This document discusses a project aimed at university students and young workers with moderate sleeping problems. It involved a questionnaire of 208 participants to understand factors contributing to insomnia, which were divided into environmental and personal categories. The proposed method uses breathing techniques and tracking technology to help users relax their body and mind in order to fall asleep. Ultra Wideband sensors would allow non-contact monitoring of a user's breathing. The overall goal is to provide solutions for insomnia without requiring medical consultation.
This document presents the concept of a "Cool Side of the Pillow" device meant to help with insomnia. The device would use light interactions to encourage users to get out of bed or flip their pillow to the cooler side when feeling too hot. A target group of young adults who live alone would be tested to understand how the interactive movements influence their insomnia experiences both subjectively in terms of mood, arousal, etc. and objectively by analyzing physiological data. Future plans are outlined to find clients, make prototypes, test with users, and present the concept over an 8 week period.
This document discusses an insomnia treatment product called Starry Night. It begins with an introduction to insomnia and potential solutions. It then discusses the design approach, which includes creating a persona named Hannah to represent typical users and target demographics of university students and young workers. Prototypes and design concepts are presented, including using dim lighting, a breathing pattern displayed through the lights, and social connectivity features to help users feel bonded and supported in their treatment. The goal is to create a calm, relaxing environment and breathing exercise to help users fall asleep.
T-REX is an atmospheric light that can only be turned on by other light sources through the use of human-computer interaction and embodied design techniques. It was developed in two parts - the design used analysis, metaphor definition, and form-making to convey the idea that the light activates like a candle being lit. The engineering part used an Arduino controller and programming to make the light respond to different light intensities and turn off automatically or through clapping. The goal was to create a new lighting experience that activates through light-based interaction rather than switches.
This document discusses a project aimed at university students and young workers with moderate sleeping problems. It involved a questionnaire of 208 participants to understand factors contributing to insomnia, which were divided into environmental and personal categories. The proposed method uses breathing techniques and tracking technology to help users relax their body and mind in order to fall asleep. Ultra Wideband sensors would allow non-contact monitoring of a user's breathing. The overall goal is to provide solutions for insomnia without requiring medical consultation.
This document presents the concept of a "Cool Side of the Pillow" device meant to help with insomnia. The device would use light interactions to encourage users to get out of bed or flip their pillow to the cooler side when feeling too hot. A target group of young adults who live alone would be tested to understand how the interactive movements influence their insomnia experiences both subjectively in terms of mood, arousal, etc. and objectively by analyzing physiological data. Future plans are outlined to find clients, make prototypes, test with users, and present the concept over an 8 week period.
This document discusses an insomnia treatment product called Starry Night. It begins with an introduction to insomnia and potential solutions. It then discusses the design approach, which includes creating a persona named Hannah to represent typical users and target demographics of university students and young workers. Prototypes and design concepts are presented, including using dim lighting, a breathing pattern displayed through the lights, and social connectivity features to help users feel bonded and supported in their treatment. The goal is to create a calm, relaxing environment and breathing exercise to help users fall asleep.
T-REX is an atmospheric light that can only be turned on by other light sources through the use of human-computer interaction and embodied design techniques. It was developed in two parts - the design used analysis, metaphor definition, and form-making to convey the idea that the light activates like a candle being lit. The engineering part used an Arduino controller and programming to make the light respond to different light intensities and turn off automatically or through clapping. The goal was to create a new lighting experience that activates through light-based interaction rather than switches.
T-REX is a lighting system designed to evoke the subconscious experience of light and fire through intuitive interaction. It analyzes the movements of lighting candles to develop gestures for turning the lights on and off. The lights can be turned on by lighting them for longer to increase brightness, simulating the warming of a fire. Clapping turns the lights off, mimicking extinguishing flames. The goal is to ignite the original feelings connected to light sources like fire and enhance sentiment in living spaces.
This document describes an interactive design using 8 LMA movements to control a speaker. Pulling a circle car into a hole turns the speaker on, while pushing it out turns it off. Adjusting the volume is done by moving the car, and songs can be switched by pushing the wall left or right.