The document outlines a user workshop held with children at Ravensbourne to analyze how they experience different stations. It discusses the FICC model for specifying the age group which focuses on freedom, interest, comfort, and challenge. Various stations are then described including quick make, final make, imagination, targets, drawing, blocks, photo booth, and computer design. Key differences between play and games are outlined such as clear vs unclear goals and the importance of rules in games. The conclusion notes the workshop provided a great condition for studying differences between boys and girls, their views on rules and competition, and how they look up to older people.