Hollie Adejumo is designing an orthopedic simulator for use by orthopedic residents and healthcare professionals. Clinical simulation uses technology to allow practitioners to review medical techniques through interactive educational tools. Hollie's project involves creating a task trainer to simulate procedures for posterior elbow dislocations. She has conducted research, viewed elbow cadavers, visited anatomy labs, and examined existing simulators as part of developing her own elbow task trainer.
Improving Orthopedic Elbow Reduction Techniques through Clinical Simulationhadejumo
1. Clinical simulation uses technology to allow healthcare providers to practice medical techniques through educational tools. It can involve task trainers, full-body simulators, and virtual reality systems.
2. The document discusses designing an orthopedic simulator for practicing procedures like elbow reductions. It provides background information on elbow anatomy and injuries like posterior dislocations.
3. To develop the simulator, the author researched elbow anatomy, viewed elbow cadavers, visited anatomy labs, examined simulated bone models, and began designing the task trainer. The project aims to provide a simulation tool for orthopedic residents and other medical professionals to train techniques.
Improving Orthopedic Elbow Reduction Techniques through Clinical Simulationhadejumo
This document discusses clinical simulation and the development of an orthopedic elbow simulator. It provides background on clinical simulation and its use of technology to allow healthcare providers to practice techniques. The document outlines plans to design an elbow simulator for orthopedic residents to practice reduction techniques for posterior elbow dislocations. Sources and individuals who provided guidance on the project are acknowledged.
This document provides an overview of the Semantic Web and related technologies. It defines key concepts like the Semantic Web, ontology, RDF, URIs and describes how they are used to represent data on the web in a structured format. It also discusses technologies and standards used for linking open data on the web, such as the Linking Open Data project, RDFa and Schema.org. The goal of these technologies is to publish structured data on the web that can be interconnected and processed by machines to build a global data space.
This paper, first, brings to light some features of social ntworking, introducing the concept of inter-subjectivity, theory of distributed cognition and principle of emergence, also mentioning the concept of information fluency for library communities. Secondly, this paper briefly reviews current library applications of social networking in the world level as well as status in Korea, such as twitter (Micro-blogging/ Presence updates), delicious (Web Resources Sharing), librarything (Cataloguing thru Social Networking: social cataloging web application for storing and sharing personal library catalogs and book lists) and library applications of some mash ups. Widgets, Libraries on FriendFeed and Google Profiles of libraries are also mentioned. Third, open source software platforms are also briefly reviewed in terms of library use. In this, a new paradigm shift of information organization in library field is mentioned: attempts are being made to move from a web of documents to a web of data. Popular Rdf Vocabularies are also briefly introduced. In this, FRBR vocabularies are specially emphasized. Since these are relatively not known to the specialists in other areas. FRBR can easily be implemented as an RDF vocabulary, that could be used to create a universal Linked Data library network. Some library related Linked Data projects are also briefed. Some notions of semantic interoperability are also briefed. Lastly,proposed models for Library apllications of social networking are suggested. Some implications of the use of library applications of social networking are also briefed.
Hollie Adejumo is designing an orthopedic simulator for use by orthopedic residents and healthcare professionals. Clinical simulation uses technology to allow practitioners to review medical techniques through interactive educational tools. Hollie's project involves creating a task trainer to simulate procedures for posterior elbow dislocations. She has conducted research, viewed elbow cadavers, visited anatomy labs, and examined existing simulators as part of developing her own elbow task trainer.
Improving Orthopedic Elbow Reduction Techniques through Clinical Simulationhadejumo
1. Clinical simulation uses technology to allow healthcare providers to practice medical techniques through educational tools. It can involve task trainers, full-body simulators, and virtual reality systems.
2. The document discusses designing an orthopedic simulator for practicing procedures like elbow reductions. It provides background information on elbow anatomy and injuries like posterior dislocations.
3. To develop the simulator, the author researched elbow anatomy, viewed elbow cadavers, visited anatomy labs, examined simulated bone models, and began designing the task trainer. The project aims to provide a simulation tool for orthopedic residents and other medical professionals to train techniques.
Improving Orthopedic Elbow Reduction Techniques through Clinical Simulationhadejumo
This document discusses clinical simulation and the development of an orthopedic elbow simulator. It provides background on clinical simulation and its use of technology to allow healthcare providers to practice techniques. The document outlines plans to design an elbow simulator for orthopedic residents to practice reduction techniques for posterior elbow dislocations. Sources and individuals who provided guidance on the project are acknowledged.
