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Stalo zaidimu dizainas
kurejam ir megejam
Raimundas Banevicius
Apie mane
● Zaidimu programuotojas. (18 metu)
– Dirbau 5 metus Hamburge.
– 4 metus Londone.
● 6 Metus stalo zaidimu megejas.
● Londone organizavau stalo zaidimu kluba.
● Stalo zadimu dizaineris. (1 menesi!)
Board game gold age!
Mini istorija:
1800-1900 – Abstraktus ir kortu zaidimai.
1900-1960 – Clue, Monopaly, Scrabble, Battleship, Sorry!, Risk
Seni istoriniai zaidimai seimai!
1960-1980 – game of life, Dune, Ogre, Civilization, Dungeon!, Junta, Cosmic encounter
1980-2000 – daug geek zaidimu! RPG zaidimai.
… geekai suaugo! Subrendo…
Board game gold age!
Stalo zaidimai dabar isisuko i augancia spirale:
● Zaidimai pritraukia ivairiu aumziu zmones.
● Zaidimai pritraukia ivairiu profesiju zmones.
● Zaidimai nagrineja labai skirtingus klausimus.
● Skirtingu tipu zaidimai. (ne tik competitive, bet role, coop zaidimai)
● Zaidimu kokybe isaugo, galima I juos ziuret kaip I meno kurinius!
Visa tai pritraukia dar daugiau ivairiu zmoniu I Board gaming hobi, kas toliau
skatina augima!
Mes galim susirast GERA zaidima bet kokiam skoniui, tipui, givenimiskai situacijai,
kompanijai… reik tik ta zaidima susirast.
As nemanau kad mes pasiekem savo Gold age virsune!
Board game gold age!
Idomus stalo zadimu socialinis aspektas.
● Po visu kopiuteriu, telefonu ir televizoriu.. zmones iesko budu atsitraukt nuo ekrano.
Stalo zaidimai tai duoda!
● Stalo zaidimai padeda pazinti kitus zmones.
● Stalo zaidimai geras budas mokinti vaikus kantrybes, demesio, makinti laimet ir
pralaimet.
Skirtingi stalo zaideju tipai
– Zaidejas
– Kritikas
– Kurejas
Kazkokie konkretus tipai nera blogesni ar geresni uz kitus.
Tai tiesiog skirtingi budai megauatis Stalo zaidimu hobiu.
Stalo zaidimu analize ir kurimas
praturtins jusu gyvenima!
Analize/Kurimas praturtins gyvenima nes...
● Lavina jusu analitini ir abstraktu mastima.
● Lavina jusu kurybinius ir improvizacinius ygudzius!
● Lavina jusu socialinius ir psichologinus ygudzius!
Analize/Kurimas praturtins gyvenima nes...
Gyvenimas - tai zaidimas!
(Stalo zaidimai padeda simuliuoti/praktikuotis
gyvenimo desnius!)
Analize/Kurimas praturtins gyvenima nes...
Stalo zaidimu supratimas praturtina stalo zaidimu hobi!
(Tai kaip futbolas… jis neidomus kol jo nesupranti.)
Analize/Kurimas praturtins gyvenima nes...
Board game kurimas yra kurybinis darbas!
(Teikia malonuma kai is nieko sukuri kazka…
Leisti savo kuriniu dziaugtis kitiems.)
Analize/Kurimas praturtins gyvenima nes...
Prisijungti prie labai draugiskos
board game kureju bendruomenes.
Analize/Kurimas praturtins gyvenima nes...
Bet kas gali kurti!
Ir tai fun!
Stalo zaidimu kurimas skamba kaip labai
sudetingas dalykas…
ka man daryt jei noriu pabandyt?
● Zaisk!
● Analizuok!
● Kurk!
Zaisk!
● Susirask populiariausius zaidimus – pabandyk!
● Susirask zaidimus kurie labai patinka tau!
● Prisijung prie board gameriu kompanijos, ir...
…zaisk! zaisk! zaisk!
Prisijunk prie comunity
● Local game boarding club!
● https://boardgamegeek.com/
● Facebook groups.
Klausyk ka kritikai sako...
● Board game reviews/critique.
● Board game scores.
● Forum/Facebook discussions.
Klausyk ka kritikai sako...
