SlideShare a Scribd company logo
ACTION: setting the scene   LOCATION: interior
1     Out side class room                                      0:01

                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC soundtrack




CAMERA SHOTS
     LS     CAMERA MOVEMENT
                STATIC
                                  TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT
ACTION: Class room scene    LOCATION: interior
2                                                              0:03

                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC soundtrack




CAMERA SHOTS
     LS         CAMERA MOVEMENT
                   STATIC
                                  TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT
ACTION: Kevin is boasting   LOCATION: interior
3                                                           0:05


                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC




CAMERA SHOTS
    MS
                CAMERA MOVEMENT
                STATIC
                                  TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT
ACTION: other students         LOCATION: interior
4    Reaction to Kevin's boasting                             0:00

                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC




CAMERA SHOTS
    MS
                CAMERA MOVEMENT
                STATIC              TRANSITION TO NEXT SHOT
CAMERA ANGLES
    EYE
                                    STRAIGHT
ACTION: Kevin keeps
5     teasing
                                  LOCATION: interior        0:00

                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC




CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC
CAMERA ANGLES                     TRANSITION TO NEXT SHOT
     EYE
                                  FADE
ACTION: Jacob answers
6     back
                                   LOCATION: interior          0:00




                                   AUDIO 2 - AMBIENT




                                   AUDIO 3 – MUSIC

                CAMERA MOVEMENT
                STATIC  PAN
CAMERA SHOTS    TRACK   CRANE
    MS          TILT    HANDHELD
                MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE          DIRECTION        STRAIGHT DISSOLVE FADE WIPE
                  ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Kevin bragging      LOCATION: interior/exterior
7                                                               0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS
                CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Jacob makes a bet
8                                  LOCATION: interior          0:00
                                   AUDIO 1 – SPOKEN




                                   AUDIO 2 - AMBIENT




                                   AUDIO 3 – MUSIC

                CAMERA MOVEMENT
CAMERA SHOTS    STATIC  PAN
 Two shot MS    TRACK   CRANE
                TILT    HANDHELD
                MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES
  LOW EYE         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
                  ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: class is given
9     Coursework to complete
                                  LOCATION: interior        0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC
CAMERA ANGLES                     TRANSITION TO NEXT SHOT
     EYE
                                  FADE
ACTION: class is given
9     Coursework to complete
                                  LOCATION: interior        0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
     CU         CAMERA MOVEMENT
                STATIC
CAMERA ANGLES                     TRANSITION TO NEXT SHOT
     EYE
                                  FADE
ACTION: Kevin starts it
10    Immediately
                                  LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Jacob takes his
11    time
                                  LOCATION: interior        0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS
                CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE
                                  DISSOLVE
ACTION: Kevin finds out his
12    Done more than Jacob
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC              TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                            STRAIGHT DISSOLVE FADE WIPE
                                    MATCH JUMP SUPERIMPOSITION OTHER
ACTION: kevin decides to
13    Leave it to last minute
                                  LOCATION: interior        0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS
                CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE
                                  Dissolve
ACTION: Kevin starts to
12    Do what he likes
                                  LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Kevin continues to
12    Chill and relax
                                   LOCATION: interior          0:00




                                   AUDIO 2 - AMBIENT




                                   AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC             TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                           STRAIGHT DISSOLVE FADE WIPE
                                   MATCH JUMP SUPERIMPOSITION OTHER
ACTION: day of the dealine
14                                 LOCATION: exterior          0:00




                                   AUDIO 2 - AMBIENT




                                   AUDIO 3 – MUSIC



CAMERA SHOTS
     LS
                CAMERA MOVEMENT
                STATIC             TRANSITION TO NEXT SHOT
CAMERA ANGLES
    LOW                            STRAIGHT DISSOLVE FADE WIPE
                                   MATCH JUMP SUPERIMPOSITION OTHER
ACTION: he snoozes his
12    alarm
                                  LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
     CU         CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Kevin quickly gets
15    out of Bed
                                   LOCATION: interior          0:00




