Luca Rossi discusses property practices in the MMORPG World of Warcraft. He notes that while MMORPGs like WoW have no defined goals, fun is derived from interaction with other players and the game world. The game world acts as the stage for the gameplay experience and must maintain internal coherence. Items in WoW can be obtained in several ways, such as being gifted, sold, disenchanted, or dropped, with some bind to a player's character. Deviant behavior is not allowed in WoW, and loot distribution results in unequal access to valuable resources. Negative interactions are limited due to the availability of time for such actions and their long-term effects on one's reputation with other players and the