● https://www.youtube.com/user/thedicetower
● https://www.youtube.com/user/WatchItPlayed
● https://www.youtube.com/user/rahdo
● https://www.shutupandsitdown.com/
● …
● https://www.youtube.com/user/e3kmouse
● https://www.youtube.com/user/marcowargamer
● https://www.youtube.com/user/psychoticeps
● https://www.youtube.com/user/boardgamereplay
● https://www.youtube.com/user/NoPunIncluded
● https://www.youtube.com/user/JonGetsGames
Pavartyk game design knygas...
Board game events!
http://www.ukgamesexpo.co.uk/ https://www.spiel-messe.com/en/
● Ismokite stalo zadimu terminus.
● Pasirinkite zaidima kuris jums patinka.. ir ji
isanalizuokite!
● Pabandykite pagerinti esama stalo zaidima.
(house rules?)
Pradekite kurti savo zaidima!
(bet kas gali atsisest ir pradet kurti! Nereikia jokiu kitu reikalavimu, tik noro!)
(jokiu kitu barjeru nera!)
STEP 1: Inspiration!
● Knygos
● Filmai
● Zaidimai (stalo ir ne tik)
● (Real life stuff...)
STEP 1: Inspiration! (optional)
Brainstorm!
Nepatingekite laiko pabrainstormint!
(Skirt laiko surasyt visas ideja, geras ir blogas.)
STEP 1: Inspiration! (optional)
Short design document!
Jei netingit…
… susirasykit savo idejas i trumpa design document.
Setp 2 : early prototype
Prototype!
● Pasikarpyk/atsispausdink tuscias kortas.
● Nusipirk kruva kauliuku ir tokenu.
(arba paimt is kitu zaidimu..)
● Ciupk popieriu ir piestuka… ir pradek!
Setp 2 : early prototype
early prototype tikslai:
● Proof of concept
● Ar zaidimas jaucias kaip galetu but idomus zaidimas
● Koks zaidimo pagrindinis varikliukas?
● Publika zaidimui?
● Core engagement?
● Testuaji tik pats
Setp 2 : early prototype
Negaiskite laiko grazinimams.
Greitis yra svarbiau uz grozi!
Svarbiau isbandyt daug ideju! Nei viena ideja giliai.
Neverta sukt galvos del balanso. Visiskai!
Fail fast!
Setp 2.5 : is it exists already?
Paieskokite ir pabandykite panasius zaidimus.
(is to pacio zando, temos...)
Paminekit zaidejam su savo elevetor pitch.
(5 sakiniais nusakytas zaidimas)
Step 3: Alpha
alpha tikslai:
●
Galima jau zaisti.
●
Dar zaidimo negrazinam.
● Basic balansas.
●
Ar zaidimo veiksmai idomus.
●
Ar zaidimo veiksmai tarnauja zaidimo core engagement
● Ar galima kazka isimti.
● Istestuot dalykus kurie skamba sunkiausi implementuot, ar turi maza
tikimybe kad veiks.
●
Parasyti basic zaidimo taisykles.
●
Replayablity?
●
Testuojam su artimais draugais,
Step 4: Beta
Beta tikslai:
● Veikiantis prototipas!
● Balansuojam viska, bet nepamirstam Fun! (perceived balance)
● Investuajam i art ir grazinima!
● Parasyti pilnas zaidimo taisykles.
● Zaidimo laikas geras? (ne per ilgas, ne per trumpas?)
● Testuojam su zaidejais!
Step 5: Gamma
● Publisher?
● Marketingas?
● Kikstarteris?
Step X!
PUBLISH!
(nerikia buti super izymiu dizaineriu kad paleisti zaidima!)
Patarimai
Patarimai:
● Skolinkites idejas is kitu zaidimu!
(naudoti idejas nera vagyste.)
● Neklonuokit kitu zaidimu.
Patarimai:
zaidima kurt pradedant, ar...
… ar tematika? (Theme.) (padeda parduti zaidima!)
… ar mechanikom. (Mechanizms.) (zaidimo esme…)
… nesvarbu nuo ko pradesi, gera mintis nepamirst kuriant
zadimu abieju.
(palaikyt balansa tarp abieju.)
Patarimai:
Randomness?
● Atsargiai su atsitiktinumais.
● zaidejai nemegsta blogo balanso.
