The document outlines a story involving two students, Kevin and Jacob, in a classroom setting. It provides details on the scene, audio, camera shots, and camera angles for various parts of the story, including Kevin boasting and teasing other students, Jacob answering back, a bet being made between Kevin and Jacob over a coursework deadline, and both students rushing to finish their work last minute.
The document outlines a story involving two students, Kevin and Jacob, competing to complete a coursework assignment. Kevin procrastinates until the last minute, sleeping in on the deadline day and rushing to complete the work. Jacob finishes his work ahead of time. The document provides direction for camera shots, angles, locations and audio to film each story beat.
The document is a storyboard for a short film depicting a home invasion murder. It consists of 39 scenes showing the victim going through their daily routine at home until they receive an anonymous threatening phone call. The victim then hears noises outside, looks out to investigate, and hides in fear. Their doorbell rings and noises continue outside as the victim becomes increasingly scared. The storyboard provides detailed descriptions of the camera shots, movements, angles and audio for each scene.
The document describes the shots, audio, camera movement, and transitions for a scene. It involves establishing exterior shots of an area, interior shots of a victim at home and taking out rubbish, exterior shots of walking to a bin and home while being followed, entering the home and leaving keys, and shots of a murderer waiting outside. The scene utilizes various camera shots, angles, and transitions to follow the progression of events.
The document is a shot list for a music video. It contains 38 scenes with descriptions of the camera shots, camera movement, camera angles and audio for each scene. The locations include both interior and exterior settings and the actions describe what is happening in each scene, such as characters singing, talking, walking etc. It provides detailed technical instructions for filming the music video.
This storyboard contains 16 scenes for a trailer. It begins with title cards and establishes two teenagers, Sasha and Carter, exploring an abandoned housing estate. Carter enters alone and later collapses on the floor, alarming Sasha. As Sasha tries to help Carter, he suddenly wakes and attempts to attack. The storyboard provides visual and audio cues for each scene, as well as camera shots, angles, movements, and transitions to guide filming and editing of the trailer.
The document is a storyboard for a horror film depicting a murder scene. It provides details for 77 shots including camera angles, movement, audio, and a brief description of the action in each shot. The storyboard follows a murderer entering a house, searching for and killing a victim, then dragging the body and leaving the house.
The document describes the sequence of shots and audio for a murder scene. It begins with the victim hiding inside and ambient outdoor sounds being heard. Music starts playing as the murderer approaches the house. Various shots follow of the murderer entering and searching the house, approaching the victim, and killing them. The murderer then takes items from the body, drags it away, and exits the house, leaving the scene of the crime.
The document outlines a story involving two students, Kevin and Jacob, competing to complete a coursework assignment. Kevin procrastinates until the last minute, sleeping in on the deadline day and rushing to complete the work. Jacob finishes his work ahead of time. The document provides direction for camera shots, angles, locations and audio to film each story beat.
The document is a storyboard for a short film depicting a home invasion murder. It consists of 39 scenes showing the victim going through their daily routine at home until they receive an anonymous threatening phone call. The victim then hears noises outside, looks out to investigate, and hides in fear. Their doorbell rings and noises continue outside as the victim becomes increasingly scared. The storyboard provides detailed descriptions of the camera shots, movements, angles and audio for each scene.
The document describes the shots, audio, camera movement, and transitions for a scene. It involves establishing exterior shots of an area, interior shots of a victim at home and taking out rubbish, exterior shots of walking to a bin and home while being followed, entering the home and leaving keys, and shots of a murderer waiting outside. The scene utilizes various camera shots, angles, and transitions to follow the progression of events.
The document is a shot list for a music video. It contains 38 scenes with descriptions of the camera shots, camera movement, camera angles and audio for each scene. The locations include both interior and exterior settings and the actions describe what is happening in each scene, such as characters singing, talking, walking etc. It provides detailed technical instructions for filming the music video.
This storyboard contains 16 scenes for a trailer. It begins with title cards and establishes two teenagers, Sasha and Carter, exploring an abandoned housing estate. Carter enters alone and later collapses on the floor, alarming Sasha. As Sasha tries to help Carter, he suddenly wakes and attempts to attack. The storyboard provides visual and audio cues for each scene, as well as camera shots, angles, movements, and transitions to guide filming and editing of the trailer.
The document is a storyboard for a horror film depicting a murder scene. It provides details for 77 shots including camera angles, movement, audio, and a brief description of the action in each shot. The storyboard follows a murderer entering a house, searching for and killing a victim, then dragging the body and leaving the house.
