The document outlines the process of a film project for a client called "Team Awesome" about hauntings in Liverpool. It discusses reaching out to museums like the Tate Museum for access but being denied. It then describes shifting the backup idea to focus on hauntings in Liverpool and trying to get access to locations like 30 James Street Hotel and the cathedral. The document also mentions conducting an interview with "Shiverpool" and notes taken, and that editing and sound editing were remaining tasks.
The document discusses the production of a travel master video commercial. The team initially planned to film people dramatically rushing to catch buses and trains, but heavy rain prevented filming transportation. They were forced to quickly change their narrative while still incorporating the travel master card. Problems with client communication caused them to take creative risks to complete the commercial without feedback.
The document proposes two documentary film ideas focusing on overlooked subjects. The first would profile a janitor at the Tate museum, exploring his knowledge of the art and the loneliness of his nighttime job through interviews and shots of the empty museum. The second would focus on charity workers distributing leaflets on the street, aiming to show different sides to people usually ignored. Both would use techniques like close-ups, wide angles, and cross-cutting to tell the stories in a linear or non-linear format.
The document analyzes the cinematography techniques used in the documentary "In the Teeth of Jaws". It discusses how mise en scene positions interviewees as if being eaten by sharks, adding humor. Rule of thirds is used to frame interviews professionally. Music and sound mixes the Jaws theme with interviews for tension and interest. Relevant cutaways of sharks visualize what they are like and enhance enjoyment. Name tags introduce people while reinforcing shark themes visually. Archive footage helps explain stories by recreating memories on screen.
The document summarizes the marketing strategies and legal considerations for a fictional energy drink brand called "Zombified". It discusses how the brand uses exaggerated zombie themes and fictional beings to advertise the drink without making illegal health claims. It also explains how the designer created original content without copyright infringement. References to death and scary images are handled carefully to avoid causing offense. Only those over 16 can access the website due to the mature content, and their age is confirmed on the site to comply with beverage laws.
The document lists various technologies used in the production of a documentary project, including:
- Blogger to document the project process
- Prezi and PowerPoint for research and evaluation presentations
- Taggle for brainstorming documentary ideas
- Video and audio equipment like cameras and microphones to record footage and interviews
- Editing software like Premiere Pro, Photoshop, and Audacity to assemble, enhance, and add elements to the documentary, such as visual effects, text, music, and voiceovers.
The documentary uses the slogan "What are you afraid of?" to intrigue audiences about facing their fears. Consistency was created between advertisements and the documentary by using the same slogan and voiceover. The title "In the face of fear" directly conveys the subject matter of people facing their fears. Different fonts were chosen for the print ad and documentary title to convey different tones and attract attention or set mood. The print ad features a half human/half clown face to symbolize normal and phobic states of mind and create an appealing yet scary feel to advertise the documentary's themes of fear and phobias.
The document outlines the process of a film project for a client called "Team Awesome" about hauntings in Liverpool. It discusses reaching out to museums like the Tate Museum for access but being denied. It then describes shifting the backup idea to focus on hauntings in Liverpool and trying to get access to locations like 30 James Street Hotel and the cathedral. The document also mentions conducting an interview with "Shiverpool" and notes taken, and that editing and sound editing were remaining tasks.
The document discusses the production of a travel master video commercial. The team initially planned to film people dramatically rushing to catch buses and trains, but heavy rain prevented filming transportation. They were forced to quickly change their narrative while still incorporating the travel master card. Problems with client communication caused them to take creative risks to complete the commercial without feedback.
The document proposes two documentary film ideas focusing on overlooked subjects. The first would profile a janitor at the Tate museum, exploring his knowledge of the art and the loneliness of his nighttime job through interviews and shots of the empty museum. The second would focus on charity workers distributing leaflets on the street, aiming to show different sides to people usually ignored. Both would use techniques like close-ups, wide angles, and cross-cutting to tell the stories in a linear or non-linear format.