● Stenkites naudot atsitiktinima zaidimo ivairovei sukurt,
ne kaip esmini mechanizma.
● Random zaidimai paprastai yra lengvesni.
(tinka vaikam)
● Gera mintis siekti balanso tarp geru pasirinkimu
zaidejams ir atsitiktinumo.
Patarimai:
Flow state?(zaidejas paskesta zaidime..)
● Aiskus zaidimo laimejimo tikslai.(veiksmu kryptis.)
● Ne per sunkus, ne per lengvas.
● Ne per trumpas, ne per ilgas.
● Ar zaidimas turi. “Valio!” momentus.
● Ar zaidimas turi “Heuristics”. (naturaliai/intuityviai supranatamas geras/blogas
veiksmu taktikas.)
● Zaidejas in controll, bet ne per daug pasirinkimo, pakankamai.
● Jei yra atsitiktinumas, ar zaidejas nesijaucia likimo metamas
nesaziningai.
Patarimai:
● Klausykit ka zaidejai sako apie jusu zaidima…
● … bet nepamirskit savo zaidimo vizijos!
Nesistenkite itikti visiems.
● Kai zaidimo negeda rodyt kitiem zmonem – duokite ji zaist
nepazystamiem zmonem kuo greiciau.
(nuvaziuokit I kita miesta jei reikia…)
(Draugu nuomone bus saliska...)
Patarimai:
● Nekurkite zaidimo vien tik sau…
● Gera mintis dometis dabartiniais trendais.
● … bet nevenkite originalumo irgi!
● Pirma savo zaidima kurkite kuo mezesni.
(nekurkite Descent! Scythe. Ar panashaus EPIC zaidimo.)
● Ar jusu zaidimas skirtas Mass market Appeal? Ar Niche Appeal?
(stenkites pardet nuo mass market jei matot pasirinkima.)
Patarimai:
● Iskelkite sau apribojimus kuriant.
– Dataliu kiekis.
– Zaidimo laikas.
– Mechaniku kiekis.
– Taisykliu kiekis.
Patarimai:
● Patikrinkit ar galite paaiskint zadimo taisykles
greitai. Jei ne… greiciausias zaidimas per
sudetingas.
● Padarykit “Mama test”.
Patarimai:
… jei uzstrigot…
(zaidimo ideja skamba gerai bet.. nesizaidzia…)
Analizuokit! Uzdavinekit klausimus:
● Kur zaidimo fun? Kiek zaidejam reikia “dirbti” del to fun?
● Ar zaidejai turi idomius pasirinkimus zaidime.
● Ar zaidimas taktinis, ar strategines. Ar zaidimo mechanikos tarnauja
zadimo tipui?
● Kaip jus noryt kad zaidejai kontaktuotu zaidimo metu.
(individualiai zaistu, varzytusi, deretusi, vaidintu, pultu kitus, meluotu…)
Ar mehanokos padead ar trugdo tam?
Patarimai:
Patarimai:
Deck building tools:
Photoshop:
https://helpx.adobe.com/photoshop/using/creating-data-driven-graphics.html
Card Creator:
https://store.steampowered.com/app/523600/Card_Creator/
Nandeck:
http://www.nand.it/nandeck/
Sleaves?
Patarimai:
Put game online:
https://store.steampowered.com/app/286160/Tabletop_Simulator/
https://store.steampowered.com/app/402560/Tabletopia/
Patarimai:
https://boardgamegeek.com/thread/933849/designers-resources-list
- Art and Graphic design
- Books about game design and game design related subjects
- Community sites (location specific)
- Crowdfunding
- Custom wooden parts
- Design Tips
- Dice Odds
- Distributers and Fulfillment
- Game accessories
- Important events
- Manufacturing `
- Print and Play
- Print-on-demand and Prototyping
- Publishers
- Self-Publishers
Patarimai:
Join game design comunty:
Boardgamegeek
https://boardgamegeek.com/forum/26/boardgamegeek/board-game-design
Board Game Designers Forum
https://www.bgdf.com/
Patarimai:
Game design podcast:
http://www.boardgamedesignlab.com/
http://www.ludology.libsyn.com/
http://breakingintoboardgames.libsyn.com/
http://cardboardarchitects.libsyn.com/
http://boardgamesinsider.com/
Patarimai:
Check game cost:
https://www.thegamecrafter.com/
Stalo zaidimu kurimo minusai:
Sunku is to daryt pinigus.