                                   AUDIO 2 - AMBIENT




                                   AUDIO 3 – MUSIC


 CAMERA SHOTS
CU MCU BCU ECU
 MS MLS LS VLS   CAMERA MOVEMENT
                 STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES                      STRAIGHT DISSOLVE FADE WIPE
     EYE                           MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Kevin quickly gets
15   out of Bed
                                  LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
     CU
                CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: goes to the
15    bathroom
                            LOCATION: interior          0:00




                            AUDIO 2 - AMBIENT




                            AUDIO 3 – MUSIC



CAMERA SHOTS
    MS
                CAMERA      TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                    STRAIGHT DISSOLVE FADE WIPE
                            MATCH JUMP SUPERIMPOSITION OTHER
15    ACTION: brushes his teeth   LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MCU         CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
15    ACTION: gets ready          LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Kevin quickly
 16     finishes his coursework
                                       LOCATION: interior          0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: put on jacket to
15    leave
                                  LOCATION: interior          0:00




                                  AUDIO 2 - AMBIENT




                                  AUDIO 3 – MUSIC



CAMERA SHOTS
    MS          CAMERA MOVEMENT
                STATIC            TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                          STRAIGHT DISSOLVE FADE WIPE
                                  MATCH JUMP SUPERIMPOSITION OTHER
ACTION: jacob wakes up
17    Gets ready, and leaves
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: jacob wakes up
17    Gets ready, and leaves
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: jacob goes to
17    The kitchen
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: jacob checks
17    The date, knows it the        LOCATION: interior          0:00
      deadline




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES        DIRECTION      STRAIGHT DISSOLVE FADE WIPE
     EYE
                    ← ↑ ↓ →         MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Jacob goes to
17    bathroom
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: coursework
17    deadline
                                    LOCATION: interior          0:00




                                    AUDIO 2 - AMBIENT




                                    AUDIO 3 – MUSIC

                 CAMERA MOVEMENT
 CAMERA SHOTS    STATIC  PAN
CU MCU BCU ECU   TRACK   CRANE
 MS MLS LS VLS   TILT    HANDHELD
                 MOBILE ZOOM        TRANSITION TO NEXT SHOT
CAMERA ANGLES      DIRECTION        STRAIGHT DISSOLVE FADE WIPE
     EYE
                   ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: kevin runs out his   LOCATION: exterior
18    House to get the bus                                     0:00




                                   AUDIO 2 - AMBIENT




                                   AUDIO 3 – MUSIC



CAMERA SHOTS
    MLS         CAMERA MOVEMENT
                STATIC             TRANSITION TO NEXT SHOT
CAMERA ANGLES
     EYE                           STRAIGHT DISSOLVE FADE WIPE
                                   MATCH JUMP SUPERIMPOSITION OTHER
ACTION: kevin misses it        LOCATION: exterior
 19     and goes to the tube station                               0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: train is delayed at    LOCATION
                                       LOCATION: exterior
 20     The next stop                                              0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

                    CAMERA MOVEMENT
  CAMERA SHOTS
 CU MCU BCU ECU     STATIC  PAN        AUDIO 3 – MUSIC
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: he gets on a bus       LOCATION: exterior
 21                                                                0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: stuck in traffic he    LOCATION: exterior
 22     jogs the rest of the way                                   0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: arrives near           LOCATION: exterior
 23     college                                                    0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: trips on a bump in
                                       LOCATION: exterior
 24     The floor                                                  0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: keeps running          LOCATION: exterior
 25     towards college                                            0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Races inside,          LOCATION: exterior
 26     students start to Come out                                 0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: still rushing          LOCATION: exterior
 27     desperately                                                0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
LOCATION: exterior
 28     ACTION: enters college                                     0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
LOCATION: exterior
 30     ACTION: enters college                                     0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
LOCATION: exterior
 31     ACTION: enters college                                     0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
LOCATION: exterior
 31     ACTION: enters college                                     0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: looks at clock         LOCATION: interior          0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
LOCATION: interior
 31     ACTION: looks at watch                                     0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: double checks          LOCATION: interior          0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: looks left             LOCATION: interior          0:00




