What is UI
UI refers to the visual elements of
a software product that users
interact with.
UI is how the software
looks
Buttons
Colors
Fonts
Icons
Layout
Images
Forms
Menus
What is
UX
UX is how easy, smooth, and comfortable the software
feels
UX refersto the overall
experience a user has while
using a software
product.
Ease of
navigation User
flow
Speed
Simplicity
Error
handling
User
satisfaction
UI =
Look UX
= Feel
Readable font size ,proper color contrast , Clearly visible buttons
Easy login
Simple
navigation Less
steps to
complete tasks
Too many steps to login, confusing navigation , user
feels frustrated
Bad UI makes the application difficult to read and
visually uncomfortable.
Clear and meaningful messages improve user
experience.
User-Centered
Design
User-
Centered
Design
DesigningwithUsers Involved
a t E v e r y Stage o f Development
User-Centered Design (UCD) emphasizes the
importance ofinvolvingusers throughoutthedesign
process. By prioritizing user needs and usability but
also fosters empathy between designers feedback,
designers can create intuitive, effective applications and
websites. This iterative approach not only enhances
and users, leading to better product outcomes.
Understanding
Users and
Their Needs
User Goals
Users havespecific n e e d s a n d
d e s i r e s
for their applications.
Methods t o Understand Users
User Interviews
Direct conversations for
qualitative insights
S u r v e y s
Collectingquantitative data
from users
O servation
Watchingusersinteract
with products
Usa ility Testing
Evaluatingproduct
performance with
real users
User
ersonasg
Understan
ding The
Users
User ersona
Fictionalcharactersthatrepresent real users and their needs.
User Journey
A User Journeyshowsthecomplete experience a user goes
through while using a product.
It focuses on steps, emotions, and problems from start to finish
#ρøp Дqowρg
A UserFlow shows t h e e x a c t p a t h a
user followsto completeone specific
task.
It focuses only on actions and screens.
Benefits o f UCD
B e t t e r Experience Higher SatisfactionReduced Errors
Intuitive designslead
to user satisfaction.
Meeting userneeds
increases loyalty and
trust.
Earlydetection
minimizes costly
redesigns and
fixes.
Conclusio
n
TheImportanceof User-Centered
Design in Modern Applications
User-Centered Design (UCD) is essentialforcreating
successful apps and websites. By focusing on users’
needs
and feedback throughout the design process, teams can
develop products that truly resonate with their
audience. Embracing UCD not only enhances user
satisfaction but also drives engagement and business
success.
Design Thinking
&Wireframing
Design Thinking in UI/UX:
DesignThinkingisanon-linear,iterativeprocess used to understand users,
redefineproblems,and createinnovativesolutions. It’s widelyused inUI/UX
design to ensure that digital products are not only functional but also human-
centered.
UI/UX design thinking is a problem-solving frameworkthat focuses on
user needs, while wireframing is a prac tical toolto visualize andtest those
ideas early in the design process. Together, they ensure digital products
are both useful and usable
The methodology is built around five key
stages: 1.Empathize
2.Define
3.Ideate
4.Prototype
5.Test.
Step 1: Empathize
Understand user needs through research, interviews, and observation.
Before designing anything, it’s essential to understand your users’ needs,
behaviors, and pain points. This stage focuses on gathering insights through
methods like:
User interviews and surveys
Observation and shadowing
User journey mapping
Market research
Step 2: Define
Once you’ve gathered data, the next step is to make sense of it. This is where
you identify the core problem your users are facing. Ask yourself:
What are the biggest main points?
What are users trying to achieve?
Where do existing solutions fall
short?
Step 3: Ideate
Withawell-definedproblem,it’s time to brainstorm creative solutions.
During the ideation phase, quantitymatters morethanquality, atfirst.
Encourage wild ideas and explore multiple perspectives. Tools like:
Mind mapping
Crazy 8s
Sketching
Storyboarding
Step 4: Prototype
Prototyping is whereyourideasstartto take shape. These can be low-fidelity
wireframesor interactive mockupsthatrepresentyourproposed solution.The
goal here isn’t perfection but to visualize the design and test how it
functions.
Prototypesallow you to:
Test user flows
Explore interface layouts
Identify usability issues early
Step 5: Test
Finally, it’stime to validate your design with real users. Observe how they
interact with your prototype and gather feedback. Testing helps you:
Uncover hidden problems
Verify usability and effectiveness
Improve the design based on real-world interactions
Testing is rarely a one-time event. It often leads back to earlier stages, like
redefining the problem or re-ideating better solutions.