(Zaidimas turi but… arba geriausiasi savo kategorijoje, arba unikalus, arba pirmas tokio tipo)
Jei rodisyt savo kuriny zmonem, reiks ismokt isgyvent kritika. Net gero
linkinciu zaideju kritika gali skaudint. (jie daugiausiai emociskai investave.)
Reik ismokt neisimilet I savo kuruni. Atrodo kad jusu zaidimas nuostabus
ir unikalus. (99.99 % jis nera...)
Zaidimu kurimas didelis darbas, ir didele tikimybe kad galiausiasi turesit
faina, bet neiskirtini zaidima. Tiesiog - OK zaidima.
Publishinant zaidima kartais tenka keist.
Rezume...
Jei kursit zaidima – nadarykit sloves arba pinigu
savo pagrindiniu tikslu!
Darykit del saviugdos, ir for fun!
(… o jei iseis isspaust pinigu arba sloves, geras bonusas!)
Mano zaidimo patirtis
Pirmas prototipas:
● Overdocumented...
● Overcrafted…
● FAIL!
Antros prototipas:
Mano elevator pitch:
Tai victory point race zaidimas, su worker placement, variable player power, hand management, ir push your luck elementais.
Tu valdai savo heroju, kuris turi grupe padejeju. Tavo herojus daro fun stuf! Tyrineja pozemius, musasi su monstrais, iveikineja
spastus. Kuo taliau pozemyje tuo herojui pavojingiau, bet ir didesni lobiai!
Tavo padejejai daro juoda bet reikalinga darba, Kasa resursus, treniruoja heroju, craftina itemus, pridavineja questus. (… ir net
spendzia spastus priesininkam kurie per daug issirauna taskais I prieki!)
Zaidejas kuris surenka daugiausiai šlovės tasku laimi!
Aciu us jusu demesi!
https://www.facebook.com/raimundas.banevicius
https://www.boardgamegeek.com/user/Deril
http://steamcommunity.com/id/derilas/
https://www.goodreads.com/user/show/24377986-raimundas-banevi-ius
This work is licensed under a Creative Commons
Attribution-ShareAlike 3.0 Unported License.
It makes use of the works of Mateus Machado Luna.

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Stalo zaidimu dizainas kurejam ir megejam.

  • 1. Stalo zaidimu dizainas kurejam ir megejam Raimundas Banevicius
  • 2. Apie mane ● Zaidimu programuotojas. (18 metu) – Dirbau 5 metus Hamburge. – 4 metus Londone. ● 6 Metus stalo zaidimu megejas. ● Londone organizavau stalo zaidimu kluba. ● Stalo zadimu dizaineris. (1 menesi!)
  • 3. Board game gold age! Mini istorija: 1800-1900 – Abstraktus ir kortu zaidimai. 1900-1960 – Clue, Monopaly, Scrabble, Battleship, Sorry!, Risk Seni istoriniai zaidimai seimai! 1960-1980 – game of life, Dune, Ogre, Civilization, Dungeon!, Junta, Cosmic encounter 1980-2000 – daug geek zaidimu! RPG zaidimai. … geekai suaugo! Subrendo…
  • 4. Board game gold age! Stalo zaidimai dabar isisuko i augancia spirale: ● Zaidimai pritraukia ivairiu aumziu zmones. ● Zaidimai pritraukia ivairiu profesiju zmones. ● Zaidimai nagrineja labai skirtingus klausimus. ● Skirtingu tipu zaidimai. (ne tik competitive, bet role, coop zaidimai) ● Zaidimu kokybe isaugo, galima I juos ziuret kaip I meno kurinius! Visa tai pritraukia dar daugiau ivairiu zmoniu I Board gaming hobi, kas toliau skatina augima! Mes galim susirast GERA zaidima bet kokiam skoniui, tipui, givenimiskai situacijai, kompanijai… reik tik ta zaidima susirast. As nemanau kad mes pasiekem savo Gold age virsune!
  • 5. Board game gold age! Idomus stalo zadimu socialinis aspektas. ● Po visu kopiuteriu, telefonu ir televizoriu.. zmones iesko budu atsitraukt nuo ekrano. Stalo zaidimai tai duoda! ● Stalo zaidimai padeda pazinti kitus zmones. ● Stalo zaidimai geras budas mokinti vaikus kantrybes, demesio, makinti laimet ir pralaimet.