The document analyzes the cinematography techniques used in the documentary "In the Teeth of Jaws". It discusses how mise en scene positions interviewees as if being eaten by sharks, adding humor. Rule of thirds is used to frame interviews professionally. Music and sound mixes the Jaws theme with interviews for tension and interest. Relevant cutaways of sharks visualize what they are like and enhance enjoyment. Name tags introduce people while reinforcing shark themes visually. Archive footage helps explain stories by recreating memories on screen.
The document summarizes the marketing strategies and legal considerations for a fictional energy drink brand called "Zombified". It discusses how the brand uses exaggerated zombie themes and fictional beings to advertise the drink without making illegal health claims. It also explains how the designer created original content without copyright infringement. References to death and scary images are handled carefully to avoid causing offense. Only those over 16 can access the website due to the mature content, and their age is confirmed on the site to comply with beverage laws.
The document lists various technologies used in the production of a documentary project, including:
- Blogger to document the project process
- Prezi and PowerPoint for research and evaluation presentations
- Taggle for brainstorming documentary ideas
- Video and audio equipment like cameras and microphones to record footage and interviews
- Editing software like Premiere Pro, Photoshop, and Audacity to assemble, enhance, and add elements to the documentary, such as visual effects, text, music, and voiceovers.
The documentary uses the slogan "What are you afraid of?" to intrigue audiences about facing their fears. Consistency was created between advertisements and the documentary by using the same slogan and voiceover. The title "In the face of fear" directly conveys the subject matter of people facing their fears. Different fonts were chosen for the print ad and documentary title to convey different tones and attract attention or set mood. The print ad features a half human/half clown face to symbolize normal and phobic states of mind and create an appealing yet scary feel to advertise the documentary's themes of fear and phobias.
Codes and conventions of newspaper advertisementsliamrig95
This document outlines codes and conventions for newspaper advertisements. Ads must be in A4 landscape format and include one attention-grabbing image to create a narrative. Text stands out against a solid color background. Logos are prominently displayed on the right with scheduling details like day, date and time in the lower left corner.
Codes and conventions of a radio advertisementsliamrig95
Radio advertisements are typically 30 seconds and contain a jingle or music bed with a voiceover describing the product's qualities and slogan. The voiceover is usually a woman's speaking clearly and lively over the music to attract attention using tailored language directly addressing the audience to persuade them in an upbeat manner.
Codes and conventions of newspaper advertisementsliamrig95
This document outlines codes and conventions for newspaper advertisements. Ads must be in A4 landscape format and include one attention-grabbing image to tell a story. Text stands out against a solid color background. Channel logos are prominently displayed on the right with the program name and airing schedule on the left.
Codes and conventions of a radio advertisementsliamrig95
Radio advertisements are typically 30 seconds and contain a jingle or music bed with a voiceover describing the product's qualities and slogan. The voiceover is usually a woman's speaking clearly and lively over the music to attract attention using tailored language directly addressing the audience to persuade them in an upbeat manner.
The document outlines the planning for a photo shoot with the theme of "Zombified - rise from the dead" to advertise an energy drink to youth. It details the photographer, model, date, location, wardrobe, and necessary equipment. The goal is to capture images of a tired student in need of energy through makeup effects and post-processing to look half-zombie, half-human. A second model will be used to create contrast. Safety measures like permission and avoiding graphic images will be taken to not scare audiences.
The document discusses how the video game Grand Theft Auto 4 interacts with consumers according to media theorist Dennis McQuail's four ways media interacts with people: information, entertainment, personal identity, and social integration. It provides examples of each from the game, such as conveying real-world themes, allowing escapism, letting the player progress their character's social status, and including an online multiplayer mode.
The document discusses several controversial themes in the Grand Theft Auto video game series that could potentially influence players, including drugs, prostitution, killing, drinking, theft, and reckless driving. It also provides examples of real-world incidents that were allegedly inspired by the games. Themes like drug dealing, strip clubs, killing others for rewards, drunk driving, stealing for money rewards, and breaking traffic laws in vehicles are depicted in-game in ways that some argue could influence players to replicate such harmful, dangerous or illegal acts in reality.