Why Design Thinking Matters in UI/UX
Design Thinking puts the user at the heart of the design process. It reduces
the risk of developing features users don’t need and helps teams stay aligned
with real user goals. It’s collaborative, repeatable, and adaptable, qualities
that make it ideal for modernUI/UX Design projects.
What is wireframing?
Wireframesareblueprintsofdigital interfaces. They strip away colors, fonts, and
images, focusing only on layout and functionality.
Purpose: Show structure, navigation, and content placement.
Wireframes are basic blueprints that help teams align on requirements, keeping UX
design conversations focused and constructive. Think of your wireframe as the
skeleton of your app, website, or other final product. Your wireframe shows the
design team and stakeholders the bare-bones outlines of essential webpages,
components, and features, including:
Screen layouts
Navigation bars
Components of
UX andUIdesign
Interactive
elements
There are three types of wireframe designs:
The UX design possibilities may seem infinite, but most wireframe designs fall into
three basic levels of fidelity. You may work through all three kinds of wireframe design
on the way to your finalproduct.
1.Low-fidelity.
2. Mid-
fidelity wireframes
3.High-fidelity wireframes
1.Low-fidelity wireframesare basic
wireframes focused on layout, navigation,
and information architecture. They show what the interface will look like, illustrating
user flows with key UI design elements. Physical whiteboard sketches can work at
early wireframing stages, though they aren't always easy to share, save or rework.
WithFigma's online wireframing tool, you can quickly create, share, and iterate on
low-fidelity wireframes.
2.Mid-fidelity wireframeshelp designers iterate and shape the final design.
Design teams may add annotations and content as they try out different
approaches to user flows and UI design elements, mapping out core functionality
and key interactions. This enables teams to settle on the final wireframe design
framework before adding visual design components.
3.High-fidelity wireframeslook like early product mockups, with
interactive and visual design elements—but without the functionality of
low-fidelity prototypes. At this point of the design process, you may want
to add brand elements like fonts, colors, and logos. That way, you can
capture the look and feel of the final product for user testing.
4 key benefits of wireframing:
Wireframing supports exploration in the early stages of the design process. UX
design teams can use wireframesto:
1.Get stakeholder alignment:Wireframes encourage collaboration with
strategists, product managers, and the development team on high-level
structure, information architecture, user flow, andUIdesign.
2.Speed product design:Wireframes are easy to make—no polish necessary.
Design teams can whip them up quickly to scope basic features and user
interactions.
3.Create user-centered designs:User testing wireframes helps designers
find a direction that best supports audienceneeds.
4.Spot potential problems.:Wireframes help teams identify issues
early,
avoiding costly mistakes in the final designs for a digital product.
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UI Design
Fundamentals: Design
with Intent
•
•
•
Visual
Hierarchy
Typography
Color Theory
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C H A P T E R 1
Visual Hierarchy: Guiding the User's
Eye
E ff e c t i v e U I d e s i g n i s a b o u t t e l l i n g a s t o r y . V i s u a l h i e r a r c h y e n s u r e s
y o u r u s e r s s e e t h e m o s t i m p o r t a n t e l e m e n t s fi r s t ,
l e a d i n g t h e m t h r o u g h y o u r i n t e r f a c e w i t h
c l a r i t y a n d p u r p o s e .
Size & Scale Color &
Contrast
Weight & Placement
B o l d e r f o n t s a n d
p r o m i n e n t
p o s i t i o n i n g d i r e c t
a t t e n t i o n . P l a c e
c r i t i c a l a c t i o n s
w h e r e t h e y a r e
e a s i l y d i s c o v e r a b l e .
L a r g e r e l e m e n t s
c o m m a n d
a t t e n t i o n .
U s e v a r y i n g s i z e s
t o p r i o r i t i z e c o n t e n t
a n d c r e a t e a
c l e a r f o c a l
p o i n t .
S t r a t e g i c u s e o f c o l o r
d r a w s t h e e y e .
H i g h c o n t r a s t
h e l p s
i m p o r t a n t
e l e m e n t s s t a n d
o u t a g a i n s t t h e
b a c k g r o u n d .
pre e ncode d. png
Visual Hierarchy: Good vs. Bad
UI
BadExample Good
Example
pre e ncode d. png
C H A P T E R 2
Typography: Crafting Legible
and Engaging Text
2
3
1
Readability
C h o o s e f o n t s a n d l i n e s p a c i n g t h a t
m a k e t e x t e a s y t o r e a d q u i c k l y a n d
c o m f o r t a b l y .