  • 6. Skirtingi stalo zaideju tipai – Zaidejas – Kritikas – Kurejas Kazkokie konkretus tipai nera blogesni ar geresni uz kitus. Tai tiesiog skirtingi budai megauatis Stalo zaidimu hobiu.
  • 7. Stalo zaidimu analize ir kurimas praturtins jusu gyvenima!
  • 8. Analize/Kurimas praturtins gyvenima nes... ● Lavina jusu analitini ir abstraktu mastima. ● Lavina jusu kurybinius ir improvizacinius ygudzius! ● Lavina jusu socialinius ir psichologinus ygudzius!
  • 9. Analize/Kurimas praturtins gyvenima nes... Gyvenimas - tai zaidimas! (Stalo zaidimai padeda simuliuoti/praktikuotis gyvenimo desnius!)
  • 10. Analize/Kurimas praturtins gyvenima nes... Stalo zaidimu supratimas praturtina stalo zaidimu hobi! (Tai kaip futbolas… jis neidomus kol jo nesupranti.)
  • 11. Analize/Kurimas praturtins gyvenima nes... Board game kurimas yra kurybinis darbas! (Teikia malonuma kai is nieko sukuri kazka… Leisti savo kuriniu dziaugtis kitiems.)
  • 12. Analize/Kurimas praturtins gyvenima nes... Prisijungti prie labai draugiskos board game kureju bendruomenes.
  • 13. Analize/Kurimas praturtins gyvenima nes... Bet kas gali kurti! Ir tai fun!
  • 14. Stalo zaidimu kurimas skamba kaip labai sudetingas dalykas… ka man daryt jei noriu pabandyt? ● Zaisk! ● Analizuok! ● Kurk!
  • 15. Zaisk! ● Susirask populiariausius zaidimus – pabandyk! ● Susirask zaidimus kurie labai patinka tau! ● Prisijung prie board gameriu kompanijos, ir... …zaisk! zaisk! zaisk!
  • 16. Prisijunk prie comunity ● Local game boarding club! ● https://boardgamegeek.com/ ● Facebook groups.
  • 17. Klausyk ka kritikai sako... ● Board game reviews/critique. ● Board game scores. ● Forum/Facebook discussions.
  • 18. Klausyk ka kritikai sako... ● https://www.youtube.com/user/thedicetower ● https://www.youtube.com/user/WatchItPlayed ● https://www.youtube.com/user/rahdo ● https://www.shutupandsitdown.com/ ● … ● https://www.youtube.com/user/e3kmouse ● https://www.youtube.com/user/marcowargamer ● https://www.youtube.com/user/psychoticeps ● https://www.youtube.com/user/boardgamereplay ● https://www.youtube.com/user/NoPunIncluded ● https://www.youtube.com/user/JonGetsGames
  • 19. Pavartyk game design knygas...
  • 20. Board game events! http://www.ukgamesexpo.co.uk/ https://www.spiel-messe.com/en/
  • 21. ● Ismokite stalo zadimu terminus. ● Pasirinkite zaidima kuris jums patinka.. ir ji isanalizuokite! ● Pabandykite pagerinti esama stalo zaidima. (house rules?)
  • 22. Pradekite kurti savo zaidima! (bet kas gali atsisest ir pradet kurti! Nereikia jokiu kitu reikalavimu, tik noro!) (jokiu kitu barjeru nera!)
  • 23. STEP 1: Inspiration! ● Knygos ● Filmai ● Zaidimai (stalo ir ne tik) ● (Real life stuff...)
  • 24. STEP 1: Inspiration! (optional) Brainstorm! Nepatingekite laiko pabrainstormint! (Skirt laiko surasyt visas ideja, geras ir blogas.)
  • 25. STEP 1: Inspiration! (optional) Short design document! Jei netingit… … susirasykit savo idejas i trumpa design document.
  • 26. Setp 2 : early prototype Prototype! ● Pasikarpyk/atsispausdink tuscias kortas. ● Nusipirk kruva kauliuku ir tokenu. (arba paimt is kitu zaidimu..) ● Ciupk popieriu ir piestuka… ir pradek!
