CONNECTING is an app that allows users to create a virtual friend character. Users can customize their character's appearance and traits. The app uses location services and the camera to make it seem like the character exists in the real world with the user. Users can take photos with their character to create memories and share experiences with other app users. The target users are those looking to have a new and fun experience creating a virtual friend they can interact with anywhere through their smartphone.
CONNECTING is an app that allows users to create virtual friends on their smartphones. Users can customize their virtual character's appearance and personality. They can then interact with their character by taking it places through GPS and photos. The app aims to help users feel familiarity and connection with their virtual friend. They can share memories by taking photos with their character and viewing a photo album together. The target users are anyone looking to have a new interactive experience with a virtual companion.
This short document does not contain any words or meaningful information to summarize. It consists of repeated symbols that do not convey any essential ideas or high-level content.
La pandemia de COVID-19 ha tenido un impacto significativo en la economía mundial. Muchos países experimentaron fuertes caídas en el PIB y aumentos en el desempleo debido a los cierres generalizados y las restricciones a los viajes. Aunque las vacunas han permitido la reapertura de muchas economías, los efectos a largo plazo de la pandemia en sectores como el turismo y los viajes aún no están claros. Se espera que la recuperación económica mundial sea desigual y dependa de factores como el control
This document proposes a concept called "같이해" which is designed to help users stay on schedule by subtly notifying them of upcoming events. It would do this by sharing the user's schedule and accompanying them to events like classes so its reminders feel natural rather than intrusive. An example scenario is given of a student whose Thursday classes are difficult but her mood and motivation are improved by her 같이해 companion reminding and preparing for classes with her.
The document outlines three probes to understand how people interact with actors: 1) Emailing movies for participants to watch and provide feedback on feelings and impactful lines, capturing favorite images with actors; 2) Meeting actors through a screen to understand how people act and what they discuss with actors, having actors appear on screen for individual or small group meetings; 3) Chatting with a virtual character to see how people interact facing someone they don't know personally but understand from a detailed description.
CONNECTING is an app that allows users to create a virtual friend character. Users can customize their character's appearance and traits. The app uses location services and the camera to make it seem like the character exists in the real world with the user. Users can take photos with their character to create memories and share experiences with other app users. The target users are those looking to have a new and fun experience creating a virtual friend they can interact with anywhere through their smartphone.
CONNECTING is an app that allows users to create virtual friends on their smartphones. Users can customize their virtual character's appearance and personality. They can then interact with their character by taking it places through GPS and photos. The app aims to help users feel familiarity and connection with their virtual friend. They can share memories by taking photos with their character and viewing a photo album together. The target users are anyone looking to have a new interactive experience with a virtual companion.
This short document does not contain any words or meaningful information to summarize. It consists of repeated symbols that do not convey any essential ideas or high-level content.
La pandemia de COVID-19 ha tenido un impacto significativo en la economía mundial. Muchos países experimentaron fuertes caídas en el PIB y aumentos en el desempleo debido a los cierres generalizados y las restricciones a los viajes. Aunque las vacunas han permitido la reapertura de muchas economías, los efectos a largo plazo de la pandemia en sectores como el turismo y los viajes aún no están claros. Se espera que la recuperación económica mundial sea desigual y dependa de factores como el control
This document proposes a concept called "같이해" which is designed to help users stay on schedule by subtly notifying them of upcoming events. It would do this by sharing the user's schedule and accompanying them to events like classes so its reminders feel natural rather than intrusive. An example scenario is given of a student whose Thursday classes are difficult but her mood and motivation are improved by her 같이해 companion reminding and preparing for classes with her.
The document outlines three probes to understand how people interact with actors: 1) Emailing movies for participants to watch and provide feedback on feelings and impactful lines, capturing favorite images with actors; 2) Meeting actors through a screen to understand how people act and what they discuss with actors, having actors appear on screen for individual or small group meetings; 3) Chatting with a virtual character to see how people interact facing someone they don't know personally but understand from a detailed description.
This document summarizes research on how master craftspeople perceive and create quality in their work. Interviews were conducted with 10 craftspeople in California and 11 in Taiwan. The interviews explored craft identity, perceptions of craft, and how government policy influences craft. Craftspeople in both places emphasized engaging with materials, understanding materials' characteristics, and listening to materials. However, American crafts focused on innovation and self-expression while Taiwanese craft emphasized developing public appreciation for craft. The document argues that understanding craftspeople's perceptions of quality can help designers create high quality interactions and user experiences.
This document summarizes a study exploring how to design digital mementos in a human-centered way. It discusses conducting field studies to understand how physical objects become meaningful mementos and people's practices around remembering. It then describes a design study where participants and designers worked together in workshops to develop artifacts and understand needs for technology to better support personal memories. The conclusion is that reflection is key, and digital devices should be accessible, discoverable, and reflective of memories to integrate better into people's lives.