Discusses what sensory storytimes are, why you should have one at your library, and how to plan one. Explains a couple of techniques and some of the resources for use in sensory storytime.
Covers the basics of creating an atmosphere of success through realistic expectations for teens. Discusses developmentally appropriate teen behaviors and how best to utilize library space to serve teens, presents a technique for enforcing library rules in a way that avoids confrontations, and discusses the importance of common standards of behavior for all library patrons. Draws from YALSA Young Adults Deserve the Best: Understanding Teen Behavior for a Positive Library Experience seminar and Rachelle McPhillips’ webinar: Meeting the Unique Needs of Teens.
This document lists various apps that can be used in library programs for juveniles and teens, organized into categories including stop motion animation apps, creative writing apps, Rube Goldberg machine apps, STEM apps, coding apps, photography apps, avatar creation apps, and reader's advisory apps. It provides the names and brief descriptions of over 50 apps across these categories to engage youth in areas like filmmaking, engineering, science, coding, art, and discovering new books.
This document provides a summary of different types of apps that can be used for storytime activities in library programs, including feltboard apps, book apps, animal sounds apps, letter recognition apps, pre-writing apps, observation and sorting apps, and silly addition apps. It lists specific apps like Felt Board-Mother Goose on the Loose, Hoopla, From Alligator Media, Avokiddo, Lazoo, LumiKids Park, and Oh! The Magic Drawing App that fall into each category and are suitable for storytime.
Discusses the circulating makerspace kits created by the North Central Kansas Library System to allow libraries to easily present maker and STEM programs.
The document outlines seven key steps for successful partnerships between school libraries and public libraries: 1) having shared goals and vision, 2) formal planning, 3) open communication, 4) ongoing evaluation, 5) commitment from decision makers and staff, 6) adequate funding, and 7) understanding patrons. It also provides examples of potential partnership activities like joint programming, collections sharing, and professional development opportunities.
Discusses what sensory storytimes are, why you should have one at your library, and how to plan one. Explains a couple of techniques and some of the resources for use in sensory storytime.
Covers the basics of creating an atmosphere of success through realistic expectations for teens. Discusses developmentally appropriate teen behaviors and how best to utilize library space to serve teens, presents a technique for enforcing library rules in a way that avoids confrontations, and discusses the importance of common standards of behavior for all library patrons. Draws from YALSA Young Adults Deserve the Best: Understanding Teen Behavior for a Positive Library Experience seminar and Rachelle McPhillips’ webinar: Meeting the Unique Needs of Teens.
This document lists various apps that can be used in library programs for juveniles and teens, organized into categories including stop motion animation apps, creative writing apps, Rube Goldberg machine apps, STEM apps, coding apps, photography apps, avatar creation apps, and reader's advisory apps. It provides the names and brief descriptions of over 50 apps across these categories to engage youth in areas like filmmaking, engineering, science, coding, art, and discovering new books.
This document provides a summary of different types of apps that can be used for storytime activities in library programs, including feltboard apps, book apps, animal sounds apps, letter recognition apps, pre-writing apps, observation and sorting apps, and silly addition apps. It lists specific apps like Felt Board-Mother Goose on the Loose, Hoopla, From Alligator Media, Avokiddo, Lazoo, LumiKids Park, and Oh! The Magic Drawing App that fall into each category and are suitable for storytime.
Discusses the circulating makerspace kits created by the North Central Kansas Library System to allow libraries to easily present maker and STEM programs.
The document outlines seven key steps for successful partnerships between school libraries and public libraries: 1) having shared goals and vision, 2) formal planning, 3) open communication, 4) ongoing evaluation, 5) commitment from decision makers and staff, 6) adequate funding, and 7) understanding patrons. It also provides examples of potential partnership activities like joint programming, collections sharing, and professional development opportunities.
The Hour of Code is a global movement that introduces students to computer science through one-hour coding tutorials. During Computer Science Education Week from December 7-13, any organization can host an Hour of Code event where participants complete short online or offline coding activities without needing any prior coding knowledge. Resources are provided on Code.org to help organizers host Hour of Code events and participants of all ages and abilities can learn coding basics through fun, self-paced tutorials.
123D Catch and OpenSCAD are free programs that allow users to design 3D models for printing. 123D Catch allows users to take photos of objects and convert them into 3D models, while OpenSCAD uses code to define 3D shapes and assemble them. Both programs let users customize designs and share models online at sites where others can download them for printing.
Libraries & Diversity for Not-so Diverse PopulationsMelendra Sanders
This presentation focuses on what the American Library Association (ALA) and it’s youth associations (ALSC & YALSA) have done in the past to support and encourage diverse collections and services, as well as what they are doing currently. It also suggests simple ways that libraries can successfully add diversity to their collections and make sure that those items circulate.
Storytimes are a staple of public library service, but few MLIS programs provide training in presenting storytimes. This presentation demonstrates the basic steps and structure of a typical storytime to get beginners started.
