This document lists several popular sports including badminton, basketball, hockey, soccer, softball, tennis, track, and volleyball. It provides a brief overview of common recreational and competitive team sports. The sports cover a range of indoor and outdoor athletic activities involving balls, rackets or running.
The Bluejay athletics program offers four main sports: football, volleyball, basketball, and baseball. Students can participate in competitive teams for these varsity sports throughout the school year. The document lists the core athletic activities supported by the Bluejay athletics program.
This document lists various sports including football, soccer, basketball, boxing, tennis, swimming, golf, baseball, lacrosse, and track. It provides a high-level overview of different athletic activities that are played competitively around the world. The sports mentioned cover a range of team sports, individual sports, and Olympic sports.
This document lists several popular sports including basketball, tennis, hockey, cycling, football, swimming, handball, volleyball, judo, and baseball.
This document shows pictures of 5 different sports - volleyball, rugby, football, table tennis, and basketball. The sports are pictured with clues to help identify each one. A list of sport names is provided at the end to match with the pictures.
The document presents a universal text-input system called SlideType designed for touchscreen devices. It discusses:
1) Current touchscreen text entry does not accommodate people with disabilities.
2) SlideType was designed using a universal design approach to be flexible and intuitive for people with various cognitive, visual, and dexterity impairments.
3) User studies found that participants were generally able to use SlideType to enter and edit text, though some interface improvements were identified.
This document lists several popular sports including badminton, basketball, hockey, soccer, softball, tennis, track, and volleyball. It provides a brief overview of common recreational and competitive team sports. The sports cover a range of indoor and outdoor athletic activities involving balls, rackets or running.
The Bluejay athletics program offers four main sports: football, volleyball, basketball, and baseball. Students can participate in competitive teams for these varsity sports throughout the school year. The document lists the core athletic activities supported by the Bluejay athletics program.
This document lists various sports including football, soccer, basketball, boxing, tennis, swimming, golf, baseball, lacrosse, and track. It provides a high-level overview of different athletic activities that are played competitively around the world. The sports mentioned cover a range of team sports, individual sports, and Olympic sports.
This document lists several popular sports including basketball, tennis, hockey, cycling, football, swimming, handball, volleyball, judo, and baseball.
This document shows pictures of 5 different sports - volleyball, rugby, football, table tennis, and basketball. The sports are pictured with clues to help identify each one. A list of sport names is provided at the end to match with the pictures.
The document presents a universal text-input system called SlideType designed for touchscreen devices. It discusses:
1) Current touchscreen text entry does not accommodate people with disabilities.
2) SlideType was designed using a universal design approach to be flexible and intuitive for people with various cognitive, visual, and dexterity impairments.
3) User studies found that participants were generally able to use SlideType to enter and edit text, though some interface improvements were identified.
The document discusses redesigning Craigslist to be more accessible for older adults. Some key design considerations include using breadcrumbs and expandable menus to aid navigation, implementing shallow hierarchies, removing distracting elements, using visual highlighting cues, leveraging existing metaphors, using a minimum 14 point sans-serif font, adding frequent text breaks and subheaders, and making the benefits of technology clear with representative labels. Feedback from focus groups suggested improvements such as a prominent search filter, clearer demarcation of list items, tabbed interface options, and font size customization.
PDHPE is required by the NSW Department of Education and provides benefits to students in class 3H. It teaches healthy lifestyles including relationships, nutrition, safety and identity. PDHPE also improves physical activity, fitness, movement skills, and strategy through interactive games and sports that are fun for all students regardless of ability.
1) The study tested whether movement times are lower for targets on the edge of the screen compared to predictions by Fitts' law.
2) They found a significant difference in movement time between bounded and unbounded movements, but only for small targets.
3) Fitts' law still provided a reasonably good correlation for predicted versus observed movement times, even when using a bounding box around the edge of the screen.
The document outlines a project to design a standalone garment that integrates controls to remotely operate an interface. A team of designers and engineers will analyze user needs, generate design concepts, develop prototypes and test interactions. The garment will allow hands-free control of devices like phones and enable tasks like answering calls or adjusting volume while busy with other activities. Circuit diagrams show the planned use of components like Arduino, capacitive sensors and Bluetooth to detect gestures and commands on the body and wirelessly communicate them to paired devices.
PDHPE is an important subject area in primary education for three key reasons:
1) Childhood obesity has increased dramatically with 1 in 4 Australian children now overweight or obese, so encouraging physical activity and healthy choices through PDHPE can help combat this issue.
2) PDHPE promotes personal development, health education, and an active lifestyle through subjects like identity, relationships, nutrition, and physical activities.
3) Educating children on health, personal development, and physical activity through PDHPE provides essential knowledge to maintain a healthy lifestyle now and in the future.