This document provides an overview of the Semantic Web and related technologies. It defines key concepts like the Semantic Web, ontology, RDF, URIs and describes how they are used to represent data on the web in a structured format. It also discusses technologies and standards used for linking open data on the web, such as the Linking Open Data project, RDFa and Schema.org. The goal of these technologies is to publish structured data on the web that can be interconnected and processed by machines to build a global data space.
This paper, first, brings to light some features of social ntworking, introducing the concept of inter-subjectivity, theory of distributed cognition and principle of emergence, also mentioning the concept of information fluency for library communities. Secondly, this paper briefly reviews current library applications of social networking in the world level as well as status in Korea, such as twitter (Micro-blogging/ Presence updates), delicious (Web Resources Sharing), librarything (Cataloguing thru Social Networking: social cataloging web application for storing and sharing personal library catalogs and book lists) and library applications of some mash ups. Widgets, Libraries on FriendFeed and Google Profiles of libraries are also mentioned. Third, open source software platforms are also briefly reviewed in terms of library use. In this, a new paradigm shift of information organization in library field is mentioned: attempts are being made to move from a web of documents to a web of data. Popular Rdf Vocabularies are also briefly introduced. In this, FRBR vocabularies are specially emphasized. Since these are relatively not known to the specialists in other areas. FRBR can easily be implemented as an RDF vocabulary, that could be used to create a universal Linked Data library network. Some library related Linked Data projects are also briefed. Some notions of semantic interoperability are also briefed. Lastly,proposed models for Library apllications of social networking are suggested. Some implications of the use of library applications of social networking are also briefed.
3. 인간과의 공감과 교류가 지속된다는 전제하에 이에 적합한 공유 메커니즘이 제공 되며 재생산이 쉽고 빠르며 전송이 쉬어야 함
4. Social Network 사회를 구성하고 있는 모든 개체(Object)들 간에 형성된 관계(Relation) Object? SNS 내에서의 관계, 커뮤니케이션, 콘텐츠, 네트워크 활용등에 관련된 모든 대상 Relation? 위에 언급된 Object 간의 유기적 관계를 의미
13. 수익 구조 타켓광고(MySpace 2007 광고 매출 :$52,500만 ) 디지털 아이템 (싸이월드 전체 매출의 80% ) 중계수수료 수익 모델 (프리첼, 한계가 드러남 ) 가치 교환 ( 피플투, -정보 교환의 대가) Global vs Local 새로운 가치에 대한 갈망, 수익구조 한계의 문제점 불특정 타인(흥미 감소), 양질의 정보접근에 편의성 이와같은 유저요구에 대한 빠른변화가 세계화의 열쇠
14.
15. Open source ! (Open ID -> Open API -> Portable SNS -> Semantic Web) connection 증가에 따른혼란 야기 공통된 object를 가지고 있는 사람들끼리 연결 common object들을 중심으로 group을 형성 실생활에서의social network과 상호작용 Semantic Web 환경에서 Social network를 표현하는 방법에는 RSS, FOAF, XFN, xfolk등이 있다.
16. SNS 3.0 (sindicate) RSS : Really Simple Syndication 사이트에서는 바뀐 내용을 RSS를 읽을 수 있는 프로그램 으로 그 내용을 실시간으로 받아올 수 있음 간단한 계정등록으로 어디에서든 이용할 수 있다는 장점 컨텐트 수집 공유의 좋은 방법 XFN : XHTML Friends Network 하이퍼 링크를 이용한 간단한 인간관계의 표현 수단 <a href> 태그에 'rel' 속성을 추가 작성자가 다른 사람들과의 관계를 표현할 방법 제공
17. FOAF: Friend Of A Friend FOAF는 친구를 통해 친구를 만들어 가는 인간관계를 RDF로 표현한 온톨로지. FOAF내 개인 정보와 간단한 Social Network 정보는 FOAF지원하는 시스템을 통해 다른 FOAF 문서에 연결될 수 있음. FOAF가 RSS와 같은 방식으로 공개되면 다른 사용자가 이를 참조 이같은 반복 순환 과정을 통해 FOAF를 통한 연결성이 확장 ‘foaf:knows’라는 속성으로 표현