Fuse Powered CEO, Jon Walsh, presented "Reinventing Monetization" at Gaming Insiders Summit in San Francisco. This talk discusses monetization opportunities and how to cater to players' needs.
To learn more, visit: fusepowered.com
Copyright: Tenba und GroTura GmbH
Die Neuigkeiten von Tenba hören nicht auf. Ab Mitte November ist die neue Tenba Cooper Tasche in 4 Ausführungen erhältlich – Vorbestellungen möglich.
Die Tasche besteht aus einem Pfirsich-Wachs-Canvas Stoff. Die Seiten und der Boden besteht aus Vollnarbenleder. Die Frontklappe hat eine Doppelschicht-Polyurethan-Beschichtung für perfekte Wetterbeständigkeit. Das Leder wurde behandelt und ist somit wasserdicht, wie man es von teuren Winterstiefeln kennt. Der Klettverschluss ist wie bei den neuen Messenger DNA-Taschen geräuscharm. Weitere Infos in der angehängten Präsentation.
Copyright: Tenba und GroTura GmbH
Die Neuigkeiten von Tenba hören nicht auf. Ab Mitte November ist die neue Tenba Cooper Tasche in 4 Ausführungen erhältlich – Vorbestellungen möglich.
Die Tasche besteht aus einem Pfirsich-Wachs-Canvas Stoff. Die Seiten und der Boden besteht aus Vollnarbenleder. Die Frontklappe hat eine Doppelschicht-Polyurethan-Beschichtung für perfekte Wetterbeständigkeit. Das Leder wurde behandelt und ist somit wasserdicht, wie man es von teuren Winterstiefeln kennt. Der Klettverschluss ist wie bei den neuen Messenger DNA-Taschen geräuscharm. Weitere Infos in der angehängten Präsentation.
THE REGALIA PARK TOWER C
150 P. Tuazon Boulevard, Cubao, Quezon City
- A stone's throw away from MRT and LRT Line 2
- Walking distance to ARANETA SMART Coliseum, Gateway Mall, Ali Mall, SM, Shopwise and Other Recreational Hubs
BLDG FEATURES
- Residential, Office, and Commercial Units
- Landscaped Driveway and Rotunda
- Selected specialty shops such as convenience stores, snack stores
- Centralized Reception Lobby
- Residential Elevator Lobby
- Office Elevator Lobby
- Excellent Property Management Facilities
- 24-hour Closed Circuit Television Cameras & Intercom Units
- Cable & Telephone Ready
- Four (4) Hi-Speed Elevators
- Laundromat & Dryer Facilities
- Pocket Garden Areas / Landscaped Spaces
- Scenic Hallway Den with "XERISCAPE GARDEN" on selected floors
- Centralized Garbage System
- Top of-the-line Automatic Fire Prevention & Fire Fighting Facilities
- Back-Up Power Supply
- Water Reservoir to provide ample water supply & pressure
- Earth-friendly Sewerage Treatment Facility
- Two (2) floors of Amenity Facilities
- Infinity Pool
- Prayer Room
- Kiddie Play Room
- Gym
- Array of Function Rooms & Covered Multi-Purpose Areas
- Sky Garden with Jogging Path
VIEWING ARE STRICTLY FOR APPOINTMENT ONLY!
FOR INQUIRIES AND RESERVATIONS CONTACT US!
Darwin Catalan
Smart - 0999 - 793 - 0163
Globe - 0916 - 980 - 0910
catalan_darwin@yahoo.com
citrineeaglesgrp@yahoo.com
For more information, visit: www.adriancrook.com
There are many reasons to opt for the Free-To-Play monetization model. At the forefront is that Free-to-Play games are generating more money than premium sales at nearly a 10-1 margin.
It is not just the big AAA productions that can succeed. With an average of 15,000,000 Steam Players online at any given time and 90 million console gamers in the US alone, strictly considering a mobile publishing avenue severely limits your audience reach. In addition, plenty of these platforms are doing their best to embrace the F2P evolution in gaming.
A+C has 10 years and over 130 clients worth of freemium experience. From increased monetization to retention and virality, we have delivered for clients such as LEGO, Pokemon, Electronic Arts, Zynga and many more.
This is a presentation we gave at Gameplay Space in Montreal recently, to a room full of indie developers.
Contact us at www.adriancrook.com today.
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
Presentation on F2P game monetization for browser and mobile games for midcore and hardcore players with stats, best practices and common mistakes to avoid
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Fantasy Cricket Game - My great11 brochureAmit Prajapati
Create your own team and join contests and win real cash daily. Refer to your friends and get 11% invite bonus and 11% winning bonus. After time Career bonus is also available after Pro Player level.
THE REGALIA PARK TOWER C
150 P. Tuazon Boulevard, Cubao, Quezon City
- A stone's throw away from MRT and LRT Line 2
- Walking distance to ARANETA SMART Coliseum, Gateway Mall, Ali Mall, SM, Shopwise and Other Recreational Hubs
BLDG FEATURES
- Residential, Office, and Commercial Units
- Landscaped Driveway and Rotunda
- Selected specialty shops such as convenience stores, snack stores
- Centralized Reception Lobby
- Residential Elevator Lobby
- Office Elevator Lobby
- Excellent Property Management Facilities
- 24-hour Closed Circuit Television Cameras & Intercom Units
- Cable & Telephone Ready
- Four (4) Hi-Speed Elevators
- Laundromat & Dryer Facilities
- Pocket Garden Areas / Landscaped Spaces
- Scenic Hallway Den with "XERISCAPE GARDEN" on selected floors
- Centralized Garbage System
- Top of-the-line Automatic Fire Prevention & Fire Fighting Facilities
- Back-Up Power Supply
- Water Reservoir to provide ample water supply & pressure
- Earth-friendly Sewerage Treatment Facility
- Two (2) floors of Amenity Facilities
- Infinity Pool
- Prayer Room
- Kiddie Play Room
- Gym
- Array of Function Rooms & Covered Multi-Purpose Areas
- Sky Garden with Jogging Path
VIEWING ARE STRICTLY FOR APPOINTMENT ONLY!