The document describes the sequence of shots and audio for a murder scene. It begins with the victim hiding inside and ambient outdoor sounds being heard. Music starts playing as the murderer approaches the house. Various shots follow of the murderer entering and searching the house, approaching the victim, and killing them. The murderer then takes items from the body, drags it away, and exits the house, leaving the scene of the crime.
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?Steven Verjans
Dutch presentation for teachers at Hogeschool Zuyd in Heerlen about blended learning, what, why and how, a short introduction to some concepts and guidelines.
Koeweiden Postma sprak op de Nationale Marketingdag (25-06-09) over de hoe zij over design en merken bouwen denkt. De presentatie bespreekt drie onderdelen:
- De kracht van intuïtie.
- Blijf als ontwerper dicht bij jezelf.
- Zoek het niet te ver. Je staat soms bovenop een goed idee te zoeken naar een idee dat ver weg ligt.
'Learning by doing' of 'l'apprentissage par l'action' op basis van enkele praktische voorbeelden uit CLIL-lessen. Content and Language Integrated Learning is een onderwijsvorm waarbij een zaakvak in een vreemde taal gegeven wordt. De actieve aanpak kan een inspiratiebron zijn voor alle vakken, klassen en projecten.
The document is a storyboard for a horror film depicting a murder scene. It provides details for 77 shots including camera angles, movement, audio, and a brief description of the action in each shot. The storyboard follows a murderer entering a house, searching for and killing a victim, then dragging the body and leaving the house.
The document provides details on camera shots, audio, and actions for a scene involving a character named Harry. It describes Harry waking up late, rushing to get ready, having a confrontation with another boy, and arriving late to his college class. He copies another student's homework and hands it in. A new student, Hermione, enters the class and introduces herself. The scene establishes Harry as someone who is often late and doesn't do his own work.
The document provides details on camera shots, audio, and actions for a film scene involving a character named Harry. The scene shows Harry waking up late, rushing to get ready and catch the bus, where he bullies another boy. He then arrives late to his college class and copies another student's homework. A new student, Hermione, enters the class.
The document contains technical details about camera shots, camera movement, audio, and location for 27 scenes of unspecified duration. However, no information is provided about the subject, characters, or plot of the scenes.
The document contains a template for planning and documenting camera shots, audio, camera movement, angles, and transitions for a video. It includes fields for action, location, audio tracks, camera shots, camera movement types, camera angles, movement directions, and transition types between shots. The template is repeated for 15 numbered sections.
The document outlines the shots, audio, and camera movements for a scene involving the character Harry. It begins with establishing shots of the exterior and interior of Harry's house. It then shows Harry waking up, getting ready, and leaving his house. Further shots include Harry walking to the bus stop, seeing a boy he bullies, taking the bus, and arriving at college. The document continues to outline shots of Harry in his classroom, interacting with other students, and being rejected by the character Hermione after class.
The document provides details on 30 shots for a party scene involving Greek goddesses. It describes camera shots moving between the interior and exterior of the party location. Shots include establishing wide shots of the party, close-ups of Eris looking into the party jealously from outside, and various confession room shots of the goddesses. The climax shows Eris cursing and throwing an apple she took from her bag, causing the goddesses to start fighting over who the apple was meant for in a comedic way.
The document provides details on 30 shots for a party scene involving Greek goddesses. Shot 1 establishes the exterior of the house. Shot 2 does a whizzing camera move through the interior party. Shots 3-6 show various party scenes set to music. Shots 7-9 focus on Eris looking into the party from outside. Shots 10-11 show Eris in the confession room plotting. Shots 12-13 depict Eris storming into the party. Shots 14-17 show the reactions and bickering that ensues. Shots 18-23 build suspense as Eris takes an apple out of her bag. Shots 24-26 show the aftermath of Eris throwing the
The document provides a template for planning shots, audio, camera movements, angles, and transitions for a documentary. It includes 9 scenes with descriptions of the action, location, audio sources, camera shots, camera movements, angles, and transition effects for each scene. The documentary appears to focus on a topic involving victims and includes interviews, facts and figures, and introductions and conclusions.
The document lists various film production elements including camera shots, angles, movement, audio, and transitions that could be used in shooting a film. It includes close-up, medium, and long camera shots as well as low, eye-level, and aerial camera angles. It also lists static camera shots as well as pans, tracks, tilts, zooms and handheld camera movement. Straight dissolves, fades, and wipes are provided as transition options between shots along with ambient, dialogue, and music audio choices.
