Document permettant de comprendre ce qu'est la garantie financière des opérateurs de voyages, à quoi elle sert, en quoi elle est utile aux clients et pourquoi elle est un avantage concurrentiel conséquent vis-à-vis des clients.
Through consultation with RICS, Henry Riley LLP was
invited to write an information paper based on its
experience of 5D building information modelling (BIM)
throughout 2012 and 2013, with particular focus on a
project in which an RICS new rules of measurement:
Order of cost estimating and cost planning for capital
building works (NRM 1) pricing document based on
quantification from a BIM model was issued for tender.
Document permettant de comprendre ce qu'est la garantie financière des opérateurs de voyages, à quoi elle sert, en quoi elle est utile aux clients et pourquoi elle est un avantage concurrentiel conséquent vis-à-vis des clients.
Through consultation with RICS, Henry Riley LLP was
invited to write an information paper based on its
experience of 5D building information modelling (BIM)
throughout 2012 and 2013, with particular focus on a
project in which an RICS new rules of measurement:
Order of cost estimating and cost planning for capital
building works (NRM 1) pricing document based on
quantification from a BIM model was issued for tender.
This presentation gives a general overview of basic SNMP operations and troubleshooting SNMP issues. This presentation is the second of a three part series - SNMP Demystified.
Visualizing & gamifying water & energy consumption for behavior changeIsabel Micheel
Micheel, I., Novak, J., Fraternali, P., Baroffio, G., Castelletti, A., and Rizzoli, A.-E., "Visualizing & gamifying water & energy consumption for behavior change". Paper presentation at Fostering Smart Energy Applications (FSEA) 2015 workshop at Interact2015. Bamberg, 15 Sep 2015. Workshop proceedings available here: http://it4se.informatik.fh-augsburg.de/FSEA15/proceedings.html
The paper presented in the slides considers the structural similarities in approaches and lessons learned in the development of applications for behavior change in water and energy saving. We show how the domains of water and energy are related and propose a first set of design guidelines for building such solutions, especially regarding visualization and gamification of water and/or energy consumption. We exemplify how such guidelines can be applied with the designs and prototypes of a gamified application for water saving behavior change from our SmartH2O project. Based on feedback from user and stakeholder workshops and online discussions, we discuss how the initial design guidelines synthesized from the literature have been refined. In a next step, we will validate them by deploying the implemented prototype in real- world trials with several thousand smart-metered households in the UK, Switzerland and Spain.
The work presented has come out of the SmartH2O project: EU FP7, No. 619172, 2014-2017. smarth2o- fp7.eu/
This presentation gives a general overview of basic SNMP operations and troubleshooting SNMP issues. This presentation is the second of a three part series - SNMP Demystified.
Visualizing & gamifying water & energy consumption for behavior changeIsabel Micheel
Micheel, I., Novak, J., Fraternali, P., Baroffio, G., Castelletti, A., and Rizzoli, A.-E., "Visualizing & gamifying water & energy consumption for behavior change". Paper presentation at Fostering Smart Energy Applications (FSEA) 2015 workshop at Interact2015. Bamberg, 15 Sep 2015. Workshop proceedings available here: http://it4se.informatik.fh-augsburg.de/FSEA15/proceedings.html
The paper presented in the slides considers the structural similarities in approaches and lessons learned in the development of applications for behavior change in water and energy saving. We show how the domains of water and energy are related and propose a first set of design guidelines for building such solutions, especially regarding visualization and gamification of water and/or energy consumption. We exemplify how such guidelines can be applied with the designs and prototypes of a gamified application for water saving behavior change from our SmartH2O project. Based on feedback from user and stakeholder workshops and online discussions, we discuss how the initial design guidelines synthesized from the literature have been refined. In a next step, we will validate them by deploying the implemented prototype in real- world trials with several thousand smart-metered households in the UK, Switzerland and Spain.
The work presented has come out of the SmartH2O project: EU FP7, No. 619172, 2014-2017. smarth2o- fp7.eu/