Grand Theft Auto 4 interacts with consumers in four ways according to media theorist Dennis McQuail: information, entertainment, personal identity, and social integration. The game provides information about real-world themes, entertainment through immersing players in a virtual world where they can do things not allowed in real life, opportunities for personal identity as the main character works through different social classes, and social integration through multiplayer modes where players can work together or against each other online.
Phobias are intense, irrational fears of objects or situations that pose little actual danger. Common phobias include fears of heights, insects, small spaces, and needles. When exposed to the feared object or situation, people with phobias experience panic attacks, increased heart rate, difficulty breathing, trembling, and feelings of dread. Phobias are caused by conflicts in the mind that the person may not be aware of and often develop in adolescence or early adulthood. They are treated through therapies like exposure therapy or medication.
This document contains summaries of the responses to a survey about phobias. The survey received responses from a nearly equal number of males and females across a wide age range. The most popular music genre was pop, most popular color was blue, and most watched TV channel was Channel 4. The most common phobias reported were social phobia and specific phobia. Many respondents had their phobia for over 10 years and most had not sought professional help. While online/self-help was attempted, it generally did not help. The document provides insights into phobias that will help create a sensitive documentary on the topic.
The document lists various categories of food and drink, animals, and other topics without descriptions. The food and drink section includes spirits, beer, vegetables, fruit, chocolate, sweets, fast food, and breakfast. The animals section covers dogs, cats, reptiles, large animals such as elephants, insects like spiders, horses, and wild animals. The other section mentions celebrities, technology, school/college, social events, music, TV, and tattoos.
This documentary explores different people's passions for painting through interviews and footage of painters at work. It follows several short narratives of individuals describing how painting makes them feel and where they find inspiration. The documentary maintains a calm atmosphere through slow instrumental music and casual clothing of subjects, who are filmed in various settings like gardens, rooftops, and workshops that help them focus. Footage includes close-ups, cutaways, and establishing shots to give viewers a sense of exploring the painters' environments.
This documentary uses a mix of archive footage and interviews to tell the story of photographer Bob Gruen's career in the music industry. The main themes are rock 'n' roll and the punk explosion of the 1970s. The narrative follows Gruen's journey from freelance photographer to popular photographer of bands. Interviews with Gruen and others are shown alongside Gruen's photographs to illustrate his experiences working with and photographing bands as they rose to fame and eventually broke up. The documentary aims to portray the rock 'n' roll lifestyle through the fashion, settings and music featured.
This documentary uses a mix of interviews, archive footage, and narration to tell the story of Meat Loaf's career comeback with "Bat Out of Hell 2". It explores the themes of the music industry, fame, and having to maintain a marketable image over time. The documentary chronicles Meat Loaf's journey recording the album, showing both his passion for music and the promotional work required to find success again in a changing industry. Through various camera techniques, editing styles, and archival material, the film aims to transport viewers behind the scenes of Meat Loaf's process and life in the Hollywood music world.
This document provides planning details for a photo shoot with the theme of "Zombified - rise from the dead" to advertise an energy drink to youth. It outlines the photographer, model, date, location, wardrobe, and necessary equipment. It describes editing photos in post-production to add zombie-like effects without makeup. Research was also done on lighting, framing subjects, using props, getting natural poses, and varying shots. Care was taken not to make the zombie images too graphic and scary for the target audience.
Jack is convinced by his friend Adam to attend a speed dating event for transvestites. Jack ends up kissing a transvestite named Sian, leaving him confused. Later, Mike works as a lazy cashier, prioritizing serving his friend Pete over other customers. Adam then encourages a drunk Jack to make a romantic move on his neighbor Stacey. However, when Jack tries to kiss Stacey, he throws up in front of her.
Jack attends a speed dating event organized for transvestites by mistake. He ends up kissing a transvestite named Sian before realizing where he is. Later, on Adam's advice, a drunk Jack tries to make a move on a woman named Stacey but ends up vomiting on her doorstep when trying to kiss her.
Rockstar Games is a subsidiary of Take Two Interactive, a holding company that owns Rockstar and 2K Games. Rockstar develops and publishes popular open world action-adventure games such as Grand Theft Auto, Red Dead Redemption, and Max Payne. Some of their most successful games include Grand Theft Auto: San Andreas, which sold over 20 million copies. In 2008, their rival EA made an offer to acquire Take Two in an attempt to eliminate competition.
