The document discusses 10 emerging technologies including artificial intelligence, augmented and virtual reality, blockchain, smart home devices, computer security tools, and more. Each technology is briefly described along with examples of companies working in that area and potential applications.
The document outlines a 5-phase educational technology project framework consisting of: (1) educational media development, (2) tools development, (3) theory experimentation, (4) application, and (5) game development. Each phase has the goal of enhancing learning with a focus on design, creation, testing, and implementation of educational technology products and experiences. Examples of past projects are provided from various educational technology researchers and universities in Thailand.
This document discusses the development of educational games and tools. It includes 5 sections that cover 1) the definition and objectives of educational games, 2) principles for design and development, 3) implementation methods, 4) assessment and evaluation techniques, and 5) examples of educational games and tools in various subject areas. The document provides relevant links and references for further reading on creating games and interactive media for teaching and learning.
The document outlines a 5-step process for developing educational media including 1) defining objectives, 2) designing materials, 3) developing prototypes, 4) experimenting and testing, and 5) revising based on results. It provides examples of educational tools and theories that can guide material development, emphasizes iterative prototyping and testing to evaluate effectiveness, and lists online resources for learning more.
The document outlines a 5-step educational technology design process: 1) defining objectives, 2) design, 3) development, 4) implementation, and 5) evaluation. It also provides examples of online educational resources and tools for each step, such as blogs, websites, and presentations.
The document outlines a 5-step process for developing educational media tools: 1) Identify the purpose and objectives, 2) Design the media tools, 3) Develop a prototype, 4) Test and evaluate the prototype, and 5) Revise and improve the tools based on evaluation results. It also provides examples of online educational media tools and their URLs for reference.
The document outlines a 5-step process for developing educational media tools: 1) Define objectives, 2) Design tools, 3) Develop prototypes, 4) Test prototypes, and 5) Evaluate results and iterate the process. It also provides examples of online educational resources and blogs about media development in Thailand.
This document discusses educational technology and its use in the classroom. It outlines 5 types of educational technology: (1) educational media, (2) tools, (3) development, (4) theory, and (5) experimentation. For each type, examples are provided to illustrate how they can enhance learning. The document concludes by listing several websites where additional educational technology resources and examples can be found.