The making of my poster production logMistah Ajayi
The document summarizes the steps taken to create a movie poster for a black and white film about a race between a tortoise and a hare. First, photos were selected and a draft poster was made, but it was deemed unsatisfactory. A new poster was then created with a black background and the photos cut out and placed on it. Elements like captions, logos, and text were added and styled consistently in red, black, and white. Circles and frames were also added to elements to make the poster look more conventional. The final poster credited the creators and kept with the black and white color scheme.
This document summarizes the post-production process for the film "Cries Wolf" using Final Cut Pro. It discusses organizing footage in chronological order, experimenting with transitions, and selecting the best footage for the timeline. It also covers adding sound effects like heartbeats, doors, and choosing music like "Pjanoo" to accompany scenes. Visual special effects like blurs and distortions were used in Final Cut Pro to convey characters being drugged.
This storyboard outlines the scenes and shots for a psychological thriller film. It begins with establishing shots of a low-lit room and zooms in on objects and a mirror. A boy enters the room and a man is seen tucking a knife into his belt. The man tells the boy not to move with shadowy, underlit eyes. It ends with fade to black and the sounds of slicing.
The document summarizes how the author attracted and addressed their audience for their music magazine. They used relevant images, bright colors, and exclusive content like interviews to attract readers. The layout was designed to draw people in by breaking conventions. The masthead and colors portrayed the lifestyle of featured artists to attract and address young adult readers and make them feel connected to celebrities. Overall the design, images, and relevant content were meant to attract the target audience and get them to buy the magazine.
Looking back at the preliminary task, the author feels they learned many new skills and improved their knowledge and understanding of producing music magazines and the necessary elements. Feedback from tutors helped them improve as they progressed from the preliminary task to the full product. The author now has better knowledge of Adobe programs, updating blogs, using a digital camera professionally, and attracting and appealing to target audiences for marketing exposure.
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?Steven Verjans
Dutch presentation for teachers at Hogeschool Zuyd in Heerlen about blended learning, what, why and how, a short introduction to some concepts and guidelines.
Koeweiden Postma sprak op de Nationale Marketingdag (25-06-09) over de hoe zij over design en merken bouwen denkt. De presentatie bespreekt drie onderdelen:
- De kracht van intuïtie.
- Blijf als ontwerper dicht bij jezelf.
- Zoek het niet te ver. Je staat soms bovenop een goed idee te zoeken naar een idee dat ver weg ligt.
'Learning by doing' of 'l'apprentissage par l'action' op basis van enkele praktische voorbeelden uit CLIL-lessen. Content and Language Integrated Learning is een onderwijsvorm waarbij een zaakvak in een vreemde taal gegeven wordt. De actieve aanpak kan een inspiratiebron zijn voor alle vakken, klassen en projecten.
The document is a storyboard for a horror film depicting a murder scene. It provides details for 77 shots including camera angles, movement, audio, and a brief description of the action in each shot. The storyboard follows a murderer entering a house, searching for and killing a victim, then dragging the body and leaving the house.
The document provides details on camera shots, audio, and actions for a scene involving a character named Harry. It describes Harry waking up late, rushing to get ready, having a confrontation with another boy, and arriving late to his college class. He copies another student's homework and hands it in. A new student, Hermione, enters the class and introduces herself. The scene establishes Harry as someone who is often late and doesn't do his own work.
The document provides details on camera shots, audio, and actions for a film scene involving a character named Harry. The scene shows Harry waking up late, rushing to get ready and catch the bus, where he bullies another boy. He then arrives late to his college class and copies another student's homework. A new student, Hermione, enters the class.
The document contains technical details about camera shots, camera movement, audio, and location for 27 scenes of unspecified duration. However, no information is provided about the subject, characters, or plot of the scenes.
The document contains a template for planning and documenting camera shots, audio, camera movement, angles, and transitions for a video. It includes fields for action, location, audio tracks, camera shots, camera movement types, camera angles, movement directions, and transition types between shots. The template is repeated for 15 numbered sections.
The document outlines the shots, audio, and camera movements for a scene involving the character Harry. It begins with establishing shots of the exterior and interior of Harry's house. It then shows Harry waking up, getting ready, and leaving his house. Further shots include Harry walking to the bus stop, seeing a boy he bullies, taking the bus, and arriving at college. The document continues to outline shots of Harry in his classroom, interacting with other students, and being rejected by the character Hermione after class.