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: looks right            LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: starts to sprint left   LOCATION: interior          0:00
                                        AUDIO 1 – SPOKEN




                                        AUDIO 2 - AMBIENT




                                        AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM         TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION         STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →           MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: looks right            LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
31     ACTION: sprints inside         LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: but its too late,
 31     Everyone starts to leave
                                       LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: slumps down on
 32     The ground in disgrace
                                       LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: jacob laughing at
 29     kevin
                                       LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER
ACTION: Jacob's azonto
 30     celebration
                                       LOCATION: interior          0:00
                                       AUDIO 1 – SPOKEN




                                       AUDIO 2 - AMBIENT




                                       AUDIO 3 – MUSIC

  CAMERA SHOTS      CAMERA MOVEMENT
 CU MCU BCU ECU     STATIC  PAN
  MS MLS LS VLS     TRACK   CRANE
                    TILT    HANDHELD
                    MOBILE ZOOM        TRANSITION TO NEXT SHOT
 CAMERA ANGLES
 LOW EYE HIGH         DIRECTION        STRAIGHT DISSOLVE FADE WIPE
WIDE P-O-V AERIAL     ← ↑ ↓ →          MATCH JUMP SUPERIMPOSITION OTHER

More Related Content

Viewers also liked

Creativiteit in het onderwijs
Creativiteit in het onderwijsCreativiteit in het onderwijs
Creativiteit in het onderwijs
Adam Lenaarts
 
Onderwijs 2.0
Onderwijs 2.0Onderwijs 2.0
Onderwijs 2.0
WilfredRubens.com
 
Flipping the classroom vcog 16 oktober
Flipping the classroom vcog 16 oktoberFlipping the classroom vcog 16 oktober
Flipping the classroom vcog 16 oktober
Kennisnet
 
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?
Steven Verjans
 
Koeweiden Postma - Terug naar de kern!
Koeweiden Postma - Terug naar de kern!Koeweiden Postma - Terug naar de kern!
Koeweiden Postma - Terug naar de kern!
Koeweiden Postma
 
Activerende werkvormen in de praktijk
Activerende werkvormen in de praktijkActiverende werkvormen in de praktijk
Activerende werkvormen in de praktijk
eTwinning & CLIL
 

Viewers also liked (6)

Creativiteit in het onderwijs
Creativiteit in het onderwijsCreativiteit in het onderwijs
Creativiteit in het onderwijs
 
Onderwijs 2.0
Onderwijs 2.0Onderwijs 2.0
Onderwijs 2.0
 
Flipping the classroom vcog 16 oktober
Flipping the classroom vcog 16 oktoberFlipping the classroom vcog 16 oktober
Flipping the classroom vcog 16 oktober
 
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?
Blended learning in het Hoger Onderwijs: Waarom, wat en hoe?
 
Koeweiden Postma - Terug naar de kern!
Koeweiden Postma - Terug naar de kern!Koeweiden Postma - Terug naar de kern!
Koeweiden Postma - Terug naar de kern!
 