  • 27. Setp 2 : early prototype early prototype tikslai: ● Proof of concept ● Ar zaidimas jaucias kaip galetu but idomus zaidimas ● Koks zaidimo pagrindinis varikliukas? ● Publika zaidimui? ● Core engagement? ● Testuaji tik pats
  • 28. Setp 2 : early prototype Negaiskite laiko grazinimams. Greitis yra svarbiau uz grozi! Svarbiau isbandyt daug ideju! Nei viena ideja giliai. Neverta sukt galvos del balanso. Visiskai! Fail fast!
  • 29. Setp 2.5 : is it exists already? Paieskokite ir pabandykite panasius zaidimus. (is to pacio zando, temos...) Paminekit zaidejam su savo elevetor pitch. (5 sakiniais nusakytas zaidimas)
  • 30. Step 3: Alpha alpha tikslai: ● Galima jau zaisti. ● Dar zaidimo negrazinam. ● Basic balansas. ● Ar zaidimo veiksmai idomus. ● Ar zaidimo veiksmai tarnauja zaidimo core engagement ● Ar galima kazka isimti. ● Istestuot dalykus kurie skamba sunkiausi implementuot, ar turi maza tikimybe kad veiks. ● Parasyti basic zaidimo taisykles. ● Replayablity? ● Testuojam su artimais draugais,
  • 31. Step 4: Beta Beta tikslai: ● Veikiantis prototipas! ● Balansuojam viska, bet nepamirstam Fun! (perceived balance) ● Investuajam i art ir grazinima! ● Parasyti pilnas zaidimo taisykles. ● Zaidimo laikas geras? (ne per ilgas, ne per trumpas?) ● Testuojam su zaidejais!
  • 32. Step 5: Gamma ● Publisher? ● Marketingas? ● Kikstarteris?
  • 33. Step X! PUBLISH! (nerikia buti super izymiu dizaineriu kad paleisti zaidima!)
  • 35. Patarimai: ● Skolinkites idejas is kitu zaidimu! (naudoti idejas nera vagyste.) ● Neklonuokit kitu zaidimu.
  • 36. Patarimai: zaidima kurt pradedant, ar... … ar tematika? (Theme.) (padeda parduti zaidima!) … ar mechanikom. (Mechanizms.) (zaidimo esme…) … nesvarbu nuo ko pradesi, gera mintis nepamirst kuriant zadimu abieju. (palaikyt balansa tarp abieju.)
  • 37. Patarimai: Randomness? ● Atsargiai su atsitiktinumais. ● zaidejai nemegsta blogo balanso. ● Stenkites naudot atsitiktinima zaidimo ivairovei sukurt, ne kaip esmini mechanizma. ● Random zaidimai paprastai yra lengvesni. (tinka vaikam) ● Gera mintis siekti balanso tarp geru pasirinkimu zaidejams ir atsitiktinumo.
  • 38. Patarimai: Flow state?(zaidejas paskesta zaidime..) ● Aiskus zaidimo laimejimo tikslai.(veiksmu kryptis.) ● Ne per sunkus, ne per lengvas. ● Ne per trumpas, ne per ilgas. ● Ar zaidimas turi. “Valio!” momentus. ● Ar zaidimas turi “Heuristics”. (naturaliai/intuityviai supranatamas geras/blogas veiksmu taktikas.) ● Zaidejas in controll, bet ne per daug pasirinkimo, pakankamai. ● Jei yra atsitiktinumas, ar zaidejas nesijaucia likimo metamas nesaziningai.
  • 39. Patarimai: ● Klausykit ka zaidejai sako apie jusu zaidima… ● … bet nepamirskit savo zaidimo vizijos! Nesistenkite itikti visiems. ● Kai zaidimo negeda rodyt kitiem zmonem – duokite ji zaist nepazystamiem zmonem kuo greiciau. (nuvaziuokit I kita miesta jei reikia…) (Draugu nuomone bus saliska...)
  • 40. Patarimai: ● Nekurkite zaidimo vien tik sau… ● Gera mintis dometis dabartiniais trendais. ● … bet nevenkite originalumo irgi! ● Pirma savo zaidima kurkite kuo mezesni. (nekurkite Descent! Scythe. Ar panashaus EPIC zaidimo.) ● Ar jusu zaidimas skirtas Mass market Appeal? Ar Niche Appeal? (stenkites pardet nuo mass market jei matot pasirinkima.)