Jack is nervous to go on a speed dating event but his friend Adam convinces him. At the event, Jack's date turns out to be a man pretending to be a woman. Confused, Jack later gets drunk and tries to kiss his neighbor Stacey at her door, but ends up throwing up on her floor in embarrassment.
Jack attends a speed dating event where he is uncomfortable with his match, a woman named Sian who is actually a man in disguise. Later, Jack's friend Adam encourages him to kiss his neighbor Stacey while under the influence of alcohol. When Stacey answers her door, Jack attempts to kiss her but ends up vomiting on her floor instead. Stacey screams in response.
Codes and conventions of newspaper advertisementsliamrig95
This document outlines codes and conventions for newspaper advertisements. Ads must be in A4 landscape format and include one attention-grabbing image to create a narrative. Text stands out against a solid color background. Logos are prominently displayed on the right with scheduling details like day, date and time in the lower left corner.
Codes and conventions of a radio advertisementsliamrig95
Radio advertisements are typically 30 seconds and contain a jingle or music bed with a voiceover describing the product's qualities and slogan. The voiceover is usually a woman's speaking clearly and lively over the music to attract attention using tailored language directly addressing the audience to persuade them in an upbeat manner.
Codes and conventions of newspaper advertisementsliamrig95
This document outlines codes and conventions for newspaper advertisements. Ads must be in A4 landscape format and include one attention-grabbing image to tell a story. Text stands out against a solid color background. Channel logos are prominently displayed on the right with the program name and airing schedule on the left.
Codes and conventions of a radio advertisementsliamrig95
Radio advertisements are typically 30 seconds and contain a jingle or music bed with a voiceover describing the product's qualities and slogan. The voiceover is usually a woman's speaking clearly and lively over the music to attract attention using tailored language directly addressing the audience to persuade them in an upbeat manner.
The document outlines the planning for a photo shoot with the theme of "Zombified - rise from the dead" to advertise an energy drink to youth. It details the photographer, model, date, location, wardrobe, and necessary equipment. The goal is to capture images of a tired student in need of energy through makeup effects and post-processing to look half-zombie, half-human. A second model will be used to create contrast. Safety measures like permission and avoiding graphic images will be taken to not scare audiences.
The document discusses how the video game Grand Theft Auto 4 interacts with consumers according to media theorist Dennis McQuail's four ways media interacts with people: information, entertainment, personal identity, and social integration. It provides examples of each from the game, such as conveying real-world themes, allowing escapism, letting the player progress their character's social status, and including an online multiplayer mode.
The document discusses several controversial themes in the Grand Theft Auto video game series that could potentially influence players, including drugs, prostitution, killing, drinking, theft, and reckless driving. It also provides examples of real-world incidents that were allegedly inspired by the games. Themes like drug dealing, strip clubs, killing others for rewards, drunk driving, stealing for money rewards, and breaking traffic laws in vehicles are depicted in-game in ways that some argue could influence players to replicate such harmful, dangerous or illegal acts in reality.
Grand Theft Auto 4 interacts with consumers in four ways according to media theorist Dennis McQuail: information, entertainment, personal identity, and social integration. The game provides information about real-world themes, entertainment through immersing players in a virtual world where they can do things not allowed in real life, opportunities for personal identity as the main character works through different social classes, and social integration through multiplayer modes where players can work together or against each other online.
Phobias are intense, irrational fears of objects or situations that pose little actual danger. Common phobias include fears of heights, insects, small spaces, and needles. When exposed to the feared object or situation, people with phobias experience panic attacks, increased heart rate, difficulty breathing, trembling, and feelings of dread. Phobias are caused by conflicts in the mind that the person may not be aware of and often develop in adolescence or early adulthood. They are treated through therapies like exposure therapy or medication.
