Everything is design. Everything
Dr Steven Allder
Consultant Neurologist
Introduction
My Background
• Doctor
• Clinical Researcher
• Consultant Neurologist
• Interest in ‘Hysteria”
• Management, leadership
and Improvement
• Harvard Executive
Development Programme
My view of title and talk
• Wow!
• Resonated
• Resonated but, BUT…
• Design is essential but on its own not
sufficient
• Design is a social process
• Embedded in a social system
• To fully exploit what design can offer
societies:
• we need to cultivate our understanding
of these social elements = MIND
• DESIGN of our MINDS
Phase 1
Phase 2
Phase 3
Phase 4
Back to start!
I will be 68!
Born
Qualified
Consultant
The Healthcare challenge
Stability of growth of current system
There is hope!
Redesigning health care is possible…
My results were bewildering…
CVA1 N1 4hr RTT CVA2 Medicology CVA3 Strateg
y JT
Taunt
on
Step 1: CT SA
own
service
SA CD 8/2006 AMD NSS AMD post
FT
CVA
performan
ce
FT Via
JDY
Step 2: ACT
1 - Analysis
SA LOS IP SA SA SA FT risk table Mine-
theirs
SL Good
Step 3: ACT
2 Deliver
change
SA Via
attendi
ng
Via OBS Via
Dept
Via
redesign
Medicology SW vs ESD Manda
te
Progra
m
Step 4:
Provoke SC
JDP AW PDR GV/PV loads CST Strategic
implicatio
ns
Await
AJ
In all
5!
Step 5:
Name and
see
TR TR IC after
crisis
PV
after
crisis
Ian yes Yes 1:1 Dec
Step 6:SMT
PLAY and
explore
Step 7:
Experimen
t 2
Step 8:
Roll-in
Won..
Lost..
Won..
Battle
Won..
Lost
Won..
Lost
Supporti
ve
Lost.. Lost Bury
me
Mana
ged
better
!
DESIGN
ALWAYS
APPLICABLE!
SMALL SCALE
SUCCESS!
LARGE SCALE
FAILURE!
A sudden insight…
These board meetings feel like my
consultations with my ‘hysterical’
patients! LEON FESTINGER
Cognitive
dissonance
Design of the Mind: Three Loops
Stimulus
1. Innate
Wisdom
2. Conditioned
Intuition
3a. Reasoned
Judgement
Delivered
Action
Outcome
3b. Action
Logics
Moments:
Embedded in
streams
activity 500-
700ms
Ever present:
Move Towards
or Away
Controversial
idea
Implicit learning
‘Good’ (Automatic)
‘Bad’ (Should)
Explicit
awareness:
Own view,
Choices and
decisions Action
Options:
Create
Deliver
Avoid
Outcome:
Who’s ‘Truth’
Extended choice
theory
Learning
Loop (s)
Design of the Mind: Temporal
development
Stimulus
1. Innate
Wisdom
2. Conditioned
Intuition
3a. Reasoned
Judgement
Delivered
Action
Outcome
3b. Action
Logic
Learning
Loops
0-5 yrs moments
(Reactive)
Learning to walk
Learning to talk
5-23 yrs moments
(Proactive)
Learning an instrument
Learning to drive
“Hysteria”
Loop 1
buried..
Design of the Mind: The developed
‘successful’ mind
Stimulus
1. Innate
Wisdom
2. Conditioned
Intuition
3a. Reasoned
Judgement
Delivered
Action
Outcome
3b. Action
Logic
Learning
Loops
With expertise
comes:
More Choice,
Opinions and
Decisions
CAPABILITY FOR
DESIGN!
Creativity
Influence
Leadership
As we mature, 23
and beyond…
The prevailing MIND paradox!
Why Important?
Why Happens?
Beyond the
Stable state:
VUCA
Designed to
exist in the
pack!
Design of the Mind: The dangerous
rational delusion
Stimulus
Innate
Wisdom
Conditioned
Intuition
Reasoned
Judgement
Delivered
Action
Outcome
Action
Logic
Learning
Loop
VITAL NEED FOR:
Different Options,
braver choices and
hard decisions
NEW ,NON
ROUTINE, DESIGN!
True Creativity
Real leadership
WHEN THE HEAT IS
ON…
Prof Chris Argyris:
99% of executive teams with critical moments act
defensively not creatively
Totally, unconscious..