Font Pairings
S e l e c t c o m p l e m e n t a r y t y p e f a c e s
t h a t e n h a n c e t h e
o v e r a l l
a e s t h e t i c a n d r e i n f o r c e b r a n d
i d e n t i t y .
Scale
E s t a b l i s h a t y p o g r a p h i c s c a l e t o
c r e a t e c o n s i s t e n t a n d
h a r m o n i o u s f o n t
s i z e s t h r o u g h o u t y o u r d e s i g n
pre e ncode d. png
Typography: Good vs. Bad UI
BadExample Good
Example
pre e ncode d. png
C H A P T E R 3
Color Theory: More Than Just
Decoration
C o l o r i s a p o w e r f u l c o m m u n i c a t i o n t o o l i n U I . U s e d i n t e n t i o n a l l y , i t c o n v e y s m e a n i n g ,
s t a t u s , a n d g u i d e s u s e r i n t e r a c t i o n w i t h o u t t h e n e e d f o r a d d i t i o n a l t e x t .
Success
G r e e n h u e s o f t e n
s i g n a l p o s i t i v e
f e e d b a c k o r c o m p l e t i o n .
Information
B l u e
o f t e n r e p r e s e n t s n e u t r a l
i n f o r m a t i o n o r
l i n k s .
Error
R e d i s u n i v e r s a l l y
u n d e r s t o o d a s
a n
a l e r t o r p r o b l e m .
Warning
Y e l l o w o r o r a n g e i n d i c a t e s
c a u t i o n o r p e n d i n g a c t i o
n .
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Color Theory: Good vs. Bad UI
Bad Example Good
Example
Design with Intent:
Recap
Visual Hierarchy
G u i d e u s e r f o c u s
Color Theory
C o n v e y m e a n i n g
B y m a s t e r i n g t h e s e p r i n c i p l e s , y o u
e m p o w e r y o u r d e s i g n s w i t h p u r p o s e
a n d c l a r i t y .
R e m e m b e r t o a l w a y s D e s i g n w i t h I n t e n t t o
c r e a t e t r u l y i m p a c t f u l a n d d e l i g h t f u l
Typography
E n h a n c e r e a d a b i l i t y
preencoded.png
Ui Principies
SimpliCiŽ¿š Designs should be easy to use and require minimal
effort .
User-Centered
Dmign:
Visibility:
focus on user needs and preferences, ensuring
accessibility for all, including those with
disabilities
Important tasks and interface elements should be
clearly visible .
E f š c i e n c y : Optimize design for speed and performance, enabling
quick
completion of user goals .
Access bility
›n Design
Foundation
on-design.org
lity
Page 1
Header
Page
1
Page 1
Header
Page
1
Consistent page design
Page 2 Header
Page 2
Page 3 Header
Inconsistent page design
Page 2 Header
Page 2
Page 3
Page 3 Header
Main aoa/
Page 3
spac ing—
x2
Recently played
Hold Me
Closer
Radio
Today's top hits
Playlist
The Daily
Podcast
Spacing A nd
Grid
All ignme nt
Spacing:
Good use of space (often called whitespace) reduces visual clutter, groups
related items, separates unrelated items, and makes interfaces easier to scan.
