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// Coding the Infinite Future
#define Eric_Biehl true
1 <Slide 1>
2 <Background>https://www.flickr.com/photos/24844537@N00/1598056760</Background>
3 </Slide 1>
// I am a Game Developer
bool Game_Developer = Eric_Biehl;
1 <Slide 2>
2 <Background>Screen Captured by Eric Biehl</Background>
3 </Slide 2>
// I am a Game Development
// Bachelor of Science student
int my_knowledge = INT_MAX;
1 <Slide 3>
2 <Background>http://www.fullsail.edu/alfresco/ROOT/Shared%20Content/_Media/wallpapers/live-venue/1920x1200_liveVenue.jpg</Background>
3 </Slide 3>
// I will do what must be done endlessly
void DoWork(Eric_Biehl , char Coffee, char Food);
1 <Slide 4>
2 <Background>http://pixabay.com/en/matrix-code-computer-pc-data-356024</Background>
3 </Slide 4>
// Confident in C/C++/C#
bool Confidence = true;
1 <Slide 5>
2 <Background>http://fav.me/d4a4dj2</Background>
3 </Slide 5>
// My knowledge of Unity is growing constantly
for(int UnityKnowledge = 0; UnityKnowledge <
INT_MAX; UnityKnowledge ++);
1 <Slide 6>
2 <Background>http://unity3d.com/public-relations/brand </Background>
3 </Slide 6>
// Here’s a prototype of a game in Unity
1 <Slide 7>
2 <Background>Screen Captured by Eric Biehl </Background>
3 </Slide 7>
// Coding Languages Known
void Code(Eric_Biehl, char Language);
1 <Slide 8>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 8>
// Coding Languages Known
void Code(Eric_Biehl, char Language);
1 <Slide 9>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 9>
// Coding Languages Known
void Code(Eric_Biehl, char Language);
1 <Slide 10>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 10>
// Coding Languages Known
void Code(Eric_Biehl, char Language);
1 <Slide 11>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 11>
// Coding Languages Known
void Code(Eric_Biehl, char Language);
1 <Slide 12>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 12>
// Coding Languages Known and more coming...
void Code(Eric_Biehl, char Language);
1 <Slide 13>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 13>
// I am a graphics programmer
pDeviceContext->Map(pObjectBuffer, 0,
D3D11_MAP_WRITE_DISCARD, NULL, &Map);
1 <Slide 14>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 14>
//Graphics programming cont...
1 <Slide 15>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 15>
// I am a Video Game Player
void Play(Video_Game title , int Length);
1 <Slide 16>
2 <Background>https://www.flickr.com/photos/66327609@N00/532252187</Background>
3 </Slide 16>
// I grew up playing Video Games such as...
1 <Slide 17>
2 <Background>https://www.flickr.com/photos/89668945@N00/112827901</Background>
3 </Slide 17>
// Mario and...
#define MARIO 100 //hours played
1 <Slide 18>
2 <Background> https://www.flickr.com/photos/27279983@N00/4814316140</Background>
3 </Slide 18>
// Legend of Zelda
#define ZELDA 800 //hours played
1 <Slide 19>
2 <Background> https://www.flickr.com/photos/70403753@N00/3025751778 </Background>
3 </Slide 19>
// These games inspired me to be a...
Eric.inspired = “Yes”;
1 <Slide 20>
2 <Background> https://www.flickr.com/photos/55608722@N06/11318515895 </Background>
3 </Slide 20>
// Builder of Worlds
struct Tile { int width; int height;}
1 <Slide 21>
2 <Background>Screen Capture by Eric Biehl </Background>
3 </Slide 21>
// Designer of levels
struct Level { int[] Tiles}
1 <Slide 22>
2 <Background>Screen Capture by Eric Biehl </Background>
3 </Slide 22>
// I am compassionate and understanding
void operator+(Person &Me, Person &You);
1 <Slide 23>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 23>
// Born in Miami, FL. Raised in Bradenton, FL
SpawnEntity(1993, Miami, Male);
1 <Slide 24>
2 <Background> Screen Captured by Eric Biehl </Background>
3 </Slide 24>
// Love the ocean
void SetLocation(Location destination, Entity traveler);
1 <Slide 25>
2 <Background> Photo taken by Jim Biehl</Background>
3 </Slide 25>
// I am me and coding the Infinite Future
Eric.begin();
1 <Slide 26>
2 <Background> Screen Captured by Eric Biehl</Background>
3 </Slide 26>
// Contact
#define EMAIL Biehle1281@gmail.com
#define OTHER_EMAIL Biehle1281@fullsail.edu
#define LINKEDIN Eric Biehl
// To Download the game shown in Slide 22, 26 click here
1 <Slide 27>
2 <Background> https://www.flickr.com/photos/91609964@N00/2766943876</Background>
3 </Slide 27>

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Personal Persona Project