Barry Oshry – Living Systems
Results
CVA1 N1 4hr RTT CVA2 Medicology CVA3 Strategy
JT
Taunton
Step 1: CT SA own
service
SA CD 8/2006 AMD NSS AMD post FT CVA
performan
ce
FT Via JDY
Step 2: ACT 1
- Analysis
SA LOS IP SA SA SA FT risk table Mine-
theirs
SL Good
Step 3: ACT 2
Deliver
change
SA Via
attending
Via OBS Via Dept Via
redesign
Medicology SW vs ESD Mandate Program
Step 4:
Provoke SC
JDP AW PDR GV/PV loads CST Strategic
implication
s
Await AJ In all 5!
Step 5:
Name and
see
TR TR IC after
crisis
PV after
crisis
Ian yes Yes 1:1 Dec
Step 6:SMT
PLAY and
explore
Step 7:
Experiment 2
Step 8:
Roll-in
Won..
Lost..
Won..
Battle
Won..
Lost
Won..
Lost
Supportive Lost.. Lost Bury me Managed
better!
The explanation: I was advocating a
non-routine design
99% of executive teams mess up critical
moments
Totally, unconscious..
Emotional repression….
It can be overcome…
Adult Cognitive Complexity
Small % of
individuals
reclaim
Their creativity
Via Destructive
process!
Reality of change currently..
Undeniable
need to
change…
It really is
No pain, No gain…
Doesn’t really
capture it…
HERD!
Courageous
individuals!
I mean, real pain:
Dante’s Inferno
A better way forward: Vertical Development
Stimulus
Meta-cognition (Mindset)
“Prism”
Innate
Wisdom
Conditioned
Intuition
Reasoned
Judgement
Delivered
Action
Outcome
Action
Logic
Learning
Loop
7
6
5
4
3
2
1
Design of the Mind: New Skills
Stimulus
Meta-cognition (Mindset)
“Prism”
Innate
Wisdom
Conditioned
Intuition
Reasoned
Judgement
Delivered
Action
Outcome
Action
Logic
Clear
Intent
Learning
Loop
Re-learn
to be
creative
Right
teams
Realistic
Theory
of
change
Honest
feedback:
Fail often, fail
safely, know
failed
Reclaim your
emotional
world via your
body
7
6
5
4
3
2
1
Identify context
specific critical
events and
moments
Real time
monitoring
IMPLICIT
Powerlessness
Poor Self worth
ACTING
REQUIRES:
Vulnerability
And Courage
Increasingly
Intangible…
Transpersonal
phenomena
Broadening the PRISM: Why so hard?
Bob’s Big idea:
The real reason we are getting older:
the need for WISDOM
The route forward, is a lesson from
ancient times – via our Hearts….
Brene Brown Barbara Friedrickson
Everything is design. Everything
Including the tool and environment
in which design can contribute…

Steven Allder, "Everything is design. Everything!" - Paul Rand

  • 1.
    Everything is design.Everything Dr Steven Allder Consultant Neurologist
  • 2.
    Introduction My Background • Doctor •Clinical Researcher • Consultant Neurologist • Interest in ‘Hysteria” • Management, leadership and Improvement • Harvard Executive Development Programme My view of title and talk • Wow! • Resonated • Resonated but, BUT… • Design is essential but on its own not sufficient • Design is a social process • Embedded in a social system • To fully exploit what design can offer societies: • we need to cultivate our understanding of these social elements = MIND • DESIGN of our MINDS
  • 3.
    Phase 1 Phase 2 Phase3 Phase 4 Back to start! I will be 68! Born Qualified Consultant
  • 4.
    The Healthcare challenge Stabilityof growth of current system
  • 5.
  • 6.
  • 7.
    My results werebewildering… CVA1 N1 4hr RTT CVA2 Medicology CVA3 Strateg y JT Taunt on Step 1: CT SA own service SA CD 8/2006 AMD NSS AMD post FT CVA performan ce FT Via JDY Step 2: ACT 1 - Analysis SA LOS IP SA SA SA FT risk table Mine- theirs SL Good Step 3: ACT 2 Deliver change SA Via attendi ng Via OBS Via Dept Via redesign Medicology SW vs ESD Manda te Progra m Step 4: Provoke SC JDP AW PDR GV/PV loads CST Strategic implicatio ns Await AJ In all 5! Step 5: Name and see TR TR IC after crisis PV after crisis Ian yes Yes 1:1 Dec Step 6:SMT PLAY and explore Step 7: Experimen t 2 Step 8: Roll-in Won.. Lost.. Won.. Battle Won.. Lost Won.. Lost Supporti ve Lost.. Lost Bury me Mana ged better ! DESIGN ALWAYS APPLICABLE! SMALL SCALE SUCCESS! LARGE SCALE FAILURE!
  • 8.
    A sudden insight… Theseboard meetings feel like my consultations with my ‘hysterical’ patients! LEON FESTINGER Cognitive dissonance
  • 9.