Aignment:
Add Aligning elements along common axes (left, right, center) creates
ordei
improves readability. It reinforces structure and relationships between
Exploring Figma and
Framer: Menus and
Toolbars Explained
Acomprehensiveguidetomasteringtheessentialinterfaces of two
leading design platforms
DESIGN TOOLS
Introduction to Figma and
Framer
Figma
Collaborative design and prototyping tool used by millions
worldwide for vector-based interface design
Framer
Interactive design platform focused on responsive, code-free
prototyping with advanced animations
Both tools feature intuitive menus and toolbars that are essential for
efficient, professional design workflows
Figma's Menu Overview
Menu Structure
Located at the top of the interface, providing comprehensive access to all
features
File, Edit, View, Object, and more
Project management tools
Design settings and preferences
Plugin marketplace access
Collaboration and sharing
features
Quick tip: Command/Control + K opens the actions menu for
lightning-fast navigation
TOOLBAR
Figma Toolbar Essentials
03
Keyboard Shortcuts
Speed up workflow: V for Move, F for Frame, T for Text
Move, Frame, Shape, Pen, Text,
and Hand tools positioned above
the canvas
01 02
Core Design Tools Collaboration Hub
Access plugins, comments, and
sharing options directly from the
toolbar
Figma Toolbar Visual Breakdown
Pen Tool
Create custom vector paths and
complex shapes
Move Tool
Select and move objects freely across
the canvas
Text Tool
Add and edit text layers with full
typography controls
Frame Tool
Create frames as containers for
organising layers and components
Shape Tools
Draw rectangles, circles, lines, and
polygons with precision
Framer's Menu and Toolbar Introduction
Top Menu Bar
Project controls, preview options,
and export settings at your
fingertips
Left Sidebar Toolbar
Quick access to components,
layers panel, and interactive
design tools
Streamlined Interface
Intuitive layout designed for rapid
prototyping and responsive design
workflows
Building Navigation Bars in Framer
Code-Free Navigation
Create responsive navigation bars without writing a single line of code
Add Navigation Frame
Start with a frame container
Insert Buttons
Add interactive menu items
Apply Styling
Customise with effects and animations
Reuse Components
Maintain consistency across pages
Framer Toolbar Key Tools
Insert Tool
Add UI elements: buttons, text, images, and shapes instantly
Layers Panel
Organise and nest elements for complex, structured designs
Preview Button
Instantly test prototypes on desktop or mobile devices
Properties Panel
Adjust size, position, animation, and interaction settings precisely
Comparing Figma and Framer Toolbars
Figma Strengths
Vector design excellence
Extensive plugin ecosystem
Collaborative prototyping
Component libraries
Developer handoff tools
Both feature intuitive toolbars that streamline design and collaboration workflows for modern teams
Framer Strengths
Interactive, responsive design
Built-in animation tools
Code-free prototyping
Real-time preview
Advanced interactions
Mastering Menus and Toolbars
for Design Efficiency
Understanding unlocks speed
Deepknowledgeofmenusandtoolbarsenablesfaster, more confident design
work
Shortcuts boost productivity
Masterkeyboardshortcutsandtoolbarfeatures to dramatically increase
efficiency
Hands-on exploration
Discoveruniquestrengthsandworkflows by actively using both tools
Start designing smarter today with Figma and
Framer!
Thank
you!

PixelX : Think Design Experience powerpoint presentation

  • 1.
    What is UI UIrefers to the visual elements of a software product that users interact with. UI is how the software looks
  • 2.
  • 3.
    What is UX UX ishow easy, smooth, and comfortable the software feels UX refersto the overall experience a user has while using a software product.
  • 4.
  • 5.
  • 6.
    Readable font size,proper color contrast , Clearly visible buttons
  • 7.
  • 8.
    Too many stepsto login, confusing navigation , user feels frustrated
  • 9.
    Bad UI makesthe application difficult to read and visually uncomfortable.
  • 10.
    Clear and meaningfulmessages improve user experience.
  • 11.
  • 12.
    User- Centered Design DesigningwithUsers Involved a tE v e r y Stage o f Development User-Centered Design (UCD) emphasizes the importance ofinvolvingusers throughoutthedesign process. By prioritizing user needs and usability but also fosters empathy between designers feedback, designers can create intuitive, effective applications and websites. This iterative approach not only enhances and users, leading to better product outcomes.
  • 13.
    Understanding Users and Their Needs UserGoals Users havespecific n e e d s a n d d e s i r e s for their applications.
  • 14.
    Methods t oUnderstand Users User Interviews Direct conversations for qualitative insights S u r v e y s Collectingquantitative data from users O servation Watchingusersinteract with products Usa ility Testing Evaluatingproduct performance with real users
  • 15.
  • 16.
    User Journey A UserJourneyshowsthecomplete experience a user goes through while using a product. It focuses on steps, emotions, and problems from start to finish
  • 17.
    #ρøp Дqowρg A UserFlowshows t h e e x a c t p a t h a user followsto completeone specific task. It focuses only on actions and screens.
  • 18.
    Benefits o fUCD B e t t e r Experience Higher SatisfactionReduced Errors Intuitive designslead to user satisfaction. Meeting userneeds increases loyalty and trust. Earlydetection minimizes costly redesigns and fixes.
  • 19.