The document provides details on 30 shots for a party scene involving Greek goddesses. It describes camera shots moving between the interior and exterior of the party location. Shots include establishing wide shots of the party, close-ups of Eris looking into the party jealously from outside, and various confession room shots of the goddesses. The climax shows Eris cursing and throwing an apple she took from her bag, causing the goddesses to start fighting over who the apple was meant for in a comedic way.
The document provides details on 30 shots for a party scene involving Greek goddesses. Shot 1 establishes the exterior of the house. Shot 2 does a whizzing camera move through the interior party. Shots 3-6 show various party scenes set to music. Shots 7-9 focus on Eris looking into the party from outside. Shots 10-11 show Eris in the confession room plotting. Shots 12-13 depict Eris storming into the party. Shots 14-17 show the reactions and bickering that ensues. Shots 18-23 build suspense as Eris takes an apple out of her bag. Shots 24-26 show the aftermath of Eris throwing the
The document provides a template for planning shots, audio, camera movements, angles, and transitions for a documentary. It includes 9 scenes with descriptions of the action, location, audio sources, camera shots, camera movements, angles, and transition effects for each scene. The documentary appears to focus on a topic involving victims and includes interviews, facts and figures, and introductions and conclusions.
The document lists various film production elements including camera shots, angles, movement, audio, and transitions that could be used in shooting a film. It includes close-up, medium, and long camera shots as well as low, eye-level, and aerial camera angles. It also lists static camera shots as well as pans, tracks, tilts, zooms and handheld camera movement. Straight dissolves, fades, and wipes are provided as transition options between shots along with ambient, dialogue, and music audio choices.
The making of my poster production logMistah Ajayi
The document summarizes the steps taken to create a movie poster for a black and white film about a race between a tortoise and a hare. First, photos were selected and a draft poster was made, but it was deemed unsatisfactory. A new poster was then created with a black background and the photos cut out and placed on it. Elements like captions, logos, and text were added and styled consistently in red, black, and white. Circles and frames were also added to elements to make the poster look more conventional. The final poster credited the creators and kept with the black and white color scheme.
This document summarizes the post-production process for the film "Cries Wolf" using Final Cut Pro. It discusses organizing footage in chronological order, experimenting with transitions, and selecting the best footage for the timeline. It also covers adding sound effects like heartbeats, doors, and choosing music like "Pjanoo" to accompany scenes. Visual special effects like blurs and distortions were used in Final Cut Pro to convey characters being drugged.
This storyboard outlines the scenes and shots for a psychological thriller film. It begins with establishing shots of a low-lit room and zooms in on objects and a mirror. A boy enters the room and a man is seen tucking a knife into his belt. The man tells the boy not to move with shadowy, underlit eyes. It ends with fade to black and the sounds of slicing.
The document summarizes how the author attracted and addressed their audience for their music magazine. They used relevant images, bright colors, and exclusive content like interviews to attract readers. The layout was designed to draw people in by breaking conventions. The masthead and colors portrayed the lifestyle of featured artists to attract and address young adult readers and make them feel connected to celebrities. Overall the design, images, and relevant content were meant to attract the target audience and get them to buy the magazine.
Looking back at the preliminary task, the author feels they learned many new skills and improved their knowledge and understanding of producing music magazines and the necessary elements. Feedback from tutors helped them improve as they progressed from the preliminary task to the full product. The author now has better knowledge of Adobe programs, updating blogs, using a digital camera professionally, and attracting and appealing to target audiences for marketing exposure.
The student learned several technologies from constructing their media product. They learned how to use InDesign for page layouts, combining images and text, and how it can be used to create various publications. The student also learned how to use Photoshop to edit photos, create page layouts, and construct the magazine by enhancing and altering images using layers.
This document discusses the target audience for a proposed rap and hip-hop magazine. The magazine would be aimed at males and females aged 16-25 in the United Kingdom who have an interest in rap and hip-hop music. While there are existing rap and hip-hop magazines, few target this demographic in the UK, which spends money on items like music magazines. The magazine would similarly target a young, urban audience that follows hip-hop culture.