  • 41. Patarimai: ● Iskelkite sau apribojimus kuriant. – Dataliu kiekis. – Zaidimo laikas. – Mechaniku kiekis. – Taisykliu kiekis.
  • 42. Patarimai: ● Patikrinkit ar galite paaiskint zadimo taisykles greitai. Jei ne… greiciausias zaidimas per sudetingas. ● Padarykit “Mama test”.
  • 43. Patarimai: … jei uzstrigot… (zaidimo ideja skamba gerai bet.. nesizaidzia…) Analizuokit! Uzdavinekit klausimus: ● Kur zaidimo fun? Kiek zaidejam reikia “dirbti” del to fun? ● Ar zaidejai turi idomius pasirinkimus zaidime. ● Ar zaidimas taktinis, ar strategines. Ar zaidimo mechanikos tarnauja zadimo tipui? ● Kaip jus noryt kad zaidejai kontaktuotu zaidimo metu. (individualiai zaistu, varzytusi, deretusi, vaidintu, pultu kitus, meluotu…) Ar mehanokos padead ar trugdo tam?
  • 45. Patarimai: Deck building tools: Photoshop: https://helpx.adobe.com/photoshop/using/creating-data-driven-graphics.html Card Creator: https://store.steampowered.com/app/523600/Card_Creator/ Nandeck: http://www.nand.it/nandeck/ Sleaves?
  • 47. Patarimai: https://boardgamegeek.com/thread/933849/designers-resources-list - Art and Graphic design - Books about game design and game design related subjects - Community sites (location specific) - Crowdfunding - Custom wooden parts - Design Tips - Dice Odds - Distributers and Fulfillment - Game accessories - Important events - Manufacturing ` - Print and Play - Print-on-demand and Prototyping - Publishers - Self-Publishers
  • 48. Patarimai: Join game design comunty: Boardgamegeek https://boardgamegeek.com/forum/26/boardgamegeek/board-game-design Board Game Designers Forum https://www.bgdf.com/
  • 51. Stalo zaidimu kurimo minusai: Sunku is to daryt pinigus. (Zaidimas turi but… arba geriausiasi savo kategorijoje, arba unikalus, arba pirmas tokio tipo) Jei rodisyt savo kuriny zmonem, reiks ismokt isgyvent kritika. Net gero linkinciu zaideju kritika gali skaudint. (jie daugiausiai emociskai investave.) Reik ismokt neisimilet I savo kuruni. Atrodo kad jusu zaidimas nuostabus ir unikalus. (99.99 % jis nera...) Zaidimu kurimas didelis darbas, ir didele tikimybe kad galiausiasi turesit faina, bet neiskirtini zaidima. Tiesiog - OK zaidima. Publishinant zaidima kartais tenka keist.
  • 52. Rezume... Jei kursit zaidima – nadarykit sloves arba pinigu savo pagrindiniu tikslu! Darykit del saviugdos, ir for fun! (… o jei iseis isspaust pinigu arba sloves, geras bonusas!)
  • 53. Mano zaidimo patirtis Pirmas prototipas: ● Overdocumented... ● Overcrafted… ● FAIL!
  • 55. Mano elevator pitch: Tai victory point race zaidimas, su worker placement, variable player power, hand management, ir push your luck elementais. Tu valdai savo heroju, kuris turi grupe padejeju. Tavo herojus daro fun stuf! Tyrineja pozemius, musasi su monstrais, iveikineja spastus. Kuo taliau pozemyje tuo herojui pavojingiau, bet ir didesni lobiai! Tavo padejejai daro juoda bet reikalinga darba, Kasa resursus, treniruoja heroju, craftina itemus, pridavineja questus. (… ir net spendzia spastus priesininkam kurie per daug issirauna taskais I prieki!) Zaidejas kuris surenka daugiausiai šlovės tasku laimi!
  • 56. Aciu us jusu demesi! https://www.facebook.com/raimundas.banevicius https://www.boardgamegeek.com/user/Deril http://steamcommunity.com/id/derilas/ https://www.goodreads.com/user/show/24377986-raimundas-banevi-ius
  • 57. This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. It makes use of the works of Mateus Machado Luna.