    Conclusio n TheImportanceof User-Centered Design inModern Applications User-Centered Design (UCD) is essentialforcreating successful apps and websites. By focusing on users’ needs and feedback throughout the design process, teams can develop products that truly resonate with their audience. Embracing UCD not only enhances user satisfaction but also drives engagement and business success.
  • 20.
  • 21.
    Design Thinking inUI/UX: DesignThinkingisanon-linear,iterativeprocess used to understand users, redefineproblems,and createinnovativesolutions. It’s widelyused inUI/UX design to ensure that digital products are not only functional but also human- centered. UI/UX design thinking is a problem-solving frameworkthat focuses on user needs, while wireframing is a prac tical toolto visualize andtest those ideas early in the design process. Together, they ensure digital products are both useful and usable The methodology is built around five key stages: 1.Empathize 2.Define 3.Ideate 4.Prototype 5.Test.
  • 22.
    Step 1: Empathize Understanduser needs through research, interviews, and observation. Before designing anything, it’s essential to understand your users’ needs, behaviors, and pain points. This stage focuses on gathering insights through methods like: User interviews and surveys Observation and shadowing User journey mapping Market research
  • 23.
    Step 2: Define Onceyou’ve gathered data, the next step is to make sense of it. This is where you identify the core problem your users are facing. Ask yourself: What are the biggest main points? What are users trying to achieve? Where do existing solutions fall short?
  • 24.
    Step 3: Ideate Withawell-definedproblem,it’stime to brainstorm creative solutions. During the ideation phase, quantitymatters morethanquality, atfirst. Encourage wild ideas and explore multiple perspectives. Tools like: Mind mapping Crazy 8s Sketching Storyboarding
  • 25.
    Step 4: Prototype Prototypingis whereyourideasstartto take shape. These can be low-fidelity wireframesor interactive mockupsthatrepresentyourproposed solution.The goal here isn’t perfection but to visualize the design and test how it functions. Prototypesallow you to: Test user flows Explore interface layouts Identify usability issues early
  • 26.
    Step 5: Test Finally,it’stime to validate your design with real users. Observe how they interact with your prototype and gather feedback. Testing helps you: Uncover hidden problems Verify usability and effectiveness Improve the design based on real-world interactions Testing is rarely a one-time event. It often leads back to earlier stages, like redefining the problem or re-ideating better solutions. Why Design Thinking Matters in UI/UX Design Thinking puts the user at the heart of the design process. It reduces the risk of developing features users don’t need and helps teams stay aligned with real user goals. It’s collaborative, repeatable, and adaptable, qualities that make it ideal for modernUI/UX Design projects.
  • 27.
    What is wireframing? Wireframesareblueprintsofdigitalinterfaces. They strip away colors, fonts, and images, focusing only on layout and functionality. Purpose: Show structure, navigation, and content placement. Wireframes are basic blueprints that help teams align on requirements, keeping UX design conversations focused and constructive. Think of your wireframe as the skeleton of your app, website, or other final product. Your wireframe shows the design team and stakeholders the bare-bones outlines of essential webpages, components, and features, including: Screen layouts Navigation bars Components of UX andUIdesign Interactive elements
  • 28.
    There are threetypes of wireframe designs: The UX design possibilities may seem infinite, but most wireframe designs fall into three basic levels of fidelity. You may work through all three kinds of wireframe design on the way to your finalproduct. 1.Low-fidelity. 2. Mid- fidelity wireframes 3.High-fidelity wireframes 1.Low-fidelity wireframesare basic wireframes focused on layout, navigation, and information architecture. They show what the interface will look like, illustrating user flows with key UI design elements. Physical whiteboard sketches can work at early wireframing stages, though they aren't always easy to share, save or rework. WithFigma's online wireframing tool, you can quickly create, share, and iterate on low-fidelity wireframes.
  • 29.
    2.Mid-fidelity wireframeshelp designersiterate and shape the final design. Design teams may add annotations and content as they try out different approaches to user flows and UI design elements, mapping out core functionality and key interactions. This enables teams to settle on the final wireframe design framework before adding visual design components. 3.High-fidelity wireframeslook like early product mockups, with interactive and visual design elements—but without the functionality of low-fidelity prototypes. At this point of the design process, you may want to add brand elements like fonts, colors, and logos. That way, you can capture the look and feel of the final product for user testing.
  • 30.