6 by 6 in Your Storytime: Adding Early Literacy Elements to Your StorytimesMelendra Sanders
Drawing from ALSC's Every Child Ready to Read, the 6 by 6: Early Literacy skills promoted in Kansas libraries add literacy activities and supports to storytimes. But, adding early literacy tips to storytime can be intimidating if you've never done it before. This presentation provides advice on how best to add, and talk about, the early literacy elements in your storytimes.
Literacy rich environments are key to making children excited about learning to read. This presentation provides tips for adding literacy elements to preschool and daycare classrooms, as well as to libraries: from name labels on cubbies to dress-up clothes for imaginative play.
Community Reading: Libraries and the Social Experience of BooksMelendra Sanders
This document discusses the role of libraries in providing social experiences and programming for communities of different sizes. It outlines the types of programming libraries offer for different age groups, from early literacy programs for preschoolers to activities for middle and high schoolers like book clubs and advisory boards. The document also describes the resources and support provided by the North Central Kansas Library System to member libraries, such as continuing education workshops, collection development assistance, and a rotating collection of materials.
This document discusses the ongoing debate among children's librarians about whether library collections should primarily focus on quality materials or popular materials that appeal to children. It outlines the three main positions in the debate: 1) Only collecting quality materials, 2) Collecting a mix of quality and popular materials to entice children to read quality works, and 3) Balancing quality and popular materials equally. The document analyzes arguments for each position and notes the debate stems from differing views on the educational mission of libraries versus satisfying public demand. It concludes the debate continues due to tensions between priorities of providing popular materials and positioning libraries as educational resources.
This overview of information literacy (IL) and information literacy instruction (ILI) focuses on the terminology used in advocating for and discussion of IL practices in public libraries. Although the focus of the proposal is on public libraries, the practices reviewed also look to academic and school libraries for understanding of how IL and ILI are currently perceived and delivered. This study also considers the unique situation of public libraries in regards to the terminology that has been appropriated by academic institutions, as well as the role of public librarians themselves in providing ILI.
Presents the structure and strategy for a research project focused on information literacy instruction in public libraries. Important topics include data collection methods and tools, data analysis procedures, and the scope and significance of the proposed research.
Presents my findings from analyzing the Library, Information Sciences & Technology Abstracts (LISTA) database. Points of analysis included keyword versus natural language queries, specificity, exhaustivity, indexes and access points, types of searches and search protocols, coverage, currency, predictability, retrievability, user-friendliness, and search help.
This presentation analyzes a public library's children's collection and collection management policy. It also discusses how to maintain the quality of the collection when faced with a 15% budget cut.
Quick Response (QR) codes allow users to scan a two-dimensional barcode with their smartphone to access information. QR codes were invented in 1994 in Japan and can hold various types of data like URLs, contact info, and text. Libraries use QR codes to provide instruction, link materials, and assist patrons. QR codes provide an accessible way for libraries to connect physical and digital resources.
From the Foundations of Library & Information Science course at ESU. This presentation discusses copyright, the fair use doctrine, the first sale doctrine, and academic libraries' course reserve policies.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
The Hour of Code is a global movement that introduces students to computer science through one-hour coding tutorials. During Computer Science Education Week from December 7-13, any organization can host an Hour of Code event where participants complete short online or offline coding activities without needing any prior coding knowledge. Resources are provided on Code.org to help organizers host Hour of Code events and participants of all ages and abilities can learn coding basics through fun, self-paced tutorials.
123D Catch and OpenSCAD are free programs that allow users to design 3D models for printing. 123D Catch allows users to take photos of objects and convert them into 3D models, while OpenSCAD uses code to define 3D shapes and assemble them. Both programs let users customize designs and share models online at sites where others can download them for printing.
Libraries & Diversity for Not-so Diverse PopulationsMelendra Sanders
This presentation focuses on what the American Library Association (ALA) and it’s youth associations (ALSC & YALSA) have done in the past to support and encourage diverse collections and services, as well as what they are doing currently. It also suggests simple ways that libraries can successfully add diversity to their collections and make sure that those items circulate.
Storytimes are a staple of public library service, but few MLIS programs provide training in presenting storytimes. This presentation demonstrates the basic steps and structure of a typical storytime to get beginners started.
6 by 6 in Your Storytime: Adding Early Literacy Elements to Your StorytimesMelendra Sanders
Drawing from ALSC's Every Child Ready to Read, the 6 by 6: Early Literacy skills promoted in Kansas libraries add literacy activities and supports to storytimes. But, adding early literacy tips to storytime can be intimidating if you've never done it before. This presentation provides advice on how best to add, and talk about, the early literacy elements in your storytimes.
Literacy rich environments are key to making children excited about learning to read. This presentation provides tips for adding literacy elements to preschool and daycare classrooms, as well as to libraries: from name labels on cubbies to dress-up clothes for imaginative play.
Community Reading: Libraries and the Social Experience of BooksMelendra Sanders
This document discusses the role of libraries in providing social experiences and programming for communities of different sizes. It outlines the types of programming libraries offer for different age groups, from early literacy programs for preschoolers to activities for middle and high schoolers like book clubs and advisory boards. The document also describes the resources and support provided by the North Central Kansas Library System to member libraries, such as continuing education workshops, collection development assistance, and a rotating collection of materials.