Activerende werkvormen in de praktijk
Activerende werkvormen in de praktijkActiverende werkvormen in de praktijk
Activerende werkvormen in de praktijk
 

Similar to Storyboard the official ting

Shriek storyboard pt2
Shriek storyboard pt2Shriek storyboard pt2
Shriek storyboard pt2
rodrigus1553
 
Storyboard
StoryboardStoryboard
Storyboard
ori3
 
Storyboard- The boy who cried Wolf
Storyboard- The boy who cried WolfStoryboard- The boy who cried Wolf
Storyboard- The boy who cried Wolf
Topaz_Wisdom
 
Storyboard template to help
Storyboard template to helpStoryboard template to help
Storyboard template to help
Janet Lunkusé
 
Storyboard template to help
Storyboard template to helpStoryboard template to help
Storyboard template to help
tessfizzy
 
Storyboard editing in progress
Storyboard editing in progressStoryboard editing in progress
Storyboard editing in progress
twinklez
 
Storyboard
StoryboardStoryboard
Storyboard
tamsziiee
 
Storyboard: Trojan War
Storyboard: Trojan WarStoryboard: Trojan War
Storyboard: Trojan War
rcmartin34
 
Storyboard real innocence
Storyboard real innocenceStoryboard real innocence
Storyboard real innocence
GloryGlori
 
Final story board A2 media studies
Final story board A2 media studiesFinal story board A2 media studies
Final story board A2 media studies
Jamil ....
 
Storyboard
StoryboardStoryboard
Storyboard
mrsecular
 

Similar to Storyboard the official ting (11)

Shriek storyboard pt2
Shriek storyboard pt2Shriek storyboard pt2
Shriek storyboard pt2
 
Storyboard
StoryboardStoryboard
Storyboard
 
Storyboard- The boy who cried Wolf
Storyboard- The boy who cried WolfStoryboard- The boy who cried Wolf
Storyboard- The boy who cried Wolf
 
Storyboard template to help
Storyboard template to helpStoryboard template to help
Storyboard template to help
 
Storyboard template to help
Storyboard template to helpStoryboard template to help
Storyboard template to help
 
Storyboard editing in progress
Storyboard editing in progressStoryboard editing in progress
Storyboard editing in progress
 
Storyboard
StoryboardStoryboard
Storyboard
 
Storyboard: Trojan War
Storyboard: Trojan WarStoryboard: Trojan War
Storyboard: Trojan War
 
Storyboard real innocence
Storyboard real innocenceStoryboard real innocence
Storyboard real innocence
 
Final story board A2 media studies
Final story board A2 media studiesFinal story board A2 media studies
Final story board A2 media studies
 
Storyboard
StoryboardStoryboard
Storyboard
 

More from Mistah Ajayi

The making of my poster production log
The making of my poster production logThe making of my poster production log
The making of my poster production log
Mistah Ajayi
 
Cries Wolf Post Production
Cries Wolf Post ProductionCries Wolf Post Production
Cries Wolf Post Production
Mistah Ajayi
 
P is fot pyscho
P is fot pyscho P is fot pyscho
P is fot pyscho
Mistah Ajayi
 
Evaluation Q5
Evaluation Q5Evaluation Q5
Evaluation Q5
Mistah Ajayi
 
Evaluation Q7
Evaluation Q7Evaluation Q7
Evaluation Q7
Mistah Ajayi
 
Evaluation Q6
Evaluation Q6Evaluation Q6
Evaluation Q6
Mistah Ajayi
 
Evaluation Q4
Evaluation Q4Evaluation Q4
Evaluation Q4
Mistah Ajayi
 
Evaluation Q3
Evaluation Q3Evaluation Q3
Evaluation Q3
Mistah Ajayi
 
As research & planning 2011-2012
As research & planning 2011-2012As research & planning 2011-2012
As research & planning 2011-2012
Mistah Ajayi
 
Evaluation Q2
Evaluation Q2Evaluation Q2
Evaluation Q2
Mistah Ajayi
 
Evaluation q1
Evaluation q1Evaluation q1
Evaluation q1
Mistah Ajayi
 
Target audience
Target audienceTarget audience
Target audience
Mistah Ajayi
 
Making the front cover
Making the front coverMaking the front cover
Making the front cover
Mistah Ajayi
 
Making the contents page production log
Making the contents page production logMaking the contents page production log
Making the contents page production log
Mistah Ajayi
 