    4 key benefitsof wireframing: Wireframing supports exploration in the early stages of the design process. UX design teams can use wireframesto: 1.Get stakeholder alignment:Wireframes encourage collaboration with strategists, product managers, and the development team on high-level structure, information architecture, user flow, andUIdesign. 2.Speed product design:Wireframes are easy to make—no polish necessary. Design teams can whip them up quickly to scope basic features and user interactions. 3.Create user-centered designs:User testing wireframes helps designers find a direction that best supports audienceneeds. 4.Spot potential problems.:Wireframes help teams identify issues early, avoiding costly mistakes in the final designs for a digital product.
  • 31.
    pre e ncoded. png UI Design Fundamentals: Design with Intent • • • Visual Hierarchy Typography Color Theory
  • 32.
    pre e ncoded. png C H A P T E R 1 Visual Hierarchy: Guiding the User's Eye E ff e c t i v e U I d e s i g n i s a b o u t t e l l i n g a s t o r y . V i s u a l h i e r a r c h y e n s u r e s y o u r u s e r s s e e t h e m o s t i m p o r t a n t e l e m e n t s fi r s t , l e a d i n g t h e m t h r o u g h y o u r i n t e r f a c e w i t h c l a r i t y a n d p u r p o s e . Size & Scale Color & Contrast Weight & Placement B o l d e r f o n t s a n d p r o m i n e n t p o s i t i o n i n g d i r e c t a t t e n t i o n . P l a c e c r i t i c a l a c t i o n s w h e r e t h e y a r e e a s i l y d i s c o v e r a b l e . L a r g e r e l e m e n t s c o m m a n d a t t e n t i o n . U s e v a r y i n g s i z e s t o p r i o r i t i z e c o n t e n t a n d c r e a t e a c l e a r f o c a l p o i n t . S t r a t e g i c u s e o f c o l o r d r a w s t h e e y e . H i g h c o n t r a s t h e l p s i m p o r t a n t e l e m e n t s s t a n d o u t a g a i n s t t h e b a c k g r o u n d .
  • 33.
    pre e ncoded. png Visual Hierarchy: Good vs. Bad UI BadExample Good Example
  • 34.
    pre e ncoded. png C H A P T E R 2 Typography: Crafting Legible and Engaging Text 2 3 1 Readability C h o o s e f o n t s a n d l i n e s p a c i n g t h a t m a k e t e x t e a s y t o r e a d q u i c k l y a n d c o m f o r t a b l y . Font Pairings S e l e c t c o m p l e m e n t a r y t y p e f a c e s t h a t e n h a n c e t h e o v e r a l l a e s t h e t i c a n d r e i n f o r c e b r a n d i d e n t i t y . Scale E s t a b l i s h a t y p o g r a p h i c s c a l e t o c r e a t e c o n s i s t e n t a n d h a r m o n i o u s f o n t s i z e s t h r o u g h o u t y o u r d e s i g n
  • 35.
    pre e ncoded. png Typography: Good vs. Bad UI BadExample Good Example
  • 36.
    pre e ncoded. png C H A P T E R 3 Color Theory: More Than Just Decoration C o l o r i s a p o w e r f u l c o m m u n i c a t i o n t o o l i n U I . U s e d i n t e n t i o n a l l y , i t c o n v e y s m e a n i n g , s t a t u s , a n d g u i d e s u s e r i n t e r a c t i o n w i t h o u t t h e n e e d f o r a d d i t i o n a l t e x t . Success G r e e n h u e s o f t e n s i g n a l p o s i t i v e f e e d b a c k o r c o m p l e t i o n . Information B l u e o f t e n r e p r e s e n t s n e u t r a l i n f o r m a t i o n o r l i n k s . Error R e d i s u n i v e r s a l l y u n d e r s t o o d a s a n a l e r t o r p r o b l e m . Warning Y e l l o w o r o r a n g e i n d i c a t e s c a u t i o n o r p e n d i n g a c t i o n .
  • 37.
    pre e ncoded. png Color Theory: Good vs. Bad UI Bad Example Good Example
  • 38.
    Design with Intent: Recap VisualHierarchy G u i d e u s e r f o c u s Color Theory C o n v e y m e a n i n g B y m a s t e r i n g t h e s e p r i n c i p l e s , y o u e m p o w e r y o u r d e s i g n s w i t h p u r p o s e a n d c l a r i t y . R e m e m b e r t o a l w a y s D e s i g n w i t h I n t e n t t o c r e a t e t r u l y i m p a c t f u l a n d d e l i g h t f u l Typography E n h a n c e r e a d a b i l i t y preencoded.png
  • 41.