The document discusses distribution options for a new magazine media product. It states that an independent publisher may be most suitable. It also notes that distributing hard copies in retail stores like supermarkets and newsagents, especially WHSmiths, could reach the target audience as these are main magazine distribution points. Additionally, making the product available online would allow it to reach younger audiences who spend more time online. IPC is mentioned as another option as they are a large UK publisher selling over 350 million copies annually, which could provide money, exposure, multi-platform distribution, synergy, and free advertisement.
This document summarizes a student's media studies foundation portfolio project on designing a rap and hip-hop music magazine. It includes the original cover page, contents page, and a double-page article spread. The student reflects on targeting the audience, using Photoshop and InDesign, researches models, and modifies the pages based on feedback. Key modifications to pages included more pictures on the cover, better cover lines, and only using original images for the double-page spread.
The document discusses how a rap and hip-hop magazine represents particular social groups. It represents young rap and hip-hop fans, mostly black, through images of black rappers and artists on the cover. The magazine portrays an urban lifestyle and aims to target young black people aged 16-30 who grew up in run-down neighborhoods and find the motivational music relatable.
This document discusses how a student's media product develops and challenges conventions of real music magazines. The student used Vibe and XXL magazines as guides, developing their color scheme while adding new elements. Research was also conducted into how professional rap and hip-hop magazines represent the genre for audiences. The final magazine incorporates aspects of Vibe and XXL while adjusting conventions for the student's target audience.
This magazine targets young black people ages 16-30 who enjoy rap and hip-hop music. Specifically, it aims for those who have struggled growing up in run-down neighborhoods and can relate to the motivational messages in the genre. The magazine hopes to attract this audience by using the same slang terms and jargon commonly heard in rap and hip-hop music.
The document describes the steps taken to design the front cover of a magazine, including adding a barcode, banner, cover lines, photos, title, and additional elements like an "Exclusive Interview" tag. The cover lines were initially misaligned but later corrected. A model photo was used as the main background image. The process involved multiple revisions, changes to photos and layout, and ensuring design elements like the title and lines of text were properly placed and formatted.
Making the contents page production logMistah Ajayi
The document describes the steps taken to design the contents page of a magazine, including selecting a background image, adding borders and page numbers in the magazine's color scheme, listing article titles in white text, and including images related to articles along with their page numbers.
Making the double page spread production logMistah Ajayi
The document discusses the steps taken to layout a double page spread for a magazine. It describes editing the image to be more professional, setting up columns to split the article across two pages with the headline and first paragraph on one page and the rest on the next. It also details design decisions around the headline, use of a drop cap, pull quote, page numbers, and breaking conventions by not using two columns on the second page.
- The document outlines a statement of intent for a music magazine called "Gangsta Hop" that will focus on rap and hip-hop genres.
- The magazine's title design incorporates symbols and spelling variations to appeal to fans of those music genres.
- The magazine will include photo shoots, interviews, concert reviews, and new songs, aimed at a target audience of young adults.
1. ACTION: setting the scene LOCATION: interior
1 Out side class room 0:01
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC soundtrack
CAMERA SHOTS
LS CAMERA MOVEMENT
STATIC
TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT
2. ACTION: Class room scene LOCATION: interior
2 0:03
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC soundtrack
CAMERA SHOTS
LS CAMERA MOVEMENT
STATIC
TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT
3. ACTION: Kevin is boasting LOCATION: interior
3 0:05
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS
CAMERA MOVEMENT
STATIC
TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT
4. ACTION: other students LOCATION: interior
4 Reaction to Kevin's boasting 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS
CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE
STRAIGHT
5. ACTION: Kevin keeps
5 teasing
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS CAMERA MOVEMENT
STATIC
CAMERA ANGLES TRANSITION TO NEXT SHOT
EYE
FADE
6. ACTION: Jacob answers
6 back
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
STATIC PAN
CAMERA SHOTS TRACK CRANE
MS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE DIRECTION STRAIGHT DISSOLVE FADE WIPE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
7. ACTION: Kevin bragging LOCATION: interior/exterior
7 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS
CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
8. ACTION: Jacob makes a bet
8 LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
Two shot MS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE DIRECTION STRAIGHT DISSOLVE FADE WIPE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
9. ACTION: class is given
9 Coursework to complete
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS CAMERA MOVEMENT
STATIC
CAMERA ANGLES TRANSITION TO NEXT SHOT
EYE
FADE
10. ACTION: class is given
9 Coursework to complete
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
CU CAMERA MOVEMENT
STATIC
CAMERA ANGLES TRANSITION TO NEXT SHOT
EYE
FADE
11. ACTION: Kevin starts it
10 Immediately
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
12. ACTION: Jacob takes his
11 time
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS
CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
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EYE
DISSOLVE
13. ACTION: Kevin finds out his