Making the double page spread production log
Making the double page spread production logMaking the double page spread production log
Making the double page spread production log
Mistah Ajayi
 
Planning for Music Magazine
Planning for Music MagazinePlanning for Music Magazine
Planning for Music Magazine
Mistah Ajayi
 

More from Mistah Ajayi (16)

The making of my poster production log
The making of my poster production logThe making of my poster production log
The making of my poster production log
 
Cries Wolf Post Production
Cries Wolf Post ProductionCries Wolf Post Production
Cries Wolf Post Production
 
P is fot pyscho
P is fot pyscho P is fot pyscho
P is fot pyscho
 
Evaluation Q5
Evaluation Q5Evaluation Q5
Evaluation Q5
 
Evaluation Q7
Evaluation Q7Evaluation Q7
Evaluation Q7
 
Evaluation Q6
Evaluation Q6Evaluation Q6
Evaluation Q6
 
Evaluation Q4
Evaluation Q4Evaluation Q4
Evaluation Q4
 
Evaluation Q3
Evaluation Q3Evaluation Q3
Evaluation Q3
 
As research & planning 2011-2012
As research & planning 2011-2012As research & planning 2011-2012
As research & planning 2011-2012
 
Evaluation Q2
Evaluation Q2Evaluation Q2
Evaluation Q2
 
Evaluation q1
Evaluation q1Evaluation q1
Evaluation q1
 
Target audience
Target audienceTarget audience
Target audience
 
Making the front cover
Making the front coverMaking the front cover
Making the front cover
 
Making the contents page production log
Making the contents page production logMaking the contents page production log
Making the contents page production log
 
Making the double page spread production log
Making the double page spread production logMaking the double page spread production log
Making the double page spread production log
 
Planning for Music Magazine
Planning for Music MagazinePlanning for Music Magazine
Planning for Music Magazine
 