    Ui Principies SimpliCiŽ¿š Designsshould be easy to use and require minimal effort . User-Centered Dmign: Visibility: focus on user needs and preferences, ensuring accessibility for all, including those with disabilities Important tasks and interface elements should be clearly visible . E f š c i e n c y : Optimize design for speed and performance, enabling quick completion of user goals .
  • 42.
    Access bility ›n Design Foundation on-design.org lity Page1 Header Page 1 Page 1 Header Page 1 Consistent page design Page 2 Header Page 2 Page 3 Header Inconsistent page design Page 2 Header Page 2 Page 3 Page 3 Header Main aoa/ Page 3
  • 49.
    spac ing— x2 Recently played HoldMe Closer Radio Today's top hits Playlist The Daily Podcast
  • 50.
    Spacing A nd Grid Allignme nt Spacing: Good use of space (often called whitespace) reduces visual clutter, groups related items, separates unrelated items, and makes interfaces easier to scan. Aignment: Add Aligning elements along common axes (left, right, center) creates ordei improves readability. It reinforces structure and relationships between
  • 51.
    Exploring Figma and Framer:Menus and Toolbars Explained Acomprehensiveguidetomasteringtheessentialinterfaces of two leading design platforms
  • 52.
    DESIGN TOOLS Introduction toFigma and Framer Figma Collaborative design and prototyping tool used by millions worldwide for vector-based interface design Framer Interactive design platform focused on responsive, code-free prototyping with advanced animations Both tools feature intuitive menus and toolbars that are essential for efficient, professional design workflows
  • 53.
    Figma's Menu Overview MenuStructure Located at the top of the interface, providing comprehensive access to all features File, Edit, View, Object, and more Project management tools Design settings and preferences Plugin marketplace access Collaboration and sharing features Quick tip: Command/Control + K opens the actions menu for lightning-fast navigation
  • 54.
    TOOLBAR Figma Toolbar Essentials 03 KeyboardShortcuts Speed up workflow: V for Move, F for Frame, T for Text Move, Frame, Shape, Pen, Text, and Hand tools positioned above the canvas 01 02 Core Design Tools Collaboration Hub Access plugins, comments, and sharing options directly from the toolbar
  • 55.
    Figma Toolbar VisualBreakdown Pen Tool Create custom vector paths and complex shapes Move Tool Select and move objects freely across the canvas Text Tool Add and edit text layers with full typography controls Frame Tool Create frames as containers for organising layers and components Shape Tools Draw rectangles, circles, lines, and polygons with precision
  • 56.
    Framer's Menu andToolbar Introduction Top Menu Bar Project controls, preview options, and export settings at your fingertips Left Sidebar Toolbar Quick access to components, layers panel, and interactive design tools Streamlined Interface Intuitive layout designed for rapid prototyping and responsive design workflows
  • 57.
    Building Navigation Barsin Framer Code-Free Navigation Create responsive navigation bars without writing a single line of code Add Navigation Frame Start with a frame container Insert Buttons Add interactive menu items Apply Styling Customise with effects and animations Reuse Components Maintain consistency across pages
  • 58.
    Framer Toolbar KeyTools Insert Tool Add UI elements: buttons, text, images, and shapes instantly Layers Panel Organise and nest elements for complex, structured designs Preview Button Instantly test prototypes on desktop or mobile devices Properties Panel Adjust size, position, animation, and interaction settings precisely
  • 59.
    Comparing Figma andFramer Toolbars Figma Strengths Vector design excellence Extensive plugin ecosystem Collaborative prototyping Component libraries Developer handoff tools Both feature intuitive toolbars that streamline design and collaboration workflows for modern teams Framer Strengths Interactive, responsive design Built-in animation tools Code-free prototyping Real-time preview Advanced interactions
  • 60.
    Mastering Menus andToolbars for Design Efficiency Understanding unlocks speed Deepknowledgeofmenusandtoolbarsenablesfaster, more confident design work Shortcuts boost productivity Masterkeyboardshortcutsandtoolbarfeatures to dramatically increase efficiency Hands-on exploration Discoveruniquestrengthsandworkflows by actively using both tools Start designing smarter today with Figma and Framer!
  • 61.