This document contains summaries of the responses to a survey about phobias. The survey received responses from a nearly equal number of males and females across a wide age range. The most popular music genre was pop, most popular color was blue, and most watched TV channel was Channel 4. The most common phobias reported were social phobia and specific phobia. Many respondents had their phobia for over 10 years and most had not sought professional help. While online/self-help was attempted, it generally did not help. The document provides insights into phobias that will help create a sensitive documentary on the topic.
The document lists various categories of food and drink, animals, and other topics without descriptions. The food and drink section includes spirits, beer, vegetables, fruit, chocolate, sweets, fast food, and breakfast. The animals section covers dogs, cats, reptiles, large animals such as elephants, insects like spiders, horses, and wild animals. The other section mentions celebrities, technology, school/college, social events, music, TV, and tattoos.
This documentary explores different people's passions for painting through interviews and footage of painters at work. It follows several short narratives of individuals describing how painting makes them feel and where they find inspiration. The documentary maintains a calm atmosphere through slow instrumental music and casual clothing of subjects, who are filmed in various settings like gardens, rooftops, and workshops that help them focus. Footage includes close-ups, cutaways, and establishing shots to give viewers a sense of exploring the painters' environments.
This documentary uses a mix of archive footage and interviews to tell the story of photographer Bob Gruen's career in the music industry. The main themes are rock 'n' roll and the punk explosion of the 1970s. The narrative follows Gruen's journey from freelance photographer to popular photographer of bands. Interviews with Gruen and others are shown alongside Gruen's photographs to illustrate his experiences working with and photographing bands as they rose to fame and eventually broke up. The documentary aims to portray the rock 'n' roll lifestyle through the fashion, settings and music featured.
This documentary uses a mix of interviews, archive footage, and narration to tell the story of Meat Loaf's career comeback with "Bat Out of Hell 2". It explores the themes of the music industry, fame, and having to maintain a marketable image over time. The documentary chronicles Meat Loaf's journey recording the album, showing both his passion for music and the promotional work required to find success again in a changing industry. Through various camera techniques, editing styles, and archival material, the film aims to transport viewers behind the scenes of Meat Loaf's process and life in the Hollywood music world.
This document provides planning details for a photo shoot with the theme of "Zombified - rise from the dead" to advertise an energy drink to youth. It outlines the photographer, model, date, location, wardrobe, and necessary equipment. It describes editing photos in post-production to add zombie-like effects without makeup. Research was also done on lighting, framing subjects, using props, getting natural poses, and varying shots. Care was taken not to make the zombie images too graphic and scary for the target audience.
Jack is convinced by his friend Adam to attend a speed dating event for transvestites. Jack ends up kissing a transvestite named Sian, leaving him confused. Later, Mike works as a lazy cashier, prioritizing serving his friend Pete over other customers. Adam then encourages a drunk Jack to make a romantic move on his neighbor Stacey. However, when Jack tries to kiss Stacey, he throws up in front of her.
Jack attends a speed dating event organized for transvestites by mistake. He ends up kissing a transvestite named Sian before realizing where he is. Later, on Adam's advice, a drunk Jack tries to make a move on a woman named Stacey but ends up vomiting on her doorstep when trying to kiss her.
Rockstar Games is a subsidiary of Take Two Interactive, a holding company that owns Rockstar and 2K Games. Rockstar develops and publishes popular open world action-adventure games such as Grand Theft Auto, Red Dead Redemption, and Max Payne. Some of their most successful games include Grand Theft Auto: San Andreas, which sold over 20 million copies. In 2008, their rival EA made an offer to acquire Take Two in an attempt to eliminate competition.
Jack is nervous to go on a speed dating event but his friend Adam convinces him. At the event, Jack's date turns out to be a man pretending to be a woman. Confused, Jack later gets drunk and tries to kiss his neighbor Stacey at her door, but ends up throwing up on her floor in embarrassment.
Jack attends a speed dating event where he is uncomfortable with his match, a woman named Sian who is actually a man in disguise. Later, Jack's friend Adam encourages him to kiss his neighbor Stacey while under the influence of alcohol. When Stacey answers her door, Jack attempts to kiss her but ends up vomiting on her floor instead. Stacey screams in response.