12 Done more than Jacob
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
14. ACTION: kevin decides to
13 Leave it to last minute
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS
CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE
Dissolve
15. ACTION: Kevin starts to
12 Do what he likes
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
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EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
16. ACTION: Kevin continues to
12 Chill and relax
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
17. ACTION: day of the dealine
14 LOCATION: exterior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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LS
CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
18. ACTION: he snoozes his
12 alarm
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
CU CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
19. ACTION: Kevin quickly gets
15 out of Bed
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
CU MCU BCU ECU
MS MLS LS VLS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES STRAIGHT DISSOLVE FADE WIPE
EYE MATCH JUMP SUPERIMPOSITION OTHER
20. ACTION: Kevin quickly gets
15 out of Bed
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
CU
CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
21. ACTION: goes to the
15 bathroom
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
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MS
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EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
22. 15 ACTION: brushes his teeth LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MCU CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
23. 15 ACTION: gets ready LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
24. ACTION: Kevin quickly
16 finishes his coursework
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
25. ACTION: put on jacket to
15 leave
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
26. ACTION: jacob wakes up
17 Gets ready, and leaves
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
27. ACTION: jacob wakes up
17 Gets ready, and leaves
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
28. ACTION: jacob goes to
17 The kitchen
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
29. ACTION: jacob checks
17 The date, knows it the LOCATION: interior 0:00
deadline
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
30. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
31. ACTION: Jacob goes to
17 bathroom
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
32. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
33. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
34. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
35. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
36. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
37. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
38. ACTION: coursework
17 deadline
LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS STATIC PAN
CU MCU BCU ECU TRACK CRANE
MS MLS LS VLS TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE
EYE
← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
39. ACTION: kevin runs out his LOCATION: exterior
18 House to get the bus 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS
MLS CAMERA MOVEMENT
STATIC TRANSITION TO NEXT SHOT
CAMERA ANGLES
EYE STRAIGHT DISSOLVE FADE WIPE
MATCH JUMP SUPERIMPOSITION OTHER
40. ACTION: kevin misses it LOCATION: exterior
19 and goes to the tube station 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
41. ACTION: train is delayed at LOCATION
LOCATION: exterior
20 The next stop 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA MOVEMENT
CAMERA SHOTS
CU MCU BCU ECU STATIC PAN AUDIO 3 – MUSIC
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
42. ACTION: he gets on a bus LOCATION: exterior
21 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
43. ACTION: stuck in traffic he LOCATION: exterior
22 jogs the rest of the way 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
44. ACTION: arrives near LOCATION: exterior
23 college 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
45. ACTION: trips on a bump in
LOCATION: exterior
24 The floor 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
46. ACTION: keeps running LOCATION: exterior
25 towards college 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
47. ACTION: Races inside, LOCATION: exterior
26 students start to Come out 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
48. ACTION: still rushing LOCATION: exterior
27 desperately 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
49. LOCATION: exterior
28 ACTION: enters college 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
50. LOCATION: exterior
30 ACTION: enters college 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
51. LOCATION: exterior
31 ACTION: enters college 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
52. LOCATION: exterior
31 ACTION: enters college 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
53. 31 ACTION: looks at clock LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
54. LOCATION: interior
31 ACTION: looks at watch 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
55. 31 ACTION: double checks LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
56. 31 ACTION: looks left LOCATION: interior 0:00
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
57. 31 ACTION: looks right LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
58. 31 ACTION: starts to sprint left LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
59. 31 ACTION: looks right LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
60. 31 ACTION: sprints inside LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
61. ACTION: but its too late,
31 Everyone starts to leave
LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
62. ACTION: slumps down on
32 The ground in disgrace
LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
63. ACTION: jacob laughing at
29 kevin
LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
64. ACTION: Jacob's azonto
30 celebration
LOCATION: interior 0:00
AUDIO 1 – SPOKEN
AUDIO 2 - AMBIENT
AUDIO 3 – MUSIC
CAMERA SHOTS CAMERA MOVEMENT
CU MCU BCU ECU STATIC PAN
MS MLS LS VLS TRACK CRANE
TILT HANDHELD
MOBILE ZOOM TRANSITION TO NEXT SHOT
CAMERA ANGLES
LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER