This document defines different types of shots used in filmmaking including extreme close up, close up, middle shot, long shot, extreme long shot, high angle, and low angle shots.
This document discusses different types of camera shots including extreme close ups that focus on a small part of the subject, medium shots that capture a subject from the waist up, and extreme long shots that show a subject from a great distance. Other shots mentioned are close ups that frame a subject from the chest up, long shots that show a subject's full body, high angle shots that look down on a subject, and low angle shots that look up at a subject.
This document lists different types of camera shots including long shots that show a wide view of a scene, high and low angle shots that are taken from above or below eye level, close ups that focus on a small part of the scene, medium close ups that are closer than a close up, and extreme close ups that only show a very small part of the scene.
The document provides descriptions of different camera shots that could be used in a horror film to build tension and scare the audience. These include a high angle shot showing a victim's vulnerability, a point-of-view shot from the victim as they are chased by a killer zombie, and an over-the-shoulder shot depicting the killer lurking closely behind the victim. Suggested shots also involve a two shot of a victim being eaten, a low angle shot emphasizing the power of the killer zombie, and various close-ups showing fear, anger, and teeth used as a weapon.
This document lists different camera angles and shots including low camera angle, high camera angle, extreme close up, two shot, medium close up, long shot, and extreme long shot that can be used to convey different meanings through filming techniques. Shots like an extreme close up of time or an over the shoulder shot provide specific perspectives that directors may choose to emphasize different aspects of a scene.
Camera shots can be categorized into different types including mid shots that capture a subject from the waist up, extreme close ups that focus on very small details of a subject, close ups that frame a subject from the chest up, and head & shoulder shots that frame a subject from the head to the shoulders.
This document discusses different shot types used in filmmaking including extreme long shot, long shot, full shot, medium long shot, medium shot, close up, and extreme close up which show different perspectives and levels of detail of the subject.
This document provides shot suggestions for a film scene, including a close-up shot to show the fear on a character's face, an over-the-shoulder shot to depict a killer chasing their victim, and several high angle shots to illustrate the power and control of the killer as they look over and isolate their victim.
This document lists different types of camera shots including extreme long shot, long shot, mid shot, close-up shot, extreme close-up, high angle shot, low angle shot, worm's eye, bird's eye, canted shot, and panoramic shot.
This document discusses different types of camera shots including extreme close ups that focus on a small part of the subject, medium shots that capture a subject from the waist up, and extreme long shots that show a subject from a great distance. Other shots mentioned are close ups that frame a subject from the chest up, long shots that show a subject's full body, high angle shots that look down on a subject, and low angle shots that look up at a subject.
This document lists different types of camera shots including long shots that show a wide view of a scene, high and low angle shots that are taken from above or below eye level, close ups that focus on a small part of the scene, medium close ups that are closer than a close up, and extreme close ups that only show a very small part of the scene.
The document provides descriptions of different camera shots that could be used in a horror film to build tension and scare the audience. These include a high angle shot showing a victim's vulnerability, a point-of-view shot from the victim as they are chased by a killer zombie, and an over-the-shoulder shot depicting the killer lurking closely behind the victim. Suggested shots also involve a two shot of a victim being eaten, a low angle shot emphasizing the power of the killer zombie, and various close-ups showing fear, anger, and teeth used as a weapon.
This document lists different camera angles and shots including low camera angle, high camera angle, extreme close up, two shot, medium close up, long shot, and extreme long shot that can be used to convey different meanings through filming techniques. Shots like an extreme close up of time or an over the shoulder shot provide specific perspectives that directors may choose to emphasize different aspects of a scene.
Camera shots can be categorized into different types including mid shots that capture a subject from the waist up, extreme close ups that focus on very small details of a subject, close ups that frame a subject from the chest up, and head & shoulder shots that frame a subject from the head to the shoulders.
This document discusses different shot types used in filmmaking including extreme long shot, long shot, full shot, medium long shot, medium shot, close up, and extreme close up which show different perspectives and levels of detail of the subject.
This document provides shot suggestions for a film scene, including a close-up shot to show the fear on a character's face, an over-the-shoulder shot to depict a killer chasing their victim, and several high angle shots to illustrate the power and control of the killer as they look over and isolate their victim.
This document lists different types of camera shots including extreme long shot, long shot, mid shot, close-up shot, extreme close-up, high angle shot, low angle shot, worm's eye, bird's eye, canted shot, and panoramic shot.
The document discusses Jordan Whynn's pre-production work for an original horror film called "Check Up Night." It provides the plot summary of the film, which is about a young protagonist going for a checkup at a hospital for a new disease turning people cannibalistic. It also lists two other potential film ideas. The document details the storyboard, props, locations and personnel needed for the production. It concludes with the technical equipment list.
The document discusses differing views on truth and perception as depicted in the film Rashomon. Rashomon tells the story of a murder and rape through the conflicting accounts of four witnesses. Roger Ebert believes truth is subjective and based on individual perception. In contrast, Errol Morris sees truth as objective. As in the film, there is debate around whether varying accounts means there are multiple truths, or if only one objective truth exists. The document also discusses how truth relates to facts and how determining the absolute truth in complex situations like Rashomon may not be possible.
Presentation by photographer and videographer, Sean Gallagher at the Ullens Center for Contemporary Arts in Beijing, China. Sunday 21st November 2010.
http://www.gallagher-photo.com
Faith at the Ferrell Power Point Sales PitchClaire_Perkins
The document advertises a pre-game worship service and basketball game between Baylor and Iowa State, offering various incentives for youth groups that purchase group tickets. Groups of 25 or more receive discounted ticket prices and additional perks depending on group size, such as photo opportunities with coaches and players, ball boys, practice facility tours, and autographed merchandise. The event aims to provide an unforgettable faith-centered experience for attending youth groups.
Growth Hacking on Hardware & Software : Ideas for Startups with the Raspberr...Sam Ng Peng Aun
This was the slide from my sharing at the monthly Webcamp Penang meetups held at the Growth Hacking track at Piktochart today (30 Oct 2014).
Shared some background on Raspberry Pi, its relation to Hardware and Software ideas that startups can use.
This is the first version and the slide design and content is basic. May update with version 2 if demand is there.
Left 4 Dead is a cooperative first-person horror game where 1-4 players work together as survivors facing off against computer-controlled infected enemies. The game combines narrative elements from Half-Life with multiplayer social features from Counter-Strike to create a unique cooperative gameplay experience. Players will experience a scary action movie storyline with procedurally generated events while scavenging for weapons to defend against infected opponents.
This document appears to list the titles of various songs spanning different musical genres and artists. It includes titles from The Beatles, Michael Jackson, Creedence Clearwater Revival, and others. The list ranges from classic rock songs from the 1960s-70s to more modern pop hits and spans English and Spanish language songs.
The document discusses Georgina Barker's research into various record labels to find the best fit for an unsigned R&B artist. Barker analyzes Def Jam Recordings, Epic Records, Island Records, Roc Nation, J Records, and SRP Music Group. Barker determines that SRP Music Group, which has a history of successfully launching new R&B and pop artists, including Rihanna, would be the best choice for the artist.
Testing and evaluation are essential parts of the education process. They are used to assess students' knowledge, skills, and attributes. Developing high-quality tests and rigorous evaluation standards can help institutions achieve their goal of producing highly qualified students. However, effective testing also requires careful curriculum design and professional question setting that considers students' responses and the evaluation process. The questions should cover all curriculum content in a balanced way without repetition. Relying solely on question banks is a poor practice, as it does not encourage original questions and can allow students to predict future exams. Proper key and scheme development are also important to guide accurate evaluation and reduce errors in the examination process.
This document provides a revision guide for a GCSE Media Studies exam focusing on two sections: lifestyle magazines and TV comedy. For lifestyle magazines, it provides sample questions on genre, media language, and representation. It also includes model answers focusing on specific examples from a mock magazine extract. For TV comedy, it discusses institutions and scheduling as well as audience pleasures. Sample questions are provided along with tips on how to structure answers and what to include. Model answers are given that analyze specific comedies in terms of why they aired on certain channels and timeslots as well as how they provide different pleasures for audiences.
Key figures in the development of stop motionecsmedia
Willis O'Brien was a pioneer in stop motion animation who developed the technique of moving model parts individually between frames to create realistic movement. Ray Harryhausen was also influential in stop motion and brought visual strength to the technique, changing audience perception. He worked with Willis O'Brien and others on films like Mighty Joe Young. Jan Svankmajer was a stop motion artist from Prague who studied puppetry and began making short films in the 1960s, eventually adapting Alice in Wonderland into a feature film in 1988.
The document discusses Jordan Whynn's pre-production work for an original horror film called "Check Up Night." It provides the plot summary of the film, which is about a young protagonist going for a checkup at a hospital for a new disease turning people cannibalistic. It also lists two other potential film ideas. The document details the storyboard, props, locations and personnel needed for the production. It concludes with the technical equipment list.
The document discusses differing views on truth and perception as depicted in the film Rashomon. Rashomon tells the story of a murder and rape through the conflicting accounts of four witnesses. Roger Ebert believes truth is subjective and based on individual perception. In contrast, Errol Morris sees truth as objective. As in the film, there is debate around whether varying accounts means there are multiple truths, or if only one objective truth exists. The document also discusses how truth relates to facts and how determining the absolute truth in complex situations like Rashomon may not be possible.
Presentation by photographer and videographer, Sean Gallagher at the Ullens Center for Contemporary Arts in Beijing, China. Sunday 21st November 2010.
http://www.gallagher-photo.com
Faith at the Ferrell Power Point Sales PitchClaire_Perkins
The document advertises a pre-game worship service and basketball game between Baylor and Iowa State, offering various incentives for youth groups that purchase group tickets. Groups of 25 or more receive discounted ticket prices and additional perks depending on group size, such as photo opportunities with coaches and players, ball boys, practice facility tours, and autographed merchandise. The event aims to provide an unforgettable faith-centered experience for attending youth groups.
Growth Hacking on Hardware & Software : Ideas for Startups with the Raspberr...Sam Ng Peng Aun
This was the slide from my sharing at the monthly Webcamp Penang meetups held at the Growth Hacking track at Piktochart today (30 Oct 2014).
Shared some background on Raspberry Pi, its relation to Hardware and Software ideas that startups can use.
This is the first version and the slide design and content is basic. May update with version 2 if demand is there.
Left 4 Dead is a cooperative first-person horror game where 1-4 players work together as survivors facing off against computer-controlled infected enemies. The game combines narrative elements from Half-Life with multiplayer social features from Counter-Strike to create a unique cooperative gameplay experience. Players will experience a scary action movie storyline with procedurally generated events while scavenging for weapons to defend against infected opponents.
This document appears to list the titles of various songs spanning different musical genres and artists. It includes titles from The Beatles, Michael Jackson, Creedence Clearwater Revival, and others. The list ranges from classic rock songs from the 1960s-70s to more modern pop hits and spans English and Spanish language songs.
The document discusses Georgina Barker's research into various record labels to find the best fit for an unsigned R&B artist. Barker analyzes Def Jam Recordings, Epic Records, Island Records, Roc Nation, J Records, and SRP Music Group. Barker determines that SRP Music Group, which has a history of successfully launching new R&B and pop artists, including Rihanna, would be the best choice for the artist.
Testing and evaluation are essential parts of the education process. They are used to assess students' knowledge, skills, and attributes. Developing high-quality tests and rigorous evaluation standards can help institutions achieve their goal of producing highly qualified students. However, effective testing also requires careful curriculum design and professional question setting that considers students' responses and the evaluation process. The questions should cover all curriculum content in a balanced way without repetition. Relying solely on question banks is a poor practice, as it does not encourage original questions and can allow students to predict future exams. Proper key and scheme development are also important to guide accurate evaluation and reduce errors in the examination process.
This document provides a revision guide for a GCSE Media Studies exam focusing on two sections: lifestyle magazines and TV comedy. For lifestyle magazines, it provides sample questions on genre, media language, and representation. It also includes model answers focusing on specific examples from a mock magazine extract. For TV comedy, it discusses institutions and scheduling as well as audience pleasures. Sample questions are provided along with tips on how to structure answers and what to include. Model answers are given that analyze specific comedies in terms of why they aired on certain channels and timeslots as well as how they provide different pleasures for audiences.
Key figures in the development of stop motionecsmedia
Willis O'Brien was a pioneer in stop motion animation who developed the technique of moving model parts individually between frames to create realistic movement. Ray Harryhausen was also influential in stop motion and brought visual strength to the technique, changing audience perception. He worked with Willis O'Brien and others on films like Mighty Joe Young. Jan Svankmajer was a stop motion artist from Prague who studied puppetry and began making short films in the 1960s, eventually adapting Alice in Wonderland into a feature film in 1988.
Key figures in the development of stop motionecsmedia
Willis O'Brien was a pioneer in stop motion animation who developed the technique of moving model parts individually between frames to create realistic movement. Ray Harryhausen was also influential in stop motion and brought visual strength to the technique, changing audience perception. He worked with Willis O'Brien and others on films like Mighty Joe Young. Jan Svankmajer was a stop motion artist from Prague who studied puppetry and began making short films in the 1960s, eventually adapting Alice in Wonderland into a feature film in 1988.
Joseph Plateau invented the phenakistoscope in 1832, creating the illusion of movement using a spinning disk with drawings of incremental changes. William Horner then created the zoetrope in 1834, improving on Plateau's design by allowing multiple viewers and not requiring a mirror. Emile Muybridge pioneered stop motion photography in the 1870s, inspiring scientists like Edison and Marey. Edison then invented the kinetoscope in the late 1880s, allowing moving images to be viewed individually through a viewer. The Lumiere brothers created the cinematographe in 1895, which could both film and project movies, making motion pictures available to mass audiences.
Joseph Plateau created the phenakistoscope in 1832, which was the first device to demonstrate moving images using a spinning disk with drawings that created the illusion of motion. William Horner then invented the zoetrope in 1834, improving on Plateau's design by making it more portable and viewable by multiple people simultaneously. Emile Muybridge's photographic studies of animal motion inspired scientists like Edison and Marey. Edison then created the kinetoscope in the late 1880s, which was the first device to show moving images to the public using film strips on a wax cylinder. The Lumiere brothers were inspired by the kinetoscope and created the cinematographe in 1895, which could
Joseph Plateau created the phenakistoscope in 1832, which was the first device to demonstrate moving images using a spinning disk with drawings that created the illusion of motion. William Horner then invented the zoetrope in 1834, improving on Plateau's design by making it more portable and viewable by multiple people simultaneously. Emile Muybridge's photographic studies of animal locomotion in the 1870s inspired scientists like Edison and Marey. Edison went on to create the kinetoscope in the late 1880s, allowing moving images to be viewed individually through a viewer. The Lumiere brothers were inspired by the kinetoscope and created the cinematographe in 1895, which could both film
This document provides instructions for a unit on stop motion animation production. It outlines learning outcomes which include understanding stop motion techniques and development, devising and producing a stop motion animation with soundtrack, and evaluating audience responses. Students are asked to watch video examples, research stop motion pioneers for a presentation, and create blog posts explaining techniques, key developers, and contemporary works in stop motion animation. Assessment criteria focus on correctly explaining techniques and development.
