Prezentacija "Robotika" za 5. razred osnovne škole, predmet "Tehničko i informatičko obrazovanje".
Vesna Anđelković, Osnovna škola "Dragiša Luković Španac" Kragujevac
The artist is exploring manipulation of individuals through imposed social norms in their work. Modern consumers are lost chasing endless choices that don't bring lasting happiness. The works depict everyday scenes from the lives of people who only seek pleasure and happiness within accepted limits, afraid to go beyond social norms. Figures are often shown from behind or out of context to highlight things usually missed. The work is accompanied by descriptions and images of 11 paintings ranging in size from 70x100cm to 150x100cm using mediums like acrylic, oil, and mixed media depicting subjects like "Kebab eaters", "Tourists", and scenes titled "Attraction" and "Observers".
Prezentacija "Robotika" za 5. razred osnovne škole, predmet "Tehničko i informatičko obrazovanje".
Vesna Anđelković, Osnovna škola "Dragiša Luković Španac" Kragujevac
The artist is exploring manipulation of individuals through imposed social norms in their work. Modern consumers are lost chasing endless choices that don't bring lasting happiness. The works depict everyday scenes from the lives of people who only seek pleasure and happiness within accepted limits, afraid to go beyond social norms. Figures are often shown from behind or out of context to highlight things usually missed. The work is accompanied by descriptions and images of 11 paintings ranging in size from 70x100cm to 150x100cm using mediums like acrylic, oil, and mixed media depicting subjects like "Kebab eaters", "Tourists", and scenes titled "Attraction" and "Observers".
This electronic portfolio document contains sections describing various physical experiments, computer experiments, print techniques, and photoshoots. The majority of the sections are dedicated to describing photoshoots, with over 20 entries related to different photoshoot projects. The document provides an overview of the different types of work completed by Morgan Redman across various mediums.
This document provides an outline for classroom content with a page title and two main items, each with sub-items. Item 1 has three sub-items labeled Sub 1a, Sub 1b, and Sub 1c. Item 2 has four sub-items labeled Sub 2a, Sub 2b, Sub 2c, and Sub 2d.
This document provides an overview and table of contents for the ESP8266 Non-OS SDK API Reference. It includes an introduction to the Non-OS SDK and code structure, describes the organization of the document into chapters covering topics like system APIs, Wi-Fi APIs, and more. The document also includes release notes listing version updates.
With its assertive watch collections, Santa Barbara Polo & Racquet Club opens its doors to all the world in Baselworld. The models following trends and fashion meet watch-lovers with the difference of Santa Barbara Polo & Racquet Club.
This electronic portfolio document contains sections describing various physical experiments, computer experiments, print techniques, and photoshoots. The majority of the sections are dedicated to describing photoshoots, with over 20 entries related to different photoshoot projects. The document provides an overview of the different types of work completed by Morgan Redman across various mediums.
This document provides an outline for classroom content with a page title and two main items, each with sub-items. Item 1 has three sub-items labeled Sub 1a, Sub 1b, and Sub 1c. Item 2 has four sub-items labeled Sub 2a, Sub 2b, Sub 2c, and Sub 2d.
This document provides an overview and table of contents for the ESP8266 Non-OS SDK API Reference. It includes an introduction to the Non-OS SDK and code structure, describes the organization of the document into chapters covering topics like system APIs, Wi-Fi APIs, and more. The document also includes release notes listing version updates.
With its assertive watch collections, Santa Barbara Polo & Racquet Club opens its doors to all the world in Baselworld. The models following trends and fashion meet watch-lovers with the difference of Santa Barbara Polo & Racquet Club.
2. Klasu Actor nasleđuju tri klase:
Dečak, Devojčica i Avion
Klasu World nasleđuje klasa MyWorld
Ideja je da vozimo Avion pomoću strelica na tastaturi i
pokupimo sve putnike na mapi, kada pokupimo
poslednjeg putnika igrica je završena
3. Pravimo objekte klase Devojčica i
Dečak, tako da se pri pokretanju
igrice pojavi 5 objekata klase
Dečaka i 5 objekata klase Devojčica
čiji je položaj nasumično odabran.
Pravimo tačno jedan objekat klase
Avion koje je početna pozicija
precizno određena.
4. U klasi Avion imamo:
1. Konstruktor koji sadrži broj
putnika
2. Metodu pokupioPutnika
tipa boolean koja vraća
tačno ako je avion na istoj
poziciji kao dečak ili
devojčica
3. Act metodu u kojoj smo
napisali kod pomoću kog se
avion kreće pritiskom na
strelice na tastaturi i kada
pokupi putnika broj putnika
se poveća, ako je broj
putnika jednak 10, pokupili
smo sve putnike i to je kraj
igre.
5. U ovim klasam nismo pisali nikakav kod, jer one
nemaju nikakvu funkcionalnost, samo smo ih kreirali
u klasi MyWorld i odredili im nasumično poziciju.
Ideja je da se ovaj primer može dalje proširivati npr.
objekti ovih klasa se pomeraju, ili mogu ponovo da
napuste avion na željenom mestu itd.
6. Sliku za pozadinu
smo uvezli.
Pri svakom
pokretanju igrice
raspored putnika
je različit.