    Design of theMind: Three Loops Stimulus 1. Innate Wisdom 2. Conditioned Intuition 3a. Reasoned Judgement Delivered Action Outcome 3b. Action Logics Moments: Embedded in streams activity 500- 700ms Ever present: Move Towards or Away Controversial idea Implicit learning ‘Good’ (Automatic) ‘Bad’ (Should) Explicit awareness: Own view, Choices and decisions Action Options: Create Deliver Avoid Outcome: Who’s ‘Truth’ Extended choice theory Learning Loop (s)
  • 10.
    Design of theMind: Temporal development Stimulus 1. Innate Wisdom 2. Conditioned Intuition 3a. Reasoned Judgement Delivered Action Outcome 3b. Action Logic Learning Loops 0-5 yrs moments (Reactive) Learning to walk Learning to talk 5-23 yrs moments (Proactive) Learning an instrument Learning to drive “Hysteria” Loop 1 buried..
  • 11.
    Design of theMind: The developed ‘successful’ mind Stimulus 1. Innate Wisdom 2. Conditioned Intuition 3a. Reasoned Judgement Delivered Action Outcome 3b. Action Logic Learning Loops With expertise comes: More Choice, Opinions and Decisions CAPABILITY FOR DESIGN! Creativity Influence Leadership As we mature, 23 and beyond…
  • 12.
    The prevailing MINDparadox! Why Important? Why Happens? Beyond the Stable state: VUCA Designed to exist in the pack!
  • 13.
    Design of theMind: The dangerous rational delusion Stimulus Innate Wisdom Conditioned Intuition Reasoned Judgement Delivered Action Outcome Action Logic Learning Loop VITAL NEED FOR: Different Options, braver choices and hard decisions NEW ,NON ROUTINE, DESIGN! True Creativity Real leadership WHEN THE HEAT IS ON… Prof Chris Argyris: 99% of executive teams with critical moments act defensively not creatively Totally, unconscious.. Barry Oshry – Living Systems
  • 14.
    Results CVA1 N1 4hrRTT CVA2 Medicology CVA3 Strategy JT Taunton Step 1: CT SA own service SA CD 8/2006 AMD NSS AMD post FT CVA performan ce FT Via JDY Step 2: ACT 1 - Analysis SA LOS IP SA SA SA FT risk table Mine- theirs SL Good Step 3: ACT 2 Deliver change SA Via attending Via OBS Via Dept Via redesign Medicology SW vs ESD Mandate Program Step 4: Provoke SC JDP AW PDR GV/PV loads CST Strategic implication s Await AJ In all 5! Step 5: Name and see TR TR IC after crisis PV after crisis Ian yes Yes 1:1 Dec Step 6:SMT PLAY and explore Step 7: Experiment 2 Step 8: Roll-in Won.. Lost.. Won.. Battle Won.. Lost Won.. Lost Supportive Lost.. Lost Bury me Managed better! The explanation: I was advocating a non-routine design 99% of executive teams mess up critical moments Totally, unconscious.. Emotional repression….
  • 15.
    It can beovercome… Adult Cognitive Complexity Small % of individuals reclaim Their creativity Via Destructive process!
  • 16.
    Reality of changecurrently.. Undeniable need to change…
  • 17.
    It really is Nopain, No gain… Doesn’t really capture it… HERD! Courageous individuals!
  • 18.
    I mean, realpain: Dante’s Inferno
  • 19.
    A better wayforward: Vertical Development Stimulus Meta-cognition (Mindset) “Prism” Innate Wisdom Conditioned Intuition Reasoned Judgement Delivered Action Outcome Action Logic Learning Loop 7 6 5 4 3 2 1
  • 20.
    Design of theMind: New Skills Stimulus Meta-cognition (Mindset) “Prism” Innate Wisdom Conditioned Intuition Reasoned Judgement Delivered Action Outcome Action Logic Clear Intent Learning Loop Re-learn to be creative Right teams Realistic Theory of change Honest feedback: Fail often, fail safely, know failed Reclaim your emotional world via your body 7 6 5 4 3 2 1 Identify context specific critical events and moments Real time monitoring
  • 21.
    IMPLICIT Powerlessness Poor Self worth ACTING REQUIRES: Vulnerability AndCourage Increasingly Intangible… Transpersonal phenomena Broadening the PRISM: Why so hard?
  • 22.
    Bob’s Big idea: Thereal reason we are getting older: the need for WISDOM
  • 23.
    The route forward,is a lesson from ancient times – via our Hearts…. Brene Brown Barbara Friedrickson
  • 24.
    Everything is design.Everything Including the tool and environment in which design can contribute…