UNDERSTAND: the problem and/or purpose of the locker
redesign effort.
BUILD A TEAM: to work with on the project, involving
students to obtain VOC and effectively attack the problem.
IDEATE: for solutions to redesign the lockers and align with
purpose understanding.
GAME PLAN: with your team, including time, milestones,
budgets etc. to execute on the redesign project.
SOCAILISE: to build awareness and keep everyone engaged
throughout and beyond the redesign project completion.
Design Thinking Action Lab Assignment / Process: How do you solve problems?
Problem: Suppose you have been hired to re-design the student lockers at a large public high school.
Team: Design Process Squad Andrew Kennedy 07.29.13

Stanford design thinking action lab assignment process - andrew kennedy 07.29.13

  • 1.
    UNDERSTAND: the problemand/or purpose of the locker redesign effort. BUILD A TEAM: to work with on the project, involving students to obtain VOC and effectively attack the problem. IDEATE: for solutions to redesign the lockers and align with purpose understanding. GAME PLAN: with your team, including time, milestones, budgets etc. to execute on the redesign project. SOCAILISE: to build awareness and keep everyone engaged throughout and beyond the redesign project completion. Design Thinking Action Lab Assignment / Process: How do you solve problems? Problem: Suppose you have been hired to re-design the student lockers at a large public high school. Team: Design Process Squad Andrew Kennedy 07.29.13