Spatiotemporal User-Generated Content and Sensor Data
Towards the Integration of Spatiotemporal User-Generated Content and Sensor DataTowards the Integration of Spatiotemporal User-Generated Content and Sensor Data
Towards the Integration of Spatiotemporal User-Generated Content and Sensor Data
 
Gauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfoliosGauthier_digitaldesign_portfolios
Gauthier_digitaldesign_portfolios
 
20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s20211004 isma rmr-iche-champion_s
20211004 isma rmr-iche-champion_s
 
120217 What are social cities of tomorrow
120217 What are social cities of tomorrow120217 What are social cities of tomorrow
120217 What are social cities of tomorrow
 

Recently uploaded

Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 

Recently uploaded (20)

Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Ransomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdfRansomware_Q4_2023. The report. [EN].pdf
Ransomware_Q4_2023. The report. [EN].pdf
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 

Techniques for social beaviour simulation in virtual cities

  • 1. Techniques for social behavior simulation in virtual cities M.POLCEANU D.M.POPOVICI OVIDIUS University of Constanta Digital Cities 09.23.2011
  • 2. Index  Context of work  Motivation  Techniques  Conclusions http://tomis.cerva.ro
  • 3. The context  TOMIS project  Reconstruction of the Roman Edifice with Mosaic, Constanta, Romania  Multimodal interactive framework  User experience  Cultural heritage (Edutainment)  Stereoscopic 3D  Interaction devices (Joystick, Wii) http://tomis.cerva.ro
  • 4. Motivation Main objective  Implementing a VR-based multi-sensorial interactive system that supports the reconstruction of ancient cities. Intermediary objective  Populating the virtual environment with a community to simulate the activities in the daily city life. Issues  Active user interaction (changing the VE’s behavior in realtime)  Simulating the society  Creating complex activities done by virtual humans  Tradeoffs between credibility and accuracy http://tomis.cerva.ro
  • 5. Techniques Problem  Navigation through the city. Obstacle avoidance for large numbers of virtual people. Solution  Road-network as a graph. http://tomis.cerva.ro
  • 6. Techniques Problem  Diversity in body animation. Avoiding crowds with synchronized movements, while keeping resource consumption low. Solution  Keep minimal diversity with keyframe/timestep randomization. http://tomis.cerva.ro
  • 7. Techniques Problem  Complex animations (reach for object, pick it, carry it and then drop it). Trigger events in certain moments of the animation. Solution  Compound animations (several anims combined into one) http://tomis.cerva.ro
  • 8. Techniques Problem  Having different people do different things, depending on their social class. (according to historic data) Solution  Task-system based on capabilities and roles in the society. http://tomis.cerva.ro
  • 9. Techniques Problem  Simulating overall community behavior that looks natural. Solution  High-level commands that make use of inferior layers of the implemenation. http://tomis.cerva.ro
  • 10. Conclusions  Dissemination of cultural heritage through virtual reconstruction,  The quality of user experience improves with the ability to interact and change the VE’s evolution,  Framework for future reconstructions of inaccessible environments. http://tomis.cerva.ro
  • 11. Thank you! http://tomis.cerva.ro