Blockbuster Mayhem 2k14 is a futuristic game set in the year 2205 where the world is at peace until an alien shuttle crashes in New York. The protagonist is an alien humanoid who is the last survivor of his home planet, which was destroyed by warfare. He pledges to serve humanity by going undercover as a cop to complete missions and remove criminals. You can customize your character, weapons, and vehicles. The game is inspired by Crysis and includes multiplayer, co-op, and mini-games. The target audience is ages 16+ to allow for desired content without criticism of exposing minors. Research includes character design inspiration from Hellboy and anime as well as concept art of a polluted
This document contains sketches and designs for a character and weapon created in charcoal. The artist tried photo realistic sketches that did not suit the style and sketched other character designs to use as the main piece. A character design was photo shopped but incorporated into the final work. A weapon design was made but not used to avoid complications. The final charcoal study combined individual elements from other images and work into one character.
The document is a glossary of terms related to sound design and production created by a student named Jordan Smith. It contains definitions for over 20 terms gathered from online research and describes how some of the terms relate to Jordan's own production practice. The glossary covers areas such as foley artistry, sound file formats, audio limitations, audio recording systems, audio sampling, and more. For each term, Jordan provides a short definition from an online source as well as occasional comments on their relevance to or experience with the term.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2JordanSmith96
The assignment brief tasks the student with programming sound assets into a computer game. Specifically, the student must: 1) select and blog sounds they have produced for their game, 2) produce screenshots documenting the process of programming sounds into their game via Unity or Game Maker, and 3) create a video demonstrating gameplay of their game including the programmed soundtrack. The purpose is for the student to apply sound assets to a game following industry practice.
Jordan Smith has produced a glossary of terms related to sound design and production for computer games. The glossary contains definitions for terms like Foley Artistry, Sound Libraries, audio file formats like .wav and .mp3, limitations like RAM and mono audio, recording systems such as CDs and MIDI, sampling constraints like bit depth and sample rate, and tools like plug-ins and MIDI keyboards. Jordan provides context for each term and how it relates to his own production work where possible.
The document describes the author's observations of self-checkout stations at a CVS store. It provides details of the author's experience using one of the self-checkout machines, including difficulties navigating the interface without audio guidance. It identifies 3 opportunities for design intervention: 1) self-checkout needs to be more efficient to maximize user efficiency, 2) the dual scanners should be more obvious, and 3) the space for items needs to be less constraining with options for different bag sizes.
Blockbuster Mayhem 2k14 is a futuristic game set in the year 2205 where the world is at peace until an alien shuttle crashes in New York. The protagonist is an alien humanoid who is the last survivor of his home planet, which was destroyed by warfare. He pledges to serve humanity by going undercover as a cop to complete missions and remove criminals. You can customize your character, weapons, and vehicles. The game is inspired by Crysis and includes multiplayer, co-op, and mini-games. The target audience is ages 16+ to allow for desired content without criticism of exposing minors. Research includes character design inspiration from Hellboy and anime as well as concept art of a polluted
This document contains sketches and designs for a character and weapon created in charcoal. The artist tried photo realistic sketches that did not suit the style and sketched other character designs to use as the main piece. A character design was photo shopped but incorporated into the final work. A weapon design was made but not used to avoid complications. The final charcoal study combined individual elements from other images and work into one character.
The document is a glossary of terms related to sound design and production created by a student named Jordan Smith. It contains definitions for over 20 terms gathered from online research and describes how some of the terms relate to Jordan's own production practice. The glossary covers areas such as foley artistry, sound file formats, audio limitations, audio recording systems, audio sampling, and more. For each term, Jordan provides a short definition from an online source as well as occasional comments on their relevance to or experience with the term.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2JordanSmith96
The assignment brief tasks the student with programming sound assets into a computer game. Specifically, the student must: 1) select and blog sounds they have produced for their game, 2) produce screenshots documenting the process of programming sounds into their game via Unity or Game Maker, and 3) create a video demonstrating gameplay of their game including the programmed soundtrack. The purpose is for the student to apply sound assets to a game following industry practice.
Jordan Smith has produced a glossary of terms related to sound design and production for computer games. The glossary contains definitions for terms like Foley Artistry, Sound Libraries, audio file formats like .wav and .mp3, limitations like RAM and mono audio, recording systems such as CDs and MIDI, sampling constraints like bit depth and sample rate, and tools like plug-ins and MIDI keyboards. Jordan provides context for each term and how it relates to his own production work where possible.