This document discusses the ongoing debate among children's librarians about whether library collections should primarily focus on quality materials or popular materials that appeal to children. It outlines the three main positions in the debate: 1) Only collecting quality materials, 2) Collecting a mix of quality and popular materials to entice children to read quality works, and 3) Balancing quality and popular materials equally. The document analyzes arguments for each position and notes the debate stems from differing views on the educational mission of libraries versus satisfying public demand. It concludes the debate continues due to tensions between priorities of providing popular materials and positioning libraries as educational resources.
This overview of information literacy (IL) and information literacy instruction (ILI) focuses on the terminology used in advocating for and discussion of IL practices in public libraries. Although the focus of the proposal is on public libraries, the practices reviewed also look to academic and school libraries for understanding of how IL and ILI are currently perceived and delivered. This study also considers the unique situation of public libraries in regards to the terminology that has been appropriated by academic institutions, as well as the role of public librarians themselves in providing ILI.
Presents the structure and strategy for a research project focused on information literacy instruction in public libraries. Important topics include data collection methods and tools, data analysis procedures, and the scope and significance of the proposed research.
Presents my findings from analyzing the Library, Information Sciences & Technology Abstracts (LISTA) database. Points of analysis included keyword versus natural language queries, specificity, exhaustivity, indexes and access points, types of searches and search protocols, coverage, currency, predictability, retrievability, user-friendliness, and search help.
This presentation analyzes a public library's children's collection and collection management policy. It also discusses how to maintain the quality of the collection when faced with a 15% budget cut.
Quick Response (QR) codes allow users to scan a two-dimensional barcode with their smartphone to access information. QR codes were invented in 1994 in Japan and can hold various types of data like URLs, contact info, and text. Libraries use QR codes to provide instruction, link materials, and assist patrons. QR codes provide an accessible way for libraries to connect physical and digital resources.
From the Foundations of Library & Information Science course at ESU. This presentation discusses copyright, the fair use doctrine, the first sale doctrine, and academic libraries' course reserve policies.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
8. Patrons are interested
Inexpensive prototypes
Continuing education opportunities
Training for future 3D printer owners
It’s fun
Editor's Notes
This printer has dual extruders, so it can “theoretically” print an object in 2 colors. The printer uses either ABS or PLA plastic which come on spools in many colors. We’ve been using ABS (Acrylonitrile butadiene styrene) because it is less brittle than PLA (Polylactide which is biodegradable). The print bed in the FlashForge is heated, which is key to keeping the print job from moving while you print it.
The printer also has a SD card port so you can save print jobs on the card and print without attaching the printer to a computer.
As items print, it is common to have them built on a raft. This is another way to keep them from moving. Supports should also be used when you’re printing something that has overhanging pieces. Without supports, these overhanging pieces have nothing to stick to when the printer extrudes them, so they either fall off the extruder or get dragged along to the next printed section. The rafts and supports are easy to remove once an object is done printing. If you print with PLA, you can even soak the support structures off.
ReplicatorG is the software that FlashForge uses to format print jobs. This is where you open the STL file that you wish to print. (An stl file is a complete listing of the xyz coordinates of the vertices and normals for the triangles that describe the 3D object.) Once a file is open in ReplicatorG, you can resize it or reposition it relative to the print bed. You cannot add a base or modify the model in anyway other than changing the size. The ReplicatorG software creates the G-Code which is the language the FlashForge understands in order to actually print an object.
Before ReplicatorG generates the GCode, you can make some changes to the model, such as the thickness of the layer height which has a significant impact on the size of the printed object. You can change the default print temperature, print speed, and type of plastic. This is where you make your raft and support structure decisions as well. GCode looks similar to other coding languages.
These frogs were printed using the exact same size for everything except the layer height. The frog on the left had the default layer height of 2.8 and the frog on the right had the layer height of 1.15. They took the exact same amount of time to print.
Maker Spaces and 3D printers are being hailed as “hotbeds of technological innovation and entrepreneurship” (NPR’s All Tech Considered) where citizens come together to create more active communities, innovate products, and even jobs. If this is true, then having access to 3D printers is a way that small libraries can help their communities re-envision libraries as central to community growth and development.
3D printers offer individuals and groups within a community the opportunity to innovate and collaborate allowing for entrepreneurial experimentation on a much less expensive scale.
Libraries already provide a space for continuing education, 3D printing programs fit into this model with a hands-on benefit. Nicholas Kerelchuck, manager of the recently opened Digital Commons at the Martin Luther King Jr. Memorial library in Washington, D.C. notes that patrons are “learning math skills, engineering skill, hard science skills."
Libraries can provide training how the printers work, issues that go into selecting printers, and what libraries can actually do with the printers, we will be better able to help our libraries make decisions about adding these printers to their offerings. With some 3D printers as inexpensive as $300, many of our libraries could be looking to purchase a 3D printer soon.