This document provides instructions for a unit on stop motion animation production. It outlines learning outcomes which include understanding stop motion techniques and development, devising and producing a stop motion animation with soundtrack, and evaluating audience responses. Students are asked to watch video examples of stop motion animation and identify common techniques. Assessment criteria for an assignment on stop motion techniques and history are provided. Students are then instructed to set up a blog to post examples of stop motion in media, as well as powerpoint presentations on stop motion pioneers, techniques, developers, and contemporary works.
This document appears to be a storyboard for a horror movie containing 6 slides. The storyboard likely depicts key scenes or events in the horror movie across the 6 slides to help visualize and plan out the movie. Not much other information can be gleaned from the limited content provided.
Katie invites her friends Lucy and Alex over for a sleepover while her parents go out for the night. During the sleepover, the girls hear a loud bang upstairs when no one else is home. Their phone calls won't connect and the home phone rings mysteriously. They investigate but find nothing, though a window is now open that Katie had closed earlier.
This document contains Janan Kolcak's pre-production ideas for an original horror film. It includes three initial ideas for story titles and taglines, with brief summaries of the plot and main characters. The first idea is for a film called "Nightmare on Bury Campus" about a crazy girl that kills people at a haunted school. The second is called "Think of Me" and involves teenagers having a scary encounter in the army. The third is titled "The Pain" and is about a father murdering his daughter and her ghost haunting her brother. The document provides some initial thoughts on locations, costumes, and potential problems for each idea.
Katie invites her friends Lucy and Alex over for a sleepover while her parents are out for the night. During the sleepover, the girls hear a loud bang upstairs when no one else is home. They try to call Katie's parents but can't get a signal. Then the home phone rings but no one is there. The film follows the three girls as they investigate the strange noises and events in Katie's house during the sleepover.
Katie invites her friends Lucy and Alex over for a sleepover while her parents are out for the night. During the sleepover, the girls hear a loud bang upstairs when no one else is home. They try to call Katie's parents but can't get a signal. Then the home phone rings but no one is there. They investigate upstairs but find nothing. The film leaves it mysterious as to what caused the noises.
This document discusses pre-production planning for a project. It includes brainstorming initial ideas, developing a second idea, creating a storyboard, and planning logistics like props and transportation.
This document describes different types of camera shots including an extreme long shot from I Am Legend, a long shot, a medium shot from Titanic, a close up from Karate Kid, an extreme close up, a high angle shot, and a low angle shot.
The document discusses four roles involved in film production:
- Camera operators operate cameras and know how to frame shots, choreograph scenes, and use equipment like cameras, dollies, and cranes.
- Sound engineers, also called audio engineers, edit and mix audio and use equipment like microphones, mixers, converters, and workstations.
- Lighting technicians organize lighting for shots, considering the type, color, and source of lights needed for each scene.
- Directors have overall vision and make decisions on camerawork, lighting, sets, hiring, writing, financing, and editing for a film.
The document outlines three initial horror movie ideas: 1) "O's and X's" which follows a typical horror plotline but may need a different storyline, 2) "Motel from Hell" which builds tension through creative scenarios but could be improved, and 3) "Unreachable" which is a very creative and tension-filled idea that has never been used before. It also includes lists of required crew, technical equipment, costumes and props, and health and safety considerations for filming a horror movie in a forest location.
This document lists different types of camera shots including medium shots, extreme close up shots, long shots, close up shots, high angle shots, low angle shots, and extreme long shots that can be used in filmmaking and visual storytelling. The shots are listed multiple times, suggesting they could be used at different points throughout a video or film.
Matthew is working in his dark basement workshop, operating on and sewing together animal parts. Louisa is chained up in the corner. Matthew's drawings show his plans to operate on Louisa. When Matthew turns to Louisa with a knife and smile, the film cuts to the word "INCISION" on a black screen as Louisa screams. The film will be shot in a side room at school with available equipment, costumes, and volunteers to help.
This document provides definitions for various camera shots including extreme long shot, long shot, medium shot, close up, extreme close up, high angle, and low angle shots. It breaks down different shot types used in film from wider shots showing more context to tighter shots that focus on details.