The document discusses different paradigms and purposes of art throughout history. It explores views such as art as imitation (Aristotle), art as cathartic (Aristotle), art as inspiring (to animate feeling or thought), art as devout (devoted to worship), and art as sublime (impressing grandeur). It also discusses Kant's view of the sublime and beauty. The document seeks to understand where views of art have come from and where they may be going by exploring these different paradigms through examples of famous artworks and excerpts from influential thinkers.
This document summarizes a presentation about transitioning from Java to Scala. It introduces Scala, noting its object-functional nature and key differences from Java like val/var declarations and functional features. It then covers translating common Java code constructs to Scala like methods, classes, and pattern matching. Specific Scala concepts are explained, such as tuples, immutability, monads, Option and Try. Finally, it discusses that Scala allows gradual migration from imperative to functional programming and is not opinionated about style.
This very short document does not contain enough substantive information to summarize in 3 sentences or less. It only contains two words: "headspace" and "thos". No context or meaningful content is provided to extract a high-level summary from.
The KK sub-committee is responsible for analyzing production losses, setting targets to minimize losses, selecting kaizen themes, and guiding kaizen projects. It identifies priority losses such as setup time, tool changes, minor stoppages, and management losses. The sub-committee develops a master plan for kaizen projects, forms cross-functional teams, and tracks progress towards production and efficiency targets. Operators provide input to identify losses and help implement improvements through kaizen activities. Training is provided to all staff on production analysis and improvement techniques.
The document discusses redesigning Craigslist to be more accessible for older adults. Some key design considerations include using breadcrumbs and expandable menus to aid navigation, implementing shallow hierarchies, removing distracting elements, using visual highlighting cues, leveraging existing metaphors, using a minimum 14 point sans-serif font, adding frequent text breaks and subheaders, and making the benefits of technology clear with representative labels. Feedback from focus groups suggested improvements such as a prominent search filter, clearer demarcation of list items, tabbed interface options, and font size customization.
PDHPE is required by the NSW Department of Education and provides benefits to students in class 3H. It teaches healthy lifestyles including relationships, nutrition, safety and identity. PDHPE also improves physical activity, fitness, movement skills, and strategy through interactive games and sports that are fun for all students regardless of ability.
1) The study tested whether movement times are lower for targets on the edge of the screen compared to predictions by Fitts' law.
2) They found a significant difference in movement time between bounded and unbounded movements, but only for small targets.
3) Fitts' law still provided a reasonably good correlation for predicted versus observed movement times, even when using a bounding box around the edge of the screen.
The document outlines a project to design a standalone garment that integrates controls to remotely operate an interface. A team of designers and engineers will analyze user needs, generate design concepts, develop prototypes and test interactions. The garment will allow hands-free control of devices like phones and enable tasks like answering calls or adjusting volume while busy with other activities. Circuit diagrams show the planned use of components like Arduino, capacitive sensors and Bluetooth to detect gestures and commands on the body and wirelessly communicate them to paired devices.
PDHPE is an important subject area in primary education for three key reasons:
1) Childhood obesity has increased dramatically with 1 in 4 Australian children now overweight or obese, so encouraging physical activity and healthy choices through PDHPE can help combat this issue.
2) PDHPE promotes personal development, health education, and an active lifestyle through subjects like identity, relationships, nutrition, and physical activities.
3) Educating children on health, personal development, and physical activity through PDHPE provides essential knowledge to maintain a healthy lifestyle now and in the future.
The document discusses different paradigms and purposes of art throughout history. It explores views such as art as imitation (Aristotle), art as cathartic (Aristotle), art as inspiring (to animate feeling or thought), art as devout (devoted to worship), and art as sublime (impressing grandeur). It also discusses Kant's view of the sublime and beauty. The document seeks to understand where views of art have come from and where they may be going by exploring these different paradigms through examples of famous artworks and excerpts from influential thinkers.
This document summarizes a presentation about transitioning from Java to Scala. It introduces Scala, noting its object-functional nature and key differences from Java like val/var declarations and functional features. It then covers translating common Java code constructs to Scala like methods, classes, and pattern matching. Specific Scala concepts are explained, such as tuples, immutability, monads, Option and Try. Finally, it discusses that Scala allows gradual migration from imperative to functional programming and is not opinionated about style.
This very short document does not contain enough substantive information to summarize in 3 sentences or less. It only contains two words: "headspace" and "thos". No context or meaningful content is provided to extract a high-level summary from.
The KK sub-committee is responsible for analyzing production losses, setting targets to minimize losses, selecting kaizen themes, and guiding kaizen projects. It identifies priority losses such as setup time, tool changes, minor stoppages, and management losses. The sub-committee develops a master plan for kaizen projects, forms cross-functional teams, and tracks progress towards production and efficiency targets. Operators provide input to identify losses and help implement improvements through kaizen activities. Training is provided to all staff on production analysis and improvement techniques.