Storyboard the official ting

  • 1. ACTION: setting the scene LOCATION: interior 1 Out side class room 0:01 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC soundtrack CAMERA SHOTS LS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT
  • 2. ACTION: Class room scene LOCATION: interior 2 0:03 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC soundtrack CAMERA SHOTS LS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT
  • 3. ACTION: Kevin is boasting LOCATION: interior 3 0:05 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT
  • 4. ACTION: other students LOCATION: interior 4 Reaction to Kevin's boasting 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT
  • 5. ACTION: Kevin keeps 5 teasing LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC CAMERA ANGLES TRANSITION TO NEXT SHOT EYE FADE
  • 6. ACTION: Jacob answers 6 back LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT STATIC PAN CAMERA SHOTS TRACK CRANE MS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES EYE DIRECTION STRAIGHT DISSOLVE FADE WIPE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 7. ACTION: Kevin bragging LOCATION: interior/exterior 7 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 8. ACTION: Jacob makes a bet 8 LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN Two shot MS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE DIRECTION STRAIGHT DISSOLVE FADE WIPE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 9. ACTION: class is given 9 Coursework to complete LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC CAMERA ANGLES TRANSITION TO NEXT SHOT EYE FADE
  • 10. ACTION: class is given 9 Coursework to complete LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU CAMERA MOVEMENT STATIC CAMERA ANGLES TRANSITION TO NEXT SHOT EYE FADE
  • 11. ACTION: Kevin starts it 10 Immediately LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 12. ACTION: Jacob takes his 11 time LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE DISSOLVE
  • 13. ACTION: Kevin finds out his 12 Done more than Jacob LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 14. ACTION: kevin decides to 13 Leave it to last minute LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE Dissolve
  • 15. ACTION: Kevin starts to 12 Do what he likes LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 16. ACTION: Kevin continues to 12 Chill and relax LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 17. ACTION: day of the dealine 14 LOCATION: exterior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS LS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES LOW STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 18. ACTION: he snoozes his 12 alarm LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 19. ACTION: Kevin quickly gets 15 out of Bed LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES STRAIGHT DISSOLVE FADE WIPE EYE MATCH JUMP SUPERIMPOSITION OTHER
  • 20. ACTION: Kevin quickly gets 15 out of Bed LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CU CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 21. ACTION: goes to the 15 bathroom LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 22. 15 ACTION: brushes his teeth LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MCU CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 23. 15 ACTION: gets ready LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 24. ACTION: Kevin quickly 16 finishes his coursework LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 25. ACTION: put on jacket to 15 leave LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 26. ACTION: jacob wakes up 17 Gets ready, and leaves LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 27. ACTION: jacob wakes up 17 Gets ready, and leaves LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 28. ACTION: jacob goes to 17 The kitchen LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 29. ACTION: jacob checks 17 The date, knows it the LOCATION: interior 0:00 deadline AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 30. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 31. ACTION: Jacob goes to 17 bathroom LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 32. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 33. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 34. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 35. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 36. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 37. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 38. ACTION: coursework 17 deadline LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS STATIC PAN CU MCU BCU ECU TRACK CRANE MS MLS LS VLS TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES DIRECTION STRAIGHT DISSOLVE FADE WIPE EYE ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 39. ACTION: kevin runs out his LOCATION: exterior 18 House to get the bus 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS MLS CAMERA MOVEMENT STATIC TRANSITION TO NEXT SHOT CAMERA ANGLES EYE STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER
  • 40. ACTION: kevin misses it LOCATION: exterior 19 and goes to the tube station 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 41. ACTION: train is delayed at LOCATION LOCATION: exterior 20 The next stop 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA MOVEMENT CAMERA SHOTS CU MCU BCU ECU STATIC PAN AUDIO 3 – MUSIC MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 42. ACTION: he gets on a bus LOCATION: exterior 21 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 43. ACTION: stuck in traffic he LOCATION: exterior 22 jogs the rest of the way 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 44. ACTION: arrives near LOCATION: exterior 23 college 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 45. ACTION: trips on a bump in LOCATION: exterior 24 The floor 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 46. ACTION: keeps running LOCATION: exterior 25 towards college 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 47. ACTION: Races inside, LOCATION: exterior 26 students start to Come out 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 48. ACTION: still rushing LOCATION: exterior 27 desperately 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 49. LOCATION: exterior 28 ACTION: enters college 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 50. LOCATION: exterior 30 ACTION: enters college 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 51. LOCATION: exterior 31 ACTION: enters college 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 52. LOCATION: exterior 31 ACTION: enters college 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 53. 31 ACTION: looks at clock LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 54. LOCATION: interior 31 ACTION: looks at watch 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 55. 31 ACTION: double checks LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 56. 31 ACTION: looks left LOCATION: interior 0:00 AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 57. 31 ACTION: looks right LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 58. 31 ACTION: starts to sprint left LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 59. 31 ACTION: looks right LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 60. 31 ACTION: sprints inside LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 61. ACTION: but its too late, 31 Everyone starts to leave LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 62. ACTION: slumps down on 32 The ground in disgrace LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 63. ACTION: jacob laughing at 29 kevin LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER
  • 64. ACTION: Jacob's azonto 30 celebration LOCATION: interior 0:00 AUDIO 1 – SPOKEN AUDIO 2 - AMBIENT AUDIO 3 – MUSIC CAMERA SHOTS CAMERA MOVEMENT CU MCU BCU ECU STATIC PAN MS MLS LS VLS TRACK CRANE TILT HANDHELD MOBILE ZOOM TRANSITION TO NEXT SHOT CAMERA ANGLES LOW EYE HIGH DIRECTION STRAIGHT DISSOLVE FADE WIPE WIDE P-O-V AERIAL ← ↑ ↓ → MATCH JUMP SUPERIMPOSITION OTHER

Editor's Notes

  1. MY STORYBOARD
  2. MY STORYBOARD