The document describes the author's observations of self-checkout stations at a CVS store. It provides details of the author's experience using one of the self-checkout machines, including difficulties navigating the interface without audio guidance. It identifies 3 opportunities for design intervention: 1) self-checkout needs to be more efficient to maximize user efficiency, 2) the dual scanners should be more obvious, and 3) the space for items needs to be less constraining with options for different bag sizes.
Character designs for World of Warcraft show a female draenei in radiant armor and another uncorrupted draenei female without armor. The images provide visual references for the different outfit and appearance options for the draenei race in the popular online role-playing game World of Warcraft.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
The document is a production log for a student named Jordan Smith completing an extended diploma in creative media production with a focus on games design. It documents Jordan's progress over several dates from February to March as they completed tasks for their final major project. These tasks included character design research and inspiration, developing initial ideas and a pitch presentation, creating character artwork and planning out the remaining production schedule. Jordan provided additional details and evidence for each task during a time extension to more fully document the work completed.
Pixel art uses precise manual arrangement of pixels to create images without filters or anti-aliasing tools. Dithering uses patterns of two colors to create shades, while stylized dithering uses random 2x2 pixel squares. Anti-aliasing can be done by hand to smooth edges. Minecraft is an example that uses many pixel art techniques. Concept art generates visual designs for nonexistent items, characters, or areas for film, animation, or video games. Concept artists must work to deadlines while expressing individual creativity within subject matter constraints. Texture describes how a 3D work feels to touch or how a 2D work visually feels through use of elements like color and shape. Media art incorporates emerging technologies like photography, film
Unit 73 ig2 assignment creating a sample library 2013_y2JordanSmith96
This assignment brief asks the student to complete two main tasks: 1) Create a glossary of terms related to sound design and production, providing definitions and relating them to their own work. 2) Produce original sound samples and musical compositions in various genres to add to a sample library, creating the audio using both virtual and recorded sources. The student is expected to label and upload all audio works following industry standards. The goal of the assignment is for the student to demonstrate their understanding of sound design methods and principles while gaining experience creating professional quality assets for use in games.
Este documento presenta un resumen de los protocolos para la colecta de microalgas. En el primer capítulo, define e identifica los grupos más importantes de microalgas como diatomeas y dinoflagelados. Luego, describe los métodos e índices utilizados para evaluar la calidad del agua basados en el fitoplancton y perifiton. El segundo y tercer capítulo se enfocan en los procedimientos de colecta, incluyendo equipos, métodos, preservación y almacenamiento de muestras. Siguiendo protocolos estandarizados
Character designs for World of Warcraft show a female draenei in radiant armor and another uncorrupted draenei female without armor. The images provide visual references for the different outfit and appearance options for the draenei race in the popular online role-playing game World of Warcraft.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
The document is a production log for a student named Jordan Smith completing an extended diploma in creative media production with a focus on games design. It documents Jordan's progress over several dates from February to March as they completed tasks for their final major project. These tasks included character design research and inspiration, developing initial ideas and a pitch presentation, creating character artwork and planning out the remaining production schedule. Jordan provided additional details and evidence for each task during a time extension to more fully document the work completed.
Pixel art uses precise manual arrangement of pixels to create images without filters or anti-aliasing tools. Dithering uses patterns of two colors to create shades, while stylized dithering uses random 2x2 pixel squares. Anti-aliasing can be done by hand to smooth edges. Minecraft is an example that uses many pixel art techniques. Concept art generates visual designs for nonexistent items, characters, or areas for film, animation, or video games. Concept artists must work to deadlines while expressing individual creativity within subject matter constraints. Texture describes how a 3D work feels to touch or how a 2D work visually feels through use of elements like color and shape. Media art incorporates emerging technologies like photography, film
Unit 73 ig2 assignment creating a sample library 2013_y2JordanSmith96
This assignment brief asks the student to complete two main tasks: 1) Create a glossary of terms related to sound design and production, providing definitions and relating them to their own work. 2) Produce original sound samples and musical compositions in various genres to add to a sample library, creating the audio using both virtual and recorded sources. The student is expected to label and upload all audio works following industry standards. The goal of the assignment is for the student to demonstrate their understanding of sound design methods and principles while gaining experience creating professional quality assets for use in games.
Este documento presenta un resumen de los protocolos para la colecta de microalgas. En el primer capítulo, define e identifica los grupos más importantes de microalgas como diatomeas y dinoflagelados. Luego, describe los métodos e índices utilizados para evaluar la calidad del agua basados en el fitoplancton y perifiton. El segundo y tercer capítulo se enfocan en los procedimientos de colecta, incluyendo equipos, métodos, preservación y almacenamiento de muestras. Siguiendo protocolos estandarizados