FOR INQUIRIES AND RESERVATIONS CONTACT US!
Darwin Catalan
Smart - 0999 - 793 - 0163
Globe - 0916 - 980 - 0910
catalan_darwin@yahoo.com
citrineeaglesgrp@yahoo.com
For more information, visit: www.adriancrook.com
There are many reasons to opt for the Free-To-Play monetization model. At the forefront is that Free-to-Play games are generating more money than premium sales at nearly a 10-1 margin.
It is not just the big AAA productions that can succeed. With an average of 15,000,000 Steam Players online at any given time and 90 million console gamers in the US alone, strictly considering a mobile publishing avenue severely limits your audience reach. In addition, plenty of these platforms are doing their best to embrace the F2P evolution in gaming.
A+C has 10 years and over 130 clients worth of freemium experience. From increased monetization to retention and virality, we have delivered for clients such as LEGO, Pokemon, Electronic Arts, Zynga and many more.
This is a presentation we gave at Gameplay Space in Montreal recently, to a room full of indie developers.
Contact us at www.adriancrook.com today.
Should we continue investing in our game? This is an essential and challenging question for all the game producers and publishers. Answering this question based on data is the most assured solution, but data analysis always has its own challenges such as: • What kind of data and what amount of data is valid for making decisions? • Which target audience and what kind of tests can give us insights? • Which version of our game is finalized enough to be tested? • How can we assign KPIs to our games? A successful game is consisted of three connected key parts: I. Attraction: Fun core game mechanics II. Engagement: Addictive core loop and meta game III. Monetization: Solid Monetization strategy For answering these questions, in Medrick Game Studio we have designed a chain of instructions: Step 1: Game Concept Step 2: Session Design Step 3: Prototype Step 4: Extended Prototype Step 5: Data Design Other topics that will be discussed are: • Soft launch proposes and attributes • Tests process • Iterations • User segmentation • PRM: Player Relationship Management • Tools
Presentation on F2P game monetization for browser and mobile games for midcore and hardcore players with stats, best practices and common mistakes to avoid
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
Fantasy Cricket Game - My great11 brochureAmit Prajapati
Create your own team and join contests and win real cash daily. Refer to your friends and get 11% invite bonus and 11% winning bonus. After time Career bonus is also available after Pro Player level.
Monetization often ends up being an afterthought which means that it frequently doesn't tie in with other game elements. How do developers make monetization an integral part of the game development process? What factors do developers need to consider as part of game design? See this presentation to find out.
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichJessica Tams
Delivered at Casual Connect USA 2017. How three AAA Developers Plan To Disrupt the F2P Mobile Market For Indie Devs: We aim to disrupt the mobile market by creating games that look and feel like they had a much longer development cycle than our self-imposed 8 weeks. To achieve these goals, we need to compact everything in a much shorter period. Discover our milestones, creative, monetization, QA and localization strategies, each necessary to achieve these results.
Wonderful Investment Opportunity Pitch Deck for a company providing solutions to two needs in two huge industries. The two industries are gaming and advertising.
1,2,3,4...5 essential steps to define the concept for a freemium gamePascal Luban
Free-to-Play is not a game genre, it is a business model that can be applied to nearly all game categories - Action, strategy, puzzles, social and sport games - but traditional design rules do not necessarily apply to them. Actually, most freemium games must be designed around the specific design constraints imposed by this business model.
In this talk, I will cover the key design dimensions that set free-to-play games apart from traditional games and I will describe the step-by-step method I use when I work on the concept of a freemium game.
Frequent innovations in the game industry are offering enterprises unlimited possibilities to achieve growth and dividends. Besides, it is also superbly refining the gaming experience of players. This has gained traction with the arrival of hybrid-casual gaming. Know more at www.redappletech.com
With ever-growing audiences watching games, developers need to ask “how will this impact our industry?” Chris explores how developers can directly address their viewing audience with examples from eSports and new forms of engagement, monetization and experiences that become possible, leading to entirely new games and potential audiences.
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...David Piao Chiu
Presentation from the Brazil Independent Games (BIG) Festival 2014 on Maximizing Player Retention and Monetization in Free-to-Play Games with a Comparative Analysis of Asian & Western F2P Games
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Games: Comparative Stats for 2D & 3D Games and Asian & Western Games (MIGS 2013 Presentation)
9. Disengaged whale
early game minnow
Firstdayuser
lategamenon-payinguser
minnow
late game minnow
Ignored previous offers
mid
Gamedolphin
VIPuser
young minnow
Late Game whale
Disengaged
dolphin
mid-game
whale
MidGameRewardedVideoUse
Users with poor win ratios
buys
permanent
upgrades
$5/Month
User who Purchase
Cosmetic items
DiscountOnlyUser
User who’ve
Been playing
Since launch
Users who completed the FTUE
Late game
d o l p h i n
Disengaged
m i n n o w
28. Playervalue
Player progression
Early whale
Special vip offers
Early dolphin
Bundle offer
Early minnow
upsell
New player
Conversion offer
[ starter kit ]
mid whale
Special vip offers
mid dolphin
Bonus offers
mid minnow
Discounted upsell
Possible spender
Discount Conversion offer
Rewarded video
Late whale
Special vip offers
Late dolphin
Discounted bonus offers
Late minnow
Deep discount upsell
Non-spender
Rewarded video
Interstitial ads