  • 1. // Coding the Infinite Future #define Eric_Biehl true 1 <Slide 1> 2 <Background>https://www.flickr.com/photos/24844537@N00/1598056760</Background> 3 </Slide 1>
  • 2. // I am a Game Developer bool Game_Developer = Eric_Biehl; 1 <Slide 2> 2 <Background>Screen Captured by Eric Biehl</Background> 3 </Slide 2>
  • 3. // I am a Game Development // Bachelor of Science student int my_knowledge = INT_MAX; 1 <Slide 3> 2 <Background>http://www.fullsail.edu/alfresco/ROOT/Shared%20Content/_Media/wallpapers/live-venue/1920x1200_liveVenue.jpg</Background> 3 </Slide 3>
  • 4. // I will do what must be done endlessly void DoWork(Eric_Biehl , char Coffee, char Food); 1 <Slide 4> 2 <Background>http://pixabay.com/en/matrix-code-computer-pc-data-356024</Background> 3 </Slide 4>
  • 5. // Confident in C/C++/C# bool Confidence = true; 1 <Slide 5> 2 <Background>http://fav.me/d4a4dj2</Background> 3 </Slide 5>
  • 6. // My knowledge of Unity is growing constantly for(int UnityKnowledge = 0; UnityKnowledge < INT_MAX; UnityKnowledge ++); 1 <Slide 6> 2 <Background>http://unity3d.com/public-relations/brand </Background> 3 </Slide 6>
  • 7. // Here’s a prototype of a game in Unity 1 <Slide 7> 2 <Background>Screen Captured by Eric Biehl </Background> 3 </Slide 7>
  • 8. // Coding Languages Known void Code(Eric_Biehl, char Language); 1 <Slide 8> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 8>
  • 9. // Coding Languages Known void Code(Eric_Biehl, char Language); 1 <Slide 9> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 9>
  • 10. // Coding Languages Known void Code(Eric_Biehl, char Language); 1 <Slide 10> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 10>
  • 11. // Coding Languages Known void Code(Eric_Biehl, char Language); 1 <Slide 11> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 11>
  • 12. // Coding Languages Known void Code(Eric_Biehl, char Language); 1 <Slide 12> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 12>
  • 13. // Coding Languages Known and more coming... void Code(Eric_Biehl, char Language); 1 <Slide 13> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 13>
  • 14. // I am a graphics programmer pDeviceContext->Map(pObjectBuffer, 0, D3D11_MAP_WRITE_DISCARD, NULL, &Map); 1 <Slide 14> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 14>
  • 15. //Graphics programming cont... 1 <Slide 15> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 15>
  • 16. // I am a Video Game Player void Play(Video_Game title , int Length); 1 <Slide 16> 2 <Background>https://www.flickr.com/photos/66327609@N00/532252187</Background> 3 </Slide 16>
  • 17. // I grew up playing Video Games such as... 1 <Slide 17> 2 <Background>https://www.flickr.com/photos/89668945@N00/112827901</Background> 3 </Slide 17>
  • 18. // Mario and... #define MARIO 100 //hours played 1 <Slide 18> 2 <Background> https://www.flickr.com/photos/27279983@N00/4814316140</Background> 3 </Slide 18>
  • 19. // Legend of Zelda #define ZELDA 800 //hours played 1 <Slide 19> 2 <Background> https://www.flickr.com/photos/70403753@N00/3025751778 </Background> 3 </Slide 19>
  • 20. // These games inspired me to be a... Eric.inspired = “Yes”; 1 <Slide 20> 2 <Background> https://www.flickr.com/photos/55608722@N06/11318515895 </Background> 3 </Slide 20>
  • 21. // Builder of Worlds struct Tile { int width; int height;} 1 <Slide 21> 2 <Background>Screen Capture by Eric Biehl </Background> 3 </Slide 21>
  • 22. // Designer of levels struct Level { int[] Tiles} 1 <Slide 22> 2 <Background>Screen Capture by Eric Biehl </Background> 3 </Slide 22>
  • 23. // I am compassionate and understanding void operator+(Person &Me, Person &You); 1 <Slide 23> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 23>
  • 24. // Born in Miami, FL. Raised in Bradenton, FL SpawnEntity(1993, Miami, Male); 1 <Slide 24> 2 <Background> Screen Captured by Eric Biehl </Background> 3 </Slide 24>
  • 25. // Love the ocean void SetLocation(Location destination, Entity traveler); 1 <Slide 25> 2 <Background> Photo taken by Jim Biehl</Background> 3 </Slide 25>
  • 26. // I am me and coding the Infinite Future Eric.begin(); 1 <Slide 26> 2 <Background> Screen Captured by Eric Biehl</Background> 3 </Slide 26>
  • 27. // Contact #define EMAIL Biehle1281@gmail.com #define OTHER_EMAIL Biehle1281@fullsail.edu #define LINKEDIN Eric Biehl // To Download the game shown in Slide 22, 26 click here 1 <Slide 27> 2 <Background> https://www.flickr.com/photos/91609964@N00/2766943876</Background> 3 </Slide 27>